-
Content Count
14213 -
Joined
-
Last visited
Everything posted by vsb
-
neat
-
i was more thinking for 3 point hold final stages but things would be fine if the neutral points mechanic was removed
-
i guess it seems reasonable all the final stage point maximums will probably need changing, along with lots of fine tuning to make sure missions aren't too short if one side gets an early lead and not too long if both sides are going back and forth
-
i honestly have no idea what you mean then, you want missions to only be decided based on obj points and not mission timer? it doesnt seem like it would solve anything other than people spamming F on item hold missions, but even that wouldnt really change depending on what each team's point values are
-
not sure i want overtime to be anything beyond last ditch extra time i would like 3 point hold overtime changed so that the leading team has to fully capture 2 points to win instead of the current capture 1 and neutralize 1
-
because the FAR was nerfed too
-
yeah when you come out of the gate saying entire mechanics like running and carplay are unintended it helps to actually say what you mean
-
thats just you massacring the english language then, because when something is unintended it means that thing is unintended, not something else so when you say its no wonder people misunderstand you because that quote means running was not supposed to be possible at all, not that running was unbalanced no one goes around saying "the pmg was unintended"
-
spook day is uncancelled
-
if it wasnt intended at all then it would be removed, you're just going in circles at this point carplay is a good example of exactly the same kind of balance - lower tank vehicle hp and a downside added to HBF to make the mechanic both more risky and less rewarding, without completely removing vehicles as a source of cover
-
all that would mean is that running was intended and it just wasnt intended to be too effective, hence the balancing instead of outright removal after all just because a gun gets nerfed doesnt mean the devs want it removed from the game
-
man every post you make sounds like someone pissed in your cereal people asked for a halloween event so we got a halloween event, on top of a potential final engine upgrade push
-
balancing =/= removing, but nice try we've seen that missions can be removed, so if the running mission was unintended it would be removed we've seen that vip/item slowdowns can be altered to the point of not even having to be in the vehicle, so if running was unintended they would simply be increased until vehicles could no longer move or even disable vip/item and vehicle interaction entirely
-
it was a bug fix, did you even read the post?
-
interesting changes, i look forward to testing these ingame any info on the pumpkin rewards, or are they unchanged?
-
unbelievable let's talk simple. pretend apb is a house and every new piece of content is an extra story added. it may have started out as a single story building but at this point, our apb house is 6 or 7 stories and there's a problem - the foundation was only made to support up to 3 stories and its starting to crack. those cracks? that's the 15fps stutters, or the rtx memory crashes, or the half a dozen decade old bugs that can't be fixed the engine upgrade is an attempt to rebuild the whole house before everything breaks, so that in the future the devs can add as many stories as they want your suggestion is to just paint over the cracks and pretend they aren't there, and then keep adding more stories until the whole thing collapses hopefully you can see why your suggestion is a poor idea
-
except we've seen the very things that affect running altered and patched already, some several times, so there's no reason to assume they can't be altered or patched again
-
What's your opinion on explosives in Asylum?
vsb replied to SkrotN's topic in General Discussion Archive
are you in the top 1%? because most of the players ive encountered who i would place in the top 1% have absolutely no issue completely avoiding explosive deaths questions of personal skill aside your sentence doesnt even make sense tbh, if youre balancing only around the 1% then you cant also balance around every single player being "stuck" in their current skill level and vice versa perfectly balanced top 1% gameplay will always mean there are lower effort gameplay options that a high skilled opponent may be able to easily outplay, thus making it balanced at that skill level, but low skill players will essentially be able to "cheese" for easy kills because their opponents are also less skilled - explosives are actually a fairly good example here, as high skill players have little difficulty capitalizing on the category's significant drawbacks, whereas lower skill players may not have the necessary positioning/map knowledge/teamwork/raw aim to do the same on a side note the misconception that explosives require "no skill" is pretty common, but really they just require a different set of skills from the hitscan weapons -
spook day is cancelled
-
what is there to even disprove? if running was unintended then it would have been outright removed instead of balanced, because that's what you do to stuff that is unintended the game was designed with car chases in mind, and we even still have a mission which tries to force running for the final stage
-
What's your opinion on explosives in Asylum?
vsb replied to SkrotN's topic in General Discussion Archive
nerfing a gun because it performs well in fight club lmao -
i can see this being an issue in mission districts where generally every player matters, but who cares what other players do in fight club?
-
except the mask was removed 2 years ago, so theyve had "a political side" this whole time funny how it's only an issue now
-
What's your opinion on explosives in Asylum?
vsb replied to SkrotN's topic in General Discussion Archive
disable assylum