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Inquitoria

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Everything posted by Inquitoria

  1. Yeah, so you effectively just cut in half the amount of people that can participate. How is this an improvement? Almost 5 AA districts are full at the moment, and only 2 will get to play? I'm sorry, this is beyond stupid. Why do you patch an event and make it worse? Either put a GM in every AA district, or automate it so it starts in those districts without GM intervention. I'm getting to the point where I'm fed up with this event.
  2. Please make it clear if this means the event will run simultaneously in all AA districts, or only the main ones, with a switch later. If you're not doing all at once, you effectively just halved the amount of people that can participate.
  3. This exactly. Just because something makes a lot of money, does not make it moral or right. "But people keep buying it", and "But it supports businesses financially!" are the most smart retxrded (edit: stop autocorrect me ffs) arguments for any business practice ever. 90% of the entertainment industry is fucking trash. I hope LO is better than this.
  4. If your entire business model is exploiting people with gambling issues then your business model deserves to fail. It's clear you've never had or met a person who has issues with gambling addiction, or you wouldn't have this incredibly ignorant attitude. It's also clear you've never worked a fucking day in game dev.
  5. The easiest solution, that would make literally everything better instantly, is to add a counter to every type of JMB, that counts up to say 50. Buying them normally will have same drop rate of the legendary as now, but at every 50th purchase, you're guaranteed 100% droprate of the legendary.
  6. Please add Frog Kokoe and FAR Spearhead icons THANKS
  7. Please do not support lootbox purchases. They're actual aids and developers should've learned that by now.
  8. Honestly, I know it's just a sale, but I really appreciate this game getting some attention. Thanks Matt, this is pretty sweet.
  9. The problem is the following: a) If the gamemode was actually purely skill based (it's not), then the same handful of people would win every time, and nobody else would get the skin. Because those people are just better.0 b) If it's not based on skill, but randomness (as it is now, to some degree), then I as a player can't do anything to improve my odds at getting the skin. Either way, it's a dumb way of sealing off content. They should honestly just make it progression based. Make a Gun Game role, let the event give you XP in it; more XP the better you place. People who win will get the role immediately, but even if you finish in the bottom 50%, you can still keep grinding it out. That, to me, would be fair.
  10. @MattScott With the price changes, as well as the recent changes to many guns (shotguns, IR, etc) is there any chance we could see weapon trials reset? I would like to test out some of the weapons, with their new prices/stats, before making a purchase.
  11. I will try my best to not be rude but there's no way to sugarcoat this: it's a horrendous event. Technical feedback: Extremely bad performance No indication of when you are "inside the area". Area inconsistent: sometimes triggers at 70m, sometimes you need to go to 30m Some people are grey but can still shoot you Some people are red but turn grey when you shoot at them Sometimes the mission text is wrong (ie. streak gungame but it says "get kills with your weapon to proceed" Design feedback: 0 skill, 100% luck gamemode. 100% of the time I died to somebody that either turned red but was grey when I walked past them, or to somebody that spawned right behind me. Never once had a fair fight. Terrible idea to lock an event skin behind literal randomness and only award it to a handful of people every day. If it was actually skill based, same 10-20 people would win every time. If it's random, there's no way I can influence my chance of getting the skin. Make it a fixed progression with either an activity, a role or a contact, that awards the skin. It's not hard. Stop spawning people 200m away from the zone. I spent half the time just walking back to the point, and when I get inside (I don't know when) I instantly turn red to everyone and die without any chance to prepare myself. Make the areas bigger so people aren't clustered in the same 30m radius area. I got a few hundred JT out of playing it tonight, which all things considered is a fair reward, but I had no fucking fun, and to me it was a diceroll where I was finishing on the scoreboard. Event feels half baked, unfair and unpolished. Please do better in the future, this is underwhelming as hell. EDIT: That being said though, with this and the Halloween gamemode, it's clear that there is some potential enjoyment to be found in larger scale gamemodes. I'd be all for a district type where I play with everyone and objectives. This ain't it though.
  12. Still happening to me. Every day. EDIT: Still happening a week later (with newest patch).
  13. Well, this may relate to the fact that I only really play 1 char and have no alts, and can't imagine myself forgetting the details of my toon. A usecase I could -maybe- be interested in is to see lists of what stuff I have unlocked when I'm browsing apbdb or armas. (ie. you already own this and this item, or you have or have not unlocked this weapon skin)
  14. I have no idea why I would ever want to use this sort of application, regardless of the security of it. Who seriously needs an external app to read info about your own characters?
  15. here's a tip get a dictionary, flip through it find a real edgy word with plenty of syllables, like "verisimilitude" or "apocryphal" and let that be your name. all the cool kids are doing it if it's taken just swap a lower case L for an upper case I
  16. 3 reskinned gun skins that look just like the other Halloween skins, was in my opinion too little and too underwhelming, in terms of new content.
  17. Honestly just make the range 35 on all of them and be done with it. Talon already has the mod that does stuff (if tracers worked), that should be enough disadvantage for it. But the regular RFP might be slightly OP.
  18. I don't know, I tried out the Talon also, and I felt I couldn't get kills nearly as consistently as I can with the normal RFP at range. I think it may be less, but it's only a gut feel.
  19. I'm having this exact same problem. I'm getting a BSOD every other time I run APB. This has already once caused a corruption on my discdrive that required a system restore. @MattScott @Lixil Can you please look into this? It's quite a serious issue. I can help troubleshoot it if you need more info. (or just get rid of battleye it does literally nothing anyway)
  20. I don't think you're gonna convince me, either. Having played with the mod, and against it many, many times, I get kills when my enemies play poorly. And I almost never get killed by it myself. So it's definitely possible to avoid.
  21. But being out of cover almost always results in death, remote detonator or not. You haven't made a single argument for why remote detonator itself is the problem. I can HVR or NTEC you down with just as high killrate as I can with a car with remote det.
  22. Why are you out of cover? Or, why is your cover made out of something explosive, when you know the opponent has a remote det? I repeat myself: It's very easy to counter. If I can just send my car towards you and you die without any way of escaping, then that's 100% your own fault.
  23. Alright, that's fair, I'll try to explain why I don't think this is an issue: You say it forces the person on the receiving end to play a certain way. I'm not sure I agree. It just forces the opponent to avoid my car. They can still use whatever weapon they like, or go where ever they want. They just need to avoid a (roughly) 5-10m radius area around a car (that usually is stationary). You can always just bait the trigger, nade the car, or go around it. That's all that you have to change of your playstyle. But speaking of changing playstyles: I would argue playing against an HVR requires you to change more of your playstyle than playing against a remote detonator. Now, all of a sudden, you need to go up to that roof and clear the sniper out, because he's covering the point, and he's gonna keep doing that until you go up there and kill him close range (or switch weapon and counter-snipe). Isn't that a much bigger forced change in playstyle? A much bigger strategic advantage? If I hide, relying on my remote detonator, 1 grenade from you has ruined all the strategic advantage of that. The same goes for shotguns or SMGs in tight quarters, or playing against ALIG on a vehicle mission: I have to adapt and change my playstyle, because of the significant strategic advantage of those weapons. There's plenty of stuff that has a huge strategic advantage, and more potential to force your opponent to change their playstyle. But that's what the game is about, and remote detonator is not the worst offender by far. I hope that answered your points.
  24. Okay, a lot of people in this thread who don't like remote detonator. I don't see a lot of valid criticism though. If you think it's overpowered, please stop and think if it's because you're doing something wrong. I'm silver half of the time, and I have no problem at all avoiding enemy player's detonators. The first time I die to it, I remember what vehicle it was, and just don't go near it. Or, I run up close to bait the trigger, then back off. It's so incredibly easy to make them waste $100. The only reason I get any kills with remote det is because of people who simply refuse to adapt and keep running into my car, which I won't deny I take great pleasure in punishing. Remote detonator isn't overpowered, enemies' brains are just underpowered.
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