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291 ExcellentAbout SkittyM

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I think it had 3 nerfs in total but im not 100% on that. The most obvious nerf (to anyone who used the original) is that it now has spread. Originally played more like a DOOM gun but because the producer at the time wanted it to be more inline with other shot guns, it now blooms. It also had a damage nerf at one point but that later got reverted; It might do less damage than it originally did but its still over 900. It may have also had its range nerfed but im not sure, it was always a 10m shotgun on the best of days. Sadly shifted away from this game so i only remember things prior to 2024 so any changes since then i don't know. It was best in its original iteration, thats for sure.
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Unless i forgot that something changed, Magpull 2 gives you four rounds and Magpull 3 should give you three, which is why you go with MP2 instead. Core component to using the SG-21 is keeping the last round in so you can shoot 3x and quickly reload 3 rounds and keep shooting. Same logic works with the JG/CSG/Corsair. Also note that Extended mag on tube-fed shotguns is kinda broken so you're getting a stacked reload penalty of the reload itself being longer (per round) and loading more rounds than normal.
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The SG-21, S-247, H-9, and AR-57 aren't really based on anything besides some chineseium AR platform. SG-21 should be shooting either 10 or 8 gauge shotgun shells which would mainly be used for building demolition purposes hence their high damage output and clunkyness of the gun. Nope, just run IR3-MP2-3PS3/Tagger and pray. Kinda suffers from the same issue the CSG does in having too many pellets but you straight up just have to stop caring about doing good and vibe with the gun for it to be good. The clunk of it is why its good/fun to use.
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the issr-c kingdom is awful
SkittyM replied to Reprimand's topic in Social District (General Discussion)
Things pretty cracked within its effective range. Though the range cripples versatility which is more what APB is about, imho. Annoying thing is the Corsair was originally meant to compete with Rifles like the CR762 or N-TEC. Whole point in it shooting slugs really but here we are. -
APB Reloaded Console Sunset
SkittyM replied to MattScott's topic in Social District (General Discussion)
Entirely obscure thing but if we merge our accounts, is it possible the console weapon skins could be made account wide? Would be neat to have my xbox weapon skin on PC. Its technically an xbox anyways -
APB Reloaded Console Sunset
SkittyM replied to MattScott's topic in Social District (General Discussion)
Normally i'd look at it like that but the 1.30 thing was... special? Not sure how to word that as consoles are currently on 2.0 and the plan was to do up 1.30 and later port that to consoles. Some may look at this as 2.0 is canceled but 1.30 could still happen. -
APB Reloaded Console Sunset
SkittyM replied to MattScott's topic in Social District (General Discussion)
Perhaps its obvious but for those that want plain text, does this mean that the console port of 1.30 is off the table? Or is the current console 2.0 build just being sunset and the port of 1.30 could appear in the future? -
The Mirage is a Scam.
SkittyM replied to a Pair of Socks's topic in Social District (General Discussion)
Only trade off here is that it takes R* months to years to fix any vehicle issues, assuming they even bother fixing them in the first place. -
About cars and their modifiers
SkittyM replied to Yapopal's topic in Social District (General Discussion)
Actually something i mentioned to a dev last month, lol. Likely making it tie into the in-vehicle accuracy modifier and tweaking it for heavy weapons. Heavy weapons, more so AV centered ones, are rather strong when car surfing and they arguably shouldn't be. -
About cars and their modifiers
SkittyM replied to Yapopal's topic in Social District (General Discussion)
Coywolf outclasses the Mikro for the most part. The Vaquero/Mikro speed buffs helped in that area at least but, the Coywolf is just a 4 door Mikro with less "character". Stiffest suspension in the game though the car also feels heavier than it should be (for a "rally" car anyways). Had actually compared the Coywolf stats to the Vaquero and Mikro and the Coywolf is literally a 4 door Vaqero, statistically. Most, if not all, of the tuning concerns stem from making cars that don't entirely outclass existing cars. Can actually upgrade the Calabria and Veo without issue as those would sit as side options to the Mikro/Vaquero but the Ravan and Cosenza would actually just be better cause 4 seats instead of two. -
About cars and their modifiers
SkittyM replied to Yapopal's topic in Social District (General Discussion)
Actually considered this a while ago, maybe even adding in wide body options for cars that are purely cosmetic but are a completely different vehicle due to technical limitations. The only issue i can see is that we don't need another 5 Coywolfs. In some ways the result may over-saturate things, but i suppose that depends on how you look at how the vehicles should perform. You'd probably have to buff the base vehicles HP so you have proper tradeoffs and don't end up with a bunch of meta mobiles like the coywolf is.