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Everything posted by Hexerin
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What should dictate the weapon meta?
Hexerin replied to Reprimand's topic in General Discussion Archive
I don't disagree. Having a higher TTK makes consistency more important, which rewards skillful gameplay more than RNG reliance. With a higher TTK, maybe we could also see the return of various features that G1/RG stripped out and are the source of many of the game's currently gameplay/balance problems (like item pickup animations, which prevented things like the medium/heavy item mobility exploits). -
What should dictate the weapon meta?
Hexerin replied to Reprimand's topic in General Discussion Archive
You don't buff player HP to increase TTK, you lower weapon damage. -
https://dev.apbdb.com/items/FnMod_Character_ClottingAgent3 Educate yourself, since you are clearly lacking some basic information.
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Randomly decided to rewatch the clip because was second-guessing my call on the Low-Yield, that is definitely a Low-Yield nade. That almost flat arc is a dead giveaway. I also decided that since I was there, I'd watch the rant at the end to see what he was saying. The fact that he brought up the blood splats as some kind of proof of his shot hitting, goes to show he doesn't understand how this game works.
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Change consumables to mods with a cooldown, like they should've been in the first place. Merged. In order of events: Two partial hit shots from outside CSG's effective range. More than enough time for the target to fully heal with CA3 (which they are 99% using). Completely missed the shot while jumping down from the highway. Target is hit by a Low-Yield, which only does 550 damage when landing a direct hit. Completely missed the first shot in CQC. Target will have fully healed the Low-Yield damage by now. Single barely partial hit on second shot in CQC. Dies because can't aim, while opponent shoots a motionless target with JG at point blank. What was your point again?
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Quoting truth for emphasis.
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Did you even think about what you typed out before posting it? Shotguns aren't an "all or nothing" gun like the rest, where you have only one damage value.
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Can't speak for others, but I've personally held this view since day 1 of consumables being a thing.
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You should try reading what you're quoting before posting. I already addressed your complaint in the very post you quoted.
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Shotguns place their hits randomly, loosely within a series of large squares arranged in a grid. That is the definition of RNG, and it completely negates player skill. The guns are literally rolling dice for potentially doing enough damage to retain the 2-shot potential, because if the RNG screws you to force a third shot, you're just fucked. Rayscaling ensured 2-shot for good aim. The only problem was that the stat values were scaled a bit too high, which could've been easily fixed by simply lowering the values slightly in a followup balance pass (or few, depending). There was no need to completely revert / remove the system like the NTEC kiddies screamed with frothing mouths for.
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GM - GUN GAME MINIGAMES THIS WEEKEND - 08/28 - 08/29.
Hexerin replied to Gindian's topic in General Discussion Archive
By the way, is this being held in the normal districts, disrupting normal gameplay? EDIT: The answer is yes, yes it is. Why am I not surprised... -
GM - GUN GAME MINIGAMES THIS WEEKEND - 08/28 - 08/29.
Hexerin replied to Gindian's topic in General Discussion Archive
You do realize these stated times span across two days right? -
Weird things you have seen happen in game.
Hexerin replied to Y2Venom's topic in General Discussion Archive
They're just outside the OSMAW's max damage radius (0.235m). Considering the OSMAW deals 1,000 damage (equal to a player's max health), even a fraction of distance outside its max damage radius will cause it to deal 999 damage or less, allowing the person to survive. The other person might also be wearing Flak Jacket, which reduces explosive damage by 40%. Flak Jacket would reduce the OSMAW's 1,000 damage to only 600 damage. Players have 1,000 health, so the person would survive with 400 health remaining. Based on their speed when they ran up earlier, they aren't wearing Kevlar of any tier. However, even Kevlar 1 would save you from a direct OSMAW hit, as it brings your health up to 1,100 which would result in you surviving with 100 health remaining. -
Change consumables to mods with a cooldown, like they should've been in the first place.
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Just like all shotguns, will never actually be viable so long as they remain pure RNG. The "high tier" players meme'ing with them is not indicative of actual gameplay balance.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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LO are you purposly letthing this game die ?
Hexerin replied to Y2Venom's topic in General Discussion Archive
They then quit the game within a few matches, due to being farmed by veterans that have dethreated to enter bronze district. -
Let's assume for a second the engine upgrade is actually a thing that they're working on and will release sometime in the future (news flash: it isn't. open your eyes). There will certainly be at least a handful of people still around (I'll likely be one of them, it's not hard to keep tabs on a game after all). However, most of those people will bounce when they finally get it through their heads (by actually having the upgrade in their hands) that nothing is actually going to change from the perspective of the end user. The few that remain won't be enough to support active gameplay, which means the game will still be in the same state it is now. Even if new players join (say, LO runs an advertisement campaign), they'll leave immediately upon getting farmed by existing players because LO refuses to take action against people breaking ToS/CoC ("but their feefees might get hurt!").
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LO are you purposly letthing this game die ?
Hexerin replied to Y2Venom's topic in General Discussion Archive
Yes. -
Weird things you have seen happen in game.
Hexerin replied to Y2Venom's topic in General Discussion Archive
You aimed (and thus fired) under the car. Nothing out of the ordinary on that one. -
Change consumables to mods with a cooldown, like they should've been in the first place.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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Would probably be one of the single best decisions they could make with this game. Which would defeat the point of removing it in the first place.
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Either merge, or offer free character transfers. What few left play on Jericho shouldn't have to suffer just because Little Orbit is incapable of keeping their promises about the engine upgrade.