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Everything posted by koenyboy500
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The Virtuoso
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I feel like these are the most important suggestions OP stated so far. Personally I also encourage LO to fix the "explosions particles". I don't even need to get hit by a grenade in order to get killed (by a framerate of 20). Also, there IS an advantage to jogging as it can improve the accuracy of some weapons DRASTICLY! (but meanwhile you are a sitting duck, so even if everyone would know this, no one would use it).
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- Overall weapon balance pass
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
I don't think you know how the DMR works. But here is a little secret that not everyone knows about the DMR (lucky you reading this). But the DMR-SD damage dropoff works IN REVERSE. So if both shots hit past the 89m. IT CAN 2 SHOT as the shot deals about 55% (like the scout). My suggestion was that maybe if the dmr can look (and shoot) further than 100m, you'd get a UNIQUE playstyle and is certainly competetive. IF you can keep your distance. (110 or 120m isn't even THAT much when you look at it, so other snipers like HVR who are more sluggish can simply walk into range and fire back). But in terms of playstyle and competetiveness, I think it is really good! -
Write my name somewhere. When you need help, you come to ME first.
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Dealing with high skilled players
koenyboy500 replied to Jorlak's topic in General Discussion Archive
mind yourself that the ttk of most assault rifles is about 0.89s. -
- Overall weapon balance pass
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
How about we give the DesignatedMarksmanRifle-SoundDampened (my personal gun) some love and make it come with a passive to see up to 120m far in distance. YES, I know how the DMR works (shhhh itsa secret! ^^) and in the right hands it is absolutely competetive. -
WHAT DID YOU SAY ABOUT THE DMR?????? Sure it is not good vs HVR cause people hide behind their cover (and if they got the first shot) But it isa REALLY competetitve sniper. Especially on bonties and VIP missions!
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Peopel underrate you snub! It's just not good as a stand-alone. But when you emptied your clip on your primary and you pull this thing INSTANTLY out that packs A LOT more punch than the other pistols..... You can finish the job
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I get what you're saying. But why would I spend MORE than 15,00 (<<char bound) for an accountbound STAR 3slots. Look, I understand that money is needed and I AM WILLING to spend money. But as much as I would like to help LO out. I JUST (, and I mean like TODAY) set aside my STAR from 15,- and instead bought dying light on steam with all the dlc. A game that is about 40GB (it was on sale though). With prizes like these on ARMAS, it's just not competetive in the market. SURE I would like to have that non-f2p shotgun that snipes and shall not be named, but I'd rather buy Black ops 4 for that sum of money. We NEED. Like, ABSOLUTELY NEED another way to continuously spend money towards LO at a decent rate of payments with a fair prize... THEN we can talk cash (Don't worry still saving up for that STAR but it's just difficult when you make 5,- a week)
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. . . But why?
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Yea, I DID do the reffer event-thing and I chose a CAP40 2-slots. I COULD HAVE GONE FOR A PERMANENT COLBY 45.AP WHYYY GOD WHYYYY (also willing to trade and negotiate like you ^^)
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But it DID happen.... Zombie. Yes, more important stuff must be adressed first (like the exploion particles giving me a fps of 18). But this IS definitely needed at some point. (Just make sure that crims don't get a mug-a-civilian-for-free-cause-you-cannot-witness-OR-disrupt-me_scenario)
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[Forum] Three Heavily Critical Forum Issues
koenyboy500 replied to Esther's topic in GamersFirst Feedback
Shhhh, you do not speak of the secret fanclub -
Game is not balanced (Pro enforcer)
koenyboy500 replied to Musul Man's topic in General Discussion Archive
I am in agreement, this IS getting out of hand (looking at some names here....), but I still think that the discussion about this topic should be continued. No matter what way you cut it, LTL is part of APB Reloaded and discussing how it can be made "more fair" or "making it more fun to use" is a very interresting thing to talk about. (which means, bring up some facts, ideas and compare stuff with other stuff. But don't go boohoo or awwyea. This really should be brainstormed and discussed maturely). Maybe we should talk about LTL later... -
Game is not balanced (Pro enforcer)
koenyboy500 replied to Musul Man's topic in General Discussion Archive
We need some DEVS here to clean this mess up *meanwhile the devs: 'Grab some popcorn Scotty! You GOT to see this!!!"* heh, but joking aside. I feel like LTL is a very important, yet sensitive, feature in APB Reloaded. Some people hate it and some love it, I'd score it 50/50: bad mechanic (for crims), but defenitely part of APB. I do like the idea a lot that crims can get some kind of weapon mechanic too (idk, perhaps some kind of "execute" move like you can see in the beginning of the BeAllYouCantBe trailer and gain more cash like cops? It would fit for a group of criminals like the G-kings and Blood Roses. Heck, it could even have its own role and daily activities. But let's be honest here, the game is mostly based on the criminals. The criminal faction is what makes the game. Who goes to the steamstore and look at GTA and be like "oh wow I can roleplay a cop there!"? NO ONE. Everyone wants to be a baddie and that is why the game is even played. It's like cops are just some kind of byproduct. Here are some reasons why I think that: 1) you can drop off loot as a criminal and your notoriety will be set to 0, symbolising: You dropped off and are now under the radar (which means, less money, but cops cannot witness you. You can still bribe contacts tough). NOW, when an enforcer drops off loot taken from a criminal, his/her prestige will go to 2. AND LET ME TELL YA THIS, YOU WON'T BE AS LOW AS PRESTIGE 2 AT THAT TIME. This means you actually get penalised/demoted for doing cop stuff. It's cool it doesnt go to 0, but the creators of the system clearly did not care for the enforcers here. (and your non-opposed-mission random teammates you play with that get dragged into your witness WILL NOT thank you for dropping of some cash) 2) Now, this might just be me, although I doubt that I am the only one noticing this. Criminals get the defend-side MUCH MORE than enforcers. Speaking in gameplay here, defending is much more easier than attacking (heck, people even acknowledge that on RainbowSixSiege) resulting in criminals being somewhat (I should be careful of my words here)... "easier" to play. 3) While we are totally used to it, can I just point out to everyone again that an enforcer cannot do ANYTHING to ramraider criminals who raid at 0-1 notoriety (mugging CAN be stopped by killing the citizen... Very cop like). When a criminal is at 0 or 1 notoriety, the cash multiplier is 0.## times. This means that the criminal can stock up goods at low notoriety (to avoid the "you are carrying 2500$ worth so you are witnessable) and simply kill a row of citizens to rack up their notoriety up to like 1.2(?) and then deliver the goods... SURE, it is smart thinking and I feel like this should indeed be in the game, but once again an enforcer just stands by and watches... Counter-argues: 1) Cops get LTL. Defenitely a good arguement to say crims are left in the dust here, but LTL REALLY is a lot more difficult than what it seems to be at first glance (I agree, the Stabba ccg CAN be powerful as it is somewhat the same as a star with HuntingSight 1-2. But arresting is a lot more trickier and when I ask the community if a Star HS 2 could beat an NTEC, I am only gonna hear ONE answer. (people do underrate the STAR though! ^^ 2) Cops have better vehicles. In my entire gameplay career of 1300 hours I cannot really see why people say this (I haven't looked/compared this cause I simply do not care about vehicle stats. But if a ton of people are pointing this out it is propably true) (though I doubt that a minor stat-boost to a vehicle is a real playmaker in the game) I am certain I missed some spots here, but the differences between cops and crims are mostly minor. If it wasn't, I would see people complain about [insert faction here] in the district chat all the time. What do you guys/girls think? Did I miss something here that you think should be pointed out? (Please answer maturely) -
Game is not balanced (Pro enforcer)
koenyboy500 replied to Musul Man's topic in General Discussion Archive
If LTL gets removed, I won't even ever return to APB R ever again. (and that from someone who has over 1300 hours into apb) -
Sure hope BE starts banning soon...
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
Oh it certainly was fun! Don't get the wrong idea, I was shocked and filled with joy when I saw that "the butcher event has spawned in the district!". But I just wasn't ready for such an event yet. I needed those missions to be completed at that time and having an "unannounced" event popping up like that CAN hurt a player in some ways. OKAY, it's not THAT bad, I know. But my main point here was not that the butcher event is bad (though I wouldn't be suprised if others have complained about the event in the past), but that a "GM" can pop up and do things like this (again, this was not so bad, he/she justs spawned an event and turned invisible to spectate us). I'm just being sceptical about the powers that are handed out. READ ME> Lixil gave permission for "the GM" to spawn the event, lots of people in the district were asking for it, no harm was done to anyone and most importantly: Yes, I do have a potato pc. Lixil said that responding to this problem should be avoided. I am not typing this to get some kind of last laugh or anything. I simply wanted to explain this ( and I have no idea how forums or personal messaging works here... Nevertheless, I won't reply to this matter any more. (Sorry Lixil and Cookiepuss! >.< perhaps move this to someplace else?) -
Sure hope BE starts banning soon...
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
We are here for you Cookie ^^ -
Sure hope BE starts banning soon...
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
I forgot the name of who it was, I'm not even sure they broke the rules either (what rules?), lots of people were asking for the event and so it was given. Hard to say if that is breaking the rules. I was quite sceptical of what he was doing though. -
Sure hope BE starts banning soon...
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
Ssshhh, don't tell anyone. But it was actually REALLY fun ^^ I am certain some events can be created by "the glorious higherpowers", but until then, I guess we just have to stay put. Maybe some "events" from that armas-like page too? (DANG I should have played more christmas events... A PERMANENT RAPTOR??? OP OP ^^ -
Sure hope BE starts banning soon...
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
I have already seen a "bad GM" about two weeks ago. This person kept spawning the "butcher" grenadelauncher event in Waterfront. Sure, the people in the district DID ask for this event to be spawned (after everyone saw a brand new GM and started speculating their powers), but I was simply playing missions like normal and eventually had to leave since: 1) the server was a ghost town, except for where "the butcher" was. 2) getting a new mission to play in was almost impossible and 3) when you drove along the event, your pc would almost certainly freeze... -
You don"t know? There is a "unthoughtful post storm" out here! Get inside! The area should be clear in 2/3 days. Then the post storm should have passed. No seriously, the condition of these forums are getting worse... For now.
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Where do I even FIND the Q&A? Jeez, finding specific things you seek here is difficult. I cant find the Q&A. I couldn't find the GM application thread (I did, just about 3 hours ago) and when I ask for directions, everyone loses their minds. also, I notice that the threads are still tolerable, but are decreasing in formality... And rather rapid.
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Anti-cheat / APB Update Status
koenyboy500 replied to MattScott's topic in General Discussion Archive
I totally agree with you and I think it should be.... "modified" or implemented in some kind of mini-tutorial district where it can teach these tricks (propably not cause that would be a tough amount of work). But even tough these "mechanics" are, as you rightfully say, player-based and non-intended. They do give APB the reason why APB is APB, and I return to this game for many reasons alongside the "mechanics" (altough I'm not sure how the community would react to modifications to these).