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vsb

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Everything posted by vsb

  1. 2.1 isnt really anything new either since much of the work towards the engine upgrade is intended to fix things behind the scenes - people might come back for it but without the new content release schedule and important fixes should come with/after the full beta release, i think a lot of those same people would quickly leave again its also worth noting that the 2.1 betas so far have only included asylum and social, so the appeal is even narrower
  2. knit beanie with aviators on head wristwatch (we need a proper one for males pls) rings
  3. at what point does it just become permanent free premium until further notice lol
  4. what the hell is a soft triggerbot
  5. if they didn't want people moving at sprint speed with medium items they would have stuck in the same pickup animation that exists on heavy items, suggesting that because g1 didnt want to spend thousands of dollars to hire an animator they didnt want medium item jumping to exist is pretty dumb as always when this topic comes up, i'll point out that defining medium item jumping as an exploit means that jump kicking doors is also an exploit
  6. it doesnt apply to every gold and there are definitely those who purposely stomp to feed their ego, but things like positioning and weapon use really are just automatic after a certain point
  7. not really a matter of enjoying it or not, its just normal gameplay for a lot of higher skill players after thousands on thousands of hours certain behavior isnt even a conscious thought anymore
  8. hitmarkers haven't been 100% for a while now afaik
  9. we have BE right now, what are you talking about? we've had 3 different client side file monitoring anticheats and 1 server side statistical analysis anticheat, what other kind of anticheat is even available at this point?
  10. i'm not a big fan of BE, but are you sure this is the case? i haven't run into any issues this time around, but the last time we had BE it wouldn't even allow the game to launch if it detected something
  11. youre the one that brought up marketing in response to a claim that little orbit is catering to casuals
  12. support response time is down to as low as 10 minutes at this point, so you won't have to wait too long for your report to be ignored
  13. playing the devil's advocate, this could mean that BE is simply becoming less effective as more and more people manage to bypass it - is there a comparable trend after EAC implementation?
  14. marketing to bronze/casual players is different from balancing actual gameplay around bronze/casual players
  15. i guess the first thing to point out is that im fairly sure no one in this thread has suggested completely removing rng from apb the issrb is a good example of how rng can be used to encourage specific behavior without automatically removing a portion of user control, this is the kind of rng mechanic that should be the standard for apb imo the shaw and nfa are examples of rng done poorly - 2 simultaneous levels of unavoidable rng, through recoil and initial spread youve gone off on some weird tangent here that seems to be about elitist golds as far as i can tell, but i think youre mixing things up reducing rng would be a buff for the "ez laser weapon" atac and likely the shredder too, so im not sure what agenda these "people" of yours are pushing the c2 would/should stay as is since its balanced well enough, and most people complained about it prenerf because it had a ridiculously high minimum damage value weapon rng has nothing at all to do with the hvr and i dont really want to derail this thread with another discussion of why the hvr is or is not busted static recoil/spread patterns are not something i would like to see i dont think an inability to predict your own performance is charming, that seems more like a sim shooter type feature than an arcade shooter type feature the difference i see is that with potentially reduced rng elements a player would be rewarded or punished as a direct result of their weapon handling skills, while with the current elements players are punished or rewarded no matter how they handle their weapon
  16. vsb

    Wildfire Season

    thank you for your feedback, it will be filed in the nearest available dumpster
  17. im not sure which fps game youre talking about because there are dozens of different mechanics, but yes generally controlling recoil is reactive and not proactive
  18. most songs dont get the same attention as themes and songs dont play when i get mvp
  19. theres already a default player character placeholder thats used until your client loads a persons actual character data, but i have no idea if it actually improves/helps performance i guess it would be an interesting option if there was some kind of toggle to permanently use the placeholder models and ignore actual character customization, possibly a good solution to allow players to lower graphics without making the game look horrible
  20. thats perfect then, since I buy themes for myself and not everyone else
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