YeOldLegends 51 Posted June 25, 2018 (edited) Hello, Its a question for LO. I was just wondering if there is any news on next patch release date. I am really excited for it since I saw the lag fix so I was wondering if there was any ETA on that. I get you guys are working hard and all to get it to us and I am sorry to bother you. EDIT: I apologize if this has already been in a reply. I couldn't seem to find anything along those lines. @MattScott @Lixil @Majiik Edited June 25, 2018 by YeOldLegends Share this post Link to post Share on other sites
Alani 475 Posted June 25, 2018 the patch date will be when its time to patch apb 4 Share this post Link to post Share on other sites
YeOldLegends 51 Posted June 25, 2018 34 minutes ago, Obvious Lesbian said: the patch date will be when its time to patch apb Your one of those people that think arrays start at 1 arent you. 1 Share this post Link to post Share on other sites
vsb 6170 Posted June 25, 2018 they don’t give specific dates for a reason mr q1 2014 Share this post Link to post Share on other sites
Guest Posted June 25, 2018 (edited) . Edited June 29, 2018 by Guest Share this post Link to post Share on other sites
YeOldLegends 51 Posted June 25, 2018 3 minutes ago, AlishaAzureOfficial said: Like Matt stated into the new Blogpost the new update should be 1.19.6 and there is no date yet announced, you could just try toimagen when it will happen, from my point of view i think they will release it in approx 1/2 weeks, 3 max, not more. P.S.: Because as Matt said under in the Letter he wrote says "Project #2: Unification (2.2)This project focuses on bringing the PC version up to Unreal 3.5, and then optimizing and adding some features to the console versions. Some of this work will start in July." We're getting close to July so updates before Unification Project should be completed in 30 or less days (i mean updates 1.19.6, 1.19.7 and 2.1.0 for consoles. Yea, No I saw that but I was looking for a more specific date. I think for patch 2.2 or 2.2.1 I'm gonna take time off from work. Share this post Link to post Share on other sites
Kiida 455 Posted June 25, 2018 5 minutes ago, YeOldLegends said: Yea, No I saw that but I was looking for a more specific date. I think for patch 2.2 or 2.2.1 I'm gonna take time off from work. That's probably months away yet. Share this post Link to post Share on other sites
YeOldLegends 51 Posted June 25, 2018 14 minutes ago, Kiida said: That's probably months away yet. Doesn't matter when it is. I'm taking time off work. Share this post Link to post Share on other sites
Keshi 436 Posted June 25, 2018 1 hour ago, YeOldLegends said: Your one of those people that think arrays start at 1 arent you. Why would people think array's start at 1 if they know what an array is? Like if i ask my mom what an array is she'd just stare at me... lmfao But aye there is a workaround for your array to start at 1 Share this post Link to post Share on other sites
YeOldLegends 51 Posted June 25, 2018 1 minute ago, Keshi said: Why would people think array's start at 1 if they know what an array is? Like if i ask my mom what an array is she'd just stare at me... lmfao But aye there is a workaround for your array to start at 1 Unless you code in Fortran no there isn't. Share this post Link to post Share on other sites
Keshi 436 Posted June 25, 2018 (edited) 17 minutes ago, YeOldLegends said: Unless you code in Fortran no there isn't. Quote var r = ['ice','cream','poep','lel']; for(i=0;i<r.length;i++){ if(i!=0){ console.log(r[i]); }else{ //well don't start array at 0 i guess } } results: cream > poep > lel $r = array('ice','cream','poep','lel'); for($i=0;$i<count($r);$i++){ if($i!=0){ print_r($r[$i]); }else{ //Well its 0, do nothing } } Results: cream > poep > lel There is always a way if you ever wanted your array to start working at 1 instead of 0 Edited June 25, 2018 by Keshi forgot an ' in array 1 Share this post Link to post Share on other sites
YeOldLegends 51 Posted June 25, 2018 1 hour ago, Keshi said: $r = array('ice','cream','poep','lel); for($i=0;$i<count($r);$i++){ if($i!=0){ print_r($r[$i]); }else{ //Well its 0, do nothing } } Results: cream > poep > lel There is always a way if you ever wanted your array to start working at 1 instead of 0 -_- You can (start working) on an array at 1 instead of 0 but an array always (starts) at 0. You see those parentheses. Start working at and starts mean two different things. Just for you, I will explain because you are without a doubt a person that thinks array starts at 1. Starts means where it begins. When the object, idea or whatever it is first conceived. Start working is when you physically get your patootie up and then start working on that object or idea you get the difference now? I'll leave you with one for the road. Share this post Link to post Share on other sites
Similarities 226 Posted June 26, 2018 (edited) 5 hours ago, Keshi said: $r = array('ice','cream','poep','lel'); for($i=0;$i<count($r);$i++){ if($i!=0){ print_r($r[$i]); }else{ //Well its 0, do nothing } } Results: cream > poep > lel There is always a way if you ever wanted your array to start working at 1 instead of 0 for (int i = 0; i < 64; i++) { if(i == 0) continue; else DoSomething(); } That's like saying doing the above means the for loop doesn't start at 0, it still starts at 0, it just skips over 0 when it hits it, even if you were to do for(int i = 1; i < 64; i++) The array still starts at 0, you're just setting i (a randomly named variable that holds an int in this case) to 1 and checking if 1 is less than the specified integer and then incrementing i, this just avoids ever looping over the start of the array because you're starting at the second member in the loop, the first member is still going to be filled with whatever data, and even if it's not filled, it's still going to exist as the first member in any array. std::vector, std::map, and std::array will always start at 0 because of how memory works, whether or not you fill the first member in the vector/map/array is up to you, but that doesn't change the fact that the array is still going to have the first member be at the 0th index. Edited June 26, 2018 by Similarities 1 Share this post Link to post Share on other sites
Seedy 324 Posted June 26, 2018 11 hours ago, Similarities said: for (int i = 0; i < 64; i++) { if(i == 0) continue; else DoSomething(); } That's like saying doing the above means the for loop doesn't start at 0, it still starts at 0, it just skips over 0 when it hits it, even if you were to do for(int i = 1; i < 64; i++) The array still starts at 0, you're just setting i (a randomly named variable that holds an int in this case) to 1 and checking if 1 is less than the specified integer and then incrementing i, this just avoids ever looping over the start of the array because you're starting at the second member in the loop, the first member is still going to be filled with whatever data, and even if it's not filled, it's still going to exist as the first member in any array. std::vector, std::map, and std::array will always start at 0 because of how memory works, whether or not you fill the first member in the vector/map/array is up to you, but that doesn't change the fact that the array is still going to have the first member be at the 0th index. array will start at 0.. i know. I am that array MUAHAHAH! 1 Share this post Link to post Share on other sites
vsb 6170 Posted June 26, 2018 9 minutes ago, Seedy said: array will start at 0.. i know. I am that array MUAHAHAH! ur certainly a zero 1 Share this post Link to post Share on other sites
Seedy 324 Posted June 26, 2018 2 hours ago, BXNNXD said: ur certainly a zero cheers.. Share this post Link to post Share on other sites
BrandonBranderson 672 Posted June 26, 2018 What the hell did this thread turn into? "When's the next patch?" "Arrays always start at 0" 1 Share this post Link to post Share on other sites
YeOldLegends 51 Posted June 26, 2018 7 minutes ago, BrandonBranderson said: What the hell did this thread turn into? "When's the next patch?" "Arrays always start at 0" Don't worry about it. Share this post Link to post Share on other sites
Samuwai 0 Posted June 26, 2018 As far as I interpret the roadmap post, their goal for that patch should be within the next couple of weeks. Since their goal is to work on the engine related patches during July; just kind of putting two and two together with the months they mentioned. A rough estimate at best. Share this post Link to post Share on other sites
Unclean 45 Posted June 26, 2018 They're only going to say when they will do the patch at maximum like 2 days beforehand.. but more likely they will tell us the patch is coming right before they shut down the servers to do the update.. They're smart enough not to give this community a date, lest it be a "promise" in blind people's eyes Share this post Link to post Share on other sites
ninetenduh 40 Posted June 26, 2018 There is none, live with it. Share this post Link to post Share on other sites
magik 184 Posted June 26, 2018 Well... Arrays don't start at one... or can they? If I remember correctly, anyone can create their own coding language... and make an array start at one if they want. However, uniformly across all major coding languages Arrays start at 0. I like ArrayLists, Vector, and Dynamically allocated memory storage. Pointers are just so much fun. Share this post Link to post Share on other sites
Fr3e 66 Posted June 26, 2018 On 6/25/2018 at 8:49 PM, BXNNXD said: q1 2014 Share this post Link to post Share on other sites
valdas001 22 Posted June 26, 2018 Date about patch date would be nice Share this post Link to post Share on other sites
NotTheEnforcer 222 Posted June 26, 2018 5 minutes ago, Fr3e said: DID I JUST HEAR SOMEONE USE A MICROAGGRESSION?!!?!? RRRAAAGHHHHH!!!!! Share this post Link to post Share on other sites