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Everything posted by iRawwwN
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OBIR/FFA nerf is a good idea. The CQC effectiveness of it was too strong, 50dmg instantly then 3 shots with the FBW isn't that difficult. Low-yields needed to be changed 100%, I'm not sure if the fuse timer needed to be messed with but maybe it might work out.
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APB Brand and IP expanding in Asia
iRawwwN replied to MattScott's topic in General Discussion Archive
Ah yes, APB: Reloaded Reloaded 2.0. There's only so much they can do until that name is completely trashed. (if it's not reached that point already) -
news: LO sold rights to future apb titles ruskis getting bannered sick skins for ur rzr phone bro
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Razer Customs & APB Reloaded phone cases
iRawwwN replied to Lixil's topic in General Discussion Archive
Yikes, imagine having an APB skin on your phone case. -
APB Brand and IP expanding in Asia
iRawwwN replied to MattScott's topic in General Discussion Archive
I was only riding this train due to the entire APB lore and IDEAS. Now that there is zero chance of a fully fleshed out APB 2.0 I'm actually upset. LO was looked at as the saviour of APB last year but they're just the same as old G1. I'm surprised they kept the game this long. It's just saddening. Congratulations @MattScott. You've actually lost me now as a supporter of this game, and your company. -
Recent ban wave and approved launchers
iRawwwN replied to MattScott's topic in General Discussion Archive
?_? I am confused ?_? What isn't allowed? Like is the no fog allowed? Is the localization allowed? I'll guess I shall see what happens if I log in? -
APB Brand and IP expanding in Asia
iRawwwN replied to MattScott's topic in General Discussion Archive
The IP is the only thing about this game that is worth shit. What a poor decision to sell it to some Chinese company who will not have the same vision. I understand they won't have any say in APB: Reloaded, but the next versions of APB? You can't just keep updating APB: Reloaded and putting an 2.0/3.0 at the end of it. All the future APB titles will just be Chinese GTA clones. Good job Orbit, this is the worst decision you have made for the game thus far. I get that you are fiending for the cash after realising what this game entails but damn. I'm really not interested in what happens next.- 169 replies
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Cyrillic nick name change & Jericho/Citadel consolidation
iRawwwN replied to MattScott's topic in General Discussion Archive
Yeah, neato. You're going to have to free up 'taken' names from the 2015 merge before/while this is happening. Also, make it so I can merge two accounts together, or just move 1 character to my other account. danke -
I agree that some of the SPCT aren't the best and there are a few that I don't believe belong there but not every SPCT has to be a top-tier player. The game should not cater towards the casual player, 100%, but to say that 'average' Golds get no say is kind of silly. If you're Gold you have some sort of understanding of the game which is what should be a requirement for SPCT. Guns should work in a competitive way and it should take time to master them, but they should also not be hard to learn. (It's hard to learn a weapon though when so much of it is based on RNG) The SPCT is only as good as LO lets them be, and honestly we don't have that good a community for LO to pick from.
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Not to worry, just like you, I want this game to progress so I can feel your frustration towards players who refuse to help guide the game in the right direction. I said in the other thread: I already knew before testing the weapon that it wouldn't be a good change. The RFP does NOT need any more range that it already has. The Fang is a big problem, so adding range basically buffed the RFP (the TTK wasn't really the problem). It's the fact that it can be such an annoyance at the range. The RSA and the ACT44 need to be viable, but with the RFP/Fang being so good at long range (and qsing being removed) they aren't all that common. Yeah, for large updates that completely change the meta with weapons, players should test them. Only after SPCT gets to test them though, and we need SPCT that know how each gun /should/ function and what LO needs to do. But small changes like these that can be seen clearly on paper, does not need players to test them before people can say it's 'terrible' or 'a bad decision'.
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I don't agree with the changes, so why would I spend my time testing them? Clearly me not playing the game speaks more than my voice on these forums.
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Weapon Prototype Districts 1.20.0 (1158)
iRawwwN replied to Lixil's topic in General Discussion Archive
I mean, I could just play the game less and less as I have been doing. My option seems like a better use of my time. -
Not bad actually. A clan that gave legendaries to players like DominicanTiger and such for carries. I'm sure the Bronze districts will feel safer.
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Weapon Prototype Districts 1.20.0 (1158)
iRawwwN replied to Lixil's topic in General Discussion Archive
I'm not reading 5 more pages with this laggy POS forum so: RFP didn't need a range buff. I don't care that it was slightly nerfed with less damage. The RFP 'Fang' was annoying due to the effective range of it. I really don't want to be fighting more RFP's. -
There is something wrong with forums right now
iRawwwN replied to Mitne's topic in General Discussion Archive
the game has cheaters close down the game easy solution -
There is something wrong with forums right now
iRawwwN replied to Mitne's topic in General Discussion Archive
yeah my chrome goes extra slow whenever im on the forums, no other site is like this for me. n1 -
New JMB legendary drop rate and disclosure
iRawwwN replied to MattScott's topic in General Discussion Archive
neat of you to disclose it in such a way. like you weren't exactly forced to do it now, but yeah. those were horrible odds and now are still terrible but that is what gambling is. -
If curious about what was changed in the Forum Rules-
iRawwwN replied to CookiePuss's topic in General Discussion Archive
does it humour the admins/mods? if no, then no. ur gonna be banished -
If curious about what was changed in the Forum Rules-
iRawwwN replied to CookiePuss's topic in General Discussion Archive
eh, we're gonna need a fine line on that because 99% of threads in this forum would fall under that tbh -
What do you miss the most about earlier times within APB?
iRawwwN replied to Khakis's topic in General Discussion Archive
i miss being on ts with at least 3 possible groups to join at any time of day and having tons of fun :^( -
How the hell did APB Cost 100 Million dollars???!
iRawwwN replied to blockblack's topic in General Discussion Archive
$100 million wasn't just straight to develop APB afaik, it was put towards other stuff as well. With that being said, back in 2009 APB was well ahead of it's time. Think GTA V, it came out in 2013 and development started in 2008. APB's concept was WAY ahead of the curve. GTA is it's own spin on the whole crime thing, but APB done things very well. Not well enough for the mainstream though sadly. APB was a concept back in something like 2005 while RTW was developing Crackdown on Xbox 360. (i loved the crackdown art style and lore, it's why I love apb so much too) There was a lot of money being pumped around during the RTW time for different titles. With that being said, poor management was a major factor in wasting that $100 mill. -
does he actually play the game ?_? all i ever see is him on the forums and talking in /d xd
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i mean you could really just /exit the game and then if all the players in bronze that doesn't want to face Golds do it then the game will die faster and LO will need to do something about dethreating.