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BlatMan

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Everything posted by BlatMan

  1. Concussions are for people too, and much more effective. The only time I use percs is when I'm farming the grenade roll to unlock concs, otherwise I just shoot the player. They need to raise the ride height of the broadwing a few cm and stiffen the suspension slightly so it doesn't bottom out on the tiniest cracks.
  2. Seriously though, they could use a hard damage increase. I find them kind of useless otherwise
  3. If you got killed at 60M by a Carbine, another rifle would have killed you faster.
  4. The lower tier vehicles need better acceleration and about 1M/s increase in top speed to balance them during vehicle delivery missions. Otherwise I don't see an issue with vehicle speed.
  5. It takes too long to unlock for new players, and since it has bullet drop you can't always get it where it needs to go. I'm not saying most of those weapons are game breaking OP, just that they hold an advantage over the free versions. Do you mean the 'Hazardous'? Before the accuracy nerf many years ago I would have considered it balanced, but the default model was OP back then. Full auto from 30M was pretty easy. They really should have reduced the recoil since it's accuracy is now trash.
  6. BlatMan

    Drop FPS

    It's normal. It's unavoidable without disabling the garbage collection system. APB has a ton of memory leaks.
  7. A few weapons stand out from their in game counterparts that I consider pay-to-win. ARMAS: - DMR-AV: It deals significantly more hard damage than the DMR-SD. It can destroy/disable most vehicles with 4 hits at 90M. - ACT 44 GM: Includes HS3, making it more accurate than the free versions. It can outshoot any other sidearm at 60M. - RFP-9 'Fang': An RFP-9 with IR3. This makes it viable to use at 50M. It's high accuracy and lower ttk make it better than the ACT 44 GM at this range. - AMG-556 'Euryale': It has less recoil and higher mobile speed than the SHAW. This kind of breaks balance of the LMG role. It makes it more viable for offense. I don't own the weapon because I'm not insane enough to spend that much money. - S1-TIC 'Rabid': Lower TTK than any other rifle and 50 round mag capacity. Another weapon that stretches the LMG role. - SG-21 'Strife': More damage and range than the other high damage shotguns. It has a much lower TTK, but leaving you with 1% HP is kind of game breaking, especially with perc and low-yield grenades. Joker Boxes: - Mountie SF9 'Yukon': It has the lowest TTK in game. It's a bug, but Reloaded treat it like a feature. - Firework Launcher: It will mark any player with line of sight up to 60M. It can be used at any rank, and does not have bullet drop. Basically a purchasable wallhack. - Raptor 45 'Condor': The description states it does not display on radar for the first 3 shots. In practice, it's around 6 to 10 shots due to desync and the currently broken radar mechanic. - FFA 5.56 R&D III: It's based on the OBIR. The only difference is it has a lower field of view, making it easier to aim and spot players. - AAEPD 'Volcano JC': Shoots 2 rockets that deal 1000 HP, 1227 hard damage, and has a shorter windup than the OSMAW. - NFAS-12 'True Ogre': It's TTK is so low it causes performance issues for anyone caught in the blast. If it didn't cause your game to basically freeze, it wouldn't be OP.
  8. Car spawners are supposed to be disabled when roughly 300M away from the current spawn area. VIP spawns, teamkills, and suicides ignore the spawn blocking mechanic, so you get crap like this. Carspawn and carsurfer completely break the balance of AV weapons. You can't use them out of a vehicle window, Reloaded even patched a bug that let you do it, but with the edition of those two you now have a mobile AV turret that can choose to respawn nearly anywhere. New players have restricted access to these mods. Reloaded severely nerfed joker ticket farming so that's no longer a viable option, plus if you did farm them that's less time in action districts ranking up. Even if they decided to keep these mods, they need to make them available at R80 like the rest.
  9. They've done a few cleanups on accounts with less than 24h playtime. I just don't see a need.
  10. How can they even detect separate accounts? Many players share a PC but use different accounts, because account sharing was also a violation of the ToS.
  11. It was tanking due to Reloaded's stagnant development. There was nothing interesting for old time players, and customization is so limited without premium that most players get discouraged and leave. Besides, I had no problems finding unique names, you people really lack creativity. There was 1 name out of the dozen or more I used that was already reserved.
  12. This is only an option for veteran players who have all random mission rewards unlocked. Even then, you'll burn through them faster than you receive if used once per mission. When mobile spawner was first added, you could see the vehicle on the map no matter where it was. I felt this sort of balanced car spawner because you could track enemy players positions when they were driving. It also let you hunt down those players who intentionally hide from the VIP team.
  13. They made the equivalent of a mob deal with a BR company to block all BR IP addresses from connecting to G1's servers. After that, they merged servers and many BR players lost their original character names because they couldn't sign in. But to you, letting them be able to connect again was the bad part.
  14. Then there's definitely something wrong then with your PC or network. I get some packet loss when it's on mitigation, but otherwise it's low enough that it shows 0.
  15. Dude, it shows 40/40 right there on the map. I even did a double take thinking I accidentally joined the wrong district.
  16. The rendering distance is 100M for players, vehicles, and pedestrians. Some buildings and other random objects stop rendering at about 50M, or switch to lower LODs. This is normal. It was done to reduce server load so the server doesn't have to send as many updates for players outside 100M. This also significantly reduces GPU load so players with low end hardware can play. The weapons are also balanced within these bounds.
  17. It's overpowered in Asylum, in missions it's kind of useless. I think they should remove the windup and change the rate of fire to the n-fas. It would make it viable in missions, but not overpowered. It would also reduce the fps drops from all the excessive smoke and blood produced by shooting it.
  18. Left clicks with all guns > gets spammed with whispers claiming I'm macroing. If a weapon is overpowered when fired at it's max rate of fire, the weapon's stats need to be adjusted, or other weapons need to be brought up to par. Making every weapon automatic would end this whole macro/scrollwheel nonsense.
  19. Ya, all those sites you shouldn't visit probably loaded multiple coin miners on your system. 120fps is easily done on newer CPUs. You sure you don't have smooth framerate or vsync enabled accidentally? Maybe your GPU is stuck on 2D clocks. How about a 1440p video?
  20. Stop watching all that free porn. My X5690 (i7 990X equivalent) was end of life in 2011. It still runs APB near the 121fps limit most of the time. It rarely dips below 100fps. It's overclocked, but still slower than the 7700K. Any second gen Intel i5 or newer over 3Ghz should run this game near it's max fps limit. AMD's Ryzen line should also have no problems. I would not get an APU though. They share the CPU memory and are not powerful enough for APB's particle system. One perc and you're fps will tank.
  21. We should get a loyalty reward that unlocks symbol layers. I find it really strange that you need premium to fully customize your assets even if you spent $10.000 on Armas. It's basically a kick in the teeth.
  22. The only advantage enforcers have is that they need more kills to get P5. The LTL weapons are annoying but once you know they have one you can easily avoid it.
  23. Which shows just how poorly they handled the merge.
  24. OP, why you hating on the golds? Option 5: All districts are handled as Open Conflict districts with a few exceptions. The matchmaking system attempts to match teams based on number of opponents. 2v2, 3v3, 4v4, etc. If not possible it switches to matching teams with 1 player missing. If that's not possible, it matches anyone. Same applies to backup, but with a limit of 6 players per team.
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