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Noob_Guardian

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Everything posted by Noob_Guardian

  1. That makes so much sense, I didnt realize it got reworked a few times. Though tbh the 80% never stopped me form spamming the "F" out of it to begin with. Also makes sense as to why i was like, odd, i thought i moved faster with this before... after getting on after a long break!
  2. Hehe i still think they havent bothered with it because it's a lost cause. Yeah, it was self made, but it did take some in part from other suggestions even if I did alter them somewhat in some ways. It did receive some praise, but I remember a LOT of hate from the "upper golds" regarding it. I will say that I have no issues with the current buffs/changes in this patch. STAR is more CQC now along with the FAR, and can jump shoot better from the sounds of it (haven't tested in game), giving them an edge against the NTEC in cqc where they should have it. The .45 nerf if its now 30/35m range is fine i think. It makes sense and due to 5 hit KO and low TTK, would be almost impossible to balance appropriately without modifying mag size AND damage (and possibly range) to fit it into a more define niche. Changing the range seems like the best bet to allow it to remain in cqc-early mid, while letting the ACT and RSA have the longer ranges and not changing it's current 5 shot and ttk capabilities. As for the epiphrene, TBH I thought it removed like 60-80% life not 25% so I'm surprised as all hell that they changed it to -40% from -20. I swear I remember getting 1 shot by a scout while using it before, or maybe i'm just forgetful/stupid. xD Also, That thread i'm like 90% sure is lost in whatever hell they left it when they did all the forum upgrades. I couldn't find it even if I wanted to. It's why it's no longer linked in my profile "signature" below. It's officially "gone", and I didn't save it anywhere to be able to replicate it. I remember it taking hours to make though. I probably could compile another list if i wanted to. Though the main focus would probably be buffing/reworking less used armas guns, than touching the normal ones like the star/far/ntec/hvrs/etc. (I've just been busy with college again, and very little time outside of it and work to play games. Been on others mostly when I am, but I do keep a tab on forums)
  3. Man i missed that event it looked interesting, damn
  4. True, but Aces also sucks because unlike the OCA and PMG, its 1 kill per mag, vs up to 3-4 per mag. It's not used because of money and viability. Ursus I hate facing, but obeya does make more sense, Ursus is just better than the current NTEC because its like the prenerf ntec.
  5. To be fair, scoped has better stand still accuracy, and a 5m longer range base than the NTEC. It's just rare for people to fire it standing still lol. Stats havent changed too much. What you mean about the nerfs tho? And yeah I remember something about announced nerfs ages ago, but forget what they were for the scoped NTEC. I remember thinking they were unnecesarry at the time.
  6. No, people wanted them to be different and it was placebo. The CR-5 is an NTEC Reskin. The Scoped Ntec vs Ntec are different. https://apbdb.com/items/Weapon_AssaultRifle_CR5_Joker https://apbdb.com/items/Weapon_AssaultRifle_NTEC-Stock_Slot3_Militant_FC
  7. Honestly did they remove it? Or have you not played solo? I cant even remember the last time i had that popup
  8. #12 Let players sprint and jump with medium items. It's not like people don't exploit the shit out of the removed animation anyways. (the fact it's remained as is for so long astounds me) #13. Re-add trollface emoji to forums
  9. 50v50, silver district, nuff said. Gold lock was a mistake but I agree that's just sad, buuut not much can be done about it. It'll be fixed with matchmaking update hopefully
  10. I disagree with someof this, but agree with other parts, but there's just so much to go through lol. I'll simply touch on a few. I think orange mods are fine, no changes needed, no need to rework satchel, i'd be fine with creating a new thing for blowing open doors similar to your idea though. 3PS3 +1 - Really it doesn't make sense at all. Slower movement when weapon swapping seems fine enough. IR3 +1 - TBH i liked the slower firerate thing, but it was a bit bonkers on some guns (NSSW perfect accuracy FTW), and others like the LCR it kinda just made it worse because It already has perfect accuracy and a high af ttk. I do agree that it was fine, but the issue I noticed is that no-one wanted to not use it for the range benefit so they complained. There's not a lot of red mods to use on assault rifles... CJ kinda just makes them suck, no-one dares HB because the damage decrease (which is roughly equivalent to using the IR3 variant) and IR is the only -other- option. If they did change IR3 back, I'd think a somewhat different mod needs made or adjustments to HB should be done. NTEC nerf - +1 pretty much, even after it's "atroucious nerfs and gimmicks" as people call it hit the gun, it's still top tier. Ironically FAR was considered OP for a time, which made no sense because NTEC was never changed, and the far has almost identical stats to STAR (other than ttk, reload, and .5 difference to accuracy). So I feel even a slight dial back wouldn't be bad. I'd probably hit it's ttk though... Make the star at .7 and the NTEC at .75, see how that feels. NTECs a mid-long range weapon, it should not have the CQC TTK of one. Firework launcher - Nah HVR - +1, it feels so bad to use now, especially after the damage nerf lol. Accuracy tied to it just feels horrendous, oh jeeze 3x shot in cqc, he still lived *eyeroll* No really just fix the damn thing already.
  11. Well, I knew that had to do with customization already (some players and only them would lag you out in mission even when you have a decent computer just by being near them. You'd suspect hacking if it weren't for realizing theres no such hacks. It leaves customization as being the only culprit, and if its cacheing then i guess it makes sense. Especially since an empty district runs better than a full district in gold vs a bronze district with low ranks/little customization.
  12. Rayscaling was fine, it definitely needed tuned on individual weapons better, and some weapons could have removed completely. In the current iteration shotguns are hit or miss depending on which, but reducing their spread would make them broke, yet increasing damage would not work either.
  13. *Trying to figure out what custom code APB has that can't be replicated whatsoever by using other engines* *still no clue as everything i've seen in APB, other games have* *except the amount of customization* Hell, in APB cars work the way they do because the player "becomes part" of the car when entering. xd
  14. Why not make it so instead of disabling all collision, "objectives" such as doors, garages, and drop offs etc to have a 15m radius around them where it disables out of mission player collision. Could include heavy task items as well. Should fix the issues without preventing normal travel to location collision. If possible, make it so -adding someone to the ignore list- could disable that players collision entirely for a certain amount of time (but ONLY when they are out of mission and not in the same mission), would easily fix the issue as well. Though more temporary, it would be more pro-active than completely disabling collision to those who don't grief and are traveling place to place. Making it so no collision whatso-ever is kinda dumb imo, since player collision, even dodging out of mission players who are going to their missions, is built in and has been for years and is fun/normal to dodge about and do. Though I agree anti-griefing methods are important.
  15. One thing I might suggest on thumper, which I used to do when using it, i dunno how well itll work now though, is do out of mm for 2-3 shots, then for the last "killing 3/4" shot, use marksman. The choke tighens and it should help finish off with a larger burst of damage. I know it should function as an NFAS in cqc, and then a psuedo jg/shredder in choke so you just want to spray, but since it has a wierd gimmick, it may be necessary to make use of the gimmic so it's not so bad. So if you think you're close to killing, that quick mm burst might be it. That said, after some testing, it still feels bad to use, and don't touch it past like 7-10m, but the 2-3 shot then mm gimmick does tend to work.
  16. Shotguns were always wonkey, G1 and LO tried to adjust damage by fewer pellots hitting = max and such and it caused some brokenness, they undid some stuff with it, and some shotguns that were balanced went kaput. I think its the new system compared to pre-shotgun rework/1st shotgun rework stats. Granted, it is hard to balance such things, need to have shotguns be viabl, yet still give smgs a chance.
  17. They hit the Shredder hard too. Like, Thumper and shredder were fine as is, then all the shotgun reworks happened, and they are worse than they ever were before their buffs xD (that said shredder can still at least 3 shot in cqc, but it tends to take 4. which is still a long time, and at 20m takes 5-8 which is insane, cause you used to be 3-6 at 20-25m before the nerfs. Now it's like 5-10 I havent tried the CSG or JG since to figure out if they're even descent still lol but I think JG is still usable.
  18. I only use Hel, for the Accuracy gain, and yeah Ext mag is amazing on it. Reflex or Hs works on it, but i like mobility sling if you're over r195
  19. He was already unbanned. The issue is they messed up something with his character hardcore. Funnily in a way ive never seen before -ever- even for unbanned players due to cheating when they did the mass FF unban which is far harsher than an offensive symbol offense- where he lost rank, cant use mods, cant access vehicle stuff, and more. Something that should -never- have happened to begin with when getting "unbanned" for any reason. If this is true, they severely messed up something, and clearly have no idea on how to fix.
  20. Nah see, I still show up, i just don't bother trying and end the round sooner if it's an offense on my side. If it's defense i'll just wait til last stage to bother, or i'll go scrub and do some stupid patootie weapon for the location so the match ends sooner. 2v2s aren't fun, and most times ive been in 2v2s against the -same group- -4-8x in a row- yeah no, thats boring af, screw that. Not to mention -half- the time, its me and a gold, vs a bunch of lowbie silvers or coppers. Why the living fuck would I go try or put effort into -that-?! I can go braindead against silvers and bronzes, and still go 15+kills in a game. It's not fun for them and not fun for me. Plenty of golds i face i can go 10-20 kills in a match in a 2v2 if i give a shit, also -not fun- for them. So no, 2v2s are dumb. 4v4s are better, sure, i can go 20-30 kills in them, but it's not as -boring-. nor bs as 2v2s which missions ARE NOT BALANCED FOR. People can't tell when i go braindead anyways cause i still get kills and die. lol. I even get 1v2s and i stand at the end obj once the enemy got it, and just camp it killing them while letting them win, because i don't care about winning that much. "fun" maybe not" but with matchmaking and having to take it easy on newbies and 2v2s being the epitome of stupidity next to 1v1s. I think i'm doing aight in ending the round sooner. I do, if i'm taking it easy on newbies, I legit kill the higher ranked (typically gold r100+) one first, then joke off and take it easier on the lower rank silver or bronze. I've had matches where its 3 high ranked golds and a low silver, and i'll wipe the golds consistently then jump in circles around the silver while single firing a pistol for lols. I legit target higher rank/threats first in certain situations when possible. It's more fun imo. Plus, if im teamed with newbies, it gives them a chance to fight another newbie or mid rank without getting stomped by the higher rank as much,
  21. Shotguns are relatively high hard damage in close quarters. I think its to prevent that. It's kinda dumb hard damge using a strife, jg, or a shredder on a vehicle They just melt fairly quick.. While I agree the TTK for that is slower than an alig and the like, it would still be problematic. Eol's are perc launchers, it makes sense that they dont, especially the conc one. (arguably dumb but w/e) OPGL i think is fine from a vehicle window, but its basically suicide shooting straight with it xD.
  22. I always roll with a open alliance if grouped, because I don't mind randos. It's fine sometimes but i agree that removing it would probably not be the best, But if in a 3-4 man, they shouldn't need to have alliance off anyways. I will say though, I legit hate getting 2v2s because people want to play 2 players and "alliance off" alllllll daaaaayyyy. So annoying. 3v3s are aight but 4v4s are where it's at. If i could remove 2v2s due to alliance being on, i'd do it. Because they're so boring and imbalanced. 2v2's suck and I gladly just psuedo afk, troll around and not give a fuck in 2v2s. It's like oh a 2v2? There goes my will to care. So boring. So removing the option for 2v2s, like they did for most 1v1s, i'd take it any day. I wouldn't mind a "cross faction" matchmaking, but the issue is, with that, is shooting the same symbol as your allies is going to be confusing. When i see crim symbol and red name, i think enemy. It's not going to be good if you see their name and see "enforcer is working with crims" or something. Unless they "alter w/ different color" your faction symbol. To indicate you're cross faction. Otherwise, i'd say no.
  23. Try running it from the base .exe as Monkas Stated. If you pop up any launcher, it will "reset" the values. Otherwise it's a glitch. Offtopic: There's a fence in Asylum in the courtyard that no longer has collision as well in the one corner, you can jump through it. xD
  24. That's troublesome especially for balance. While adding different hitboxes for arm/leg/foot hits would be interesting if it reduced by a small %, having headshots in APB would be broken af and dumb, especially as you already hit the top of the hitbox, when players are -completely- behind cover.
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