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shhift

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  1. Why would you change the guns bloom from 1.6 to 2.8? You're literally increasing the bloom by 75% which you're most likely gonna have to revert in an upcoming patch. Who is making these changes man, like, can you just get some good players to help you with balancing... Also starting to wonder how long we're gonna have to wait for the whisper to be fixed as well since it's been stuck on the old stats since before you nerfed the oca for weeks now and Demoness skin still makes it invisible. Would also like to see a revert back to the old HVR before this bloom mechanic and from there on just lower its damage.
  2. Overall game performance, decreased ever since LO took over both server wise as well as game wise. Other than that, I feel like they're still completely clueless to the weapon balance, mostly due to lack of gameplay experience. I don't think there has been a single weapon balance change that was made for the better apart from the fixing of the Yukon. The shotgun change was hands down one of the worst changes that's been made to the game along with the HVR change. Honestly, what they should do is make a group similar to the SPCT but with actual good players to help them with balancing, not sure how many times I'm going to have to repeat this but it's honestly really needed based on the what we've seen so far. What was the point in fixing the Yukon when the first thing you do is release the Showstopper which arguably is even stronger, than Yukon previously was. I think what they should've done instead of trying to overcomplicate very minor tweaks such as the shotgun / HVR / mod changes now this first period before the engine is released is focused on bug fixes and obvious mission balancing issues such as 1v1 / 2v2 VIP, both teams not having VIP, all items not spawning at once on Creme De La Crime and changing out heavy objectives for medium items. Temporarily disabling almost certain win missions such as Anti Social Networking and getting rid of the current P/N5 system. If simpler changes like these would've been to get rid of some of the frustrations in playing this game I feel like it would've maintained players better instead of in the current state where players return only to realize there are even more broken things now such as the radar tower, spotter, mission objectives disappearing, desyncing being even more common than before.
  3. Might be a good idea to get rid of the achievements, splashscreen as well as the contact in social when you're at it.
  4. Citadel has been running absolutely terrible for the past month, if it's not going between 33 -> 34 ms making you stutter or mouse skip it will disconnect you at random for being afk. Server has also been having issues with extremely high ms and instability for the past week making it almost unplayable. If I'm not wrong Matt did say they were aware of the issue, but we haven't gotten an update since.
  5. Could we please get some comment on what's going on with Citadel, the districts are literally dying. The server MS is just going haywire with constant tps and freezes, barely playable tbh...
  6. Thought I was the only one with this issue. Constantly micros stuttering as well as 1 packet loss going up and down, started about 3 weeks ago and my ms has also been way higher than usual.
  7. DPI: 400 Sensitivity: 3 Marksman sensitivity: 0.55
  8. This problem, as well as the sliding only seems to occur if you're playing at a consistent 144 fps, so unless you've got a 144hz monitor you won't have this kind of problem. These problems are also why G1 kept the fps locked at 125 if i'm not mistaken.
  9. Not too sure about that honestly, from own experiance and friends who also have more than 1 account the other account(s) usually just sit there and collect dust. Now if we had the option to move characters over or merge accounts I would definitely consider spending cash to get some clothing items for the moved/merged characters.
  10. It's the server that is the problem, once it goes from 33 to 34 ms the game drops down to 2 fps. This was previously fixed but they broke it again about a month ago and never fixed it.
  11. While this is true, I think most players would've wanted an actual test of these changed before they went live considering LOs trackrecord when it comes to balancing.
  12. Honestly this 100% exactly this has been suggested so many times, just change the name of the players who chose to not login to some numbers and have them namechange if they ever decide to return. I feel like freeing up names would be an important thing to do with the release of the engine since there will be some new and returning players who probably want to create new characters. It would also make more players want to buy a namechange since there aren't really any good names to change to currently.
  13. The real question is did you get a warning or a temp ban before they handed out the perma ban, because if you did you really don't have anything to complain about. However I have heard of people getting perma banned for being toxic without previous warnings since LO tookover.
  14. Honestly I think it's time that LO asks for some help when it comes to balancing. Just get a group like the SPCT but with actual high tier players to help out with the balancing because this is honestly starting to get embarrassing.
  15. If you do happen to die while the shields timer is still up you wont be able to climb ladders or kick open doors until the timer for the shield runs out even after respawning. Were any of the changes made this patch even testes by the SPCT before they were released?
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