Lign Posted May 19, 2020 Posted May 19, 2020 On 5/10/2020 at 1:46 PM, Dezire said: While your points are flawed i do agree that the showstopper is borderline useless atm. Sure it CAN 3 shot, but you have to be inside the person you’re aiming at, as well as land all the pellets. And if youre more than melee length away, expect to use a whole mag or more. The thumper is suffering from the same problem, while yes it was slighty OP before the nerf, its also reached a state of being useless. Pretty much how all fast ttk secondaries have been working for entire game life
Noob_Guardian Posted May 20, 2020 Posted May 20, 2020 On 5/19/2020 at 7:30 AM, Lign said: Pretty much how all fast ttk secondaries have been working for entire game life NFA and Fr0g are useful at 5m+, Showstopper isn't. (NFA was even buffed)
PingOVER9000 Posted May 22, 2020 Posted May 22, 2020 (edited) On 5/21/2020 at 12:12 AM, Noob_Guardian said: NFA and Fr0g are useful at 5m+, Showstopper isn't. (NFA was even buffed) when? Edited May 22, 2020 by PingOVER9000
Noob_Guardian Posted May 22, 2020 Posted May 22, 2020 7 hours ago, PingOVER9000 said: when? years ago, increased accuracy, it was in the same patch they buffed the PDW accuracy as well.
PingOVER9000 Posted May 23, 2020 Posted May 23, 2020 (edited) 14 hours ago, Noob_Guardian said: years ago, increased accuracy, it was in the same patch they buffed the PDW accuracy as well. If I remind well, the buff was just like 2/3 bullets added per mag XD If u call it a buff... Anyway returning to thread, I remain of this though.. Quote The "normal thunder" deserved a nerf, at the beginning the low TTK and pellet spread make it such as strong or slighlty superior to some CQC primary weapon specialist such as JG, CSG, Nfas etc... so no total sense, just I dont like the same politics drop a new weapon, make it OP-sell a lot- NERF- weapon send to get dust in the locker. Maybe increasing the TTK to 0.80/0.85 s and revert the pellet spread as before, it may remake it viable as before. The showstopper was ok after the first nerf, now is A LITTLE TOO RNG, the thunder suffer more and less the same accuracy problem, I dont get it why and who got the idea for change it again.. Edited May 23, 2020 by PingOVER9000
CookiePuss Posted May 23, 2020 Posted May 23, 2020 (edited) I don't think LO is done with balance, or even close to being done with balance. Best thing you can do is write up some well thought suggestions. I do think LO want's your help in making the game better than it is. Edited May 23, 2020 by CookiePuss 1
Lign Posted May 23, 2020 Posted May 23, 2020 (edited) On 5/21/2020 at 1:12 AM, Noob_Guardian said: NFA and Fr0g are useful at 5m+, Showstopper isn't. (NFA was even buffed) NFA is random mess, only useful if you lick the body of your enemy, Fr0g doesn't really have a fast ttk, it's 0.800 as 45ap Edited May 23, 2020 by Lign
Noob_Guardian Posted May 24, 2020 Posted May 24, 2020 13 hours ago, Lign said: NFA is random mess, only useful if you lick the body of your enemy, Fr0g doesn't really have a fast ttk, it's 0.800 as 45ap True nfa is somewhat of a random mess, but it's definitely fun. Fr0g and .45 have the 3rd fastest ttk for a pistol ingame. .45 can still miss and not worry about CA. (I wish i could say the same about fr0g. I'd love for a damage increase of even 3-5 dps to make it 203/5 dps to help "slightly" against CA. 13 hours ago, PingOVER9000 said: If I remind well, the buff was just like 2/3 bullets added per mag XD If u call it a buff... Anyway returning to thread, I remain of this though.. Nah, im almost positive there was an accuracy buff as well. But it may not have been at the same time.
CookiePuss Posted May 24, 2020 Posted May 24, 2020 9 hours ago, Noob_Guardian said: .45 can still miss and not worry about CA. (I wish i could say the same about fr0g. I'd love for a damage increase of even 3-5 dps to make it 203/5 dps to help "slightly" against CA. CA3 takes like 1.6 seconds to start regen so unless you are using a scout or heavy HVR, CA3 is a non issue.
Noob_Guardian Posted May 25, 2020 Posted May 25, 2020 On 5/24/2020 at 7:18 AM, CookiePuss said: CA3 takes like 1.6 seconds to start regen so unless you are using a scout or heavy HVR, CA3 is a non issue. Hmm I didn't realize it was that high now. Maybe it's just the fr0g or my aim being dumb then, most likely it's enemies getting behind cover just long enough for it to negate the damage and add an extra shot.
CookiePuss Posted May 25, 2020 Posted May 25, 2020 1 hour ago, Noob_Guardian said: Hmm I didn't realize it was that high now. Maybe it's just the fr0g or my aim being dumb then, most likely it's enemies getting behind cover just long enough for it to negate the damage and add an extra shot. fr0g can be frustrating since it is 5stk at 10m and then 6stk at 11m Im often unsure how many shots I need to land.
VanilleKeks Posted May 26, 2020 Posted May 26, 2020 14 hours ago, CookiePuss said: fr0g can be frustrating since it is 5stk at 10m and then 6stk at 11m Im often unsure how many shots I need to land. The answer is ro hit 6 shots every time no matter what you actually need
CookiePuss Posted May 26, 2020 Posted May 26, 2020 5 minutes ago, VanilleKeks said: The answer is ro hit 6 shots every time no matter what you actually need Unless its like 22m and it becomes 7 shots!
TheSxW Posted May 26, 2020 Posted May 26, 2020 well having this crap also its not that hard to kill with it but its hard enough it need that 5meters additional to dropoff to start from i will also add that new slug shotgun also need more distance cause its useless gun now (ITS SLUG SHOTGUN IT SHOULD HAS AT LAST 50m Range) just take a look at stun shotgun its still better then legendary slug shotgun ... Comparison of shotguns (stunn vs legendary one) https://apbdb.com/items/Weapon_LTL_TazerShotgun vs https://apbdb.com/items/Weapon_Shotgun_NL9_Slug its easier to kill with stunn shotgun then with Slug legendary one ... thats just lauch at beginning ... (5 shoot at 50 meters with stunn shotgun to kill ... where you have 6 shoots to kill with slug one ...) also changing csg and tas pellet damage shouldnt affect JG it should has diffrent drop off distance cause now its useless now (jg is same as showstopper (small one) and csg is like thunder one) also not telling that secondary should deal less damage then primary weapon to begin with (you need to put JG barrel into someones anuss to kill him it 2 taps ( i dont count cheaters who dont have pellet spread and 2 tap at max distance JG can kill )) also Obir and Obeya (rifle) need a redesign of bullet spread and recoil and damage redesign (damage maybe last thing to change but they are still OP) list of guns to redesign https://apbdb.com/items/Weapon_Rifle_OBIR_Perm https://apbdb.com/items/Weapon_Rifle_FFA_Slot3_ArmasJB_NoTrade https://apbdb.com/items/Weapon_Rifle_FFA_Slot3_Armas https://apbdb.com/items/Weapon_SMG_ACES-Rifle (its nerfed too much now) https://apbdb.com/items/Weapon_SMG_ACES (same as one above) https://apbdb.com/items/Weapon_Pistol_RFP9-Sight_PR1_Armas (improved rifling here is broken AF - lo didnt change only distance of that gun they nerf it to the ground also adding bloom for bullet recoil) https://apbdb.com/items/Weapon_Pistol_Showstopper_PR1_ArmasJB https://apbdb.com/items/Weapon_Pistol_Showstopper_Armas https://apbdb.com/items/Weapon_Shotgun_JG_Slot2 (whatever version fo this need higher distance by max 5 meters i think its what its missing now) that all i think off rn
vsb Posted May 26, 2020 Posted May 26, 2020 14 minutes ago, TheSxW said: i dont count cheaters who dont have pellet spread and 2 tap at max distance JG can kill cheats don't affect pellet spread
ZoriaDunne Posted May 26, 2020 Posted May 26, 2020 (edited) Did they nerf it? If yes, that's the main strategy since G1 took over. -Release a new weapon, that it clearly OP. -Wait for people to buy it. -Nerf it. -Repeat. And surprisingly people keep falling for it. Edited May 27, 2020 by ZoriaDunne 1
PingOVER9000 Posted May 26, 2020 Posted May 26, 2020 2 hours ago, 404 said: cheats don't affect pellet spread I dont know now because Pellet spread is kinda random, not always the same, at least with JG. But in past I can confirm you at 20m of several cheaters can do it( and pretty fast of course wtf)
CookiePuss Posted May 26, 2020 Posted May 26, 2020 (edited) 5 hours ago, PingOVER9000 said: I dont know now because Pellet spread is kinda random not as random as some think for shotguns spread is given as cm @ 10m the area inside that spread is divided into a number of squares equal to the number of pellets fired at once where each pellet lands is random but only within its allotted square in this example I use the JG which fires 12 pellets the large square represents the spread at 10m, and the smaller boxes represent the areas in which any one pellet can land the red dots are hypothetical representations of the random way in which pellets can land within their box Edited May 26, 2020 by CookiePuss 1 1
PingOVER9000 Posted May 26, 2020 Posted May 26, 2020 37 minutes ago, CookiePuss said: not as random as some think for shotguns spread is given as cm @ 10m the area inside that spread is divided into a number of squares equal to the number of pellets fired at once where each pellet lands is random but only within its allotted square in this example I use the JG which fires 12 pellets the large square represents the spread at 10m, and the smaller boxes represent the areas in which any one pellet can land interesting... thanks for sharing this knowledge with us. Now there is a question is disturbing me... what's the reason for the pellet behaving a lot of times so edgy than being at center of the square? I guess CSG work more and less the same but with a tigher square ( that will explain a lot why is so kinda RNG...)
Noob_Guardian Posted May 27, 2020 Posted May 27, 2020 6 hours ago, PingOVER9000 said: interesting... thanks for sharing this knowledge with us. Now there is a question is disturbing me... what's the reason for the pellet behaving a lot of times so edgy than being at center of the square? I guess CSG work more and less the same but with a tigher square ( that will explain a lot why is so kinda RNG...) it's because they simply dotted the dots there to indicate randomness. It's not intentional, it's simply that there's "more" edgespace than "centerspace" for the pellots to hit the chance to land at.
EVInezca Posted May 27, 2020 Posted May 27, 2020 On 5/23/2020 at 2:10 PM, CookiePuss said: I don't think LO is done with balance, or even close to being done with balance. Best thing you can do is write up some well thought suggestions. I do think LO want's your help in making the game better than it is. ok then I hope lo see that with the semi auto guns. I mean this guns who have much accuraty in mobility. The wappons are fine but the maximum time how fast can come out bullets need to be lower. The guys with the macros or configs ,scripts and whatever all shot to fast with it so look at . .45.
vsb Posted May 27, 2020 Posted May 27, 2020 27 minutes ago, Eviltara said: The guys with the macros or configs ,scripts and whatever all shot to fast with it so look at . .45. its a bad idea to balance weapons around cheats
FakeBungo Posted May 27, 2020 Posted May 27, 2020 4 hours ago, 404 said: its a bad idea to balance weapons around cheats especially when its complaining about firing speed... its really not that hard... i can full auto carbine very easily (only requires 6.25 clicks per second.... minecraft pvpers can click twice as fast lol..)
EVInezca Posted May 27, 2020 Posted May 27, 2020 (edited) 27 minutes ago, FakeBungo said: especially when its complaining about firing speed... its really not that hard... i can full auto carbine very easily (only requires 6.25 clicks per second.... minecraft pvpers can click twice as fast lol..) carabine is easy yes but in .45 or obeya u will not have always max speed. special when sometimes the gun stucks. Edited May 27, 2020 by Eviltara
vsb Posted May 27, 2020 Posted May 27, 2020 13 minutes ago, Eviltara said: carabine is easy yes but in .45 or obeya u will not have always max speed. special when sometimes the gun stucks. the carbine, .45, and obeya all function exactly the same with regards to firing timing (aside from the exact timing itself) there is no jamming or sticking mechanic
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