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illgot

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Everything posted by illgot

  1. https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwjB2t3C6f7jAhWTr54KHZndCu4QjRx6BAgBEAQ&url=http%3A%2F%2Fwww.fanup.com%2Fall-points-bulletin-reloaded-apb%2Fguide%2Farmas-ntec-pr1-and-pr2&psig=AOvVaw1mtXOh5hiaNz3zOyqHfj6H&ust=1565750561838722 it was a nice looking weapon, but when they introduced skins they trashed the model and went for the old Ntec model so skins would apply to this gun.
  2. The only reason I bought it was the amazing model it used to have. Then they changed it to a standard model and now I regret purchasing it.
  3. Osmaw is good for campers and people who like to use vehicles as cover, for ammo, or radar/spawn points. Explosive weapons are even great against nfas/ogre users who like to corner camp.j You may have just been kidding about the osmaw but it is the best permanent weapon option you listed because it is one of those tools you need for tricky situations. Think of it this way, every standard weapon works the same, it is a hit scan weapons which requires line of sight. They are all also just variations of a base model which can easily be picked up for 3k (no slot). An explosive weapon you can pull out at any hint of a vehicle based mission or one which you know you can get a clear sight 100 plus meters away from the objectives, the enemy will be dead before they can react.
  4. Bronze/silver should automatically go to the bronze district first. I know it is not a permanent solution, but putting bronze and silver in the silver district by default is a poor choice at the moment.
  5. yeah, sad when I see one full silver district at prime time then maybe 20 people in a bronze district while the rest are empty.
  6. unless they mean that 40% dethreat to just play the game, then if those 40% were banned probably another 20% would just quit because the districts would have 20 people in it at peak.
  7. unless you are silver or lower you may not be able to play the game when you wish. Silver district fills fast for Joker so I fully support people dethreating just to play the game. I know it's against the rules but until they fix it so people can play when they want, dethreating doesn't bother me.
  8. maybe if the population was something like 1000 people on at any time yes, but we are lucky to have 200 people playing mission districts.
  9. I didn't have a lot of luck out of marksman, did have more luck ADS but if I'm going to do that I'll just use the Ntec.
  10. isn't the shredder a longer range aim down sight shotgun?
  11. there is something off about shotgun pellet hits. I remember when shotguns actually worked and JG/CSG were better than the NFAS.
  12. the G1 devs said her coat (the big white feathery one?) would cause so much latency if they actually made it into player clothing. I just want her boots.
  13. cars, vehicle kits, clothing, etc. The weapons in this game are not the best, there are a few which stand out and you don't need to buy them from Armas (Ntec). JMBs are just a waste of money in my eyes, I really hate gambling and have zero luck with it. I would probably spend a lot of money on a body suit that covers your whole characters body (or maybe just up to their jawline). That way you can use the in game design system for clothing to remake your character into the most hideous thing in game or if design your own clothing directly onto the body suit instead of layering on their skin as a tattoo.
  14. even if using no mods is the best now, you never know what new mods will come out of how the gun may change in the future. I always suggest buying an open slot weapon versus no slot weapon.
  15. How is countering the NFAS so hard? It has a 10 meter effective range and only useful in one situation, where the enemy can get with in 10-15 meters of you with out you shooting back. Mobile radar, grenades, flare gun, remote detonator, rocket launcher, grenade launcher... staying 15 plus meters away... How is it so hard?
  16. do you really want them to advertise before they get the new engine running?
  17. not fully, I don't agree with that the NFAS and True Ogre needs a nerf, they have a specific use and only usable around 10 meters. Out in the open both are useless. Then the OCA/PMG takes over, then medium range weapon, then long range. The other shotguns need fixed (CSG is my favorite) so they are useful. Neither the NFAS or True Ogre gives me too much trouble when I adapt to go against them. But then again I have access to nearly every weapon and all mods so it's easier for a max rank like me.
  18. I have answered your question and differentiated between a weapon which dominated all secondary weapons in CQC and was close to power as a primary (Yukon prenerf) and the NFAS/True Ogre which dominate in only one area of CQC, corner popping, but are not better than the OCA/PMG out in the open. You are being intentionally obtuse at this point and being added to my ignore list.
  19. the NFAS and True Ogre do not dominate all CQC weapons. They dominate in shotguns but only because slow firing shotguns are broken (hit issues with pellets). The NFAS and True Ogre fire fast enough that the hit issue can be largely ignored because it fires multiple rounds in seconds. If an NFAS/True Ogre were out a street with no cover against a PMG/OCA who do you think would win? Hell, even the secondary FBW could dominate an NFAS/True Ogre user caught out in the open. That same FBW user would have issues againts a PMG/OCA user though. If there was no corner to pop out of, just a long hallway, who do you think would win 10-20 meters out, NFAS/True Ogre or PMG/OCA? Again, the weakness of the NFAS/True Ogre is the lack of range. Outside of corner poping the PMG/OCA are much more useful. The NFAS/True Ogre only dominate in the area they were built for, corner poping with cover in less than 10 meters. You are just being dense at this point about the Yukon. It dominated all secondary weapons in CQC and challenged primary CQC weapons. It needed to be nerfed. No secondary should dominate over every other CQC weapon AND be nearly as strong as a primary.
  20. the Dog-ear is a bit harder to get as it was only available on Armas. Now that you can pick it up permanently it allows a counter but does not actually counter multiple Aligs/Omsaws/Ntecs from car surfing runners. After all Car Surfing doesn't have a limit, people firing from windows can be limited from 1-3 people AND they have to have the one gun that does decent range/hard damage while hanging out the window. Another thing is that most 4 passenger vehicles aren't going to go as fast as the Vegas 4x4.
  21. how have the NFAS and True Ogre made all CQC weapons useless? Both NFAS and True Ogre have very harsh limitations on range (10 meters) and only shine while corner popping while the PMG and OCA have advantages in range and still retain the ability to corner pop. The other shotguns suffer from hit reg issues and fire slowly so are not very useful right now, but that is not a reason to nerf either the NFAS or True Ogre. Instead we need to fix shotguns so they work properly and all are actually useful. The Yukon was broken, it is now fixed and no longer dominates all secondaries in CQC or works similar to a primary in CQC. It needed a nerf because a secondary should not both dominate in one field AND act like a primary weapon. The same happened with the Nano C which is why it eventually got nerfed.
  22. I just want to buy it and the OPGL account wide. I own the Volcano but am too cheap to rent those weapons every week.
  23. The Yukon yes because it was a secondary weapon which outperformed all secondaries in the CQC range and outperformed most secondaries up to 20 meters. It also only performed slightly worse than CQC primaries like the OCA and PMG. The only cqc primary that outperformed it by more than 20% was the NFAS which has a range limit of 10 meters before becoming useless. So yeah, the Yukon was broken because it was a secondary which basically performed like a primary CQC weapon. The old trouble maker, I never had an issue with it. I would just snipe the players or use my explosive weapons. When it came to CQC I could use a PMG or shotgun and usually outgun them as long as I used corners. I could understand why it needed a nerf though, it had very few downsides and made a lot of weapons useless. No one weapon should make every weapon in it's category unilaterally useless. The NFAS and the Ogre are easily countered, have hard limitations (range) and have a specific use (corner popping) without making other weapons in the category useless (outside of the hit reg issue with other shotguns which should not be blamed on the NFAS and Ogre). If the shotguns didn't have issues with hit reg I would still be using the CSG but for some reason I can't seem to land many hits with it.
  24. The old Yukon would only catch me once before I swapped tactics and mainly because I couldn't tell what secondary people are using until I saw a kill on the feed. I would usually deal with these the same way I would deal with an Ogre or NFAS. Varies depending on the situation and I have no issues suiciding if it advances my team. One team unable to outgun the opposing teams set up does not mean a weapon needs to be nerfed. It means you are usually be outplayed by better teams skill/teamwork or the point is just impossible to hold. There are points that are nearly impossible to defend or attack but that's the map not the weapon. Too many times I see people with the wrong loadout blaming the opposing teams weapons instead adapting to the situation and using a CQC weapon in CQC or long range for defense in an open area.
  25. unless you are unable to have a job or are located in an area with poor conversion rates, buying them with money is going to be cheaper in the long run since 1-3 hours or work can buy you the equivalent weapon. I feel for kids who are not allowed to work or unable due to their location (living miles away from any real jobs they can work.
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