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About Nymphi--DoubleDee

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  1. I was gonna link a vid for lawlz... But... Cheaters are scum anyways.
  2. Ooooooooooooooooooooor.... Just make a new account, and let it idle in Social... And not do anything while you sleep with a belly full of tendies that you used GBP for, and wake up and cheat all day while REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-ing at legit players.
  3. So they just idle characters in Social, and then can hop in. when they wake up... Sounds too easy.
  4. Fairfight, undoing unjust bans, putting the EU into tester hands, events, ARMAS reworks, blog posts, active CM and GM's, CEO being active on the forums, a roadmap, sticking to the roadmap, admitting when things aren't going the way of the roadmap..... Yeah... I'd say a lot of those things are quite game breaking around here. What does "Øݺ­" mean?
  5. Cookie trying to save himself from being banned again.
  6. For a comparatively priced processor, the FX chips were much better than the dual-core chips Intel was offering. The i5-3570K was $250-ish at release. My FX-6350 was $140-ish. I got a mobo, CPU, and RAM for the cost of the i5. And it's still not -THAT- bad. Because that is a server thing, not an engine thing.
  7. It doesn't matter about their previous library. What mattered was Matt Scott's drive to make APB great again.
  8. It wasn't a bash at them at all. I was one of the few that didn't give them shit for a long time, till the whole KttC banwave. And even then, I didn't have a massive grasp of the situation. Except the fact that even the RTW Devs didn't know what the hell they were doing, either. What made me anti-RP was the KttC Bans, and then the year+ silence from Tiggs regarding anything. If Tiggs was even 1/4 of talkative as Matt Scott is, maybe she wouldn't have gotten so much hate (She still would have gotten it, but probably not as much.)
  9. Uuuuuuuuuuuummmmmmmmmmmmmmmmmmmmmmm.... Yeah... Anyone who thought otherwise was way out of the loop. There have been numerous times that it's been stated that the original APB Engine is a hodgepodge of Unreal Engine, and numerous custom modules that RTW made just for APB. Modules that have been since developed for Unreal, but integrated in an entirely different way. When you start taking out these massive bits, you have to figure out how to get them reworking with the new code. Basically, the entire game has nearly been rewritten. Why do you think it's taken so long, honestly? You have a small team (RP had 6 coders at one time) doing the work that a massive team of 300 were doing. And that team of 300 took 5 years to make the game, and it still got rushed and pushed out without it being completed.
  10. Plus you got to factor in that most of the APB players use computers with onboard graphic chips, and from 10 years ago.
  11. It seems so many forget that even the original developers didn't even know how half the stuff worked.
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