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Yapopal

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Everything posted by Yapopal

  1. You run to the point, some dude with NTEC comes out of the corner, frieze, music plays, they show you how they killed you.
  2. It doesn't matter how many frames per second your computer produces. The game freezes at the most inopportune moment. You aim, the game freezes. You shoot the enemy - the game freezes and plays the jingle of the dude you first started shooting. This crap is terribly annoying. It doesn't matter what kind of computer. APB and freeze are synonymous.
  3. Perhaps this was discussed. Could it mean something? https://ibb.co/nj6nRk9 Merged. I've tried decrypting this binary. Nothing succeeded. Maybe there are knowledgeable people here? Forgot to write that this is Byron Bledrose's jacket
  4. The fortune-teller said that the new engine will come to us together with the comet Galei.
  5. The server sets the weather and time. The weather can be changed by the administrator through the console.
  6. I used to have a choice. I could relax in bronze or sweat in silver. Players need the right balance. Now the choice of the enemy is too great. I can’t control who I’m fighting with.
  7. I'm surprised the administration is making such a stupid decision. If administrators really thought a lot before making a decision, they would be reconfiguring the enemy selection system. This is not a difficult decision, it is an irresponsible decision. Your project is already on crutches, and you are trying to break those crutches. On the Russian server Pioneer, the administration carried out the "Clan Wars" campaign. Clans fought for territory. Strong players began to create one-day clans and arrange genocide for the sake of points. To combat this, the administration reduced the maximum number of people in the clan to 50. It was very stupid. Real clans collapsed, social ties collapsed, persuasion did not work. After this event, interest in the game dropped. Players didn't want to pay for the role of cannon fodder. The server died. I do not understand the purpose of these actions. How was reducing the maximum number of players in a clan supposed to solve the problem? How should disabling the threat level save the American server? Where is the logic? Not a single person left the game due to the level of threats. People go where they are interested. In APB, changing the balance of weapons is an event. If the textures of the ship are changed and a couple of trees get stuck in the asphalt, it will be a galactic event.
  8. Developers should not revert to the old schema. The old scheme has many disadvantages. You need to set up a system for selecting enemies. Now she is doing her job poorly. Make the selection more selective so that the players get a worthy opponent. Merged. If the system cannot pick up the enemy because the team is too strong or weak. The system should send a message about it. Something like "Your threat level is too high for this area, collect a squad with a threat level less than 100,500 parrots." Merged. The assignment of the threat level should be related to the time spent by the player in the game. There should be no newcomers with a golden color. Also, the level of threat should depend on the TOTAL number of wins and losses. The threat level should be reset in the event of a prolonged absence. If a player has not played for 1 day, then his threat level will decrease by 1%. If the player has not played for a week, then his threat level will decrease by 30%. Etc.
  9. Yes, you are right. I've heard that 37 percent of internet users are Hydropithecus. Bots in APB work at the expense of vaccinated people. The chip enters the brain. A vaccinated person does not even suspect that his brain is being used by bots in APB. One of the symptoms of coronavirus is confusion. This is because the trigger and macro in APB consume a lot of resources.
  10. Time to kill N-TEC 5 - 0.70 s. Time to kill OCA-EW 626 - 0.70 s. This data may be out of date, but the data source is constantly being updated.
  11. The NTEC automatic rifle has an unpleasant feature. Little time to kill. It often happens that a character dies immediately after the start of the shooting. This is due to the time it takes to process and deliver packets of information. Also, this rifle is too versatile, at any distance, in any situation. This is bad. Merged. Heavy sniper rifles are useless. They need a long-range advantage. At the moment, the Obeia rifle completely replaces the HVR heavy sniper rifle.
  12. Today I noticed that there are a lot of high-ranking players with a silver threat level. And I got an idea. Maybe add another layer of threat? Platinum. This will help balance the skill of the teams. I have a low skill level, I am a gilded silver player. There are players with great skill. They are like professional athletes. And all the other players are amateurs. I think they deserve a separate threat level - platinum.
  13. Will it be interesting for you to fight with an easy opponent? A game in which you are like Neo, tossing Smith's agents like empty cardboard boxes? Veterans today have more reasons to leave the game. I am a veteran, and I am not interested in fighting bronze without straining my strength. Also, I'm not interested in fights with stupid jumpers who fire a pistol faster than Clint Eastwood.
  14. The purpose of the system is to make the game interesting. Gold players will not be harmed. They will receive opponents whose skills are artificially increased, opponents with whom it is interesting to play. At the end of the mission, they will be given an increased reward comparable to the difficulty level. If one gold player wins a battle with four silver players, he receives 10,000 experience points. If he fought one rookie he will receive 100 points. The higher the stakes, the greater the reward.
  15. I despise such actions and do not want them to happen.
  16. Any player has a limit to their abilities. The time will come when the player will be close to his limit. He will either win and receive a multiplied reward, or he will lose. If the player has not coped with the task, then the system will make the game easier. Difficulty should be constantly changing, responding to changes in the composition of the teams and to the actions of the players.
  17. Recently, the developers turned off the threat level in the districts. You are aware of the negative consequences of this decision. But there are also pluses. Now you don't have to hold back so as not to become gold. Now you do not need to specifically lose missions in order to reduce the level of threat. Now my friends can easily switch to one copy of the area. Matching opponents has become faster and easier. To combat the negative consequences, it is necessary to develop a difficulty system as in conventional games. This system should change the difficulty of passing missions, focusing on the level of play of players and teams. This system should compare the level of play of teams and players at the beginning of the mission and change the difficulty of the game for the team. After completing the mission, players should receive a reward corresponding to the level of the game. There will be no division into gold, silver and bronze. The system will change the complexity of the step for the team. For example, the speed of a player or a car carrying a load, the speed of breaking a door, the number of kills at the last stage of the mission. Also, the action of the system can be applied to the player without changing the parameters of the mission. For example, the stock of ammunition, and the speed of recovery of consumables. Correct system setup will automatically correct the balance of teams and players. The system should change the level of difficulty of the game after each mission, focusing on the result of the previous mission. There should be no delays when changing difficulty, this will eliminate the problem when the player throws grenades at his feet and injures the team. The reward for a difficult mission must be worthy. If one player pulled the whole team or fought one against four, he should receive three to four times more points in case of victory. Let's consider the situation from the point of view of a beginner. He will have more ammo, equipment is restored instantly, the time to capture a point is minimal - he has every chance of winning. BUT he will receive a minimum of points at the end of the mission. This encourages you to level up your game. At the beginning of the next mission, the system will increase or decrease the difficulty level. It is important to avoid a situation where the old player decides to cheat, creates a new account to defeat newcomers. The system should increase the difficulty after the first completed mission. If a player has not entered the game for a week, the difficulty of the game should decrease. How do you like the idea? It is interesting to know your opinion.
  18. Dear Administration, tell us about your nearest plans. There is a problem of decreasing the population of the game. Please tell me why people leave the game? Why are they losing interest in her? I am worried about the fate of this game. I do not see the administration's interest in increasing the interest of the game. You can reconfigure an existing version of the client to improve the situation. But one gets the impression that the Administration is working with lowered hands, showing no interest in the game. One Matt, like a slave on goler, rowing day and night.
  19. This is within the normal range. Teleports have appeared recently. Sometimes cars explode incorrectly in a collision. I hear gunshots all the time after killing a character. This problem is less pronounced if you are playing in a non-residential copy.
  20. Good comment. I am the hen who was thrown from time to time out of the bronze chicken coop into the silver forest to the wolves. I, like a chicken with ten years of experience, demand that my cozy chicken coop be returned to me. Let the wolves gnaw each other, they like it. Administration, please cut the rope between the sinking Jericho and the leaking Citadel. I am begging you!
  21. Matt is on the topic of engine upgrades. Now the development team is making version 2.0 AGAIN. They do not rely on version 2 running on consoles. If you are interested in the topic of updating the engine, read the forum dedicated to this topic.
  22. There is a drawback. He is big. If you do not notice this, then everything is bad with you. Evidence: heated discussion on the forum, population decline. I go to the game to relax. This is currently not possible.
  23. There is a saying. Seven people are not waiting for one. For some reason, the administration thinks that seven people are waiting for one. If the American server is dead, why are you trying to finish off the European one? Similar mistakes were made by the administrators of the Russian server. During the time of clan warriors, strong players temporarily merged into mega clans. They destroyed everyone for the sake of victory. The administration came up with a grandiose solution to the problem. The maximum number of players in the clan has been cut. As a result, the real clans with strong social ties were divided. The separation led to the destruction of social ties, interest in the game dropped. Innova collapsed because they believed that seven people should wait for one.
  24. Why would I take a shotgun when I can pull the NTEC trigger? Why take a sniper rifle, if the maximum distance is 100 meters, you need to play with NTEC. All people play with NTEC, I will also play with NTEC. Other weapons in the game are used by fools who know nothing about how to shoot with NTEC. The Obey rifle, of course, can still be taken, but this is on Tuesdays, on the day of macros.
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