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illgot

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Everything posted by illgot

  1. Explosive weapons that play your theme would be amazing.
  2. Lol, a simple macro is pretty useless in APB due to the latency between your computer and the servers. With a ttk of 0.65 seconds, no perfectly timed rate of fire macro will work properly. Instead you will end up with a rapid fire macro that skips shots or you have to program the macro to shoot as fast as possible which you don't want for any weapon in APB. There is a massive difference between a simple rapid fire macro and a triggerbot/aimbot. If people want to handicap themselves with a rapid fire macro... let them because they are just giving themselves a low skill ceiling.
  3. my macro will abandon a mission in less than a quarter second with the press of one button. it will also ready me up again after abandoning the mission.
  4. The only one you need types "/abandonmission [enter]"
  5. still hoping explosive weapons are released on armas at some point.
  6. maybe by playing in the silver district as a gold you are no better than a silver playing in the bronze? I don't know really.
  7. my argument is that real bronze probably don't know how to find the forums /jk
  8. Is it really that different from when silvers entered the bronze district and stomped you until they were gold threat? Honestly I don't think a real bronze player could tell the difference. The only people really complaining are probably silvers who can't drop down to a bronze district to stomp trainees.
  9. you gamble, prepare to lose everything for a bunch of trail weapons. It isn't worth it. The few that I did buy I never won anything useful, but I did win legendaries out of the gold boxes for just spending money. As for the Ursus, it's a great weapon but not as useful as the Ntec. If you want an Assault Rifle that dominates in multiple areas, pick the Ntec, it's better than the Ursus at more ranges.
  10. there is matchmaking but like any decently programmed system, if there has been no match for a certain period of time, the system tosses anyone available for a game. No point in the system keeping you and another team on hold for 30 minutes while it waits for a perfect match (or in the case of APB for days).
  11. honestly no threat system will work with our tiny population. It's sad but I think we are at the point of no return when it comes to player attrition.
  12. Even the devs with extended health and super speed couldn't survive 39 players.
  13. It really should be trainee and bronze only district. Though the NA population may be too low for even this.
  14. not all players. I prefer it this way due to the minuscule population we have. Even during prime time the NA can't create 4 full districts. We barely make 1 waterfront and 1 financial. At least this way I can play either as long as there is room in the 40/40 mission district. Before I was usually locked into one mission district. And even before the lack of segregation high silvers were going into the bronze district and basically farming the bronze and trainees. To a bronze there the skill difference between a real gold and high silver is null because of their lower skill level. Open districts are fine but Bronze/Trainees may need their own 'Trainee' district that only they can join. For all I know our population in NA is so low that even separating Bronze/Trainees in their own district could be detrimental to this game.
  15. Ntec is one of the easiest ARs in the game to use. You just tap fire over your target. There is no mentally calculating the bounce and predicting the path of your target in relation to your ordinance which has its own velocity and drop distance. Non explosive weapons in APB are hit scan, it doesn't take a lot of skill since you basically tap the fire button when your cursor turns red.
  16. Explosive weapons force some "skilled based players" out of their camping spots which is why "skilled based players" don't want explosive weapons on Armas. I would happily watch a noob with an OPGL drive "skill based players" from a few roof tops we all know only have one access point.
  17. what the title says, put explosive weapons on Armas like other weapons. It doesn't have to be the Volcano, that is a joker box weapon, but it could easily be a 3 slot OSMAW/OPGL which is already in the game and one of which is available with JT. Basically it doesn't break the game, adds a new class of weapons on Armas, and gives LO more options for generating revenue from people who already have everything they need.
  18. They are also easy for skilled players to completely avoid. Against gold vets, the only real use explosive weapons have is taking out their vehicles from a distance. I'm not a high skilled player but I always run flak so explosive weapons are pretty useless against me. But they are a very useful tool for making campers move from an area.
  19. I was thinking just the open slot versions of the OSMAW and OPGL.
  20. I'm curious if LO has the same stance as G1 about never putting explosive weapons on Armas.
  21. You mean the objective? Do you honestly rush the objective ignoring all players trying to kill you because the objective is the primary target?
  22. You all act like disabling a car is impossible. Satchel bomb, 1 conc or an explosive weapon. Stop ignoring spawn vehicles. They are usually my primary target on missions and take little effort to disable. Hell, it's even more fun to allow a team to respawn in their car and Omsaw it as they try and get out.
  23. LTL TTS is nearly twice as long as lethals TTK plus it LTL has heavy restrictions in weapon type, range, etc. and yeah, I just woke up and am hungry so my mind isn't focused.
  24. money wise it is just more profitable to kill players and get a kill count of 20+ than it is to arrest players with a count of 5 and probably lose the mission. I never said anything about your skill level, only that it can be more profitable to use lethal force against moderate to higher skilled players than using LTL.
  25. Try using ltl against gold threat (real golds) players. It's easy against bronze and some silvers, but nearly impossible against players like OCA. And the arrested player has to respawn when arrested or die because arresting only counts once per spawn. If the target is set free and you arrest them again you get nothing.
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