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Everything posted by vsb
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nice lady is the censor for wh*re, which is slightly ironic because wh*re itself is not specifically geared towards a gender
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isnt nice lady just another word for prostitute? it might have a negative connotation because prostitution is frowned upon in a large portion of the world but idk if the word itself is really that bad
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i honestly can't tell if you're trolling at this point or not
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there's a wh*re title?
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the raptors are all solid alternatives to the atac and occupy the exact same niche the huntress, carbine, oscar, and even pmg to a certain extent all play within the same range as the atac but the ntec and jg literally just got nerfed, so which "veterans" are you talking about? i honestly can't tell if you're trolling at this point or not
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everyone has free premium (and thus a discount) already, ur getting a little greedy
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i haven’t logged in for a bit so i can’t really comment on any potential “accidental” changes, but the atac being able to out ttk a tapfiring ntec or star is nothing new
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more likely because if enemies spawned within radius of your mobile radar they were marked on your (and your teammates') radar permanently tagger isn't really comparable to the other three, since it doesn't show through walls
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the highest rank requirement should be r85 imo unlocking absolutely everything within a dozen hours of playtime is as bad for the game as keeping stuff locked for 500 hours my personal suggestion is to move as many unlocks behind role progression (maybe even create some new roles) as possible, that’s a better mix between a time gate and a skill gate imo
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i think it’s pretty well known that 0-255 is about 300 to 500 hours i don’t know if i would shorten the actual progression time, but where and when items that affect gameplay are unlocked definitely needs a thorough revamp
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Why you keep hiding changes from Patch Notes?
vsb replied to SmilyFace's topic in General Discussion Archive
i imagine the point of this naming/visual icon change is an attempt at curbing the rampant p2w perception that apb has racked up over the years - if armas weapons are called the same thing as jt weapons and if armas weapons look the same as jt weapons, then the hope is that more people believe they are the same weapons i also imagine it wasn't specifically mentioned because seriously, who the hell cares about such a minor cosmetic change like this? -
i've always wondered why roles even have a cap to begin with, its just a lot of wasted kills if any more roles are added in the future
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N-HVR 243-SD Scout PR2 ''Gold-Plated'
vsb replied to Farbon Ciber's topic in General Discussion Archive
iirc this was one of the old fc weekly rewards, so no it's not possible to get anymore not sure why anyone would want a silenced scout at all tbh -
you wouldn't actually be losing anything, how is that unfair?
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apb has one face, pvp the mmo aspect exists to make pvp transitions seamless, the cops and robbers aspect exists to give pvp a reason, the open world aspect exists to funnel players into pvp, contacts and leaderboards exist to give players tangible rewards for participating in pvp everything in apb is oriented around pvp: players compete to unlock better gear to compete against better players to unlock better gear etc, etc, etc there seems to be a disconnect in this thread and the community at large, where competitive means catering to esport players who steamroll everyone and at the same time catering to players who want the easiest wins and will do anything to achieve them (including cheat), when in reality these are almost completely opposite groups
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why not just make all skins better?
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Unpopular Opinion, but I Want to Get it Out There.
vsb replied to Rehtaelle's topic in General Discussion Archive
in the time it takes for an opgl to launch and detonate one grenade the alig puts out enough hard damage to destroy any player vehicle in the game, it’s almost a 4:1 ratio a single opgl grenade isn’t enough to destroy any player vehicles and the opgl is way harder to use effectively, especially against moving targets the only place the alig “argument” falters (not fails) is when permanent weapons are brought up because most new players won’t know enough to choose it as their tutorial reward, the best fix for that would be proper ingame stats -
can’t be done without risking a ban a very small risk, but there is a chance
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it was very briefly touched on in the second q&a, referring to the aussie team working on the transfer to ue4
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radar tower has been broken and exploitable for years now but it’s only a problem once they temp disable it????????????? im very happy to see little orbit has taken steps to fix the joker ticket/consumable conflict
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Why does everything has to be so hidden and mysterious ?
vsb replied to Ketog's topic in General Discussion Archive
oh, that makes three actually still not good :^) -
Why does everything has to be so hidden and mysterious ?
vsb replied to Ketog's topic in General Discussion Archive
i know at least two spct who play regularly now, they aren't actually good but that's beside the point -
Unpopular Opinion, but I Want to Get it Out There.
vsb replied to Rehtaelle's topic in General Discussion Archive
fair enough, altho its fairly easy to extrapolate how stat changes would affect weapons there's no way to be certain until they're live in most games every weapon can kill with a headshot the same points about LoS and team coordination can be made about any hitscan weapon in apb, the game is inherently designed to enhance the effects of team coordination i can't help but question how familiar you are with the hvr if you think it lacks versatility, it's received several nerfs precisely because its too versatile and yet it remains so the opgl is already most valuable when paired with a teammate as unlike the hvr you can't really hold your big burst damage back to be used at any time, so aggressive plays are much riskier i'm unclear on how your suggested changes would re-establish the opgl's (already clearly defined) place, as they reduce its effectiveness at area denial and make it almost incapable of killing enemies on its own - the opgl already has the longest ttk of any weapon in apb iirc, and any damage nerf at all will double it from 5s to 10s additionally this new opgl would not have its own place at all, its almost guaranteed to land somewhere equivalent with the current eol weapons depending on final numbers, leaving its niche all the more muddled quantity is not enough to make up the difference as we can already see with the eol weapons, even offering players 4-8x more grenades (which are slightly better than their normal counterparts) is not enough of an offset for a poorly performing primary weapon if the opgl absolutely has to be nerfed imo there are two ways to go about it without crippling the gun option 1 is to leave it mostly untouched, only decreasing the damage radius - this forces users to be more accurate and precise without compromising the threat of a properly placed grenade, and also removes a lot of versatility because relying on excess splash damage to quickswitch will be much more difficult option 2 is to slightly reduce damage, i would say no lower than 800, and leave the current radii alone - this allows the opgl to keep its current area denial niche and almost all of its versatility, but without the possibility of a one hit kill
