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Everything posted by vsb
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i guess the first thing to point out is that im fairly sure no one in this thread has suggested completely removing rng from apb the issrb is a good example of how rng can be used to encourage specific behavior without automatically removing a portion of user control, this is the kind of rng mechanic that should be the standard for apb imo the shaw and nfa are examples of rng done poorly - 2 simultaneous levels of unavoidable rng, through recoil and initial spread youve gone off on some weird tangent here that seems to be about elitist golds as far as i can tell, but i think youre mixing things up reducing rng would be a buff for the "ez laser weapon" atac and likely the shredder too, so im not sure what agenda these "people" of yours are pushing the c2 would/should stay as is since its balanced well enough, and most people complained about it prenerf because it had a ridiculously high minimum damage value weapon rng has nothing at all to do with the hvr and i dont really want to derail this thread with another discussion of why the hvr is or is not busted static recoil/spread patterns are not something i would like to see i dont think an inability to predict your own performance is charming, that seems more like a sim shooter type feature than an arcade shooter type feature the difference i see is that with potentially reduced rng elements a player would be rewarded or punished as a direct result of their weapon handling skills, while with the current elements players are punished or rewarded no matter how they handle their weapon
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The Current State of APB Population
vsb replied to a Pair of Socks's topic in General Discussion Archive
"haha game dead" give me updoots pls- 80 replies
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thank you for your feedback, it will be filed in the nearest available dumpster
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most songs dont get the same attention as themes and songs dont play when i get mvp
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Engine upgrade performance improvements?
vsb replied to Wasted_Potential's topic in General Discussion Archive
theres already a default player character placeholder thats used until your client loads a persons actual character data, but i have no idea if it actually improves/helps performance i guess it would be an interesting option if there was some kind of toggle to permanently use the placeholder models and ignore actual character customization, possibly a good solution to allow players to lower graphics without making the game look horrible -
Most accepted loadout and gameplay in apb
vsb replied to foscor77's topic in General Discussion Archive
percs havent been touched in years -
thats perfect then, since I buy themes for myself and not everyone else
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no, you did not
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https://media.gamersfirst.com/gamersmedia/apb/Advanced_APB_Launcher.zip
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Mission Impossible Bugfix Patch Announcement
vsb replied to Sakebee's topic in General Discussion Archive
people complaining that themes are ruined becuase of a mute button, but no one bats an eye when half the population plays on clay graphics and doesnt see any character customization at all strange -
no, as soon as you send them an item its theirs to do whatever they want with
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theres no point bringing players back to level contacts in the shitty current apb, theyll just finish the new "content" in a week and then quit again because the game still sucks
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fightclub sucks either way, i guess with territory control theres potentially more time to complete activities before each round ends
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if an item is in your invenyory then you "own" it, and can do whatever you want with it
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all snipers have a standardized damage drop off of 90m, the hvr falls to almost 500 hp damage at 100m
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there's a populated (or what counts for populated on NA at least) wf right now, there's a bunch of people with the same problem as the op and they regularly cause wf to be the populated district
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a full speed dmr av would have 2 significant niches while the anubis doesn't really even have one, idk if that's a valid comparison
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idk about school, but it seems weirder to me that apparently there are places where every business shuts down on sunday
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the issr-b is a good gun beyond its AV capabilities the issr-b still does more hard damage than the ntec7 even after the nerf and it still has more range, so that's incorrect
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why would you need to buff damage of every weapon? all assault rifles (except the lcr) have an effective range of 45-50m, the hvr has 90m
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lazy repost of patch note discussion
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my point was that if apb had to compete directly it would lose, at the end of the day no perfect polished gameplay is going to overcome the 10 year gap apb has with modern games fair point no health bar is a pretty common mechanic in almost every modern shooter, i figured this would be one of the few things that everyone was okay with iirc way back in an old q&a the old g1 devs said that no health bars was an intentional design choice - in testing with health bars players tended to be a lot more defensive in order to keep their health bar as high as possible, which led to slower gameplay than the devs wanted i'll try to find the video edit: here