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Everything posted by Ketog
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The Dog-ear is a better Anti-Vehicle weapon than the DMR-AV
Ketog replied to illgot's topic in General Discussion Archive
@-Rachel- funny that you're the only one that noticed that op's using completely wrong values still . But even with that the issr does more hard damage than DMR AV in the same ammount of time . -
The Dog-ear is a better Anti-Vehicle weapon than the DMR-AV
Ketog replied to illgot's topic in General Discussion Archive
he just read the "stamina damage" instead of hard damage , he based his opinion solely on stats , still the ISSR's are very strong against vehicles . @illgot -
The Dog-ear is a better Anti-Vehicle weapon than the DMR-AV
Ketog replied to illgot's topic in General Discussion Archive
Values on APBvault 's DB are taken directly from the game , so the ones you see there are accurate . Also armas has many things that aren't updated iirc -
couldn't agree more
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The Dog-ear is a better Anti-Vehicle weapon than the DMR-AV
Ketog replied to illgot's topic in General Discussion Archive
Dog Ear (issr b) https://db.apbvault.net/items/Weapon_SniperRifle_ISSR-Dogear_Slot2_Armas Artemis (issr a) https://db.apbvault.net/items/Weapon_AssaultRifle_ISSR-FoldedStock_PR3_Armas -
A very douchy move imo , you should not be banned for it , but you should get a mail saying you've been warned , if you're caught again agter two weeks you get a 3day ban , then 2 weeks after 7 etc.. and being clean for 2 weeks would lower the counter by 1 , if anyone gets what i am trying to say
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Client version: 1.19.7.799536 Summary: The whole APB Time is offest. Description: Some of us in the clan like to hunt bugs in game , and one of my clan's members showed me an intresting one : The chat time in apb is , ahead of the ingame time , and the delay there is between the two times , happends to be the same delay as the one you get when you buy a weapon and have the "usable in less than a minute" bug . So im guessing those two issues are related , as i head that when your character gets a given weapon , it uses the date at which you got it . Here is a video showing the problem : Steps to reproduce: - 1: Send a message in apb chat (be sure to have timestamps enabled) - 2: Look at the time difference between the chat and ingame time on the right of the game . How many times have you recreated this bug: 3/3 Results: The ingame time is delayed compared to the chat time / Opposite . Expected results: both times should be in sync , and not offest to each other .
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I mean seeign that citadel is like 40-50% russian , it would seem fair to have the russian one at least excuse me , im a not a weab~ person that likes anime .
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Is this a laptop ? be sure it's plugged in , and that APB is set on performence mode in windows settings. Search for APBprogram in our case. And then choose this :
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Yes , edgl~ i mean people need japanese alphabet , and russians needs cyrillic for sure . pls give))
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Client version: 1.19.7.799536 Summary: Blue steel Security trucks doesn't drive straight. Description: When you drive a Blue steel security truck , it will turn slighty to the left without any input from the user . Here is a video of it : Steps to reproduce: - 1: Find a Blue steel security truck - 2: Drive on a flat road and don't turn left or right. How many times have you recreated this bug: 3/3 Results: The truck slightly turns to the left. Expected results: The truck should drive straight.
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Client version: 1.19.7.799536 Summary: Character holds heavy items incorrectly. Description: When your character holds heavy items , the hand placement / item placement is wrong . Video: Steps to reproduce: - 1: Use or hold any heavy item (Ammo box , Santa box , Safe or computer etc...) - 2: Watch the placement of your hands. How many times have you recreated this bug: 3/3 Results: Your hand/item placement is off Expected results: Your character should be holdling the item correctly .
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yeah , the game will be
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you can go from pay to play to free to play , but going the opposite route is usually impossible or will cause instant game death .
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Oh you're still alive ! , hi wewhoo ! Shieet , how am i going to gamble with people now
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The Dog-ear is a better Anti-Vehicle weapon than the DMR-AV
Ketog replied to illgot's topic in General Discussion Archive
Pretty much , it's a great weapon , but it being able to shred both people and vehicles at range and with a fast firerate while still having mobility seems a bit much . lowering its hard damage is all it needs , nothing else . -
here's where your problem might be , HDMI doesn't support framerates higher than 60 FPS (depending on the HDMI revision you have) , and there is a chance you've been playing at 60 FPS on your 144hz monitor for your whole life , you see only displayport supports higher framerates natively . Almost every game is coded in a way that it can go higher than your system's / screen framrate limit , but apb isn't made this way , it goes to the limit that your screen supports ,and if you're locked at 101 fps that means apb thinks you have a 60HZ screen . Try plugging your screen using a DisplayPort cable as that natively supports high framerates (also if that is the problem you will really see a huge difference on other games too) Oh yeah ,another question , can we get the reference of the screen you're using + it's resolution ?
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even if he did the cap should have been at 144 your monitor is plugged by HDMI or DisplayPort ?
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Client version: 1.19.7.799536 Summary: Missing texture in one of Abington towers walls . Description: When going to Abington towers at the X: 426 Y:563 Coordinates , there is a bugged texture on the wall where you can see trought it only from one side . Steps to reproduce: - 1: Go to Abington Towers - 2: Go at the X: 426 Y:563 Coordinates on the lowest point - 3: You can see trough the wall How many times have you recreated this bug: 3/3 Results: You can see trough the wall on one side. Expected results: You shouldn't be able to see trough the wall.
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i really hope it comes back too
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Client version: 1.19.7.799536 Summary: Bug in Abington Towers that could be exploited. Description: When going to the Abington towers district then at the X: 385 Y:442 Corrdinates , you can do a bug to get to an inacessible area , and possibly get a capture item there. Steps to reproduce: - 1: Join Abington Towers - 2: Go to X: 385 Y:442 on the top - 3: Get to the spot shown on the video - 4: Break the planks , and then keep jumping until they respawn under your feet - 5: Jump on top of the building. How many times have you recreated this bug: 6/6 Results: You get to an area that's hardly accessible to people and gain an unfair advantage during item hold missions. Expected results: You shouldn't be able to get to this place during a mission / at all .
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Client version: 1.19.7.799536 Summary: Place where a player can get stuck in social district. Description: If a player goes to the coordinates X: 295 Y:404 in social district, he can get stuck to the point where he has no choice other than using the /unstick command. Here is a video of it : Steps to reproduce: - 1: Go to social district - 2: Get to the X: 295 Y:404 coordinates - 3: Jump down behind the speaker. How many times have you recreated this bug: 20/20 Results: You get struck behind the speaker due to an invisible wall preventing you to do so. Expected results: You should be able to move out of the back of the speaker.
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Client version: 1.19.7.799536 Summary: Spinning a symbol in the editor will make it bigger. Description: If you use a symbol on any editor and spin it a lot , it will become bigger and bigger , this is especially noticable for designers that do a lot of trial and error designing . here is a video of it : Steps to reproduce: - 1: Get into any editor (car customisation in my case) - 2: Put a symbol on your car and spin it a lot . - 3: Notice how the symbol becomes bigger and bigger the more you spin it. How many times have you recreated this bug: 3/3 Results: The symbols becomes bigger and bigger the more you spin it. Expected results: The symbol should always stay the same size , doesn't matter how much you spin it .
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Client version: 1.19.7.799536 Summary: Hair changes do not save if you use headwear Description: If your APB Character is wearing headwear that completely covers the head such as snowball head or egg head , any hair shape modification won't be saved and the menu to change your hair won't appear . Steps to reproduce: - 1: Get a full head covering mask (Snowball head in my case) - 2: Try to change your hair shape . - 3: Save and see how your hair shape didn't change. How many times have you recreated this bug: 3/3 Results: Your hair shape doesn't get saved . Expected results: Your hair should be saved , doesn't matter if you have headwear or not .
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Client version: 1.19.7.799536 Summary: Two players running around in a yellow dump will cause one to die randomly Description: If two players that are in a group or that can touch each other , run around in a yellow dump , one will end up dieing for no reason . Steps to reproduce: - 1: Find any of the yellow dumps - 2: Get a friend or an enemy to join you in it - 3: Run around in it until something happends How many times have you recreated this bug: 4/4 Results: One of the players dies . Expected results: Both players should stay alive .