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magik

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Everything posted by magik

  1. I really hope some day we can have it back
  2. I actually liked Retribution's art... just wasn't really a game worth getting or playing, nor was it 'APB'... as for Vendetta, meh, cash grab promo.... At least retribution existed...
  3. Overlays are the only ones allowed, modifying game files outside of settings and the outlined configuration files available on the game's download page are prohibited.
  4. Afaik and remember, EAC was the only anti-cheat that was legitimately able to reduce the cheating to the lowest in years. We had a dire situation when threat segregation was instanced, causing mass dethreating and matchmaking issues. What would be ideal is reimplementing a skill-matchmaker with a solid anti-cheat, and adding the instance phasing for matchmaking. Solves the issues for: cheating, matchmaking, and matchmaking pool.
  5. Ideally the answer would be yes, as for it being on the roadmap and expected updating soon, likely no.
  6. Heads up, 1.30 != 1.3 Version numbers are not equal to math values. 'one' 'dot/point' 'thirty' versus 'one point three'
  7. I think its initially because accounts have the 3 day lock and somewhere - likely an integer being changed with architecture change, caused it to bug.
  8. Ah, interesting - I didn't realize that the aim was to preserve servers and be able to jump around. Be neat if they just add "Visitor" or "Contractor" or something that could be explained in Lore.
  9. Colby + Joker merge to Jericho went off of character age and then name changes for those who had the older character. I need no issue with reimplementing that... Especially if you're the first person to use a name then you get to keep it. And if not you're given a free name change to use.
  10. Reminds me of a screenshot I have somewhere when I went 49-8 around 6 years ago in a 2 v 3.
  11. Because clans are presently useless extended friends lists with the added benefit of a non-group chat and titles you can customize to show your favorite phallic slogan. Plus because other more important things were at stake.
  12. I thought it was British to American.
  13. This - I notice it when people complain about hitting other players cars in missions and it screwing up their shots or when you're dealing with multiple missions nearby. Like would you rather play on an empty map with just your team and enemies? Or make everyone phase through each other like a forced passive mode?
  14. Adding another threat rating will do nothing but shift the problem to another class of threat. We don't have people complaining about green and bronze threat being "high"/"low" or the same between bronze and silver. Not to mention, we have 10 levels or categories hidden inside each threat color. In terms of matchmaking, a 10 silver is effectively the same as a 1 gold. Someone whose skills or score is highly variable will have their threat change often, as the algorithm tries to account for the variability in play. Someone who's consistently at a certain level will have a harder time changing their threat, up or down. It's why dethreaters take a while to initially lower their threat, and then really easily gain it. Their score stability lowered, and then as it figured out they're better than the threat they lowered to, it brings them back up. What really needs to happen is an effective anti-cheat that operates both client and server side. Messing with threat and ELO ratings will have no effect on identifying and categorizing cheater.
  15. I'm not talking about insults, but slurs and derogatory hate speech. Putting slurs into a character name aren't appropriate - you can ignore players and not see inflammatory chat, but you can't hide a name that's there to invoke a response. Hate speech is already banned by ToS, simply asking to implement a name filter to block that is reasonable.
  16. I'd rather have an orange warm filter over the cold harsh blue. The de-saturation is awful.
  17. I do mean things referring to hate, slurs, and crimes. I don't think curse words or simple insults are obligated to be blocked.
  18. Or we could institute a name filter... then offensive names can be blocked, at least slurs and hate speech...
  19. https://www.codeweavers.com/compatibility/ Basically like Proton but closed source and paid for with supposedly great app compatibility. Never used it so no comment on it exactly, but Proton has worked wonders for me on other games where they're not listed as compatible with Linux on the steam deck.
  20. This is actually what I did on my Steam Deck - rather than global settings, as I have some games that need specific versions of Proton to run well on the handheld.
  21. On Steam Deck, game still does not launch... I did use the GE Proton 49 instead of the linked custom GE Proton, are there any notable differences between the two?
  22. Holy cow I need to try this, been dying to use my steam deck with APB. Additionally the one game left keeping me tied to Windows.
  23. I mean, since 2013, we've had three different anti-cheat systems... FairFight "worked" and "didn't work", BattlEye is pretty meh, and EAC worked quite well, minus the issue of backend integration and high client side cost. Presumably now that the game is operating on 64bit systems, we should see the anti-cheat be updated, especially server side. Hopefully EAC? What does this even mean? Why? Which game is that? The only 2013 game I can think of that's operating now in a 'better' state is GTA Online, and being honest, it has a plethora of issues, with just as much a hacker/cheater problem than APB, and arguably worse with the larger population in that game.
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