vsb 6171 Posted August 4, 2019 just have all the items spawn at the same time, even in the same place if need be Quote Share this post Link to post Share on other sites
ok 419 Posted August 4, 2019 6 minutes ago, Glaciers said: just have all the items spawn at the same time, even in the same place if need be No 2 Quote Share this post Link to post Share on other sites
TheJellyGoo 343 Posted August 4, 2019 I like it. Balanced teams and it's an actual battle to win while having enough time for back and forths. If it's onsided it's over quick just like most other missions by default. 2 Quote Share this post Link to post Share on other sites
CookiePuss 5377 Posted August 4, 2019 So long as item drop offs are balanced, I wouldn't hate if the mission stayed. But nothing makes me lose my mind more than when one side can back right up to their base while the others must walk into a building, climb stairs, go up a ladder, and then walk to theirs. 2 Quote Share this post Link to post Share on other sites
vsb 6171 Posted August 4, 2019 1 hour ago, -Dan- said: No why not? it would cut probably 5-10 minutes off the timer and it would turn the mission into the basic team drop final stage, which i think most people agree is acceptably balanced Quote Share this post Link to post Share on other sites
Flaws 1033 Posted August 4, 2019 2 hours ago, Glaciers said: just have all the items spawn at the same time, even in the same place if need be As much as I hate having to deal with that many medium (let alone heavy) items, this would probably be the best solution without completely reworking the mission or disabling it. Quote Share this post Link to post Share on other sites
Hexerin 1140 Posted August 4, 2019 Blind Justice, No service? No store!, and R. O. A. R. among a handful of others, should also be removed. Half the mission can't even be interacted with by Enforcers, which defeats the entire point of it. Vandalize is auto-win for the Criminal side, yet Enforcers can be brought into the mission on those stages anyways. It's absurd. Then you have Eyewitness Testimony. Enforcers can't see the car they have to bring through the objectives. The car doesn't need to stop, it can just keep driving at full speed so long as it clips any part of the objective zone. It's a Fresno, the second tankiest car in the game (only beaten by Pioneer/Espacio, which both have 1,600 health compared to Fresno's 1,450 health). Enforcers basically can't do anything to stop the Criminals unless they get extremely lucky and the objective zone is somewhere where the Criminals can't just drive through (like a parking garage or something). There's a handful of others, but that's all I can be bothered to list offhand. 4 Quote Share this post Link to post Share on other sites
professorsnack 6 Posted August 4, 2019 yeah if I don't get opposition, (common af), I immediately abandon Creme de la Trash 1 Quote Share this post Link to post Share on other sites
Jilleroo 349 Posted August 4, 2019 1 hour ago, professorsnack said: Creme de la Trash got em Quote Share this post Link to post Share on other sites
Acornie 490 Posted August 4, 2019 If we're talking about things to delete, can we get rid of VIP in Asylum? Thanks 1 Quote Share this post Link to post Share on other sites
Khakis 28 Posted August 4, 2019 3 minutes ago, Acornie said: If we're talking about things to delete, can we get rid of VIP in Asylum? Thanks a man of culture Quote Share this post Link to post Share on other sites
KnifuWaifu 499 Posted August 4, 2019 Make additions, not subtractions. 1 Quote Share this post Link to post Share on other sites
Salvick 248 Posted August 4, 2019 3 minutes ago, KnifuWaifu said: Make additions, not subtractions. Excellent comment. And Creme de la Crime is by far one of my favorite missions, besides some times the drop base spawns too close to one team and far away from the other, but is one of the few missions where big vehicles and some team work is key to win. Also, although it is very annoying when one team gets the easy drop and the other gets lot of obstacles, it also makes it easier to protect the hard reaching spot while its easier to steal the items from these open areas depending which one you get. 2 1 Quote Share this post Link to post Share on other sites
Fortune Runner 796 Posted August 4, 2019 5 hours ago, CookiePuss said: So long as item drop offs are balanced, I wouldn't hate if the mission stayed. But nothing makes me lose my mind more than when one side can back right up to their base while the others must walk into a building, climb stairs, go up a ladder, and then walk to theirs. ^^^ This Quote Share this post Link to post Share on other sites
claude 223 Posted August 4, 2019 Fast and incarcerated/Repo Racers/Mahjong Money are way worse, though. Also, VIP is just aids. Quote Share this post Link to post Share on other sites
ScottDaniels 30 Posted August 4, 2019 Keep it, people must remember what is truly terrible. Quote Share this post Link to post Share on other sites
Mina_ 74 Posted August 4, 2019 Hello I have moved this topic to the Game Suggestions section. - Mina_ Quote Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted August 5, 2019 (edited) Na. Just make it so all 5 items are spawned randomly around at once. Solves the issues and still keeps the mission unique/dynamic. Or like 3 then 2. Edited August 5, 2019 by NotZombieBiscuit 1 Quote Share this post Link to post Share on other sites
KnifuWaifu 499 Posted August 5, 2019 16 hours ago, Hexerin said: Then you have Eyewitness Testimony. Enforcers can't see the car they have to bring through the objectives. The car doesn't need to stop, it can just keep driving at full speed so long as it clips any part of the objective zone. It's a Fresno, the second tankiest car in the game (only beaten by Pioneer/Espacio, which both have 1,600 health compared to Fresno's 1,450 health). Enforcers basically can't do anything to stop the Criminals unless they get extremely lucky and the objective zone is somewhere where the Criminals can't just drive through (like a parking garage or something). It would be interesting to see how the EMP grenade will change the dynamic of that mission. But I agree that as it stands trying to stop that "low rider" is a pain in the patootie even with all the best intentions unless you're lucky enough to be closer to the checkpoints than the Crims it just devolves into a "run around and wait for them to finish those 3 objectives". 14 hours ago, Salvick said: Excellent comment. And Creme de la Crime is by far one of my favorite missions, besides some times the drop base spawns too close to one team and far away from the other, but is one of the few missions where big vehicles and some team work is key to win. Also, although it is very annoying when one team gets the easy drop and the other gets lot of obstacles, it also makes it easier to protect the hard reaching spot while its easier to steal the items from these open areas depending which one you get. Love you too. I think the key word there is "teamwork" which for some reason the red arrow bunnies are allergic to - seriously the most hated objectives / tactics here are the ones that just require a little bit of working together the basic bitches just want everything to be TDM with meta weapons. 2 hours ago, NotZombieBiscuit said: Na. Just make it so all 5 items are spawned randomly around at once. Solves the issues and still keeps the mission unique/dynamic. Or like 3 then 2. This is a good idea. Changes it enough to make it fairer for both sides but also makes the entire mission set less of an ordeal with its 8 stages. Quote Share this post Link to post Share on other sites
Hexerin 1140 Posted August 5, 2019 5 hours ago, KnifuWaifu said: It would be interesting to see how the EMP grenade will change the dynamic of that mission. It won't. Everyone's super excited for the grenade, but as it has been described it's basically useless. Quote Share this post Link to post Share on other sites
BrandonBranderson 672 Posted August 7, 2019 On 8/5/2019 at 1:38 PM, Hexerin said: It won't. Everyone's super excited for the grenade, but as it has been described it's basically useless. So a grenade that temporarily disables cars will be useless in a completely car based objective? Quote Share this post Link to post Share on other sites
Hexerin 1140 Posted August 7, 2019 (edited) 2 hours ago, BrandonBranderson said: So a grenade that temporarily disables cars will be useless in a completely car based objective? It doesn't disable cars though, is the problem. It stops acceleration, but everything else works just fine... which means that a car in motion is completely unaffected. In other words, why bother tossing an EMP grenade when a Conc will simply destroy the car and kill its inhabitants in the process? Edited August 7, 2019 by Hexerin Quote Share this post Link to post Share on other sites