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Everything posted by Noob_Guardian
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^ G1 originally removed 1v1's but let this "bypass" still occur. It's pretty annoying when it happens tbh, i'd love for it to be fixed and removed once and for all.
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The mag cap is because it's much more like a hybrid joker carbine for the AR role. It's not really designed as an "AR". It's original design was basically a joker carbine with full auto. I'd say it's fine as is, as long as you don't spray it too much, or if you want to put EM on it, it'll help you a little bit. Bandolier will put more mags overall as well if you prefer that. People have suggested nerfing the NTEC and Star ammo to 24 similar to the FAR because they believe that 32 is "too much" for those weapons as well tbi.
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Lol nah, tryhards aren't always "better" than you. You can pub stomp them and force them negative, and they'll get a single kill on that silver newbie on your team and run the entire time. That doesn't make them "better" at all. As for not trying and getting outplayed, let's be honest, thats a drastic mischaracterization. I don't always try either, i'll pop on a eol or some really bad underpowered weapon and play Runescape at the same time on my phone. I may go negative but legit wasn't trying either. I've had people mock me when I go neg like cool but i really wasn't trying. Get them next match, carry my team, force the enemies negative, and have them calling hacks. Like cool guys, told you I wasn't trying earlier, want a cookie to feel better? Some players people don't even put any effort into facing either. We all know the few players who just are NOT FUN to play against no matter the situation regardless of whether you win or not, it just doesn't feel good to face them. Like nah fam i'm going to save my effort for someone who doesn't make me want to suicide. Thanks though.
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To be fair the only big weapon changes LO did to my knowledge was shotguns, ntec, and hvr. (and Clotting agent) They reverted G1's initial OCA buffs as well. The downside is that they didn't nerf the PMG slightly to compensate, because it's needed a "slight" nerf (like a light one) to put it into better line with the OCA ever since the PMG got buffed initially. They also touched yukon, but i don't believe they've really touched anything else aside from what I mentioned. LO has not "destroyed" weapon balanced imo, though shotguns have always been hit or miss and they reverted them to "roughly" pre-lo stats. The Yukon, ntec, and HVR changes are the only other "big" changes they've done to weapons in APB. NTEC and HVR have needed the changes, though I disagree with "what" was changed to both of them and to the extent.
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When you fixing Car Spawners?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
good luck if you don't have a car spawn* fixed. there's nothing like being able to carry heavy items in a vegas or pio and have 1-4 people spawn and push the last remaining person in one, or have them spawn on the heavy item due to car spawn and drive away with a full team. Some of the heavy item woes can be fixed with actually "diving" the car into the area. There are a "few" where you have to move the heavy item 20m to the obj. But it generally ends up being lopsided af, with spawns, and 1 side having the 20m travel to obj, with the other capable of just driving a car onto the point. Those are missions that need reworked, and shouldn't be used as an example as to "why" carspawns should remain broken in general. Sadly there will be no "easy" solution to spawns. -
Thanks for making the ShowStopper Useless LO :)
Noob_Guardian replied to a topic in General Discussion Archive
not everything, and it really depends on whether your opp team is stacked or not. -
Thanks for making the ShowStopper Useless LO :)
Noob_Guardian replied to a topic in General Discussion Archive
NFA feels more reliable than the showstopper snub pistol. It's really sad. What used to be fairly reliable kills sub 5m, and 4-6 hits up to 7-8m, now struggles to get +60 with 4 hits at 5m. I thought it was just me or hitreg, but if other's have noticed this then i'm glad it wasn't just in my head -
Explosive range of Frage Grenade
Noob_Guardian replied to Resine's topic in General Discussion Archive
Frags are fine tbh, i'm surprised this is even a discussion. -
When you fixing Car Spawners?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
pretty much, and its extremely dumb that if you don't use one you put yourself and team at a disadvantage. There's a reason why premades always have 3-4 car spawns out at all times in comparison to casuals who may have 1-2 at any given time. -
When you fixing Car Spawners?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
while true sometimes, it IS an issue to have 2-4 people spawn on a car spawn at times, such as there being an objective *IN THE OPEN* where they can drive into it/pop out instantly and fire on the guy. spawn choices already prevent that if you don't act like a dummy spawn in front of the sniper. I'm hoping that's all it is, but it's still annoying af -
The most complete player
Noob_Guardian replied to Mack da Maniak's topic in General Discussion Archive
Adrianne and kellyq, with their biblical stunts in chat. :trollface: -
Ironically a lot of the moaners also want the norsemen buffed.
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You removed radar tower because they were broken to be fixed later, and yet car spawners go untouched. I consistently have enemies spawn sub 32m from me in car spawners. Could you explain at least how the car spawner function works? Does the "whole" car have to be within that 32m range? Does only "part" of the car? Such as the cab? It seems that if you get within 32m of it, move out to 33-35, then back to 25 or less, enemies will be able to spawn on the car spawner within 1-2 seconds. At least that's what it feels like. This is an issue that should be addressed. I've had enemies spawn in the car spawner 20m out with their teammate driving in. There has to be some sort of bug and reason why car spawner isn't working as intended. (That's also ignoring the fact that 32m is far too close to spawn in from an enemy) Or is it that they spawn out of 32m, and it takes 1-2 seconds for their "bodies" to appear inside the vehicle and actually spawn, making it seem like it's broken? Why is it that I consistently have enemies spawning within 30m of me on one? To those who say "how would you know this" it's because minimaps exist, and and I consistently try to body block car spawns if i can't destroy them. This means that I often end up getting spawned on, consistently, even within range.
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ah, my bad, but you do provide good points. I'm not a fan of nl-9 myself, though I enjoy the corsair, the nl-9 feels... extremely clunky, i can't say anything about the nl-9 points really because they are right, but im not sure that nl-9's existence proves that the stun grenades aren't useless, i'd say they aren't useless, however their stamina damage focus limits their utlilty over other grenades. i really do have no respect for people who do this on good rigs.
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NL-9 is horrible in general, if someone can do well with it that's a non issue, sure the only thing that can "1 shot" after a stun grenade is that and the pig, however, they are no different from Frag/conc n shotgun in a sense, but STILL takes up to 4+ seconds to set up. Also note that pig is a 1 shot reload, and it takes 1+ seconds to reload, along with having to not miss... through the smoke AND have hitreg actually not make the shot miss (and half the time the shot misses with the pig within range due to hitreg). Yes, LTL is strong when used in conjunction with the stun grenade, just as any lethal weapon is strong when used in conjunction with any lethal grenade. That does not make them overpowered. Even with stun grenades being the only thing that can stun in 1 shot aside from similar opgl/osmaw shots that doesn't mean they are broken. Concs 1 shot half the vehicles in game yet noone complains about them aside from their hard damage against players. Even if you nerfed stun grenades slightly, you'd STILL be 1 shot pig/nl-9'd. No LTL and stun grenades aren't too strong, and no they don't need a nerf.
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OCA and PMG had the same ttk until they reworked the oca (of which was reverted). PMG was semi-fine but never used before it got buffed, however it's buff was a tad bit too strong. Even when OCA was a big deal, PMG was an issue as soon as it got buffed. The answer isn't to buff the OCA and NFAS. OCA NEVER needed touched (though cj affecting it was a good change), not since pre-2012 has it needed buffed or changed. PMG got buffed to the point where it NEEDS to be reworked slightly, and it has needed that slight powerlevel down, for a long time now. PMG was never an issue until the buff. Give it a minor rework (Not a hard nerf, just reduce a few accuracy/range/ttk numbers slightly), it won't break the gun, and the people who cry RNG are the same ones using it out of optimal range anyways.
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manic also has increased recoil out of marksman mode. I honestly run the accuracy gain one with EM3 all time, prefiring a corner a little and hitting someone 30-40m out and taking them out is just so nice. However, i do agree that it needs buffed. I don't want an STK change though, but reducing TTK to .73-.75 would probably be fine. I'd like to increase their accuracy "slightly" as well but i'd probably go with ttk first, and if its not enough increase accuracy.
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I pretty much agree with this but would go further. A tryhard will utilize any and every play in the book to win, regardless of the enemies skill level. Doesn't matter if they are new, casual, or competitive. The only goal is to win, by any means necessary, and in some cases, to look good for "twitch" viewers and ego. (I know some of yall are like this) Playing a bunch of low rank bronzes and trainees (or anyone for that matter) and car hop to annihilate them on the way to next point consistently as they spawn? Yeah thats tryhard af, and an extremely bad habit. I know people who find it "fun" because it nets them kills, but it's honestly extremely cheap and part of the reason so many people have left the game. Good job on being a sh*tbag. Spawn rushing from the objective as defense to kill a spawner/two? Tryhard af Play against enemies of similar skill level and exploit car mechanics to glitch the item/oneself where you shouldn't be to net an eas(y/ier) win? Tryhard and potentially a glitch abuser - I've seen some like this and report them for it, sadly they've never been banned. Feel the need to abuse well known glitched item mechanics against a bunch of silvers with 1/2 golds as premade gold group? Tryhard Especially knowing that some of yall set up macros to do it. It's lame, its stupid, and the game creators shouldn't have to fix every stupid little bug in game because your sorry asses can't NOT abuse them. Running in APB is kinda tryhard, but it's more or less just lame on various levels. I'd consider it just lame, that is unless the enemy has a vegas push going on behind the item/vip to bypass the game's speed reduction. (Honestly wish they'd fix this but there's no real way to) While it's true that at some point you become so skilled that it's hard to not seem like a tryhard, there are often extremely clear differences in gameplay between non-tryhards, and tryhards in the above, as well as weapon usage. (Ie. Using Odin vs Ursus) (I don't see car rushing in itself tryhard if you're there sniping or at range intentionally camping, however if you just spawned and the enemy defender/offense is driving around specifically to hunt your spawn. Yeah that's tryhard.) ---- Maybe I should say "playing like a POS" is what makes you a tryhard but that would probably be too broad ---- (And no explosives aren't tryhard) Merged. While true, it's effective stun range is still rather small, and the weapons that follow up on the stuns, tend to also take longer to stun than it would to get a kill if you didnt get it perfect.
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April 2020 Legendary Weapon Survey
Noob_Guardian replied to mtz's topic in General Discussion Archive
they nerfed its firerate so its the same as the other Yukon series pistols in full auto. It's no longer NFA ROF, it got the hammer about a year or so ago. -
April 2020 Legendary Weapon Survey
Noob_Guardian replied to mtz's topic in General Discussion Archive
The results are pretty much what I expected. Not surprised the Ursus weighs the most towards "nerf me" though haha. As for the Old Glory, it's actually really balanced. If anything it could get another 5-10m of range, but I wouldn't want to push it too much because it already has high damage, and the damage could overdue the range moreso than needed. I've owned most of them, and the chart is mostly correct. -
Been gone awhile, What's going on?
Noob_Guardian replied to Trivirium's topic in General Discussion Archive
I get these and they happen for up to a minute +. It seems like you have to wait a minute if you buy from a contact, but if you "renew" a lease, it may not happen? It seems random with "renewing" but buying from a contact seems to trigger it. Which is really annoying if you need to buy an osmaw or OPGL in a pinch, and may only use one once a few months.... -
It's good i think, skimmed through it, but i haven't seen a montage in ages for APB. I don't remember you though The color changes really fucked with my eyes, if you're going for a certain style, Great! Keep it up. I found it hard to follow some things because the colors changed so drastically at time I was like whut, so I felt like i was missing what was happening. Aside from that no complaints.
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How to deal with this situation?
Noob_Guardian replied to blockblack's topic in General Discussion Archive
I can't relate, but i've never taken threat all that seriously. Losing a few matches won't make you lose threat as long as your score is decent. I've faced people who got a WIN and LOSE THREAT, and lose and GAIN threat. As long as you yourself do decent, do the objectives, you should be fine. -
How to deal with this situation?
Noob_Guardian replied to blockblack's topic in General Discussion Archive
find a group? Make a friend? Don't worry about winning so much? -
I hope that someone answer to my question
Noob_Guardian replied to marych's topic in General Discussion Archive
I don't believe that accounts are cross platform like that, I could be wrong. I think that PS4/XBOX have their own accounts based off that acc name, while Pc is based off of steam/g1 downloader.