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Everything posted by Rolpack
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Fix for performance problems at prototype gungame.
Rolpack replied to Mitne's topic in General Discussion Archive
arent you late to the party? read my other posts lol -
Fix for performance problems at prototype gungame.
Rolpack replied to Mitne's topic in General Discussion Archive
Yeah, I most likely remember the older advanced launcher 1.13.5.0 instead of the current 1.13.5.5 Pretty sure the old one acutally removed the smoke entirely, havent had to use the advanced launcher ever since a week ago since they readded BE. -
Fix for performance problems at prototype gungame.
Rolpack replied to Mitne's topic in General Discussion Archive
I stand corrected, "none" still has smoke from nades, but it disperses way quicker than normal grenade smoke, but you also cant see burning cars so, i guess its fine afterall lmao. -
Fix for performance problems at prototype gungame.
Rolpack replied to Mitne's topic in General Discussion Archive
Except you can put it to "none" on advanced launcher, which just disabled it, and its still against the TOS. -
Fix for performance problems at prototype gungame.
Rolpack replied to Mitne's topic in General Discussion Archive
Well turning it down to 0 actually disabled smoke, which is against the TOS, its the only TOS thing advanced launcher can do. -
Fix for performance problems at prototype gungame.
Rolpack replied to Mitne's topic in General Discussion Archive
Isn't turning off smoke is against TOS though? Plus turning off particles doesn't even save your FPS, only making it a low count does, like 5 or more. -
conwolkswagen
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My solution for the imminent death of APB.
Rolpack replied to PitterPatter's topic in General Discussion Archive
everyone has the "premium" cooldowns already, so you are a little late on that one -
June 2019 - Engine Upgrade progress (screenshots & video)
Rolpack replied to MattScott's topic in General Discussion Archive
they didnt fix the pedestrian crossings? w o w HOW AM I SUPPOSED TO GET OVER TO THE OTHER SIDE OF THE ROAD? smh -
Please enable Data Execution Prevention
Rolpack replied to iTzBlackout's topic in General Discussion Archive
windows 10 looks like a mobile phone app tbh, i like 7 and lazy to upgrade it till im literally forced to, or i get a new pc or something like that lol -
Dear Matt Scott, Joan is the problem
Rolpack replied to Havana's topic in General Discussion Archive
you say that like its a bad thing lmao 2011 apb was great -
Removing weapon drops from opposed missions
Rolpack replied to MattScott's topic in General Discussion Archive
you know that this weapon drop system is different from the one we had before right? this one completely overwrites the gun you are holding, by actually replacing the gun in your hands, so you can swith between guns and use it as if its your own, rather than having 2 primary guns at once many people dont seem to realize this -
r/ihadastroke
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Undocumented features in recent patch
Rolpack replied to Bishada8800's topic in General Discussion Archive
except this weapon dropping is the closest we ever got to a "kind of balanced" weapon drop system in apb, in which you dont get to keep 2 primary weapons, because it just switches it out, and acts as your own new primary so no, you cant wield hvr and a whisper at the same time, unless you like not moving from one spot, like ever, and even then the weapons despawn lol -
Nekrova Migration to Citadel (G1C Compensation plan)
Rolpack replied to MattScott's topic in General Discussion Archive
its hexerin, known for being obnoxious and not making any sense, but in time you will learn that you shouldnt argue or even talk to them, cause its like talking to a brick wall -
New Joker Store items in the next update
Rolpack replied to MattScott's topic in General Discussion Archive
yood is the super typical ruski you find in most games, its quite entertaining -
New Joker Store items in the next update
Rolpack replied to MattScott's topic in General Discussion Archive
im surprised no one noticed/pointed this out, i mean yeah it is a big joke right now, permanent stuff is pretty good -
Delaying the RIOT launch till next week
Rolpack replied to MattScott's topic in General Discussion Archive
what a dumpster fire, glad i didnt tell anyone to return till there are actual stuff thats playable -
i think you answered yourself there
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Customizable 4x4 vs firebomb 4x4
Rolpack replied to blockblack's topic in General Discussion Archive
the correct way of saying that is, when you activate meteor, the car takes 400% more damage from gunfire, and also explodes from the first impact (it says when you hover over your mouse on meteor) also the shift thing, people are dummies, i set my button to activate car mods to ctrl, so when i get out of cars i dont always accidentaly activate them rip -
Force Russian players onto Nekrova
Rolpack replied to LazyLizard's topic in General Discussion Archive
dont worry guys, russia will make their own internet soon enough, and they wont be here rip -
When was the spam to lobby fixed? Oo
Rolpack replied to Clandestine's topic in General Discussion Archive
tbh players that would quit, just go afk now anyway, getting -100 score, or just "afk" by driving around not playing the mission gettng no score, therefore their mission doesnt count anyway to their threat, so i dont see a big difference here lol -
Any plans for new Joker Tickets Cars?
Rolpack replied to ZoriaDunne's topic in General Discussion Archive
firehawk is a kit, firebomb is the variant you are talking about, and its just a normal 4x4 vegas with a mod thats called "meteor" -
which is easily fixable by having a field in the mailbox when sending a message where you can select the server, like a dropdown menu