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vsb

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Everything posted by vsb

  1. i'm confused on why the normal /ignore function is not adequate for this?
  2. this is one thing that the pmg is not imo despite its large mag:stk ratio and low rof giving plenty of time to adjust aim, that same low rof punishes users pretty heavily for missed shots - just 2 whiffs puts a pmg into fbw ttk territory
  3. the game was a lot simpler and more intuitive in 2011 - there was no harsh dropoff system, no goofy unique weapon mechanics, no curve systems, and probably a bunch of other stuff im not remembering atm people with hundreds of hours in 2011 were a pretty small minority even counting returning rtw vets, a majority of the population was just starting out in apb so the average skill level was way lower and a tutorial district that forced you to actually complete 3-5 unopposed missions, regardless of its issues i feel the practical experience was far more useful than the current tutorial ultimately apb has never really been a popular game, the only difference between 2011 and now was there were more people trying it out, so more people inevitably managed to wade through the crap new player experience
  4. we have 40 different threat levels (1-10 for each color), they just arent shown to players
  5. little orbit is a front for the cartels :^)
  6. these were some of the old weekly rewards from fight club before we had joker tickets iirc
  7. the fc maps have always had better performance for me (altho asylum seems to load the physical map much slower on startup), i kind of assumed it was because they were smaller and had less players in them than action districts
  8. pmg just needs a range nerf, dunno why you brought up its pretty average ttk
  9. people downvoting your specific suggestions or feedback does not mean they want the entire game to stay exactly as it is, why are you pretending this is the case? i feel like it will be lost on you, but complaining about people ruining the game while spewing toxicity at anyone and everyone who disagrees with you is some top tier hypocrisy lol
  10. g1 sold the console publishing rights to another company (deep silver), who contracted out the console engine upgrade to another dev team (the workshop) that dev team didnt or couldnt complete the console engine upgrade, and g1 was forced to step in and attempt to finish within essentially an impossible timeframe (something like a year iirc)
  11. its all rtw trailer footage, which is why all the guns have the snub sound - they probably didnt have audio set up for the alpha stuff and the video uploader is just some random youtube account, just the video being titled "unit game" doesn't seem to mean anything
  12. consoles are what g1 had years ago, comparing the last beta to console gameplay there's a very clear difference
  13. the economy is fine lore wise not that unrealistic really, even heavily violent cartel areas in mexico have civilians on the street trying to go about their lives plus there isnt really a war going on in san paro yet, if you take the gameplay into account there's only 100-ish people involved in violent crimes at any given moment across a city the size of LA we were mid-escalation when g1 decided to pull the plug on the first dev team, so canonically were still right on the tipping point lore states that the rest of the country is almost as bad as san paro, and the feds have no interest in coming down hard on the city
  14. its likely the intent was to discourage fringe abuse (repeatedly parking det vehicles on objectives, repeatedly spawning det cars while camping near a vehicle spawner, etc), wothout overly affecting gameplay the mod itself is balanced just fine, but the lack of a cd timer allowed for undesirable behavior a player being forced to consider where and when they use an item to get max effectiveness sounds like a pretty basic apb building block to me, not a negative
  15. judging from this thread plenty of people think det is trash too, but idk what that has to do with similar vehicle mods having similar cooldowns unless youre implying meteor is trash because it has a 90s cd, when its really just that it has more downsides and less versatility than remote det, as well as only being available ona a single 10k jt vehicle
  16. its the same cd that meteor has, glad to see some consistency from orbit
  17. larger vehicles generally have larger fuel tanks
  18. i dont think anyone is suggesting that players should be able to max rof every gun and still have optimal performance - im pretty sure you know that, so can we maybe skip the part where you pretend thats what "reducing rng" means?
  19. moirai needs a weight/mass buff as well its knocked around far too easily for a vehicle that's based on two different full sized sedans and it has pathetic ramming power, increased weight would probably make it a little less flighty around corners
  20. seeing the state of the engine upgrade we're looking at months still and threat inflation would start immediately, by the time we got the engine upgrade/phasing/matchmaking reworks the game would be an awful mess well, more than it already is
  21. the "simplest" ways to fix the dethreating problem would be: fix the surrounding issues - players no longer getting screwed over by rng, players getting fairer matches, players perceiving less cheaters, refining the elo calculations, etc, all contribute to making players feel more comfortable where they are placed consistent policing - proving someone is dethreating can be almost impossible, but people not satisfied by the above changes will continue to dethreat as long as it appears there's no widespread punishment obviously neither option is a quick or easy fix i don't think any kind of threat lock is a good idea, its just going to lead to massive threat inflation which will increase dethreating
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