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vsb

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Everything posted by vsb

  1. why wouldnt most of the threads be complaints? if someone is happy and fine with how apb is going then why would they bother to make a thread?
  2. because people are idiots who cant differentiate between a min ttk and "faster than me" cheaters also tend to gravitate to more accurate weapons, and with the right cheats they can ensure theyre always engaging at the right distance to mitigate bloom anyway im no code monkey but im pretty sure server side stats would require a game patch to change
  3. the ingame stat bars are worthless - the issr-a, the ntec, and the ursus all have the same base 50m effective range
  4. the issr-a isnt meant for long range, or any range really, its easily the worst assault rifle in apb atm - suggesting that because the worst AR loses to the 2nd and 3rd best ARs they should be nerfed is stupid and people wonder why theres so many support tickets with such low pop lmao the issr-a lost some hard damage, so the nerf has no effect on the situation op is complaining about
  5. watchman has hs3 cj3 and a purple rifle silencer patroller has hs3 ir3 and mob sling
  6. yes the point is that the current slow decline is a better alternative to the "shotgun slug to apb's face" suggestion that is removing threat segregation
  7. on na we usually have one full bronze, one partial bronze, and a partial silver - if everyone in the partial silver joins the partial bronze, the silver pop tanks and no one is going to join a nearly empty district not to mention the pop dropping because all the bronzes quitting so they dont have to play golds, so district pop will just get even smaller
  8. longer matchmaking wait times less balanced teams less districts to choose from accelerated population loss due to new/low threat players quitting even faster yeah sounds great my man
  9. another baseless hexerin thread weve had 8 page threads started by people complaining about being banned for tos violations on the exact same forum youre posting on
  10. all player items have a "created by" line in their description
  11. little orbit has said that crosshairs that don't interfere with the game files (which monitor crosshairs don't) are perfectly fine they don't have to make anything "illegal", if you agree to something in the ToS (like not using a macro) and then break that agreement they are free to ban you, and any attempt to sue is going to get laughed out of court joker boxes have been removed for over a month now
  12. i can't even imagine how much work this would involve lol
  13. bronze districts already struggle with dethreaters chasing off legitimate bronzes and silvers, opening the gates to let all the gold players in will just double down on the issue - we'll end up with dead bronze districts too because those players won't have anywhere to go to avoid being stomped, and just not play it should be possible to remove threat specific instances and keep player threat, we've had the same situation before
  14. iirc you don't get credit for a mission unless you have more than 100 points , whether you have a kill or not
  15. realistically the hp nerf for pioneer/espacio is only 50 more than the original buff imo high burn fuel never should have completely eliminated explosion damage, just reduced the radius (kind of like a reverse explosives mod), but i do think the new -hp downside on top of heavy vehicle hp nerf was a bit much blowtorch outfixing every AV gun in the game was a problem, i think i would have liked to see the ammo lowered (even more) and left the repairing per second left alone to make it more like a quick fix tool instead
  16. g1 increased the alig's hard damage and then a few months later they boosted the pioneer/espacio hp by 200 steel plating was also buffed to reduce its downsides at the same time
  17. should have let us choose multiple options (if that's even possible), but i chose game performance as nothing else really matters if you can't even play the game lol #justrtxthings
  18. seems like a bug to me, its an unintended side effect of how mission spin up code interacts (or rather, doesn't interact) with changing player count
  19. where players abandoning a mission doesnt actually affect the mission, because missions seem to be based on the number of starting players - so an unopposed mission that started with 4 players but 3 of them quit is still a vip mission even tho theres only 1 player left
  20. the /abandonmission bug seems to still be alive and well, so that's likely what happened
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