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MageLO

APB Reloaded 15-Year Anniversary

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APB Reloaded is officially turning 15!

Join us in-game starting July 2nd as we kick off our anniversary celebration with limited-time events, rewards, and a sneak peek at what’s coming in the upcoming Legends patch.

We’ll also be hosting a live AMA with our CEO Matt Scott on today at 5 PM UTC over on Twitch, where you’ll have the opportunity to ask questions and hear more about the future of APB Reloaded.
 

Learn more about the 15-Year Anniversary Event in our newest blogpost.

 

Thank you for 15 amazing years of APB: Reloaded and here is to many more!

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The QoL change regarding the vehicle teleportation is somewhat sad to see.
As I've been making some guides to get people introduced into APB:R and telling them the 'Golden Rules' I've also spoken about how this glitch/bug is actually a feature.

Been hammering the idea of don't play fair in APB and this had always been a staple of it.

 

Also please make the OCA-Whisper follow the OCA variants and not the other way around. Nobody likes engaged a Whisper at 50M and possilby losing.

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Added many extra car spawning spots to existing Car Spawners around Financial. 

What kind of cars are we talking about? I hope we are talking about NPS cars. If that's not the case, then it's a bad idea. Numerous requests come from players who aim to increase efficiency. Of course, a Vegas 4x4 is better than a Moral picked up on the street.  Because of this, there are a lot of identical Vegas 4x4 cars on the streets. The mission of capturing the point becomes hell due to the constant spam of the revived players.

Hopefully, the appearance of the leaderboard will not lead to endless escalation and complete disregard for mission objectives. In my opinion, the main indicator of effectiveness in mission districts is the fulfillment of the mission objective and the victory in the mission.

Why are you ignoring performance issues related to graphics settings? Third-party applications and graphics configurations have become so commonplace that your game seems like some kind of garbage on twitch.

Edited by Yapopal

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Site is offline.

 

Adding leaderboards to the game is an awful idea, shows that the people working on the game don't have all that much experience with online PVP games. There's a reason why almost every game removed them again.

 

Removal of teleporting into vehicles by abusing blocked doors is awesome.

Edited by GhosT
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1 hour ago, GhosT said:

Site is offline.

 

Adding leaderboards to the game is an awful idea, shows that the people working on the game don't have all that much experience with online PVP games. There's a reason why almost every game removed them again.

 

Removal of teleporting into vehicles by abusing blocked doors is awesome.

Agreed. I don't even play this game anymore but hearing about leaderboards bothered me... it just leads to more competitiveness in a non-competitive, casual game. APB doesn't have the recipe for a proper competitive game... this leaderboard will just lead to more tryharding, cheesing and cheating. Development time for this should've been put elsewhere.

I appreciate that LO is still trying to keep this ball rolling... but yall should've sold APB Reloaded and kept the IP instead of selling it off to a rich chinese guy whos just sitting on it... we could've had APB 2.

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How about refining what you've already added to the game. For example, an automatic call for help. The whole team is out of the game because they are playing against cheaters. I stay alone and just wait. Suddenly, the game itself calls for help. Although the mission counter is less than one minute.
Another example. I go to the area where the mission started, but I don't know where to respawn because I can't see the place where the mission takes place.

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Will this kernel level anti-cheat run in userspace on Linux? I don't trust an in-house kernel driver, mainly from a system stability standpoint. I was one of many who had to fix servers when Crowdstrike released that broken driver. 

 

Removal of instantly getting into blocked doors is going to feel really awkward. Why bother? I guess fixing things that didn't need fixing is to be expected, and this is why I don't trust your kernel driver.

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So now that the website is online again, i can't ignore this sentence:

 

"In fact, the update we had planned got too big, and we are now splitting the event into two back-to-back parts."

 

Are we really saying a new Anti Cheat, Servers, Leaderboards, the return of Premium, four QoL fixes and a "play missions to earn JT and yet another batch of Titles" event is considered too big of an update?

Most of the update isn't even game relevant content, or anything new.

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4 hours ago, Snubnose said:

Agreed. I don't even play this game anymore but hearing about leaderboards bothered me... it just leads to more competitiveness in a non-competitive, casual game. APB doesn't have the recipe for a proper competitive game... this leaderboard will just lead to more tryharding, cheesing and cheating. Development time for this should've been put elsewhere.

I appreciate that LO is still trying to keep this ball rolling... but yall should've sold APB Reloaded and kept the IP instead of selling it off to a rich chinese guy whos just sitting on it... we could've had APB 2.

Instead of a leaderboard, there could have been more things to do pve wise

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49 minutes ago, BlatMan said:

Will this kernel level anti-cheat run in userspace on Linux? I don't trust an in-house kernel driver, mainly from a system stability standpoint. I was one of many who had to fix servers when Crowdstrike released that broken driver. 

 

Removal of instantly getting into blocked doors is going to feel really awkward. Why bother? I guess fixing things that didn't need fixing is to be expected, and this is why I don't trust your kernel driver.

I'm expecting them to completely forego Linux altogether, akin to other publishers...
In-house solutions from a small company such as Little Orbit sounds troublesome.
Even Valve & RIOT have difficulties with their in-house solutions, where they have a larger dev team & larger resources. 
What assurement can we have that LO won't abuse their system akin to the previous rogue GM?

I fail to understand how they'll circumvent the most common modern cheating method, which bypasses quite a few larger AC solutions... 

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6 hours ago, Snubnose said:

Agreed. I don't even play this game anymore but hearing about leaderboards bothered me... it just leads to more competitiveness in a non-competitive, casual game. APB doesn't have the recipe for a proper competitive game... this leaderboard will just lead to more tryharding, cheesing and cheating. Development time for this should've been put elsewhere.

I appreciate that LO is still trying to keep this ball rolling... but yall should've sold APB Reloaded and kept the IP instead of selling it off to a rich chinese guy whos just sitting on it... we could've had APB 2.

Ultimately expecting this game to go the way Wildstar did.  Get good and grind or buzz off.  Then it shuts down a while later cause casuals are where the money is at and you alienated them.

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3 hours ago, BlatMan said:

Will this kernel level anti-cheat run in userspace on Linux? I don't trust an in-house kernel driver, mainly from a system stability standpoint. I was one of many who had to fix servers when Crowdstrike released that broken driver. 

 

Removal of instantly getting into blocked doors is going to feel really awkward. Why bother? I guess fixing things that didn't need fixing is to be expected, and this is why I don't trust your kernel driver.

 

"Trust".... is a fickle beast they say.

 

I remember the discussion of "Trust" came up in the last AMA questionnaire for "Back to the Streets" update in March.

 

On 3/10/2025 at 4:12 AM, vsb said:

 

if you don’t trust that the devs are banning cheaters, why would you trust that the devs would post legitimate ban statistics? 

 

  • Why would we trust that the devs are identifying and banning cheaters ?
  • Why would we trust the patch notes are accurate ?
  • Why would we trust 3rd Party Anti Cheat implementations are working ?
  • Why would we Trust that an in house developed anti cheat will be effective ?
  • Why would we Trust a client side in house developed anti cheat kernel will be safe ?

 

I think for many of us that have hung in there over the years, we all realize that it was 

not just "lack of content" or "performance" that drove many players away.

 

It's unfortunate, but "Cheaters" ruin the gaming experience for all players.

 

And many of us who have been here since Punkbusters was around, 

also know that the 3rd party Anti Cheat efforts were not the doing best.

  • Punkbusters
  • Fairfight
  • Battleeye
  • Easy AntiCheat
  • SA....... (never mind)

 

One might assume that APB, being an older game was not high on the 
list of priorities for Anti Cheat makers to make whatever updates were needed for APB

in a timely fashion. 

/sigh

 

So yeah, I'm ok with an in house developed anti cheat.

Why not ?

 

They know the game code.

They know specifically what data to capture.

 

Cost effective.

Regular updates, cause.. why not.

 

Will we lose some "Legit Players" cause of this ?

Maybe.

 

Will we lose players that do not support fair gameplay with their use of 3rd party tools to gain an advantage ?

Probably.

 

And I am ok with that.

Myself, and I am sure many others, just want "fair" gameplay.

 

What has NOT worked in the past, more than likely will not work in the future.

So why not try something different.

 

"The definition of insanity is doing the same thing over and over and expecting different results"

 

Namaste...

 

 

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On 6/28/2025 at 5:42 PM, MageLO said:

Thank you for 15 amazing years of APB: Reloaded and here is to many more!

it-was-a-master-class-in-patience-moira.gif

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I've been going through the initial reactions and feedback about the Leaderboards and would like to address some worries.

 

While Leaderboards are always active and there is no way to opt out of them the system is designed in a way that rewards players for just playing regardless of whether or not they want to participate or "compete" on said leaderboards. We know Leaderboards aren't for everyone and that's fine! 

 

The system works similar to Fightclubs (or atleast that's the goal) with two static challenges (Bronze / Silver) that will award players with some Joker Tickets for completing generic activities such as "Play x amount of Missions". It is only the Gold challenge that will actively require players to keep pushing their numbers to stay in the Top Percentile which will be awarded with the Gold Challenge reward after the Split/Season finishes. 

 

Feedback will help shape this system, we understand that not everyone wants to try their hardest every mission but our initial feeling about the system is that there shouldn't be any noticable amount of increases in "tryharding" for the every-day player after the system has been out for a few days. 

 

Once Leaderboards are active we'll be monitoring feedback very closely, this is a test run of the system and as stated above we want it to work for everyone but also give those that want to push things a little more and show off something to do so outside of Fightclubs. In the future we plan to expand the one generic Leaderboard we have right now into many smaller ones that track various generic activities and provide different Ladders for players to compete in based on what they like to do most which should also make it easier for players of all skill levels to achieve reasonable rankings within the Leaderboards Gold Challenge.

 

In the end, Leaderboards are designed to give players a reason to log in and play for monthly rewards on top of the Weekly Fightclub Challenges which we know aren't everyones cup of tea. If we see a sharp increase in the requirement to try your hardest every mission we already have some ideas on how to address that such as increasing which percentile of players is eligible for the Gold Challenge reward among other things.

 

Please keep your feedback coming, as Matt mentioned in the AMA the Leaderboards system is highly customizable and we're going to be actively testing what sticks and what does not so when we make improvements to the system leading into 2026 we can properly expand on it based on the Feedback and lessons learned during this initial testing period.

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Everyone's threat level should be reset, due to the years of hax getting gold almost instantly.

The build up of loss's over the years dragging the legit player down and counting against the few 

wins over gold opp, if any wins. Plus having golds on your team lowers your place on the score board 

to where gold achievement is impossible.

 Threat system should be reworked. no reason why one kill or obj moves you from bronze to silver but 

takes 20 wins and being top score to gain gold, if you're legit. @Frosi

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when will we get more car kits and audio kits? (especially on vegas). this doesn't affect gameplay (balance-regarding) what so ever.

when will we get better reload/run/walk/shooting animations?

small things matter the most. for now apb still feels like a 15 year old game and there is literally no changes what so ever regarding animations (do you even have an animator in your team?)

sound design is also 'cheap'. heck, on my fiio k7 game won't even produce any sound if for some reason i want it to use >192k sampling rate... not that it matters, but any other app can handle it perfectly fine, except for apb...

(oh, and also garbage collector freezes. you know...)

if you ask me - those are higher priorities than some kind of '''leaderboard'''

Edited by kidi
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1 hour ago, Frosi said:

regardless of whether or not they want to participate or "compete" on said leaderboards. We know Leaderboards aren't for everyone and that's fine! 

 

 not everyone wants to try their hardest every mission but our initial feeling about the system is that there shouldn't be any noticable amount of increases in "tryharding" for the every-day player after the system has been out for a few days. 

 

its a fantastic feature to be added, and anyone trying to win in apb is already doing so, and anyone that doesn't care will not care. its a m00t point.

 

The silvers that aren't good enough, but still try every match to be good, are whining that now they have yet another reason to feel shame. 😞 sadge 

 

 

1 hour ago, MACKxBOLAN said:

Everyone's threat level should be reset, due to the years of hax getting gold almost instantly.

😞 no 

 

  

1 hour ago, kidi said:

 

(oh, and also garbage collector freezes. you know...)

 

if you ask me - those are higher priorities than some kind of '''leaderboard'''

this i agree with tho

Edited by iRawwwN

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3 hours ago, iRawwwN said:

no 

 

why not? all the golds say it's easy to get gold, so it shouldn't be a problem for them. 

Hi silvers and bronze would have all their losses removed from the pool of wins and losses, 

so they wouldn't have that to hold them back. 

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14 hours ago, Frosi said:

Feedback will help shape this system, we understand that not everyone wants to try their hardest every mission but our initial feeling about the system is that there shouldn't be any noticable amount of increases in "tryharding" for the every-day player after the system has been out for a few days. 

Not much more as they tryharding nowadays i guess. It's not early 2010's anymore 😔

This whole Leaderboards idea would be at least mid ONLY if the anticheat will work properly, otherwise it would be pointless lmao. However i feel strangely calm about it... 

Edited by Nagletz

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On 6/30/2025 at 10:52 AM, kidi said:

when will we get more car kits and audio kits? (especially on vegas). this doesn't affect gameplay (balance-regarding) what so ever.

when will we get better reload/run/walk/shooting animations?

small things matter the most. for now apb still feels like a 15 year old game and there is literally no changes what so ever regarding animations (do you even have an animator in your team?)

sound design is also 'cheap'. heck, on my fiio k7 game won't even produce any sound if for some reason i want it to use >192k sampling rate... not that it matters, but any other app can handle it perfectly fine, except for apb...

(oh, and also garbage collector freezes. you know...)

if you ask me - those are higher priorities than some kind of '''leaderboard'''

Most games use 44.1K or 48K for their audio. A lot of professional audio doesn't support > 192K sampling rate. It's not needed since we can't hear into the ultrasonic range. 

 

The garbage collection freezes are a problem. Idk how those can be fixed. All the content added over the years has made it worse.

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Im sure there will be many ppl to disagree or shame my idea or want because someone always finds a reason... but I personally would love for the so called "premium rework" to just become a battlepass with tons of new clothng, skins, for guns, cars, titles, joker tickets, emotes, etc. You can quite literally steal the successful idea of fortnite battlepass and implement it into your game. Nothing pay to win, purely cosemetic. I personally just want a f ton of new clothes and customization options, giving me a reason to grind and level up and login everyday to gain xp in said battlepass. From the example screenshot of the reworked prem i get the idea that its only going to be old items locked behind prem for temp time lol... many of us have been playing for years and don't need anything else from G1C store unless new stuff is added. 

 

Battlepass pros

New content

money profits

reason to grind / login

potentially gaining of new players / returning players since there is actual content thats new every two months maybe?

 

Battlepass negatives

Devs gotta put more work in and make new items consistently.

 

Also who's idea was it to remove it so you cant TP into their car if not enough room? That sounds like a terrible change lol
Ill get use to it i guess but damn that feels like a terrible change that didnt need to be done, and so much tech for us OG players gone.

 

I do like the leaderboard tbh and i do get why people think its a bad idea but at the same time you cant let the fear of people becoming "competitive" stop a leaderboard from existing... thats kinda dumb. I would just hope the anticheat actually gets rid of the people cheating to be number one. I do like the rework of everyone getting additional slots on customization, and i like the prem giving joker tickets.

Edited by SweetLikeKandee

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10 hours ago, SweetLikeKandee said:

-snip-

Huh, very curious. For the veterans who keep coming back to APB:R I would see this as a win.

But the devs would probably blow up something in the spaghetticode so I'm gonna play it safe xD

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