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vsb

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Everything posted by vsb

  1. this is still in the game iirc seems like a good place for a friendly reminder that my favorite song is still mislabeled in the music player back when g1 did the community artist program and removed some of the old tracks because of licensing issues, SGX - Have No Tyrant was renamed to SGX - Peripatetic but it kept the same audio
  2. i remember thinking the og thread was pretty cool while we dont have enough contacts or content (or population, as least on jericho) for a new district, i cant say that a map change wouldnt be crazy refreshing after all these years with financial and waterfront
  3. +rep for breaking tos i guess oh and +rep to all the “trusted” middlemen who scammed people anyway lol
  4. i’m also hearing that if player 1 alters the trade (i.e. quickly removes an item) after player 2 accepts, player 1 can still accept the trade and it will go through seeing as this system was held back specifically so that various scamming exploits could be fixed, why is it that the trade doesn’t default to “unaccepted” if any items are removed or added? then again i’m hearing this secondhand so who knows if it’s correct edit: spazzed
  5. theres never been actual objectives in chaos/anarchy districts, even though probably half the forum community has suggested it at one time or another
  6. seems pretty open and shut, was there a need for a thread?
  7. do you have any specific suggestions? this is kind of broad and vague
  8. id think this would be largely useless in apb since we dont have one shot kill guns or headshots sure you could probably use it to get an initial hvr shot off - which is undoubtedly an ok advantage - but imo apb is far too mobile (compared to csgo's pixel angles) for this to be worthwhile
  9. i probably wouldnt buy them, but i guess it would be cool edit: also my condolences dude
  10. the whole point is that it’s not supposed to be gambling
  11. iirc they lowered the lcr rof so that the ir3 change wouldn’t affect it so much if that hasn’t happened yet then i’m just spazzing out rn
  12. finalized ir3 will be 15% additional range + 3m i’m not saying it’s perfectly balanced - 1.27s ttk is pushing slightly into sniper rifle times and imo the gun itself just isn’t accurate enough to reliably make use of an extra 14m range - but i’d day it’s far from useless
  13. a .7s increase in ttk for like 14m extra range doesn’t seem like that bad of a trade off to me
  14. not having open slots because it made certain guns (csg and scout iirc) “too good” was a g1 excuse, now that we have different devs who are doing different balancing maybe we can finally get open slots
  15. both should have 3slot variants available opinions on making all EOL grenades explode on contact but keeping the windup timer?
  16. this would essentially allow shotguns to have a longer range while circumventing the downsides of improved rifling, not sure i like the idea
  17. tbh i have no idea maybe draw the fov back a little more (i think equivalent 12 degrees would be too much) and remove marksman crosshair, or replace the marksman crosshair with something that obstructs you from precise aiming in marksmanship (think old anubis crosshair but more solid/larger)
  18. as far as i remember cj3 functioned on test district a and thats where the next patch is taking the stats from, so i assume it will go live
  19. contribute and get memed on, shitpost and get memed on i must be doing something right lmao
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