Jump to content

koenyboy500

Members
  • Content Count

    297
  • Joined

  • Last visited

Everything posted by koenyboy500

  1. Honestly I'd rather see the slowness penalty be reduced slightly. Running Kevlar 3 in this meta and enviroment already means that you are not running any sort of level of Clotting Agent, which is an indirect penalty all on itself. Giving MORE health would be problematic and unfun to play against, whereas being a bit more mobile makes the perk less frustrating to use AND you still have to play around the downside of 'its not Clotting Agent'. (<I am not a Clotting Agent slave by the way, I love running Kevlar and Fragile strategicaly).
  2. I actually agree with MACKxBOLAN for ocne, I think Escalation is pretty stupid. It's a tool for tryhards/sweatlords. What people tend to forget also is how INCREDIBLY UNBALANCED the game becomes for the attacking side. 2v2? If you play smart and get the double, the objective is yours. 8v8 and you made a quad? Tough luck buddy the sniper was aiming at the objective door GG NO RE mission failed. It completely puts the mission to a standstill. If you are attacking the objective and your teammates are playing like, at all: DO NOT call for escalation. You are SHOOTING YOURSELF in the foot. But with the requirement of thinking about something called 'consequence' leaves little hope for people actually using it to their advantage. In my opinion, lower player amount allows for MUCH MUCH MUCH more strategical plays and chess-like gameplay. Strategies can be employed and tricks can make their appearance. High playercounts just ensures that nothing you do ever matters.
  3. I'm not sure I follow. I always make sure the streets are safer compared to when I found them. Money in the mix or not, I relentlessly hunt crime. You should know I sometimes wake up to Aletta Cadagan's voicelines on Youtube. "Round up everyone of these bastards and shoot them in the head. Do it in plain sight if you have to." -Aletta Cadagan
  4. I dunno. Having a world ready with only crims is a good sign that ramraiding is in progress and it usually makes the crims very lax in staying protective of their stash. A good enforcer could smell opportunity just after the loginscreen alone. If they are interested in sums that is. (But I do think the witness missions should scale to equal numbers on both sides. Tired of 1v2'ing for PLAYING THE GAME just cause Goofy had Donald around (and thus in turn often dying after killing the person witnessed and then falling to their teammate and losing ALL opportunity AND helping the criminals with dropping of their stash)
  5. STAR is underrated. Infact (and I'm well aware the weapons are 95% the same) I think that the FAR is THE Assault Rifle in the game that has the best multi-purpose use. It is the middle ground between STAR and N-TEC and does both sustained fire (STAR) and accurate burst/semi-auto fire very well.
  6. Oh so it DOES end! I have been looking at the Blog / Steam-news page and it said it was 'live' at the time of the post but it never said any date it would 'end'. I frankly don't even know what 'event' there is but I'm gonna assume it's just JT roles to gain (and titles). Would have been nice to read on the blog which dates the event is live. Guess I better haul my arse over to Sin Paradise (as I like to call it).
  7. I was this close to write how I really feel about you, I was actually already writing it but it isn't worth it nor do I think it would be effective. Just please, try looking inwards a bit, and if you'll do that then I'll try to myself as well. We are adults, no?
  8. Well that is a big improvement, I actually read all of it this time AND could see what perspective you're coming from. That said, leave the 'be a criminal/creep' part to the game and not to the forums. Thanks.
  9. I wholeheartedly agree. Valzipram was one of the only viable AND RELIABLE mods that was not only in a spot (blue mods) that had very niche uses in many combat scenarios, but Valzipram was a great and solid addition to almost any mission. A mission involves travel from place to place, thus it involves cars. Being able to outplay people with this was an awesome thing to do and catch people off-guard, pretending I didn't see the car going behind me as I am fighting in a 1v1. The blue mods involving falling is something that just rarely comes up, and even then it's the choice between two poisons. Why would I want extra damage if I am running away from something but recuperate faster (though it COULD allow you to not miss an opening when ambushing) OR negate the damage from falling which while under-fire hardly makes any difference if the enemy can engage my chosen LZ. It COULD be used to trick an enemy into thinking you are damaged when using it before the engagements really start, but having to do the slow-arsed animation for jumping of small stairs is an immediate deathsentence where normally there wouldn't even have been any problem. Car surfer is the only real viable choice that has little downside because you can CHOOSE when to use it. It might not be a passive buff like Valzipram without downside, but it can be handy for some situations. Still, car surfer is often praised but I feel like people don't fully understand the risk it brings, though this can easily be avoided by just not using it when you are uncertain. While on the topic of char mods I feel like the green character mods need an overhaul as well.
  10. Must confess it's AGAIN a wall of text and didn't read all of it. But i am a samurai. I fight honourable, the most difficult playstyles and I absolutely DESPISE cheaters and tankplayers or other impervious bs. Do not speak to me of honour. sigh, that said. I see little point in us becoming enemies. So if you want to make a difference, try to give your comments more value. I think you're not great at that, prove me wrong. Please.
  11. Literally every time I see you comment I think "Oh it's this guy again just ignore him". And I'm sure I am not the only one. I understand you care for the game and often have a different opinion and are not a COMPLETE troll. Atleast I don't think you want to be. However, please just use your comment making time to think about giving arguments. Points and counterpoints. All I see so far are these comments like this that is just whining. You want to gain value, to either person and your point of view? Then bring ideas to the table and elaborate as to why something should or should not be the way you think it should. Or maybe you're already doing that, I dunno. I Rarely read what you have to say.
  12. I play Enforcer, but SOMETIMES I do hop onto my Crim and when I AM looting, I make sure my notoriety is low so that the VALUE of what I carry gets negative multipliers, allowing me to stay under the radar since I carry less then (I believe the amount is 5.000? stashmoney). When I've acquired enough goods I {REDACTED] so my Notoriety explodes upwards, allowing me to cash-in with 'GOOD' value whilst minimizing risk.
  13. Kinda sad that one of THE golden rules and staples of APB:R survival strategies I've set up out there to the public is being adjusted. I always felt like these things in particular had SO MUCH APB soul to it. But alas, I suppose that for new players this would... make sense? It will probably not help them much though. Advanced players will now try to avoid entering like this and newer players I can imagine will fall prone to it. But if the newbies get a clean kill once in a blue moon cause a veteran tried to enter their car, I'm all for it.
  14. Very glad to see the OCA Whisper being placed where it ACTUALLY belongs. When you announced making everything on par with the Whisper stats I really would have loved it the other way around due to the OP range but now that it is nerfed I have absolutely nothing against the change to make everything using the same statline.
  15. I am sorry but I am gonna have to refuse. I know that makes it MY problem and not theirs. But I feel like splitting communicaiton on APB:R of all things is not something that should exist. Players on the forum read news becaue they love APB:R. Giving them a 'refer a friend' kind of mechanics or a 'subscribe here for more!' kind of this is in my opinion stupid. I joined the forums to chat and read and learn about APB:R. I ain't joining servers, begging for betacodes or subscribing to emailservices to do just that. Just like Netflix and their streamingthings. One is enough, I am not crazy. I will not pay up because people started 'dividing' things.
  16. Feels you owe us. Not much work. Quick messaging like this in specific quickmsg forum channels. Showcase work performed. Easy way trust. Small talk way of showing care. Possibly incomplete no matter.
  17. I feel like the post above is very important.
  18. I've never thought of this but this would actually be great for my F2Proad to 255 (yeah the titlte got outdated xD) series.
  19. Yeah this is probably the better idea. I kinda disable chat when I'm streaming (for obvious reasons). Just be warned that if someone is able to 'grief' or 'annoy' you, they will probably take it >.> It's best to come prepared.
  20. Don't think I'm with mr. PullA'Fast1Food' over here, but I am glad work is still ongoing on APB:R. This game is simply a gem I hold dear to my heart and even though I am gonna be nostalgic for some old stuff (like instant-car entering), I am willing to fight with LO on this one for 100%. Never give up on something you love. We are gamers, no? APB:R has given me some hell of a matches sometimes, but I didn't let that demoralise me (though I have 'dodged' matches for having the same certain people I just played against). Still here!
  21. I presume you take pride in stating that but for the future, you should just skip that first sentence. Psychological tells there. Just a universal tip ^,-
  22. Gives me a chance to stream one last time and say farewell to the mechan.... Errr, I mean bug that is the instant vehicle entering. APB's 'Golden Rules' are changing, wow. Never thought my guides would get 'outdated' at some points. (The weaponchanges were fine but one day I'll give them my full-on attention and then it is gonna get scary :P)
  23. Huh, very curious. For the veterans who keep coming back to APB:R I would see this as a win. But the devs would probably blow up something in the spaghetticode so I'm gonna play it safe xD
×
×
  • Create New...