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Hello, Its a question for LO. I was just wondering if there is any news on next patch release date. I am really excited for it since I saw the lag fix so I was wondering if there was any ETA on that. I get you guys are working hard and all to get it to us and I am sorry to bother you.

 

 

EDIT: I apologize if this has already been in a reply. I couldn't seem to find anything along those lines.

 

@MattScott @Lixil @Majiik

Edited by YeOldLegends

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the patch date will be when its time to patch apb

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34 minutes ago, Obvious Lesbian said:

the patch date will be when its time to patch apb

Your one of those people that think arrays start at 1 arent you.

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they don’t give specific dates for a reason mr q1 2014

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Guest

.

Edited by Guest

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3 minutes ago, AlishaAzureOfficial said:

Like Matt stated into the new Blogpost the new update should be 1.19.6 and there is no date yet announced, you could just try toimagen when it will happen, from my point of view i think they will release it in approx 1/2 weeks, 3 max, not more.

 

 

P.S.: Because as Matt said under in the Letter he wrote says "Project #2: Unification (2.2)This project focuses on bringing the PC version up to Unreal 3.5, and then optimizing and adding some features to the console versions. Some of this work will start in July." We're getting close to July so updates before Unification Project should be completed in 30 or less days (i mean updates 1.19.6, 1.19.7 and 2.1.0 for consoles.

Yea, No I saw that but I was looking for a more specific date. I think for patch 2.2 or 2.2.1 I'm gonna take time off from work. 

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5 minutes ago, YeOldLegends said:

Yea, No I saw that but I was looking for a more specific date. I think for patch 2.2 or 2.2.1 I'm gonna take time off from work. 

That's probably months away yet.

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14 minutes ago, Kiida said:

That's probably months away yet.

Doesn't matter when it is. I'm taking time off work.

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1 hour ago, YeOldLegends said:

Your one of those people that think arrays start at 1 arent you.

Why would people think array's start at 1 if they know what an array is?
Like if i ask my mom what an array is she'd just stare at me... lmfao
But aye there is a workaround for your array to start at 1 🙂

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1 minute ago, Keshi said:

Why would people think array's start at 1 if they know what an array is?
Like if i ask my mom what an array is she'd just stare at me... lmfao
But aye there is a workaround for your array to start at 1 🙂

Unless you code in Fortran no there isn't. 

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17 minutes ago, YeOldLegends said:

Unless you code in Fortran no there isn't. 

Quote

 


var r = ['ice','cream','poep','lel'];
for(i=0;i<r.length;i++){
	if(i!=0){
    	console.log(r[i]);
    }else{
    	//well don't start array at 0 i guess
    }
}

results: cream > poep > lel

 

$r = array('ice','cream','poep','lel');
for($i=0;$i<count($r);$i++){
if($i!=0){
   print_r($r[$i]);                       
}else{
//Well its 0, do nothing           
}
}
                             
Results: cream > poep > lel

There is always a way if you ever wanted your array to start working at 1 instead of 0
 

Edited by Keshi
forgot an ' in array
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1 hour ago, Keshi said:

$r = array('ice','cream','poep','lel);
for($i=0;$i<count($r);$i++){
if($i!=0){
   print_r($r[$i]);                       
}else{
//Well its 0, do nothing           
}
}
                             
Results: cream > poep > lel

There is always a way if you ever wanted your array to start working at 1 instead of 0
 

-_- You can (start working) on an array at 1 instead of 0 but an array always (starts) at 0.
You see those parentheses. Start working at and starts mean two different things. Just for you, I will explain because you are without a doubt a person that thinks array starts at 1. Starts means where it begins. When the object, idea or whatever it is first conceived. Start working is when you physically get your patootie up and then start working on that object or idea you get the difference now?

 

eqntkqfehnj01.jpg

 

I'll leave you with one for the road.

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5 hours ago, Keshi said:

$r = array('ice','cream','poep','lel');
for($i=0;$i<count($r);$i++){
if($i!=0){
   print_r($r[$i]);                       
}else{
//Well its 0, do nothing           
}
}
                             
Results: cream > poep > lel

There is always a way if you ever wanted your array to start working at 1 instead of 0
 

for (int i = 0; i < 64; i++) 
{
     if(i == 0)
          continue;
     else
         DoSomething();
}

That's like saying doing the above means the for loop doesn't start at 0, it still starts at 0, it just skips over 0 when it hits it, even if you were to do

 

for(int i = 1; i < 64; i++)

The array still starts at 0, you're just setting i (a randomly named variable that holds an int in this case) to 1 and checking if 1 is less than the specified integer and then incrementing i, this just avoids ever looping over the start of the array because you're starting at the second member in the loop, the first member is still going to be filled with whatever data, and even if it's not filled, it's still going to exist as the first member in any array. std::vector, std::map, and std::array will always start at 0 because of how memory works, whether or not you fill the first member in the vector/map/array is up to you, but that doesn't change the fact that the array is still going to have the first member be at the 0th index.

Edited by Similarities
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11 hours ago, Similarities said:

for (int i = 0; i < 64; i++) 
{
     if(i == 0)
          continue;
     else
         DoSomething();
}

That's like saying doing the above means the for loop doesn't start at 0, it still starts at 0, it just skips over 0 when it hits it, even if you were to do

 


for(int i = 1; i < 64; i++)

The array still starts at 0, you're just setting i (a randomly named variable that holds an int in this case) to 1 and checking if 1 is less than the specified integer and then incrementing i, this just avoids ever looping over the start of the array because you're starting at the second member in the loop, the first member is still going to be filled with whatever data, and even if it's not filled, it's still going to exist as the first member in any array. std::vector, std::map, and std::array will always start at 0 because of how memory works, whether or not you fill the first member in the vector/map/array is up to you, but that doesn't change the fact that the array is still going to have the first member be at the 0th index.

array will start at 0.. i know. I am that array MUAHAHAH!
 

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9 minutes ago, Seedy said:

array will start at 0.. i know. I am that array MUAHAHAH!
 

ur certainly a zero

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2 hours ago, BXNNXD said:

ur certainly a zero

cheers.. 

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7 minutes ago, BrandonBranderson said:

What the hell did this thread turn into?

 

 

"When's the next patch?"

 

 

"Arrays always start at 0"

 

Don't worry about it.

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As far as I interpret the roadmap post, their goal for that patch should be within the next couple of weeks.

 

 

Since their goal is to work on the engine related patches during July; just kind of putting two and two together with the months they mentioned.

 

 

A rough estimate at best.

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They're only going to say when they will do the patch at maximum like 2 days beforehand.. but more likely they will tell us the patch is coming right before they shut down the servers to do the update.. They're smart enough not to give this community a date, lest it be a "promise" in blind people's eyes

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Well... Arrays don't start at one... or can they?

If I remember correctly, anyone can create their own coding language... and make an array start at one if they want.

 

However, uniformly across all major coding languages Arrays start at 0.

I like ArrayLists, Vector, and Dynamically allocated memory storage. Pointers are just so much fun.

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On 6/25/2018 at 8:49 PM, BXNNXD said:

 q1 2014

giphy.webp

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5 minutes ago, Fr3e said:

giphy.webp

DID I JUST HEAR SOMEONE USE A MICROAGGRESSION?!!?!? RRRAAAGHHHHH!!!!!

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