Releasing the new game mode as well as the engine at the current state of the game is going to be a huge mistake, I understand that you want to release both as close together as possible. However, I don’t think you should be delaying fixing the current game because of that. A lot of the players who quit the game quit because of the state the game was in and not because the lack of content. Besides from what we’ve seen from Riot it seems like it’s a far way from being finished and should probably be put to the side for now imo. Currently there are tons of broken things in the game, many of whom you’ve broken after patches/events. If the engine were to be released in the current state that the game is currently I’m afraid most of the players who come back to check out the engine and the gamemode would just leave again after realising that the basics of the game actually somehow got worse than before and the same problems still persist.
Things that needs to be fixed
It’s just unreliable to the point where it’s not even worth running it anymore, spawn next to one and you’re permanently stuck until you die, spawn far away from one and you’re invisible while on top of the car.
Did get a lot better after you applied the fix for it, but broke the patch after with the Halloween event. Currently the spotter is even worse than it was before you applied the fix for it.
Points not appearing
has been around for the last couple months and desperately needs a fix. The only way to stop this from happening is logging out from your account between every character swap and once it occurs the only fix is to restart the game.
Ghostshots, names not showing up on corners and desyncing has also gotten a lot worse. However, some of these bugs might be very difficult to figure out a solution for so it’s understandable that some of them have been around for a while. On the other hand hitreg like this:
Is just ridiculous, specially considering these clips are just a small portion of the hitreg from the last week.
Something else which I just don’t understand is some of the balance changes which has not yet been made, such as:
We still have 3 low yields, should be reduced down to 2 to start with.
Still has no cooldown should be around 2 - 4 minutes cooldown.
Yellow mods are still in the game, should be removed completely or nerfed significantly. Example:
Shield HP reduced by 60% (Currently takes slightly less than 1 and a half mag for most guns to destroy a shield)
You should no longer be able to resupply nades or explosive ammo from the yellow ammo boxes. (Would also give people a reason to play Field Supplier again)
Shotgun changes have yet to be reverted even though there has been numerous threads made about it, the change failed to make the hitreg of the shotgun more reliable which was the point of the change. Shotguns like the NFAS, Thumper and JG are now incredibly overpowered while the CSG is completely useless. The fact that it’s near impossible to miss with the shotguns also make SMGs completely useless within 20m if you play vs someone close to your own skill level.
Why has premium / non premium cooldowns for both character mods as well as vehicle mods yet to be normalised to the current premium ones?
HVR still deals 850 damage. 850 damage is way too much for any gun in this game to deal, the damage should be reduced and the zoom in nerf should be reverted, this just made the gun feel clunky and unfun to play. The quickswitching was never really the problem with the gun but more so the fact that it deals 850 damage and takes you out of the fight for 10-15 seconds for minimal effort. What you should've done was reduce the damage of the HVR to 720 and make it drop down to 50 at 90-100m so you don't get 1 tapped at render distance.
Why does the Talon still have 10m less range than the regular RFP?