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vsb

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Everything posted by vsb

  1. consoles are what g1 had years ago, comparing the last beta to console gameplay there's a very clear difference
  2. the economy is fine lore wise not that unrealistic really, even heavily violent cartel areas in mexico have civilians on the street trying to go about their lives plus there isnt really a war going on in san paro yet, if you take the gameplay into account there's only 100-ish people involved in violent crimes at any given moment across a city the size of LA we were mid-escalation when g1 decided to pull the plug on the first dev team, so canonically were still right on the tipping point lore states that the rest of the country is almost as bad as san paro, and the feds have no interest in coming down hard on the city
  3. its likely the intent was to discourage fringe abuse (repeatedly parking det vehicles on objectives, repeatedly spawning det cars while camping near a vehicle spawner, etc), wothout overly affecting gameplay the mod itself is balanced just fine, but the lack of a cd timer allowed for undesirable behavior a player being forced to consider where and when they use an item to get max effectiveness sounds like a pretty basic apb building block to me, not a negative
  4. judging from this thread plenty of people think det is trash too, but idk what that has to do with similar vehicle mods having similar cooldowns unless youre implying meteor is trash because it has a 90s cd, when its really just that it has more downsides and less versatility than remote det, as well as only being available ona a single 10k jt vehicle
  5. its the same cd that meteor has, glad to see some consistency from orbit
  6. larger vehicles generally have larger fuel tanks
  7. i dont think anyone is suggesting that players should be able to max rof every gun and still have optimal performance - im pretty sure you know that, so can we maybe skip the part where you pretend thats what "reducing rng" means?
  8. moirai needs a weight/mass buff as well its knocked around far too easily for a vehicle that's based on two different full sized sedans and it has pathetic ramming power, increased weight would probably make it a little less flighty around corners
  9. seeing the state of the engine upgrade we're looking at months still and threat inflation would start immediately, by the time we got the engine upgrade/phasing/matchmaking reworks the game would be an awful mess well, more than it already is
  10. the "simplest" ways to fix the dethreating problem would be: fix the surrounding issues - players no longer getting screwed over by rng, players getting fairer matches, players perceiving less cheaters, refining the elo calculations, etc, all contribute to making players feel more comfortable where they are placed consistent policing - proving someone is dethreating can be almost impossible, but people not satisfied by the above changes will continue to dethreat as long as it appears there's no widespread punishment obviously neither option is a quick or easy fix i don't think any kind of threat lock is a good idea, its just going to lead to massive threat inflation which will increase dethreating
  11. the biggest reason players dethreat is for easier matches, regardless of the form of the excuse - too many cheaters, bad matchmaking, tryhards, "playing for fun", etc while adding rewards for playing better might encourage some players not to dethreat (as well as reward players who play as intended), we've already seen a similar system where taking away rewards for playing in the wrong threat district had no real effect on the majority of people trying to join bronze instances to curbstomp - rewards alone are not going to meaningfully impact the dethreating issue
  12. really disliking the new borderless window "fullscreen" option, i would like to see the live version of borderless window on 2.1 so that i dont have to alt tab to use other monitors
  13. yeah i was just able to log in fine, altho i crashed within a few minutes
  14. not really, the issr-a is almost universally regarded as one of the worst guns in apb i feel like this could be more effectively discussed if you listed why they're "broken as fuck"
  15. thats not what carplay is, but thanks for confirming you do in fact play some strange alternate version of apb
  16. levelling out the "high tier" vehicles is an indirect buff to every vehicle, because it makes them a more viable choice in comparison - case in point, the fresno you drive is going to be the highest hp car once this patch goes live i dont know what game youve been playing but the pioneer/espacio or the vegas have been the only "competitive" choices in apb for years, and have contributed to some of the most boring gameplay tactics (carplay) this game has had now that you cant shrug off a concussion grenade in a pioneer/espacio, or get top speed performance and more hp than every other top speed car with the vegas, i expect there will be quite a bit of vehicle diversity again
  17. the point is not to remove the meta (mostly because that's impossoble), the point is to even things out so the meta isnt head and shoulders above everything else
  18. i'll wait until i can test this ingame, but i feel like nerfing the weapons people like to use for AV in order to force/encourage the use of the pure AV is a poor way to give pure AV guns a bigger niche
  19. wow this is a wild patch, some good stuff in here can we get the reasoning behind these changes? i get that these guns are meant to be more hybrid anti vehicle/anti personnel but nerfing problematic vehicle hp doesn't mean much if some of the most effective AV guns also get a hard damage nerf also don't get why the issr-a gets more hard damage than the issr-b even though it fires faster
  20. i imagine its easiest for mattscott to post updates because not only should he have all the information but he's the person who has to greenlight any info release anyway, it seems kind of redundant for anyone else to seek approval to do the same thing he could already have done
  21. i mean their job is to moderate the forums, that's why they're called forum moderators
  22. what do the forum mods have to do with weapon balance
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