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vsb

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Everything posted by vsb

  1. thats assuming a player is actually a high silver tho, if you can only dethreat once per week i think there would def be low silvers and maybe even the odd bronze getting stuck as gold threat
  2. vsb

    PVE servers?

    most open world games have serviceable AI the problem is that raising the "skill level" usually just ends up making their aim more and more artificially good, leading to a situation where your AI "players" would play like silvers or bronzes but with perfect aim - it doesnt lead to particularly good gameplay since any face to face firefight is essentially an automatic loss its an unfortunate downside of having low population, coding pve into apb would take time away from projects that will likely boost the population and fix the problem
  3. once a week is a pretty long time when you're stuck in a gold district with potential opp way above your skill level, as opposed to potential opp at your skill level threat is already pretty badly inflated by wins counting more than losses, further imbalancing that would just further inflate threat
  4. this would just actively punish anyone who is on the border of two threats, as well as cause some pretty intense threat inflation
  5. vsb

    PVE servers?

    making a bot that could accurately replicate even a low gold player is anything but simple lol
  6. 7 / 10 easy listening metal cant remember if posted before
  7. ah my bad i thought you meant only during the event, the same issue happened with the halloween objective markers and team markers
  8. as far as im aware theres a hard limit on how many ui elements can appear on your hud at any given time, thats what leads to the disappearing act dont think theres any way to change this since (afaik) the ui is plastered all throughout the spaghetti code of apb blood splatter has never been a good indicator of a "hit" since its client side only iirc
  9. because that’s not what you said smh bro
  10. idk if a week counts as quite a while ago
  11. agreed, one person said something super dumb and everyone else is trying to correct them
  12. 1) predicting where your snowball will travel 2) predicting where your snowball will land 3) predicting where your enemy will be vs 1)predicting where your enemy will be bonus points if it shows other players’ arcs in a different color
  13. what? you really don’t think having a perfect representation at all times of where your snowball will land is an advantage over someone who doesn’t? you might need to reboot your brain
  14. the nssw is balanced just fine atm (the vas sw2 is the copy, just for the record) that particular preset is a good setup (certainly better than the current kraken available on armas), but since it’s a preset that’s what your stuck with forever - and again it’s not even available for purchase
  15. the vas sw2 guns are reskins of the nssw, “different look same stats” is their entire point of existence guns should never ever be balanced around modifications, especially not preset variants since those generally have subpar mod choices
  16. vsb

    Snowball bug?

    no? thanks for trying tho
  17. vsb

    amg

    it just needs to have the same weight as the shaw/alig
  18. when the nano was first introduced it had essentially no dropoff, so you had a fully automatic secondary that could do damage at any range hes just listing off other guns that cost real money and that have been nerfed over the years
  19. i dont think there's any way around that unless they make /d a server-wide chat
  20. vsb

    Snowball bug?

    if you click and hold, after the windup (which is longer than in previous xmas event, likely to provide a counterbalance) you can continuously fire snowballs until your magazine runs dry its a bit like the volcano, except with 6 snowballs instead of rockets
  21. it sure is nice to finally have my own fan club even if theres only 1 person in it
  22. the forum mods are all little orbit employees afaik as are the higher staff members, obviously
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