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Separation to "green", "bronze", "silver", "gold" districts After the system of dividing districts into "green", "bronze", "silver", "gold" was broken, the online began to fall every day. If you look at the statistics in Steam, then after the division of districts into "green", "bronze", "silver", "gold" was broken, we can notice a significant drop in the number of players. After the release of the New Horizon update, the number of players increased, but newcomers were faced with the fact that they are forced to play against players who play APB constantly and have much better game skills. Everyone says "play better, noob", well, here is the result, from 1200 players online after the update today there are already a maximum of 800, although yesterday there were 900+. None of my friends want to go to this trash heap anymore, I don't see buying JockerTickets in Armas to try to knock out some legendaries in the store, since this game has become sharply difficult for me. Moreover, when Inova and Gamersfirst merged, the ability to write in Ukrainian was removed. Before the merger, Ukrainian letters could be used without problems, but now there is no such option. (Some kind of discrimination based on nationality) Another problem is players whose nicknames are written in Cyrillic. Players whose nicknames are written in Cyrillic regularly block missions or simply do not allow me to reach the mission by ramming my car or the car of my teammates. They especially like to block mission objects if their "comrade" plays against us on the mission. It is simply impossible to send a complaint about such players with Cyrillic in their nicknames if you do not have a Russian keyboard layout. Thus, players who use Cyrillic in their nicknames receive complete immunity to reports from European players. This is not to mention the fact that I regularly receive a ton of xenophobic statements from players from Russia just because I have UA in my nickname (since my other character already had this nickname without UA). I've gotten used to getting tons of toxic comments and wishes for me to die as soon as possible from a Russian missile. I liked the idea when Inova players were on their server and didn't bring their toxicity to European servers. (I already want to transfer my character to the US region). Cheaters and tryhards It's also no secret that there are cheats on APB now and they are free and paid to access on the Internet. In addition to cheaters, there are also just players who play as if they were playing with cheats and you don't know if you were killed from 80 meters with a Colby .45 cheat or skill. I talked to newcomers to the game and not only newcomers, everyone as one says that they are tired of Gold players who don't give them a chance to take a step. Just yesterday, in my presence, several players simply didn't want to go on a mission because there were Gold players with cheats or a very cool skill, in my presence, players quit this game forever. Here are some graphs from Steam DB: Here are some graphs from will.io: In conclusion, I can only advise, at least for now, to return the division of districts into "green", "bronze", "silver", "gold" so that new players play against new players, and players who play poorly play against those who play poorly, and to prohibit "green" players from getting into missions where there is at least one "gold" player.
- 8 replies
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- balance
- matchmaking
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I'm releasing this post a bit early due to the weapon balancing that seems to be going on in APB. This post isn't a suggestion but a collaboration among veterans to reach an equilibrium with weapon balancing. This document is no where near complete and still needs a lot of work but i feel it can serve as a justification what can be changed to benefit all of the community. https://docs.google.com/document/d/1E6xMggGRngFFBTetuZQ7-e9cmWTRgSiX54BxO4gVGr8/edit?usp=sharing
- 82 replies
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- 14
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- discussion
- balance
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[Weapon Modification for Damage] Hey I am posting my suggestion here about new weapon mods I would like to see come out in the future for apb. I heard damage mods were part of APB in 2010 and was removed later on in APB Reloaded. Is there a chance we could see them appear again for future contacts unlocks? I would love to increase my weapon damage...at a cost of course! I thought about something that could maybe help is add minor dmg buff and reduce the range of the weapon by a good amount to make it fair Example: +8% weapon damage | -30% effective range The damage would be very good but considering the large amount of range loss it could make it lot more fair and a unique mod. Making it a RED modification so it doesn't combine with range mods and fire rate mods (since it would be too cheesy for combinations) [Vehicle Modification for Speed] I was wondering if we could add speed mods to the game since there isn't any and it could be a unique way to introduce a mod for vehicles which is rare usually. Just like the character modification "Fragile" the car mod for speed would have to decrease the car health pool in order to gain extra speed. Speed is always a crucial element when it comes to time and apb is should be all about action and wars right? Cars would be more "light weight" since they have "less protection/armor". Example: +6% max speed | +30% damage from weapons OR -12% max vehicle health This mod would come crucial for moments when you need time to reach an objective and it would be balanced by making the vehicle more weak and critical to weapons/damage. Making it a ORANGE mod would make it not compatible with other mods like "Nitro Booster" for top speed reasons [?] but I think it could also be great in as a GREEN mod because it is not an activating mod. Similar stats are seen on other modifications which means it could probably be easy to make? [?] Perhaps if the modification was GREEN instead of ORANGE it could work out well too since "Nitro Booster" only affect max speed when activated AND doesn't go above the speed cap (23 m/s). (inspirations) **EDIT** Probably going for green... [Vehicles Speed Cap] Would it also be possible to raise the speed limit on all cars by maybe 25%? Cars seems to be really slow in this game and time is crucial in this game due to the number of time we have to try to take an objective on foot and do tactics to reach it. To conclude I think those modification would be an nice addition in the future and could make gameplay more interesting and more diverse because I think apb is unique in the way things happens in combat. More scenario possible could make the game more interesting in my opinion. Thank you for reading! Please people don't consider those numbers like real ones I am just putting out what seems most logic but still I am not a developer I know that... (Sorry if I made any mistake in english)
- 35 replies
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- 7
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- modifications
- speed
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I have no idea if Little Orbit have testers from the community that internally test everything new ( there is OTW but it's only for premium and not always online actually and just a trial to everything for free imo, You guys should open an application for a special role "tester" that internally test everything you are about to implement to the game to give feedback, obviously not everyone will be eligible. just a suggestions because after I saw the Weapon balance thread by our beloved @MattScott I thought it's actually a good idea to let good players with great experience ( a long one too ) be able to apply for the testing role to test stuff and give feedback on them.
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Hey all, here is my suggestion for more consumables that in my opinion could be added in APB. I like diversity and unique battles so I am suggesting more stuff to make the game more fun! I made a list under of what I would like to see in the future for when it comes to consumables so maybe more will be added. I made other threads about weapon mods and car mods. Please note that this thread is for consumables and not modifications. [Radar Beacon] Effects: Deploys a Radar Beacon Detects enemies within 10m Consumable appears on Radar of detected enemies This consumable is inspired by the modification for vehicles 'Mobile Radar Tower'. It would act the same way but instead it would be a deployable Radar Beacon that detects enemies for half of the range. Just like the satchel charge, it would take only one bullet to destroy it (and do no damage). Your location reveal could be crucial for the opposite team. [Poximity Mine] Effects: Deploys a Proximity Mine Detonates after 1.5s when enemies are within 5m Spots hostiles opponents caught in the blast radius for 3s. (inspired by flare ammo but I am not sure about adding this one...) Enemy players can see when they are tagged. Can be destroyed without causing explosive damage if the mine is shot at. Causes 30% health damage with very low hard damage* and a blast radius of 5m. *Satchel Charge already have a high amount of hard damage Since there is no mines in this game already I thought we could add them as consumable to make it easier. Carrying it like any medium item in game this consumable would be very good for flankers and to protect objectives in a mission. Having a delay on it before it detonate makes it more fair and balanced since this item doesn't fall in category of grenades. A small damage input would make it worthy for moments where it is crucial to have more defense than attack and lacking help of reinforcement. Perfect for narrow places packed with enemies! [Invisibility Mutagen Vial] Effects: +80% invisibility +300% footstep noises -20% health Appear on Radar of enemies within 10m Disables Player Name while active. Removes invisibility if damage is taken or the player fires a weapon. Invisibility duration could last up to 8 seconds. Inspired from the Epidemic Event for it's name, this vial will give the player a stealth advantage in fights at the cost of health and louder footstep noises. Removing the player name tag above their head makes it difficult for friendlies to notice if it is an ally or an enemy. Otherwise it is a great tool for stealth infiltration in missions but the enemies can detect you or hear you louder if you are too close to them making it more fair.
- 16 replies
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- 2
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- consumables
- deployable
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Introduction: Hey fellow Enforcers and Criminals, It's been a wild ride in San Paro, hasn't it? Countless turf wars, daring heists, and enough bullets fired to rival a fireworks convention. But one thing that's remained relatively unchanged over the years: the user interface. While the core gameplay remains addictive, the UI... well, let's just say it could benefit from a refresh. As a veteran player who's seen it all, from the glory days of the launch to the current iteration, I felt compelled to take matters into my own hands. So, I present to you: UI Reborn! Scope of the Project: The project aims to redesign every aspect of the UI, from the main menu to in-game overlays, ensuring a consistent and visually appealing experience. Motivation Behind the Overhaul: Many of us have been longing for a revamped UI that aligns with the technological advancements and the changing gaming landscape. The current UI, while functional, lacks the flair and intuitiveness that modern gamers expect. My goal is to create a UI that not only looks aesthetically pleasing but also streamlines the navigation and enhances overall gameplay. A Fresh Look: Gone are the dated boxes and menus. This new UI boasts a sleek, modern design that prioritizes both aesthetics and functionality. I've implemented: Streamlined menus: Navigation is now a breeze with intuitive layouts and clear labeling. Find what you need quickly and get back to the action faster. Improved information display: Essential stats and information are now presented clearly and concisely, making it easier to track your progress, performance, and objectives. A Call to Arms: This project is a passion project, a love letter to the game and its dedicated community. However, I understand the importance of player involvement. I invite you to share your thoughts and suggestions! This is your chance to help shape the future of APB Reloaded's user experience. Let the discussion begin! Share your thoughts, ideas, and feedback in the comments below. Let's work together to make APB Reloaded even better! Remember, this is just a starting point. The future of APB Reloaded's UI is in your hands! Take a look at new UI here: https://imgur.com/a/bRjNtE9