illgot
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Everything posted by illgot
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How to easily push campers out of their location?
illgot replied to blockblack's topic in General Discussion Archive
explosive weapons. This is why I love my Volcano so much. At 100 meters it explodes and kills people so when I see opponents camping a roof or hallway I just shoot rockets and let my team attack. Out of all the weapon in the JT store, the Osmaw is probably my most recommended only so people can have an anti-vehicle/camper weapon. -
Obeya and OBIR are good options when they nerf the Ntec.
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I never shot at red titles but seeing red floating above a character distracted me enough to be annoying. That type of annoyance added nothing to the game and only added frustration when you see a red title jumping around out of the corner of your eye. It was a good change.
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It was confusing to old players. I was getting distracted by all the red titles.
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I don't think they need a sale with the last couple of new items released on Armas.
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This is one reason rank 195 mods need to be brought down to rank 85.
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you see, shotguns are super accurate and have long range so allowing them to be superior when corner popping against SMG users is unfair... I don't know why LO has such hate against a weapon class barely anyone uses outside of new players who run around with the NFAS.
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it's random. It maybe a 50/50 chance so you have just been unlucky.
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no, I understand the dethreating issue. It wouldn't be an issue if there were enough players or active districts to keep segregation based on threat, but trying to keep 4 active threats segregated is impossible with a max population of 100 people in mission districts. Also because people are silver they ping back and forth between gold when they fight bronze/lower silvers and drop back to silver when fighting high silvers or golds. Sad part is you can not avoid fighting real gold players if you are in the silver districts and you can not avoid fighting trainees or bronze when in the bronze districts. There just isn't a population to support playing this game seriously. Plus I have been playing this game since RTW days, winning offers me nothing. I've won so many games that it's meaningless and with our low population even detrimental because it locks me out of one of two active districts (when I am gold) and can lock me out of the silver district when it fills. There is no point in trying to win or keep gold status. I see the problem first hand and understand that dethreating isn't the issue, it's the low population causing silvers to gain and lose threat too quickly based on a low population and inability to fight with in their threat standing.
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call it what you want but I don't care about winning or doing objectives because that turns me gold and get locked out of the second district which means I also get locked out of that districts dailies. My aim isn't good enough to keep me in gold alone, I have to work on objectives and win games if I want to keep gold status. Plus I find it more fun to screw around with horrible loadouts than to win with the Ntec/Fang.
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that's pretty true. There are maybe 15-20 real gold players running around. I gave up focusing on winning missions or objectives because being gold just locks you to one active district and at times you can not even enter that due to the 40/40 capacity. It's more fun just to do dailies and goof around with secondaries and the useless primaries no one uses.
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last I heard they were fixing the shotguns or have they given up on that. Merged. now that is all I see... ugh man it's kind of annoying.
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I'm sure both of us sound like broken records but having one person who says they are a good player and dethreat to play the bronze server means very little. A real gold player rarely loses their silver threat rating because they are the top tier players in the game even if they aren't the best. People who consider themselves gold threat because they drop to silver to enter the bronze district are not golds, they are at best high silvers in relation to real gold players. Why would any top tier player want to face bronze and trainees anyway. It's pointless as they already destroy silvers with ease. I now see that the concept of temporary threat rating being subjective based on an opponents threat rating is a concept you refuse to understand and that you fully believe it when people call themselves gold players but need to drop down to the bronze district to win games? My threat is gold when I play missions and work objectives and that is with horrible aim and reaction time. But right now I'm silver/gold just doing dailies, ignoring kills and objectives unless the daily requires them. Even then when I do the bare minimal for dailies I still peak gold in the bronze and silver districts.
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Some people dethreat intentionally. I never said otherwise, but you assume that every gold in the bronze district is an elite veteran who is only there because they intentionally threw 100 games just to drop to silver. That is not happening. There are no real gold threat players in the bronze district. Silvers are joining the bronze and fighting easy opponents, going gold because their threat rating in relation to bronze and trainees is much higher than when they fight real golds and silvers. How am I having to explain such a simple concept to a person like you who has a max rank character and been playing for the last 5 years?
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Please, When it comes to new clothing.
illgot replied to Goabea's topic in General Discussion Archive
aren't all these "new clothing items" just a players creation with some photoshop tossed in for fun. -
are you telling me that you have been playing this game since 2014 and STILL have not seen what happens to silver threats that go to the bronze district and baby punches bronze and trainee players mission after mission. It doesn't take much for even a mid tier silver to hit gold threat against people who are 1-2 tiers below them. It is like you do not understand that your threat level is dynamic to those you are fighting. If you are fighting lower skilled opponents your threat level will rise. If you are fighting higher skilled opponents your threat will drop back down. If you are fighting an equal mix you will remain where you are (silver threat). This is natural and unfortunately in APB a few matches can change your threat rating due to the games small population and threat segregation via district (of which there are only two choices).
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no, it's an explanation of how silver players go back and forth between silver and gold depending on the opponents they fight. When a silver fights real gold players, they remain silver. When a silver fights silver players, they remain silver. When a silver fights bronze and trainee players, they gain gold threat. That is not an excuse for bad behavior, that is why the "dethreaters" are silver in the silver district and gold in the bronze district. What happens when a silver player drops to the bronze district and fights a lot of low skill silvers, bronze, and trainees? You play the bronze district as a max rank, you should know exactly what happens. You gain a high gold threat because you have been fighting easy targets. Then when you log off you remain high gold threat. When you log back on you are still a high gold threat and now are forced to play in the silver district against actual gold players... that destroy you. Why? Because the threat system thinks you are a high gold threat player because you were stomping bronze and trainee players. Now you are forced to play a few games against real golds until the system realizes you are not actually a gold threat player and drops you back to silver where you belong. You are basically blaming people for dethreating when you are doing the same exact thing. You are gold in the silver district because you just spent a few hours in the bronze district destroying easy targets. By your own logic you are a dethreater because you are gold in the silver district and the bronze district. The only players who should be segregated from other players are bronze and trainee threat players. These players should be auto placed in the trainee district and everyone else should play non segregated mission districts until the phasing or the population increases 10 fold. For silver threat players, gaining and losing threat is natural when the games population is as small as it is. There are not enough of any threat rating to constantly match players with in their skill level.
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Character: iLi Server: Jericho
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The "golds" in the bronze district are silver players. They only rank to gold threat against the lowest skilled players in the game. Against similarly skilled players these "golds" reduce to silver rank. They usually stand zero chance against real gold players in missions which is why I often see silvers giving up the fight mid mission. They don't have to dethreat, they just have to play against golds to drop back down to the silver threat they actually are. And this is the perception issue that is causing people to completely misunderstand the impact that a small population has on threat segregation. No threat segregation, other than possibly keeping the bronze and trainees in the trainee district, will give people fair missions when the games population is barely 100 players during prime time for mission districts. The issue is not dethreating, it is the pathetically small population APB has and no real place for silvers since they are in the middle between the lowest skilled players and the highest skilled players (as there are barely enough people to fill two districts while trying to maintain 4 separate threat ratings).
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Happy Halloween! Character: Rank20 Server: Jericho
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Get rid of Threat segregation, so we can actually play the game?
illgot replied to SuperConker's topic in Game
It has to stay for bronze and trainees threat. These players should be put in the trainee districts by default. Other than these players I agree. The population on Jericho is so small threat segregation past a trainee district is pointless. -
Dethreating is not an issue. The issue is player perception and a small gaming population. Silvers threat players are a middle threat rating. When Silvers go against lower skilled players , they are gold threat, when they go against higher skilled players they become silver again. This is not dethreating, this is the result of having a small population, barely enough to fill 2 districts during prime time (Jericho). There are not enough players to properly assign same threats so silvers jump back and forth. Actual gold players rarely lose enough threat to drop to silver. Actual gold players never go to bronze because of threat segregation. Only silver threat players enter bronze because they ping back and forth between silver and gold threat due to this games small population. There is no fix for this until the games population increases but that will not happen any time soon if ever. The only suggestion that I know will help the game is to auto assign all trainee and bronze players to the trainee district by default. Stop placing trainees and bronze in the "bronze" districts. This should happen immediately so new players are no longer matched up with rank 255 silver players trolling bronze/trainee players who barely have more than the Star. Let the new players learn the game in the trainee district and once they hit silver threat place them in the "bronze" districts. If you want to take this idea further, remove threat segregation past the trainee district. On Jericho we barely have enough players to fill two mission districts during prime time. As long as we auto assign trainees and bronze to the trainee district (they are still free to move to other districts) there should be less of an issue with threat disparity in the mission districts (golds versus bronze).
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Are you blocked from just using the auction house or can you trade?