Jump to content

illgot

Members
  • Content Count

    6018
  • Joined

  • Last visited

Everything posted by illgot

  1. Unless you are going against low skill players, it is easier to make more killing players than arresting them. Arresting moderate to higher skill players is hard mainly because the arrest only counts once per spawn and ltl weapons have massive drawbacks.
  2. I bought the gun last night, went into a mission and shot a person 6 times and only did 80% damage. I was like... wow, I really suck (which I do) but at least this makes me feel better about my aim
  3. 85 would be perfect as most would have access to the basic level 3 mods. If they would drop all the mods to rank 85 things would be a lot better for new players, we may even retain a few.
  4. some people think the NFAS is too versatile.
  5. right I 100% agree with you, they should be isolated from silvers and golds so they can learn and enjoy the game; thus retaining players versus playing against rank 255 silvers in the bronze district and quitting out of frustration.
  6. there probably aren't enough bronze to play against bronze only but they should be low enough in skill to play with trainees. Sadly I'm not sure there are enough bronze and trainees to have one district to themselves.
  7. There are not enough golds or silvers to fill one waterfront and one financial. There may not be enough bronze, silver or golds to do so but we should at least try to separate bronze and trainees from silver and golds.
  8. Trainee and bronze should be placed in a green trainee district only they have access to and hidden from the rest of players. Then have no threat districts for silvers and golds.
  9. I prefer the open districts myself. Better games overall. Plus I can easily do dailies in waterfront and financial instead of being locked to one active district open to gold threats. Sad to see threat restrictions go back. I was excited so see what I thought were threat free districts and was ready to drop more cash but knowing this is just a temp fix due to missing hardware... blah. Going to have to stop trying to win fights and again drop to silver to focus on dailies.
  10. You don't instantly snap between 3 players in less than a second and return fire every time you are tagged. No human swaps targets that fast with perfect precision. He didn't kill anyone because he kept snapping back and forth between the 3 of us.
  11. I have seen people hard lock on players or even snap between different players every time they take damage. One guy was hanging out of a car window and snapping between at the 3 of us before he died. It was obvious he was using an aimbot programmed to automatically lock on the last person to do damage to him. You can also tell people are using hard locks when their aim perfectly follows their target through walls. The death cam though extremely short and only available from your point of death has been a great way to spot obvious cheaters.
  12. I'm not sure THIS game cost 100 million, I am pretty sure RTW was trying to develop a lot of different systems along with APB. Their lack of foresight on how to properly run APB and monetize it is what did them in.
  13. you wanted to take something out of the game because other games didn't have that function. That is never a good argument unless the games you are comparing are exact copies of each other AND one system has already proven to work better than the other.
  14. Most modern shooters are also not third person, do not allow you to customize your character with your own designs, do not allow you to customize your vehicle with your own designs and do not allow you full access to all your earned equipment during a mission. Should we dump those features because "modern games" don't have these features? Also the bounty status doesn't diminish your skills. It in no way effects your combat capabilities. That is how notoriety/prestige has always worked and it serves the game well. You gain by killing, completing missions objectives, or faction related actions. You lose when killed or committing actions against your faction (there are/were some odd faction penalties for Enforcers like falling from a high location). This is why lower skilled players in missions do not gain the bounty status. They die too often. This is also why the much better players gain the bounty status, they are killing constantly, completing mission objectives, and rarely dying. This is also why a balanced missions rarely has people going bounty, everyone tends to die and get a few kills. Not sorry that your one sided fight was interrupted because you were given opposition well below your skill level. If you only lost a mission or objective because YOU were killed while being bounty it says something about the mission. That you were probably carrying the team against an opposition that stood very little chance at defeating you. /fake tears.
  15. I have seen it four times since they released it and I have logged in about 20% of the time since then as well. Sad part is I missed it once because the district was not available to me as a gold threat. No one joining the silver or gold waterfront so I missed my Assassin Nano.
  16. Would be funny to watch a bounty kill their own faction so much they get booted to the log in screen but I think becoming bountied to both factions is a better punishment. They only kill their own faction to drop the bounty status. Take that away and I don't think many would bother attacking their own faction.
  17. umm... how else are you gaining N5/P5? For Enforcers you have to play the mission to gain. I think you could gain prestige by turning in stolen NPC cars but I haven't done that since RTW days and I'm not sure how fast that will turn you P5. For crims you can mug NPCs and smash/grab but that takes about 10-15 minutes and you will certainly gain the witness status long before going from N4 to N5. So mission performance does not equal notoriety or prestige? I'm completely lost at what you mean. Are you saying that doing well in a mission such as going 15/0 and doing objectives has no impact on how quickly you reach N5/P5 status? Because it does; getting kills, avoiding deaths, doing objectives, they all increase your notoriety and prestige because you will be constantly gaining points. Example 1, yeah, if both sides are equal in skill level going bounty can cost the mission objective if you are taken out by a passer by. Example 2 is where you are facing an enemy well above your skill level. You talk about getting "a lucky kill" and going N5/P5. When was the last time you ever saw a rank 40 bronze "get a lucky kill" and suddenly go N5/P5? That just doesn't happen. If the bronze player is getting steam rolled by a much higher rank/threat player, they are never reaching N5/P5 no matter how hard they try... because they are constantly dying and not completing objectives. I can't remember ever seeing a low rank bronze player going bounty, hell, any bronze player. They die so much they are lucky to gain any notoriety/prestige at the end of a mission. I really don't know what game you are playing where bronze players are going N5/P5 against gold players or even silver players. Bounties that interrupt other missions can be annoying and rarely helps (can't remember the last time a bounty killed my opposition without trying to also kill me). There should be a harsher punishment for killing your own faction once you gain a bounty. The only thing I can think of is dropping their notoriety/prestige to 0 instead of 4 or keeping them a bounty but making them open season to all factions once they start killing their own faction. Let both sides hunt them down for bonus money and standing.
  18. On my crim I maintain N4 status. It helps with the cost of rockets and buying weapon mods/legendaries. If I am too close to N5 I just drop my notoriety at a contact and blow up a few cars to regain N4. On my enforcers it's a little harder. I just go P5, if I survive the mission I go around arresting people until I get killed then queue up for more missions. I don't know of a way to quickly drop prestige like crims can. For you the money may seem like nothing but ignoring the multiplier bonus seems like a waste of credits to me.
  19. Good players? Better players, maybe better equipped, higher rank, etc. Most of the bounties are placed on reroll gold players, maxed out gold players that will dominate against the greater majority, or maxed out characters pounding on low rank bronze or low silvers in the bronze district. Sorry but you get zero sympathy from me because you are a much higher skill level and often 10 times better equipped than the rank 40 bronze team you are destroying in the bronze district. (you have been playing since 2013 so should have a maxed out Enforcer and Crim). I get killed all the time at crucial moments due to bounty and you know why? Usually because I am destroying the opposition who stands no chance at winning without outside interference. You never see low ranked bronze or low threat silvers going P5/N5. They aren't the ones in this thread complaining about losing a mission or getting killed due to being bountied. The bounty system helps the lower skilled players advance their missions. It acts as a system of balance.
  20. The issue I find is when a P5 tries to kill me (enforcer) to drop their bounty status. I have two choices, either run and abandon my mission or let them kill me. If I defend myself I lose all my prestige which is a severe punishment if I am only defending myself. It takes me a few missions to get back to P4. The who shot first mechanic maybe impossible with this game so I don't expect the system to ever be able to differentiate between an Enforcer killing a P5 for fun or one defending themselves from a P5 looking to drop their bounty status. The only change I want from the bounty system is that killing fellow crims or enforcers while P5/N5 drops your status to P0/N0 instead of P4/N4. If you want to kill a team mate or someone from your faction to drop your bounty, it should come with a punishment. The bounty system helps balance games. I have seen people win or lose missions because the bounty system kicked in at the right moment. People here wouldn't be as upset as they are in this thread if it didn't impact their missions.
  21. it doesn't need to change. It helps balance the game, especially now that our population is less than 100 players in mission districts during prime time. Without N5/P5 you would have players with a much greater skill level dominating every game against those with a lower skill level. The bounty system interrupts one sided fights and allows the lesser skilled team a chance to complete an objective once the top opposing player is taken out by randoms.
  22. do you actually think that the current state of game and its low population is all because players were killed at P5/N5? yeah, I'm sure that's why people quit.
  23. the bounty system is fine as it acts as a way to balance missions. Talk to your contacts before/during a mission to drop your notoriety if you are crim. Enforcers, not sure there is a way to drop your prestige other than blowing up a lot of cars and killing NPCs. APB has never been about isolating yourself from others in the district.
  24. There is more of an issue of N5/P5 killing random players to lose their wanted status. For enforcers the punishment forndefending yourself and killing a P5 is losing all your prestige.
  25. The only thing I would like to see changed about the system is if a P5 Enforcer kills another Enforcer the P5 should instantly drop to P0. Right now P5s just kill any random Enforcer to drop their P5 status with no real punishment but if the random Enforcer fights back and kills the P5, that defending Enforcer drops to P0 which really sucks. It should be the other way. A P5 that kills another Enforcer should drop to P0 and an Enforcer that kills a P5 should drop to P4. The same change should be applied for Crims. Luckily Crims can just blow up a few cars to go back to N4.
×
×
  • Create New...