Jump to content

Uke

Members
  • Content Count

    857
  • Joined

  • Last visited

Everything posted by Uke

  1. Nice one but there's a lot more stuff (easy) to fix, you might want to pick up the pace instead of doing one small fix once a month.
  2. I think you forgot about Fr0g.
  3. Lmao, I didn't say I was spam joining for 2 hours. Imagine trying to sound smart but being so closed minded you can't even understand the problem to begin with.
  4. Can't wait to waste 2 hours of my time and not even get to play again.
  5. That's not even 10% of people who are trying to play.
  6. I'm not even disappointed. At this point I've gotten used to watching you fail at everything. Edit: You can downvote me but sadly it doesn't change the facts.
  7. I guess realizing that putting shitton of explosions in small area will cause crazy lag requires too much brain power... And after that smart nfas stage they give you scout, cuz its so fun to shoot people with scout at 20fps... It's like LO havent learned anything from Gun Games on Financial and Waterfront.
  8. Uke

    calling backup

    iirc you can always call backup if you're outnumbered, were you actually team leader or are you basing this off some low rank silver on your team not calling backup.
  9. It's fairly reliable if you actually hit both shots and there's no downside other than not having a normal secondary.
  10. Well you can't "really land" your shot if base accuracy of the gun is bad, that's the problem, all you can do is spray and pray. Yes oca will hit fine at 10m when you both stand in the middle of the street with no cover. But that's not how most fights look in this game. More often than not people will be behind a cover only showing you a small part of their hitbox. Making it full rng whenever you hit them or not. And how exactly would more accurate guns hurt you? Why are people so reluctant to that idea? You realise that it would balance the game and make it less stale, right? It's in the nature of a TPS that defenders have it easier (corner camping). Having accurate guns wouldn't exactly fix that completely but it would help.
  11. I can think of a number of reasons as to why having pinpoint accurate guns would be good for the game. You don't need headshots to benefit from it. Can you give me any actual reasons against? What is "unique nature of the game" even supposed to mean? Unique doesn't always equal good. Also rifles aren't even that accurate as well.
  12. I don't think you can argue with facts. Playing APB often feels like playing an MMORPG, maybe my gun will hit, maybe not. Having random things affect wherever you hit somebody or not, is not why people play fps games. Half the people in this thread doesn't even seem understand the difference between gun accuracy and bloom and yet they're trying to dictate how guns should be balanced? Ugh. I was wondering why so many people are against having accurate weapons in game but I guess you guys don't even understand what OP meant.
  13. Are we playing the same game? Most guns in APB are inaccurate even on the first shot. That's the problem. You're confusing bloom with base accuracy of the weapon. What's the point for OCA, FBW or really almost any cqc/mid range gun having the (bad) accuracy that they do? There already is a damage drop off system in the game, the gun doesn't need to be inaccurate to not be a laser up to 100m. You could just tweak the actual range of the gun to keep it in it's place.
  14. Can you give some more info on how much JT can you actually get from this?
  15. All right but it still meant you had to be more precise to kill with 2. The area in which they dealt 500+ was smaller because of the damage drop off. Now they've been nerfed so hard that they're completely useless because of how strong frags are.
  16. Um no? Did you even read the thread? Hell, I even said in the post you quoted that I'm happy about the yield nerf. I never wondered why people didn't like yields. I wonder why people are ok with frags when they're basically the same thing, only 2 big ones instead of 3 small ones.
  17. Yes but they always had lower damage and radius as well iirc which meant you had to be quite a lot more precise with them. A lot of frag users conveniently seem to forget that when complaining about yields.
  18. Well I don't actually remember which nades you had. My point was there was this huge hate for low yields even though they were never really that much stronger than frags if at all. But now that frags are dominating the nade game, no one really seems to care. They're not really considered as cheap or lame, but they should be. I wouldn't say they are occasional, with how much options of resupplying them you have, almost every fight starts or ends with throwing nades.
  19. Hey I recognize you, aren't you the same person that is maining frags now that they're op? Sure I used low yields a lot. I have an aggressive play style and with more nades, you can push more corners. Doesn't change the fact that I thought both them and frags had too big blast radius. I'm happy they nerfed yields. Now do it to frags, they could've get their radius cut by 1-2m and still be very good. And yes I used percs recently, they get really bad rep from silvers spamming them at their own feet but they're not as easy to use properly as you may think (and somehow frags got the rep of "pro nade" even thought they're the easiest granade in game to use, as if holding G for a few seconds was that hard). The fact that you can't cook them is an advantage but also a big disadvantage in some scenarios. Not to mention very slow travel time and low damage. Either way, I don't think that what I use is relevant to my opinion about balance changes. It's not my job to try and balance the game by not using op things and hope that my opposition doesn't either. All I can do is state my opinion on the forum and hope LO will listen.
  20. Good point but I think if the easiest grenade is also the best grenade then some balance changes are overdue. It's a simple equation really, the easier to use something is the weaker it should be. I don't think it would hurt new/low threat players much if frags were nerfed in either damage or range. Honestly most of them probably wouldn't even notice. Concs require more skill but there's no much reason to use them since they don't deal that much more damage (does it really make a difference to you if someone is tagged by 750 or 990, he's fucked either way) but are much harder to hit, not to mention that you can't really damage multiple targets with them. Sure they are better against vehicles but with everyone driving around in vegases or one of the two tanks lately, they're just too weak. I mean that's kinda limited view of what actually happens in game. Just like you can change your position to avoid the nade so can a person throwing it change where they throw it. They were always a problem imo but back in the day a lot more people were using concs. Now that both yields and concs were either directly or indirectly nerfed there's no good reason to use anything other than frags. And they're just not fun. It's annoying to die to a nade that exploded 5m away from you, and it's not satisfying to get a kill with it either because it's just too easy to hit with.
  21. Your opinion means nothing if it's not backed by logical arguments Mr Big Brain. hot take: "frags are fine" is not an argument. Amazing how you have 12k posts but don't know how to discuss.
  22. Says the guy who didn't say anything relevant to the thread yet. Can you just go away and let people have a proper discussion?
  23. Here's a thought. Don't talk if you don't have anything to say. What don't you understand?
  24. How about you actually explain what's so ridiculous about this suggestion and stop being an a$$? Fucking hell. He is right that frags are very strong and really easy to use because of their huge blast radius. If you haven't noticed, almost everyone is using them. There's a reason for that. You can miss both nades by 5m and still kill the target, while with yields or percs you will barely scratch them (and concs obviously won't even hit). I don't know about you but I would like it if fights in this game didn't revolve around spamming nades, or at least required you to aim those nades properly. The point is it doesn't actually require any skill because you can miss by literally 5 meters and still deal over 500dmg. I can say "nice conc" when I die to a nicely aimed conc, but have you ever said "nice frag"? I don't think so.
×
×
  • Create New...