Snubnose 639 Posted September 8, 2018 (edited) (TL;DR BELOW) Hazardous is the most disliked legendary in the game right now, for some good reasons. Other than generally buffing the M1922, the legendary is poorly modded and could use a little skin rework, but we'll get to that in a bit. By removing the recoil curve system and maybe slightly lowering the recoil, or (even better IMO) reducing shots to kill needed to 9 instead of 10 so an overall shorter TTK is achieved, if you can handle the recoil well, the tommygun would slide up to the meta between OCA and PMG again (like it was pre-nerf). now, to the 'Hazardous'. I think we can all agree that the 3 slot M1922 is better in every way, since it can be modded and skinned freely (with better suiting mods). I'd recommend re-modding the hazardous with Mobility Sling and a Unique Tagger. (yes, 2 mods of the same colour. we had that already and it doesn't make the gun OP) why mobility sling? -because it's a close range, marksmanship mode weapon and everyone would be happy to walk faster while shooting, especially everyone below 195 that can't use MS yet. and for the tagger, I'd go for a classic "Hazardous" symbol, like this one:or anything else that looks fitting.UNLOCK THIRD MOD-SLOTnow for a new skin: I think the current skin looks bad... even the hazard skin that you can buy from armas fits better than the legendary skin... 'Hazardous' Legendary: M-1922 3 slot with Hazard skin: overall I'd say make something new, more unique for the hazardous... maybe make it's magazine look like an old, rusty toxic barrel that's leaking some green glowing goo... or make the barrel glow like you were non stop firing with that thing. I'd be fine if you stick to the black + yellow striped design but rework it so it looks more detailed and get rid of the yellow grips. but even if you don't rework the skin, atleast give us an option to use it unskinned (that should be done for every legendary anyway).TL;DR: Re-mod hazardous with Mobility Sling, a Unique Tagger and OPEN UP THE THIRD MOD SLOT. Rework skin, it looks pretty bad. Give option to use legendaries unskinned. Edited October 10, 2019 by Snubnose 16 Quote Share this post Link to post Share on other sites
vsb 6171 Posted September 8, 2018 iirc you can use the code ‘hazardous’ to unlock different color hazardous skins, i’d like that to remain a feature even if the skin gets reworked 1 Quote Share this post Link to post Share on other sites
Snubnose 639 Posted September 8, 2018 1 minute ago, BXNNXD said: iirc you can use the code ‘hazardous’ to unlock different color hazardous skins, i’d like that to remain a feature even if the skin gets reworked yepp, I know this. but even with the other colours it looks lackluster... but I agree, would be nice to still have the different colours even with a new skin! Quote Share this post Link to post Share on other sites
xHenryman90x 129 Posted September 8, 2018 10 hours ago, Snubnose said: -snip- Good ideas man, there are many ways to make Hazardous much better and unique. My additional suggestion would be that Hazardous had clip magazines instead of drum magazines with slighly less ammo and faster reload. 1 Quote Share this post Link to post Share on other sites
Zolerox 564 Posted September 8, 2018 A code for the "firework launcher" to give it other colors too. And my idea for hazardous "Heated Barrel" The longer you fire the faster the weapon goes (up to shaw cj3 speed) Quote Share this post Link to post Share on other sites
MidnightStrider 10 Posted September 9, 2018 (edited) Well, here's the thing, the OCA and PMG are OP and overused enough as it is. I like the idea of reworking the skin and giving it a make over, but it doesn't need a buff, if you can get good with it, it's very fun to use, and it's not that hard, I don't think it needs a buff, then it'll just become another weapon people depend on, rather than their own skill. Edit: I like how people thumbs'd this down, lmao, like, do you really want it to be another gun like PMG or OCA? Some people..well, whatever floats your boat I guess Edited September 11, 2018 by MidnightStrider Quote Share this post Link to post Share on other sites
Ketog 1031 Posted September 9, 2018 i think hazardous should have something more than just a tagger on it , i will literally be at the same point Hazardous needs to have a mod that effects its stats like most other legendaries do . Quote Share this post Link to post Share on other sites
iTzBlackout 139 Posted September 9, 2018 (edited) I like the idea. Hazardous really need some overhaul. Right now there is nothing what make it legendary. I have no idea about weapon balancing but a combination of silencer and tagger would be cool too. Something like that: SMG Silencer Reduces Muzzle Flash and Audio Reduces Recoil by -30% Reduces Damage to Vehicles by -10% Tagger - Hazardous Places 'Hazardous' Icon above the targets that you hit, for 8 seconds Enemy player can see when they are tagged Edited September 9, 2018 by iTzBlackout 8 Quote Share this post Link to post Share on other sites
vsb 6171 Posted September 9, 2018 1 hour ago, iTzBlackout said: I like the idea. Hazardous really need some overhaul. Right now there is nothing what make it legendary. I have no idea about weapon balancing but a combination of silencer and tagger would be cool too. Something like that: SMG Silencer Reduces Muzzle Flash and Audio Reduces Recoil by -30% Reduces Damage to Vehicles by -10% Tagger - Hazardous Places 'Hazardous' Icon above the targets that you hit, for 8 seconds Enemy player can see when they are tagged smg silencer might be overkill imo, i’d be willing to at least test it out tho 1 Quote Share this post Link to post Share on other sites
CookiePuss 5377 Posted September 9, 2018 1 hour ago, iTzBlackout said: I like the idea. Hazardous really need some overhaul. Right now there is nothing what make it legendary. I have no idea about weapon balancing but a combination of silencer and tagger would be cool too. Something like that: SMG Silencer Reduces Muzzle Flash and Audio Reduces Recoil by -30% Reduces Damage to Vehicles by -10% Tagger - Hazardous Places 'Hazardous' Icon above the targets that you hit, for 8 seconds Enemy player can see when they are tagged I like the idea of a mod to reduce recoil, though maybe a unique mod to the hazardous (maybe not quite a 30% recoil reduction) would be better ? Then again... the normal m1922 could do with a bit less recoil as well... Hmmmm.@Kewlin thoughts? 1 Quote Share this post Link to post Share on other sites
Kewlin 692 Posted September 9, 2018 9 minutes ago, CookiePuss said: I like the idea of a mod to reduce recoil, though maybe a unique mod to the hazardous (maybe not quite a 30% recoil reduction) would be better ? Then again... the normal m1922 could do with a bit less recoil as well... Hmmmm.@Kewlin thoughts? I've been proposing a silenced M-1922 for ages, so I'm all-in on this idea. Like VSB said, the normal silencer might be overkill, but anything to reduce recoil, as well as a sexy silenced thompson mesh: 2 1 Quote Share this post Link to post Share on other sites
vsb 6171 Posted September 9, 2018 19 minutes ago, Kewlin said: I've been proposing a silenced M-1922 for ages, so I'm all-in on this idea. Like VSB said, the normal silencer might be overkill, but anything to reduce recoil, as well as a sexy silenced thompson mesh: i would really like the hazardous to have a straight mag, but that’s def more work than necessary, but it looks so nice Quote Share this post Link to post Share on other sites
Kewlin 692 Posted September 9, 2018 3 minutes ago, BXNNXD said: 23 minutes ago, Kewlin said: I've been proposing a silenced M-1922 for ages, so I'm all-in on this idea. Like VSB said, the normal silencer might be overkill, but anything to reduce recoil, as well as a sexy silenced thompson mesh: i would really like the hazardous to have a straight mag, but that’s def more work than necessary, but it looks so nice Was more talking about the silencer (and possibly stock.) I agree that a straight mag would, yeah, be sick, but not really make sense for them to do. Quote Share this post Link to post Share on other sites
SunnyMonroe 180 Posted September 14, 2018 What do u think about a recoil stabilizer like it is on amg“medusa“ just turn it round start with lower recoil then go more the longer u shoot? something like -30% recoil when u begin to shoot (first 5 or 6 bullets) goes up to +40% recoil maximum recoil reached after 25 bullets im a fan of clip magazines too especialy with lowered recoil Quote Share this post Link to post Share on other sites
Latsha 71 Posted September 14, 2018 19 minutes ago, SunnyMonroe said: goes up to +40% recoil maximum recoil reached after 25 bullets that kind of defeats the whole purpose of the rework though, and would probably make the gun completely unusable (more than it is now) additionally such modification wouldn't be that unique, and people would probably just call it inverted medusa mod On 9/9/2018 at 6:50 PM, iTzBlackout said: Something like that: I'm really fond of an idea to add a silencer to the hazardous, it would definitely make it unique, maybe also unlock the 3rd slot for a personal mod of one's choice 3 Quote Share this post Link to post Share on other sites
Kewlin 692 Posted September 14, 2018 4 hours ago, SunnyMonroe said: What do u think about a recoil stabilizer like it is on amg“medusa“ just turn it round start with lower recoil then go more the longer u shoot? something like -30% recoil when u begin to shoot (first 5 or 6 bullets) goes up to +40% recoil maximum recoil reached after 25 bullets im a fan of clip magazines too especialy with lowered recoil What you're describing is exactly what the M-1922 currently does, so that entirely defeats the purpose, lol. Also, you mean stick magazine, clips are not magazines, nor are magazines clips, just F.Y.I. Quote Share this post Link to post Share on other sites
Weeb TheEpicGuyV2 269 Posted September 20, 2018 Make the hazardous great again Quote Share this post Link to post Share on other sites
Nitronik 348 Posted September 20, 2018 (edited) On 9/9/2018 at 8:37 PM, CookiePuss said: I like the idea of a mod to reduce recoil, though maybe a unique mod to the hazardous (maybe not quite a 30% recoil reduction) would be better ? Then again... the normal m1922 could do with a bit less recoil as well... Hmmmm.@Kewlin thoughts? We can actually ask our friend Real Life for some help here! Tommyguns had a pretty popular compensator made for them It would also allow the Hazardous tommygun to actually look unique, due to the muzzle extension Edited September 20, 2018 by Nitronik 1 Quote Share this post Link to post Share on other sites
Wasabi987 20 Posted December 22, 2018 I am for fixing 'Hazardous'. I would also like to have a brown skin for 'Hazardous' Quote Share this post Link to post Share on other sites
TheSxW 47 Posted April 18, 2019 (edited) maybe reduce horizontal recoil by 30% and vertical recoil by 10% ? Edited April 18, 2019 by TheSxW Quote Share this post Link to post Share on other sites
Kewlin 692 Posted April 18, 2019 13 hours ago, TheSxW said: maybe reduce horizontal recoil by 30% and vertical recoil by 10% ? IMO the vertical recoil is far more of a problem ATM than horizontal. Quote Share this post Link to post Share on other sites
xHenryman90x 129 Posted April 19, 2019 Less recoil and decreased movement speed while firing full auto? Quote Share this post Link to post Share on other sites
yood 345 Posted April 24, 2019 the hazardous with Mobility Sling and a Unique Tagger. (yes, 2 mods of the same colour. we had that already and it doesn't make the gun OP, so chill) - bundle that will make it truly unique . Quote Share this post Link to post Share on other sites