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Hello, everyone! Our standard weekly maintenance for PC and Console will also occur this Wednesday (04/19) at 9 AM (UTC). It is expected to last between 4 and 6 hours due to more extensive patching for PC. Check out the supplementary patch notes below! Thank you for being patient during this period. See you in the game! GENERAL CHANGES: We are saying goodbye to the Easter Bunny. We will conclude the Easter Event and revert districts to their normal state. POTENTIAL BUG FIX: Implemented an experimental change that should hopefully fix a bug where players occasionally appear in strange positions after exiting cars. BALANCE CHANGES: We moderately decreased the effective and max falloff range of the Colby .45 AP. We adjusted the STAR's jump modifier from 30 to 10. This adjustment should improve the players' experience while running and gunning with the weapon. We adjusted the STAR LCR's jump modifier from 13 to 10, keeping in line with the STAR it is based on. The FAR's jump modifier has been adjusted from 30 to 20. The adjustment places it between the NTEC's and the STAR's. Mikro and Vaquero (Enforcer / Criminal Compact) car's top speed has been adjusted slightly: from 19.5 to 20.5. Mikro's reverse speed has been adjusted from 13 to 15, making it equal to the Vaquero's. Epinephrine Injection: Damage taken: 25% -> 40%. KNOWN ISSUES: The achievement "Kind of a Big Deal" does not increment if you are already threat level gold and if your character existed after your account achieved the threat level gold. Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. In bomb missions, bombs will hit 0 but not count as "exploded" if the player who planted them is removed during a mission. The Colby .45 is missing about 5m from its min damage range. This will be corrected in the future.
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soon my account enter the character and create characters. I can enter the trade and purchase mode, but when I go to enter the open world to start missions etc, I can't log in and I get an error (BATTLEYE: CLIENT NOT RESPONDING) If you can help me, I'd appreciate it.
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Must be a social owner. If he joins fightclub in the weekends there is a big chance Name snipped ~@mayii plays. A guy that got banned 40000 times. Out of revenge he cheats on alt accounts blatantly and doesn't get banned for a month or three. Lidl orbit doesn't seem to care much. Shit man can't even play fight club these days.
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Changing character's appearance?
Jilleroo replied to NightRider107's topic in Social District (General Discussion)
So he made a forum account a long time ago. What's your point exactly? I made a Warframe account like 8 years ago, but I don't know the first thing about the game. Use your brain. -
Hell no. Preventing the reported player from playing without an investigation is only going to negatively affect legit players. Cheaters will hop on their 10th alt account till the temp ban clears. They'll mass report anyone who can beat them. PUBG has this feature. Players get mass reported all the time. Temp bans are handed out left and right, but the majority of the temp bans do not become permanent. If those players were cheating, it only stopped them from playing on that account for a few days. Now, if they want to use reports as part of Fairfight to analyze players, that would be fine. For example, if a player rarely gets reported, and all of a sudden there's a bunch of reports from players who rarely file reports, than flag the account for investigation. I wouldn't auto-ban them, just in case. I'd also not want them to know other players are reporting them, that way they don't try to hide their behavior.
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1500 is max default for all of aj and sc cheats it doesn't actually take into account the max render distance. The information just isn't even available to the client past 300m~500m I think haven't cheated on the game in forever though. G1 patched it in way similar too the way valve patched it for csgo(far esp) where that info just isn't given to the client since it isn't necessary.
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04/05 Maintenance Announcement
vahidking1997 replied to Ritual's topic in General Discussion Archive
Are the servers down? wanted to play this after years and can't login to my account. -
If/when they work on this, please also do a pass on all the existing locations. Many of these "out of bounds" zones are placed poorly. This allows many of them to be ignored/bypassed, while in other cases they extend into legitimate gameplay areas and can cause problems for players. There's also locations players can get to that should have these zones, but don't have a zone in place.
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Dear Reiheit, Thank you for your fast replies, unfortunately I have lost around 90 sniper kills these were progressing alright except the role showing 95/12 not leveling up the role and now it only displays 7/12. Could this be fixed on my account I play a lot and would hate to lose progress on any of my roles....? The activity roles are progressing fine now and displaying all the progress made so far thanks a lot for such a fast fix! I ofcourse look forward to your reply and thanks for your time. with kind regards, BoboWigglebrain
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I agree !!! As a returning player, this "out of mission-out of bounds" issue is my biggest problem with the game honestly. And a lot of players agree with this when we discuss it. I totally understand the good intentions of the developers behind implementing this out of bounds feature for preventing mission exploitations. But there needs to be an additional part that disables it out of missions. I would really appreciate a confirmation, that this is an issue LO is aware of
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Is there any chance of having all the invisible walls / Out of Bounds active only during missions in the future? Off map exploration was a "legitimate" fun community activity
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Hello, everyone! We will have our regular weekly maintenance for PC and Console this Wednesday (04/05) starting at 9 AM (UTC). The expected duration of maintenance is between 4 to 6 hours. Build #1369 and a few system patches are going live for PC. BUG FIXES: Joker Ammo vending machines are no longer spammy metal monsters. We squashed the loud and obnoxious vocal bug. Some in-game roles would not give a proper visual representation of a player's progress, but we have resolved this issue in the meantime! You should no longer be able to see awkwardly stacked progression counters. It seems we have had an issue with cars going off-road. The fix has been implemented, and sending your vehicle out of bounds should no longer cause server issues. We have significantly mitigated the issue of character positioning when getting out of their vehicle. They would occasionally be seen exiting their cars and assuming the wrong model position, and we said: "Absolutely not!" There could still be a few occasions where you may encounter this issue, but they are few and far between. KNOWN ISSUES: The achievement "Kind of a Big Deal" lives up to its name and remains a big deal. The achievement won't track properly even if the player has reached threat level gold. Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Thank you for your patience during the maintenance period. We will get back up and running in no time! P.S: The thread has been cross-posted from Game Updates
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Hello, everyone! We will have our regular weekly maintenance for PC and Console this Wednesday (04/05) starting at 9 AM (UTC). The expected duration of maintenance is between 4 to 6 hours. Build #1369 and a few system patches are going live for PC. BUG FIXES: Joker Ammo vending machines are no longer spammy metal monsters. We squashed the loud and obnoxious vocal bug. Some in-game roles would not give a proper visual representation of a player's progress, but we have resolved this issue in the meantime! You should no longer be able to see awkwardly stacked progression counters. It seems we have had an issue with cars going off-road. The fix has been implemented, and sending your vehicle out of bounds should no longer cause server issues. We have significantly mitigated the issue of character positioning when getting out of their vehicle. They would occasionally be seen exiting their cars and assuming the wrong model position, and we said: "Absolutely not!" There could still be a few occasions where you may encounter this issue, but they are few and far between. KNOWN ISSUES: The achievement "Kind of a Big Deal" lives up to its name and remains a big deal. The achievement won't track properly even if the player has reached threat level gold. Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Thank you for your patience during the maintenance period. We will get back up and running in no time!
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I too still waiting to start the play again but BattleEye has block my account and I still waiting to respond my ticket 1 year ago.
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Greetings. Check your account on the GamersFirst. I hope you didn't use third party programs. If you think that you have not used third-party software, then check your computer for viruses. I advise you to contact the support service, I think they will answer your request. You can contact them here: https://support.gamersfirst.com/ Let me know if you have any further questions!
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1) Adding new missions is possible and a tool devs have already used in past during the ages making the gameplay more entertainment. it's also true community for ages has posted several good advices about it and unfortunately both G1 and then LO ignored them, anyway seeing your lack of knowledge about it, you can check by yourself in the game suggestion section. 2) Events are something of a tool for breaking the routing from mission or normal gameplay, it's a feature only used in festival.. that's such a disappointment is so restricted and we dont have a weekend or montly events such as other more lively games, anyway neither G1 nor LO never invested or thought enough of some good events with little adjustment can be adapted in matchmaking Anarchy is such a sadly example of a forgotten one with so much potential and a lot of times community for ages screamed for how much this event is beatiful and not used properly. For answering your question, ANARCHY can be reworked and make finally the so awaited CLAN/ GANG WARS since from G1 we are waiting for a release and LO totally skipped the idea. Clans has no sense in game, imagine rework it for a matchmaking involving CLANS with a format of 15 vs 15 or 30 vs 30 formats, then put a decent reward system around it for pushing players feeling rewarded in competition and then finally we have another tasty matchmaking tool. There are tons of suggestions for a better matchmaking or adding more tools adviced during the years from the community and far away better than mine, like there was one about making some events/ matchmaking allowing the use of special weapons with pre-nerfs stats in VIPS missions or some missions like the old HVR or old Osnaw and seeing again something fun like this: G1 didnt give a f*ck care except the usual false promises or ignoring the community, at the beginning LO made some timid trying without consulting the community for then they totally drop out from the scenes, seeing the Game suggestion section of the forum still being ingnored or no one of the LO team with the duty of managing contenent , if it really exist??, commenting in the section, we have already the answer. Too bad, the publishers G1 AND LO didnt explorer and investing in a team working on adding different matchups, from their side there is a big potential for making EXTRA MONEY. PURCHASING PREMIUM HAS NO SENSE because give very little for end players, it's a total loss of opportunity from their side, but so in case of adding new matchmakings for example a clan wars system or other different matchmaking types, it can be restricted to 2 or 3 times per week while for PREMIUM players there may be NO RESTRICTION and they can also play as random mercenary and join where clan has shortage on numbers.... TOTAL AND TOTAL LOSS OF OPPORTUNITY 3) Green/ Bronze/ Silver/ Gold treats are kinda of too much plotholes, overall we are agree doensnt favour new players and some end players, these little babies or "little cents from LO perspective" shall stay distant and have their time for growing their skill and understaing the mechanics of the game. So rank it's not a enough good tool for letting them have time to grew up, why not try focus instead on another parameters like the account time game hrs and the actual level of the character? For hyphotesis, assuming the "0-255 is about 300 to 500 hours , Let's make servers restricted for players aka NEW PLAYERS under the 150/220 hrs of game time and rank below 199, they will automatic join and can only join these servers. These servers will also have restriction for not allowing explosive weapons and weapons cannot be modded more than 1 modication per weapon. Accounts, whatever if they have one or two+ characters, with more than 150/220 total hrs of game time, they will join the advanced pvp servers. Silver and gold servers may still be the final option, there are still players with bad ping and/or low pc and they struggle against gold ranks or just bad/ mediocre players still in improving mode, so ok for letting them enjoy the game and leaving there, but competitive players deserve and need their bitter but tasteful poison, better rewards (with joker tickets, more interesting and restricted missions etc), there is certainly potential for working about it and certainly something better than I am suggesting. The "Dude" here is sorry for the boring story and sorry you didnt get point about wasting opportunity it may means, any decent business is a circle with the needing of roots going far away and deep possible, the current game has nothing to offer to the current players = nothing from cashing for the actual publisher, so what you said is bullsh*t. The dude here also make 3 months vacation and 5 vacations per year and also stinky happy because he tried hard no wasting his opportunities and he is sorry again for the useless post above, because despite the good intentions, mine, yours and others with their suggestions, seeing how it's managed the game, all we wrote here it is a waste of time. Why? Because, We all share the passion for this game and all we would be wrong, but all we know nothing will change. Bye
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This was like reading the intro sequence to star wars Yea there are a lot of fundamental issues with everything in this game. The only thing that aged well is the customization, it is still by far the most in-depth and lets me make the characters I WANT to make. Games these days have such terrible face models where no one is allowed to look hot or handsome because it will offend someone im sure. Missions I hard agree on, none of them are fun. They attempted to expand the mission roster but the mission types are all the same and they're all terribly designed. I think a HUGE stepping stone for this game would be to start over from scratch a lot of this game's systems when it comes to combat. I think everyone agrees that VIP is the WORST mission your sorry butt could get stuck doing. If your team is newer and your opposing are veterans you can count on your VIP getting rushed by them in a VEGAS until the game is done with. The runner up for worst mission would have to be the ones where you take the item to your base and defend it. God forbid that it's a heavy objective because it will be taking you 3 years to get it anywhere and once you loose momentum the game is over before that last objective started. There are countless other examples but missions are more or less Go here -> Do task -> Go here -> Do task - Go here -> Do task -> alright now for a 7 minute deathmatch. Can we just skip all that intro garbage and just go to the mission's finale? It just feels like such a waste of time to struggle over breaking into a car for 4 minutes getting absolutely slaughtered to have to deliver the car only to do a similar objective for 6 minutes. Missions should be short and chaotic, Have 1-3 objects per dispatch and have like 5 vs 5 player minimum. This would be FAR more fun than the constant 2v2, 2v3, and 3v3 the matchmaking CONSTANTLY puts you in. I personally hate this game's modification system. There is a clear meta for certain things and a lot of the struggle with balancing this game stems from these mods. Imagine if all the guns in the game had no mod slots. Think about how easy it would be to balance them all. Because right now you more or less have to ruin the base gun because people put HS3 and IR3 on it, or CJ3 and RS3. Then there are character mods and just about everyone runs Clotting agent three or you're just at a disadvantage. I've been running 2 as of late and have been liking it. So my proposed solution would be to remove mod tiers, example: Take CJ1, CJ2, CJ3 and replace them all with just 1 mod: Cooling Jacket This would allow for LO to instead of having to screw with every gun in the game to try and balance it to only have to worry about the handful of mods that someone COULD put on the gun. I just feel like this would be the best compromise of keeping mods in the game while also sliming it down to be more coherent. Then when something like this is done go back and make the base weapons stronger and have these mods be a tool for players to *nudge* a weapon in a direction of their choosing VS making it a MUST to have these mods on the gun. Next progression in the game is also not amazing. I think the idea is there, that you gain trust/respect from contacts by doing missions for them which in turn they give you better gear. But this style of leveling is only suitable for a game that is PVE focused. Which APB has none of ATM outside of ram raiding. I think a compromise here would be to change what contacts give as rewards. The whole idea behind leveling is that when you do hit that max rank your character should look the best they can or at least have the tools to do that. So I would remove any mods, and guns from contacts and instead pump them up more with "gear" like clothing, cars, and character cosmetics like new hairs, makeup tattoos, and beards. Then have combat related stuff be tied to an account bound check list like the one that's already in game (but is currently character bound). Now all of what im thinking of needs to be woven together by a dev team that can weave all these changes together, and I know that some things are more important than others. Content being one of them and stability fixes is the other. But these are the things that I hope to see completely overhauled soon(tm)
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Ник персонажа в игре Rooggu Nickname account in game: Rooggu
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🔎🚀 Count on me to be on the starting line!
The_Alchemist replied to Ketog's topic in General Discussion
Hey there, we are working through connecting email accounts/backer numbers/and their backer tiers now. We will make sure that everyone is included and there will also be plenty of time for backers to redeem their items in game. -
Our discord has increased security due to the complicated background of this project, which requires a verified Discord account. Sorry for the inconvenience.
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Hello, here are my A+ recommendations! Enjoy! Force first letter capitalization for every single player name, especially if the name is easily found in the Dictionary. Force all players with low-fi and elevator tier themes into Walking mode, no need to sprint when you're that chill and ez going. increase the magazine size of the Colby .45 to 32 bullets +10% damage increase, it's currently VERY underutilized. If any low latency player complains about hit-reg, force their connection through Afghanistan, so at least it makes sense for them to complain. Bring back jump shooting with the Scout, if you have no hands and can't JUMP + RMB + LMB, you shouldn't be doing it anyway. Anyone that Crouch + Lean's out in the open should have their view permanently rotated 45 degrees, should be more comfortable that way. JG Shotgun should have it's range decreased to 5m, it's only competent at that range anyway. Secretly decrease the damage of semi-auto weapons when a player uses macros, just enough to make them confused and angry. Make the rocket sound for the AAEPD Volcano 5x louder, currently it can only be heard 4 blocks away. Remove all out-of-bounds timers and despawn barriers, if a dump truck launches my car onto a roof, boy am I gonna use it. I'm very open to suggestions.
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None of these changes are for the casual players .... Threat calculation has been the worst its ever been. But it can only do so much when players stick together. Threat segrigation removed = protect the golds, who killed their own servers (because they wont play with others) Anti-dethreating measures = there were none. Sprint shooting = never a big issue bounty = protect the golds No weapon mods were for casual players. We all know the top kabal of players exist and there are a few different groups. They only stick together to stomp PUGS. Some of them have alts in different clans. They have multiple accounts should they lose one. Some of them identify through their profile picture and not a clan name. When an update is done, some of them use their alts to test it, so they can make some changes to their "configs" to share amongst each other. If too many of them are banned, they throw a hissy fit. (wont go into detail there) If you were going to look after the game as a whole. You remove pre-made teams from the servers. Servers are all PUGS Vs PUGS. Have servers purley for clan warfair, let clans compete there. Have purgitory servers for suspected cheaters who have new accounts as well other players who have been bold for what ever reason....... If people are continually losing on purpose in order to enter a server or stay in a server. That server is doing something right. Now its gone.
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can we just make all primary weapons have 3 open slots without grinding? because if the new players get the weapon mods from marketplace, they still have to grind the kills to unlock the open slot guns and equip those weapon mods to slots. and some other might say "if you don't like grinding, you can just buy 3 slots primary weapons from joker store and armas market." well most of people buy the 3 open slots or pre-modified weapons from joker store and armas market for use it permanently and bypass the weapons grinding but again, pay the money to bypass the grinding and get an advantage count as p2w. so my suggestion is 'remove weapon slots grinding and open all the 3 slots'. or if they really want them to buy the guns from armas or joker store, reduce the price. especially character permanents. i understand the account permanent price. because you can still get those weapons when you make another characters. but seriously, paying more than 10$ for one character is just outrageous. even joker store most of primary weapons with 3 open slots cost 20$ for one character. when i play this game first time and try to buy some weapons from armas market. i thought most of guns are less then 10$ and more cheaper when is pre-modified or secondary because it show on weapon category. but it was a day-rant price and permanents price is more than 10$. so i think multiple time to buy something in armas market and joker store and most of new players probably have same experiences and thoughts. and they sick of these prices. LO already did the second one. but the people didn't like it so they revert it. kinda like the suggestion but the damage have to reduce more about 60~65% and increase hard damage about 270