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Everything posted by LilyV3
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It's like leasing a computer, but instead of having that computer at home it stands somewhere else like the APB servers. So you will just connect to that computer form home. That computer then will run APB and you only send your input commands like mouse and keyboard actions to that Computer. And that computer will send the screen information to your PC at home which then just shows the picture. But hey this idea is soo old it was an idea even for office task handling in bigger companies, but never managed to spread properly, because it works shitty.
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I am not going to side with anyone here because I know none good enough, but wow, at which point was followers on social medias some sort of criteria for defining skill and trustworthyness? This discussion involves some really awkward ways of argumentations.
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Can we have special characters in our nicks?
LilyV3 replied to Clandestine's topic in General Discussion Archive
steal names no one uses anymore? no one owns those names, LO owns everything in the game. And we need it because people run out of proper namespace mostly because apb has a poopy Oldschool namespace not even allowing simple names with space so people can give their chars forenames and surenames. The 90's are over. -
cheating =/= hacking.
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it won't prevent triggerbotting, but will prevent hacking. no wallhacks anymore, no aimbots anymore. Anything that actually requires hacking into the runtime files of APB would be gone.
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bugs bugs bugs ... and a future concern.
LilyV3 replied to Tigrix's topic in General Discussion Archive
I wonder if thats framerate related and the server is just skipping the frame where it collides with the ground. there are some true holes in the map where they always go underground. -
yes and no. yes it would solve hacking (except triggerbots) because those people do not access those PC's and cannot apply hacks. But it would not work well, depending on the latency such a gameplay experience with APB's short ttk's would simply not work. ATM: Game Server sends situation to you, --> your reaction is send to the Server, things happen on game server --> result of things happen return to you. Cloud gaming: Game Server sends situation to Cloud Computer, --> Cloud Computer sends Screen to you (which involves encoding and decoding) --> your reaction is send to Cloud Computer --> Cloud Computer sends your reaction to Game Server --> things happen on game server and result is send to Cloud Computer, ---> result of things on Cloud Computer return to you. Sooo many additional time consuming steps, this will break APB. Imagine you have a one way delay of 50ms. no en and decoding and no human reaction time. So Latency if connections are proper just double due to the "cloud in the middle" When someone gets ambushed form behind, shoots at another character at time 0 because he can see that, then it takes 50ms to cloud CPU, 50ms to Server, 50ms to the others cloud CPU, 50ms to that players home, then this player reacts, and it takes again 50ms of the reaction to reach cloud PC, then 50ms from cloud PC to the game server. So on an event that happens there are already 300ms gone before any reaction of that event can happen. now look at those min TTK some CQC weapons have, GL being half dead before your character can even react. So no, on fast paced games cloud computing is a broken solution unless all the Cloud CPU's are also where the games server is located to make the extra delay between cloud CPU and Game server like 1-3ms.
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No, because that is some sort of client server issue. I don't know, but what we always described as "ghost shots" are shots that the client executes but the server never registers (or get sorted out by how the framerates work). Op's ghost shots seem to talk about input issues that the game doesn't register, so his ghost shots aren't what we usually consider as ghost shots.
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+50% HP +50% damage. Title: newbies despise.
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yay pocket OBIR? meanwhile ACT 44 trying to hit stuff at 70m
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New JMB legendary drop rate and disclosure
LilyV3 replied to MattScott's topic in General Discussion Archive
@MattScott The question is, what amount of money needs APB to make to be a proper product, and what can we do to make people spent it on to compensate the lack of JMB's. JMB's cater to whales, and whales usually run the most part of the income. Not surer how much of a company secret you want to make out of it, but would you tell us how mich % of income come from whales spending big money and what comes from regular players, spendign small amounts and what comes from premium. Also, what encouragements could we make to have people go premium and keep premium? For creators it's pretty important, and for those just doing their character once it is a one time short investment. Maybe something like Witchqueen said but not making the Legendaries be a Permadrop. Instead Legendaries could be like 14 day weapons as possible contact drop. or better, grant a chance for another currency to drop if someone has premium (like golden Joker tickets) and then Legendaries can be bought with only these. This prevents frustrating other random things to happen. Further, we should anways talk about the ingame economy. With player 2 player trade and lease weapons being available with JT money sink, or the lack of it could become issues. -
Can we have special characters in our nicks?
LilyV3 replied to Clandestine's topic in General Discussion Archive
I agree with Flaws, it is time to wipe names of those not using them anymore, even WOW already did that and that was a pay 2 play game. Bets tactic would be: make EU make new contacts write everyone that wasn't logged since a specific date being deleted if they do not login with the next month. This could help to bring a few old people back after Engine upgrade and who doesn't even come back then, they are no loss, not for the company not for that player. I find it anyways a bit saddening that we cannot have proper and longer names containing some blanks as well. Other games are pretty ahead of that when it comes to allowed namespaces. -
Life is Great with more colors. @OP are you sure that song is 75% and theme is 25%? usually songs are more expensive than themes.
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New JMB legendary drop rate and disclosure
LilyV3 replied to MattScott's topic in General Discussion Archive
wow, so averagely 200€ per legendary maybe some less with the right G1C packs, pretty, hefty price we had. I guess BOGO and G1C sales lowered that still wow. -
If curious about what was changed in the Forum Rules-
LilyV3 replied to CookiePuss's topic in General Discussion Archive
sounds like a stupid idea then since we cannot see who gave those reactions. -
this is untrue, it's pretty useful because corner leaning and corner popping affects the movement related accuracy on many guns different.
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the oldest unfairest exploit in APB.
LilyV3 replied to blockblack's topic in General Discussion Archive
pretty sure you won't if they have an alig too, you won't unless they are scrubs, and once they enter highway in financial you won't catch them anymore. because you won't be able to intercept them. -
because reimplementing beacon will be THAT much effort. thats better than emptysylum or or waiting for no game to happen on baylan. plenty of ways to get the staircampers.
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And then there is me trying to bring my buddies back to play apb and this is why they do not come back. What is the anti cheat worth when they can roam like this and don't even get banned? What's the staff worth if they don't even care? And with how lot the population is, as goldie you will meet exactly these people over and over again.
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I didn't full time APB when I was new and back then FC's needed a lot more time to furfill their tasks. The only bad move G1 did was reducing FC JT's when they made contact JT's. This is bad for new players because they cannot access the Contacts dailies before maxing the contacts. So in the end all LO would need to do is up JT's again a bit from the FC's or add beacon back as a third one and there is one more way to get JT's. but even the current situation makes it well possible to get the guns in a reasonable time.
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It's pretty well playable with 10 players, so thats not even bad at all.
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people still grind a lot, probably even more if I look at all those Asia grinders that exist now compared to the mid 00's And 5-6 weeks for a permagun is not that much at all, thats like 10 guns a year, it helps newer players a lot if they can afford the basic to go guns like N-tec and H-NVR in like half a year without having to rerelease them.
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Maybe it's time to remove red crosshair
LilyV3 replied to Lign's topic in General Discussion Archive
sounds like a lie, because the tallest character afaik does not exceed the hitbox (unless wearing a crown, but then they shoot your hat) I wrote that further above. -
cmon 4 people is enough and its small enough to even meet those other 2 opponents regulary enough, NA ca not be THAT badly populated I never had issues with the spawns, yes you could spawn badly in front of someone, but asylum does that too, yet in beacon your were pretty much back in action instantly instead of having a walking simulator. Beacon actually felt like a fight club, quick action for the sake of action, surely not for the k/d ego's due do spawn chaos. And I did like the verticality, because it added something unique. For a more standard APB gameplay fight club you just have baylan. But Asylum, it is a badly oversized map where it sometimes only offers you spawns with long ways to get back to action. Asylum can be fun if the spanws happen in the right locations, but it often is also just boring.