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Ketog

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Everything posted by Ketog

  1. On a second note, honestly this ARG was one of the coolest things that happened to APB in a while, documenting player findings was awsome, i wouldn't have found all of this by myself , congrats and thanks to everyone that took part in it, and thanks to the whole LittleOrbit team too, they're the one at the origin of all of this !
  2. i thought about that , but i honestly didn't even gave it a try as i thought it would be weird/too much to ask for previous screenshot of the page to continue in the ARG . oh and i also don't know to use any kind of image editing software Congrats to you ! gonna update the main topic.
  3. ARG means Alternate Reality Game on another note , seems like that russian guy brutforced it , but didn't log the password , so while we know the last code , the ARG isn't completely solved yet , the spectrogram numbers's use are still unknown and apartridge's password is also still unknown .
  4. i think what you're talking about is this , you basically had shots that had no feedback client side making you shoot without recoil or feeling anything
  5. Im not an game developper so i don't know how accurate this statement is , but it definetely changed something as the whole topic is based on this .
  6. why did you use under X instead of over X ? like box said
  7. Updated the main topic with all the latest information found.
  8. For the first one , no i've never tried As for the second bug, i believe that used to happen before, and basically made you shoot without recoil/ any kind of feedback on your screen but then got fixed later Well the thing is that 15 MS is what's written on the screenshot that i show , but as i said on the video or the post , this delay happends to be ~50ms on APB , i agree that 15ms is completely fine , but 50 is a whole different story.
  9. Well honestly, that might sound weird and hardly belivable, and im fine if you don't belive me, but yes , i DID use macros to prove my point and yes is was experimenting macros before even discovering this problem. Now i would also like to tell that i love finding all kinds of bugs in APB as im very curious about bugs in apb, while i was actually experimenting with macros, i never planned to use them in PVP as im completely against any type of software advantage in APB or any other games, i'd rather be good with my own hand alone rather than my hand and a software. You beliving me or not ? it's completely up to you.
  10. Hello everyone , as the engine upgrade is getting closer to us, i've decided to finally make that video (as the engine upgrade might actually be a fix for this), showing why do ghostshots in apb happen and even how to cause them intentionally . Here is a (quite long) video with me showing everything, for people that do not want to watch it , i will also explain it in text under this video : Why do ghostshots happen and how i found out what causes them : Alright so , i was basically trying to make a tap fire macro for the NTEC to see how fast the gun can be fired while keeping maximum accuracy , and I've noticed that whatever i did, i was having an unusually high number of ghostshots when trying the macro on my clanmates, when trying to find a fix for my issue i found this in a guide to make macros work properly on most games : This text above is about the keyboard, but it also seems to be a thing for the mouse input in APB, Basically what that text says, is if you don't hold your keys for more than 15ms the game won't register it as it checks every 15ms if a key has been pressed. But here's what i found out with APB, while the text above says DirectInput checks for presses every 15 ms, with some experimenting i found that for APB's case this delay is not 15ms but ~50ms which is considerably higher, what this means is , if you hold your shooting key for less than 50ms there is an aproximative 50-70% chance that you will do a ghostshot as the key won't be properly registered (The definition of a ghostshot is you shooting a bullet, getting the recoil from it and also the muzzle flash with a sound effect, but not actually shooting a bullet server side, which means your enemies don't see you shooting, which is also the reason you don't loose a bullet in a mag nor see a hitmarker) Before going further i want to say that i do not condone the use of macros, do not use macros, you WILL get banned if you do, im doing this for educational purposes and the sake of curiosity. In the video shown above, i basically made two macros that does 3 shot bursts of NTEC to achieve maximum accuracy + maximum fire rate; - The first one holds the left mouse button (LMB) for about one millisecond (1ms) when shooting bullets . - The second macro holds the left mouse button (LMB) for a duration between 150 an 170 miliseconds (150-170ms) when shooting bullets. Here's the results: The first macro with a 1ms LMB hold , generates up to 3 ghostshots in a single 3bullet burst. The second macro with an ~170ms LMB Hold has no ghostshots at all. This shows that if you don't hold LMB for longer than 50ms it's basically a matter of luck if your shots get registered or not, the problem with this is that you don't even need to be need to be an experienced player to produce a click that lasts less than 50ms, and actually most people will without much effort produce a click that lasts less than 30ms. So in the end, all of this shows that : Tap fireing someone very fast at close range, will make you very likely to get ghost shots. If you are someone that's very reactive, and tend to do clicks in quick successions to hit someone, you're also likely to get ghostshots. Basically any type of fast gameplay can result in ghost shots. Here is some more things i noticed : -Those type of ghostshots seems to happen mostly on automatic weapons. -It can also happen with semi auto weapons, but is much less likely to do so. -Shotguns are also prone to this problem, especially after switching weapons(might be another completely unrelated issue though). Now as i said above, this issue might be caused by APB running on directX9 which is a very old version of DirectX, as the engine upgrade uses DirectX 11 this problem might disappear or at least heavily be mitigated . Notes ; Those tests were done with me, playing APB at a stable 101 FPS, and a ping(latency) of 230 with a constant 0 packet loss. My friend, which tried this the exact same way as i did, had a stable 60 FPS with, a ping(latency) of 30 with a constant 0 packet loss. I am aware that ghostshot do happen due to bad connections, but this thread shows one type of ghostshot that isn't dependent on the stability of your connection . So yeah this is it, please take all of this info with a grain of salt as the tests were done with only a few people, while all of them experienced the same results as i did, it doesn't mean that everyone will, thanks.
  11. No apb will have a mobile version release , here is one of the leaked gemeplay pictures : the website is http://apbgo.com/ this is a joke btw. also the apbgo website is actually owned by lo , but no one knows what it's for .
  12. APBDB is now managed by speed , it has nothing to do with LO
  13. i guess that troll was mad that you were the one teaching the girl how to drive stick
  14. I tried , and no , BE blocks it .
  15. i think they should completely get rid of it to be honest, every time you see people bring up the name "Gamersfirst" they are most of the time talking about negative things. You talk to a friend about apb reloaded and you want him to come back ? and then what you hear from him is "Wait the website is still under Gamersfirst, wasn't it bought by a new company ?" and you always have to explain to the guy that LO bought G1 , this shouldn't be something that you have to explain , it should be clear that the game is moving on from it's awful past . This is very very true, i personally think that name of the game should just go back to All Point Bulletin to show that the game is trying to go back to it's core concept and ideas .
  16. some of those are hilarous to be honest
  17. Summary: Writing spoilers manually in forums result in a whole post spoiler. Description: When editing a post in forums , using the [ Spoiler] tags manually , then using an embeed in it (such as a quote or a youtube video) will result in everything after that said embeed , to be considered in the spoiler , even after the [/ Spoiler] tag Steps to reproduce: - 1: Create a topic - 2: Make a spoiler using [ Spoiler] and [/ Spoiler] (without spaces) - 3: Paste a youtube link in it and wait for the forum to auto embeed it. - 4: Write a few words after the [/ Spoiler] tag - 5: Save the post. How many times have you recreated this bug: 3/3 Results: The spoiler takes everything that's after the [/ Spoiler] tag into it. Expected results: The spoiler should end where [/ Spoiler] is written. Note : a quick workaround is to save an empty spoiler then adding the embeed into it.
  18. the more i edit the main page , the more i reallise how messy it is to make posts without the raw view @Kevkof help me bring this back !
  19. we were meming about that in discord , then a thread actually appeared .... what has the world come to .
  20. meanwhile im still waiting fir the car that was supposed to be released after growl ... also yeah everyone asked for the romulus/remus coywolf to be a premodded (not preset) customisable car , that car is just useless like this , at least the firebomb is preset but it has something special. i also think perma guns for 20-30k jt is something that should be there and all car kits too well what im saying is basically jokerstore should be armas but with jt's instead (aka rewards player loyality with stuff)
  21. congratulations ! you're now the proof that this activity still exists !
  22. You know that the server names changed like few years ago already ? also , read this : https://forums.gamersfirst.com/topic/6213-matchmaking-and-threat/
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