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Everything posted by vsb
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do you have any specific suggestions? this is kind of broad and vague
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i probably wouldnt buy them, but i guess it would be cool edit: also my condolences dude
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Will LO Make JMBs Fairer For The Players?
vsb replied to Darkzero3802's topic in General Discussion Archive
the whole point is that it’s not supposed to be gambling -
Colby CSG-20 PR1 (uesless) please revamp @Matt
vsb replied to Scarlet's topic in General Discussion Archive
iirc they lowered the lcr rof so that the ir3 change wouldn’t affect it so much if that hasn’t happened yet then i’m just spazzing out rn -
Colby CSG-20 PR1 (uesless) please revamp @Matt
vsb replied to Scarlet's topic in General Discussion Archive
finalized ir3 will be 15% additional range + 3m i’m not saying it’s perfectly balanced - 1.27s ttk is pushing slightly into sniper rifle times and imo the gun itself just isn’t accurate enough to reliably make use of an extra 14m range - but i’d day it’s far from useless -
Colby CSG-20 PR1 (uesless) please revamp @Matt
vsb replied to Scarlet's topic in General Discussion Archive
a .7s increase in ttk for like 14m extra range doesn’t seem like that bad of a trade off to me -
Colby CSG-20 PR1 (uesless) please revamp @Matt
vsb replied to Scarlet's topic in General Discussion Archive
not having open slots because it made certain guns (csg and scout iirc) “too good” was a g1 excuse, now that we have different devs who are doing different balancing maybe we can finally get open slots -
Fallen Earth is planning on a fresh start server for the future
vsb replied to TheMessiah's topic in Archive
arent there fallen earth forums? -
both should have 3slot variants available opinions on making all EOL grenades explode on contact but keeping the windup timer?
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this would essentially allow shotguns to have a longer range while circumventing the downsides of improved rifling, not sure i like the idea
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tbh i have no idea maybe draw the fov back a little more (i think equivalent 12 degrees would be too much) and remove marksman crosshair, or replace the marksman crosshair with something that obstructs you from precise aiming in marksmanship (think old anubis crosshair but more solid/larger)
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as far as i remember cj3 functioned on test district a and thats where the next patch is taking the stats from, so i assume it will go live
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contribute and get memed on, shitpost and get memed on i must be doing something right lmao
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didn’t participate due to work myself, but it’s great to see the staff actively playing the game even though they may not like it the same way the players do (it is their job after all)
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Colby CSG-20 PR1 (uesless) please revamp @Matt
vsb replied to Scarlet's topic in General Discussion Archive
hasnt anyone ever told you not to pick up stuff you find on the ground -
Colby CSG-20 PR1 (uesless) please revamp @Matt
vsb replied to Scarlet's topic in General Discussion Archive
if we could just get open slot versions of any gun that is currently only available as a preset this could be avoided in the future and if certain guns are unbalanced with open slots, maybe thats a balance problem that should actually be looked at -
idk im oddly salty about it for some reason but it just isnt the same quality as other kits; the parts arent seperated enough, which makes it difficult to impossible to mix the coywolf kit with the default han veo kit
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am i finally apb famous what should i charge for autographs
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not to mention cj3 will now also work correctly on the obir, so its basically 2 red mods in one
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even i wouldnt do that probably
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this is the counterpoint a lot of people made on the old forums as well
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the district select screen can only have so many options, so it cant support the space for 3 fight club selections id go find the g1 post, but searching through the old forums is a pain