Jump to content

vsb

Members
  • Content Count

    14213
  • Joined

  • Last visited

Everything posted by vsb

  1. clotting agent has a downside for kevlar: -change the flat hp increase to a percentage based incoming damage reduction -remove the run speed penalty -decrease the sprint speed penalty to 10% / 15% / 20% for kevlar 1 / 2 / 3 respectively
  2. its not like it has to be ultra realistic, this is a game where people magically stick to speeding car roofs and inject kevlar under their skin
  3. i more meant "at this point" as "its too late to add more unique weapons" - putting orbits debatable balancing competency aside, im of the opinion that we already have too many weapons that are too similar to each other for one to be worth using over another reskins are the way to go in the future imo, i wouldnt mind seeing a minigun or a microgun as a shaw or euryale reskin
  4. if we're going to put something like that ingame, altho im personally against adding new weapons to apb at this point, why not just go full sized minigun?
  5. the engine upgrade is necessary for any meaningful matchmaking and bug fixes, attempting do so before the engine upgrade is like spraying febreeze on a turd and calling it a flower
  6. just taking this opportunity to float my "presets that require anything other than apb$ to buy are bad" opinion, in the hopes that little orbit will listen
  7. it checks out sir, no "kind of a big deal" on record
  8. as far as i am aware ue4 uses an entirely different coding language from ue3 so its not as simple as "just porting" stuff, the devs would basically have to redo apb from the ground up
  9. cyberpunk isnt going to have multiplayer at launch nor does that change that the game isnt currently available and wont be until it launches, so it doesnt matter how long it takes to polish things since you brought up cyberpunk it should probably be noted that the "legendary" project red has delayed its release twice now, and said multiplayer has also been delayed
  10. that works for project red because they're developing single player one-off games, it doesn't matter if there's an info blackout because no one can play the game until they release it anyway the last time we got radio silence on apb it was from g1 and nobody liked that as far as i know
  11. the last time i was in fc it was frag spam to the point i was legitimately annoyed
  12. percs arent heavily used outside of bronze district, meta is currently split pretty even between frags and concs lol
  13. not only is this "challenge" after the nerf so it cant be attempted now, but since when does a weapon require 20 kills per match to be op?
  14. considering an opponent thats rolling you consistently with ltl would just be killing you twice as much with a lethal weapon, i think it evens out
  15. wil maintance fix gaem ?oterwise i dont like server down
  16. no fog has been specifically okayed even tho it's a config edit not sure about no explosions, but i doubt it
  17. the gun just naturally fires fast, it has a min ttk of less than a second (.84s)
  18. source: https://forums.gamersfirst.com/topic/11052-second-apb-reloaded-qa-videos/?tab=comments#comment-144943 source: https://forums.gamersfirst.com/topic/13720-highlight-video-of-the-apb-21-beta-with-qa/page/2/?tab=comments#comment-174180
  19. csg/pig still works just like pre nerf, and i think everyone can land a perc within 3m of someone in pig range
  20. i have serious doubts that you've ever actually used this gun
  21. these are both still possible now, so was this really the best nerf option?
  22. its not "33% chance to hit" or "66% chance to miss" a player unless you're just randomly selecting a distance to throw the perc, which i would assume any competent player is not doing the aoe percs have means a player can move up to 3m from the time the perc is thrown at them to impact (or you can miss the perc by up to 3m), given that the engagement range is 9m that's a 33% margin for error as far as i can tell - my math could be wrong but the fact remains that its still incredibly easy to land that grenade on a side note, DMing me just to add an insult to your post in an attempt to bypass the forum rules is pretty low my dude
  23. percs still have a max damage radius of 3m where they deal full stun damage, i find it highly doubtful that its suddenly "difficult" to hit someone under 10m when you have a 33% margin of error
×
×
  • Create New...