-
Content Count
429 -
Joined
-
Last visited
Everything posted by Yapopal
-
Matchmaking and Extiction of middle threat levels.
Yapopal replied to Queen of Love's topic in General Discussion Archive
Another option is to compare the scores of rivals. Very simple. The ratio of kills to deaths affects the remoteness of the spawn point. Killed three, died 1 time - respawn 300 meters from the point. Your score is 10 to 10 - respawn 100 meters from the point. You are a noob with a score of 0 to 5 - respawn 50 meters from the point. When the multiplier is increased by one, the spawn point moves away by 100 meters. With a negative multiplier, the spawn point gets closer by 10 meters. Merged. Today I played for three hours. All missions were difficult for me, it is exhausting and demotivating. Playing the role of a piece of meat is not fun. Removed all the mechanics that restrain strong players from the game. The fifth threat level is now meaningless. There is no division of regions. Everything is aggravated by the loss of frames during a shootout, macros, high ping, long processing of data on the server. We are all waiting for 10 years of wonderful moment, customer upgrade! We look forward to and believe in this as in the third coming! Especially developers. They are diligently repairing the engine, but do not pay attention to the fact that the gas is almost over. And all you need to do is to hammer a small stick into a leaky gas tank! -
Dialog: Players - Dude you got a flat tire. LO - OK. (wipes windshield) Players - Dude, your gas is leaking! LO - OK. (hitting the wheel) Players - Dude, your steering wheel is off! LO - OK. (presses accelerator pedal) Annoys!
-
Why do you think players leave the game? Why are you saying that most of the community does not experience the problems described above? Active players make up a small part of the community. The ones you know are a small part of an active community. They are not the majority. Maybe my internet connection is not the best. But this is enough to play any online shooters except APB. Sometimes APB is reminiscent of the homemade SAMP I played 15 years ago.
-
Fraudsters and experienced players will not have to brag about this badge for long. They are kicked out of the district. The number of kills in the mission will decrease due to third-party players. Children with severe ADHD will finally be of some use. Noobs will stop calling experienced players cheaters because experienced players will be in a different area.
-
You're talking about distracting other players. But the player is free to choose what to do. The fight will start only after he agrees to it. If the player really has something to do, he will not pay attention to the cheater. If the player maintains a threat level of 5 at all times, then they are either a cheater or too skilled for this copy of the district. In this case, it must be warned and then kicked out, limiting entry into the copy for some time.
-
The highest level of threat does not provide significant benefits. What is the purpose of seeking it? The cheater will ruin the game anyway. He is doing it now. An honest player will receive 500 bucks for each kill of a cheater. The cheater will be distracted from the main mission, thereby giving the enemy a chance.
-
How about making the fifth level of threat work as an anti-cheat? The number of murders and deaths is estimated. If the player seems suspicious, they are temporarily assigned the fifth level of threat, say, for 4 minutes (the time of the passage of the mission stage). The fifth level of threat does not disappear even after death. The fifth level of danger disappears if the number of kills and deaths falls below a certain threshold.
-
The method proposed by the administration to deal with griefers is ineffective, takes a lot of time and is done manually.
-
If you could change any game mechanic, what and how?
Yapopal replied to ChangedName's topic in General Discussion Archive
All my suggestions will be aimed at maintaining the health of the nervous system. Button to exit any mission. Postpone closing private messages of blacklisted players for a few minutes. Disable the need to press Tab after a mission. Voting of all team members for the exclusion of any player without penalty medals. Unlocking the exit button from the district during a mission. Change 3D scenes and music when starting the game, they always look like crap. Possibility to stand in line to enter the district. Fight against broken game mechanics, for example, the rapid movement of cargo, a sharp increase in the rate of fire while maintaining a certain timing. Merged. Easy to win by using a pistol at close range against a shotgun, or a Kalashnikov against a sniper rifle at long range. Developers should think about creating a tool aimed at studying the balance of weapons. This tool should collect weapon data such as popularity, distance to kill, time to kill, and more. In the future, the collected data should be presented in a well-understood form for comparison. Find out why the weapon is not popular or very popular, and fix it, find its place. This will increase the variety of game mechanics. -
Matchmaking and Extiction of middle threat levels.
Yapopal replied to Queen of Love's topic in General Discussion Archive
You just added to my answer. My explanation is superficial, but it explains the general principle of the system. Disputes are inappropriate, it is enough to compare the table of mission results. I'll turn around. The matchmaking system has a ceiling that can be broken through. After that, the selection of the enemy does not work correctly. -
Matchmaking and Extiction of middle threat levels.
Yapopal replied to Queen of Love's topic in General Discussion Archive
Here's how it used to work: B-bronze S-silver G-gold B=B S=S G=G ------ BB=S BBB=G BS=G ------ SS=G SSS=GG BSG=GG This can be easily verified by looking at the mission results table. The problem is that there are players whose level of play is much higher than the rest, they have broken through the golden ceiling, the level of their game is somewhere in the stratosphere. This moment is not taken into account when picking an opponent. I have a gold level, but I feel powerless if I meet such opponents. The game leaves me no choice, I understand that I will lose, but I have no way to call for help or leave the mission without penalties or shutting down the game. The game tells me to be meat for the next 5 minutes. The number of people on the server, the division of threat areas, does not exclude the occurrence of the situation described above. The system of taking on the enemy is necessary, and most importantly, it is possible to change it right now. The system should not be loyal to veterans, as it is now. The system should be loyal to inexperienced, new players. They are the bright future of this game. New players enter the game because they have an interest in the gameplay, in editors, in customization. They don't know about Armas, cool guns, keys to the city, premium subscription. They are not interested in new contacts 255+ rank. The new long-awaited update WITHOUT CHANGING THE OPPOSITOR SELECTION SYSTEM does not accept new players into the game, the old ones will come, they will come to look and leave. And if you ask them why are you leaving? They will answer - NOTHING CHANGED IN THIS GAME. I am surprised by the people in whose hands this game was and is. Isn't what I wrote above obvious? You have invested your own money and time in this game. You have the problem of losing population, the main resource needed for the game to work. The problem can be solved now, yesterday, a year ago, 10 years ago. And you don't have time. The game has become a classic. Sometimes messages from players appear in the game chat with memories of their CHILDHOOD times, about how well they played this game. You are developing a new version of the game, you are talking about new contacts, more stable fps. Yes, it is interesting to people who know about this game. Will it be of interest to new players? I think no. When you are bent, you don't think about how to open a new contact, you think about how to run away. -
Matchmaking and Extiction of middle threat levels.
Yapopal replied to Queen of Love's topic in General Discussion Archive
The boiler with mash was boiling for 13 years. All the alcohol that gives joy has long flown out of it. All that was left was a foul-smelling goo that caused vomiting. I feel uncomfortable when I play this video game. It all came down to the Vegas, the NTEC, the fast-shooting rifle or pistol. There is no variety. It's a shame that the game has become shit. -
LEST TRY TO FIND MATT SCOTT WE NEED HIM
Yapopal replied to JOSELA's topic in General Discussion Archive
I'm waiting for news, I hope, I'm sad. -
Is it really so difficult not to promise what is not required of you? This is how irresponsible assholes behave. The problem with this game is assholes.
-
A few years ago, the pioneer server was closed. The events of that time are now being repeated. The game is very outdated. There is no hope. The chance is gone. Matt did his best. Thank you. There is no point in investing in this. I hope someday there will be an alternative to this game. I hope.
-
Just 39 topic about fixing matchmaking. Maybe at the moment when they open 40 topics on this topic, the developers will have an epiphany and they will still deal with the main reason for people leaving.
-
This change in gameplay will result in a balance change. There are no positive consequences. Wealthy players will become even stronger and even richer. It will be more difficult for noobs to get money and buy equipment at the auction. Outcome: increase in prices, inflation, degradation of the economy. Unfortunately, I don't know if it's possible to change equipment using ammo box, but if it's possible, it will be a way out of the situation.
-
I got the impression that the developers don't give a damn about this game. There are many problems in the game that can be solved without a significant investment of time and money. These problems have not been solved for years. But this is not enough, the developers create new problems by their actions and do not seek to correct the consequences. Finish your studies, time will pass, the game will be closed, possibly posted on the network. That's when you start working.
-
The community's predictable reaction to the state of the game. I don't understand why Little Orbit spent money to buy a game they don't develop.
-
fix the matchmaking or bring back the threat districts
Yapopal replied to Arianna's topic in General Discussion Archive
Most of my friends in the game stopped playing because of matchmaking. On Saturday, I invited two of my friends to the game. They haven't played APB before. Our team was smashed to smithereens, fucking gold with fucking NTEC, Obeya, and pistols firing bursts. Lizh on one mission, the opponent began to succumb to us after my request. After completing 4 missions, my friends vowed not to return to this game. They said that this game was made for masochists. -
fix the matchmaking or bring back the threat districts
Yapopal replied to Arianna's topic in General Discussion Archive
The problem with matchmaking is not new. I can understand if this time was equal to one week or a month. Everyone understands that it takes time to solve any problem. But it's been at least six months. The administration did not take any action to remedy the situation. Can you imagine how admins don't give a damn about the community and the game in general? What are you talking about here? What kind of matchmaking? What segregation? This game has long been put in a coffin and covered with a huge banana. A second coming is more likely than a revival of this game. I really want to be wrong when I write this.