
BlatMan
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Everything posted by BlatMan
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12 missions, nothing but shotguns Zz -.-
BlatMan replied to Tigrix's topic in General Discussion Archive
You mean slapping IR3 on everything to gimp yourself? Most the changes were to Armas weapons so the average user doesn't have access to them. -
Thinking about it, shotguns wouldn't be OP if we had the old weapon stats. back.
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I remember when the Joker Carbine was 5 shots to kill. That .6 ttk was so nice.
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Go back to Xbox you peasant!
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The ARMAS pre-set guns and your weapon re-balance.
BlatMan replied to Tigrix's topic in General Discussion Archive
Aside from unique mods, I think primary Armas weapons should have all the slots unlocked. I say this because there's a few weapons that have reskins with unlocked slots, but the original weapon is not available open slotted. Opening slots on all weapons would give the customer more choices. -
Triksterism's suggest provides less input lag, but if you don't want to mess with the Nvidia profiles you can do this: Open the BaseEngine.ini (APB Reloaded\Engine\Config). Find this line: "MaxSmoothedFrameRate=62" Change it to: "MaxSmoothedFrameRate=121". You can set this to almost any value under 145fps. In game, enable smooth frame rate. Your fps should now be capped to 121. I have had way smoother FPS since the last patch. I still get the stuttering from the garbage collection, but otherwise no complaints. I did notice that Dynamic Shadows have a small impact on fps when there's a lot of transparent objects in view, like when overlooking the park on Financial. You could try disabling them.
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Why in the hell were ALL shotguns buffed?
BlatMan replied to xoxotoxotox's topic in General Discussion Archive
The shredder is now a midrange AV rifle. -
The only weapon I can find that sticking IR3 on doesn't neuter it is the N-TEC and scoped version. Edit: Also, shotguns are stupid overpowered.
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You kill the range of the Obeya putting HB on it. I guess this change forces weapons to stay within their intended role instead of being able to take on multiple roles. I wonder how the SHAW will feel with IR3.
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By increasing it's ttk to higher than an N-TEC?
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You can also rip a lot more models if you have the retail install disk or the RTW client.
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Server sided actions do not always reset the AFK timer. I've been kicked for inactivity while shooting players in missions.
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It should have been lowered to 0.2-0.25.
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did you just compare the connotation and history of a swastika to fictional lore of a video game? The lore refers to sexual abuse with some contacts, which I'm sure a lot more players have in common than a backwards swastika that was used 60+ years ago. Guns have been used to kill throughout history, yet here we are playing a game, with guns...
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This was a good change, but now I feel the draw time should be reduced to make up for the extra ttk. I think the issue is most weapons are too accurate outside their intended range. That's what made IR the goto red mod. CJ doesn't lower the ttk enough to be viable in most cases, and HB reduces damage which defeats the purpose on weapons with little to no overdamage or with fast bloom recovery.
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For me it's about removing censorship. I understand if something is not allowed due to laws, but flat out blocking something because someone might get offended needs to go. Did anyone ever read the lore in game. That hits harder than any silver with a crappy swastika on their armband. OK, that's a bad analogy since silvers can't aim.
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That's the issue. They indirectly nerfed weapons that rely on IR to out perform the N-TEC. There's no point in equipping IR on a semi-auto rifle now that the N-TEC has slightly more range and easier to control firerate. I also feel SMGs lost their niche with the shotgun buffs, but I haven't played with the JG or N-FAS yet.
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It's the bloom effect. Turn it off and it's perfect, like with Dreams's modified RTW shaders.
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Well, can't use IR on any weapon now without reprogramming my muscles to click at the right speed. Looks like the N-TEC is the easiest and most versatile weapon to use. You people complained about how OP the N-TEC was with IR, now it's even more OP because it has more range. Rifles take a large hit in TTK. It's going to be nothing but N-TEC, N-HVR, and shotguns.
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Germany lifted the ban on Nazi symbols in video games. Since it's no longer illegal, I don't see why it would be against the ToS. https://www.golem.de/news/kunstfreiheit-hakenkreuze-und-aehnliche-symbole-kuenftig-in-computerspielen-1808-135919.html https://www.dailysabah.com/technology/2018/08/09/germany-lifts-ban-on-use-of-swastikas-nazi-symbols-in-video-games
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I rather have an ingame option than needing to mess with the files. It is against the ToS whether LO take action or not.
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To add to this, if you use clotting agent you can get get stunned in 2 hits if you're past 88M and manage to heal a bit between hits.
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I agree. R195 mods give players way too much of an advantage over lower ranks. Also, low-yield frag grenades should be unlocked along side concussion grenades. They are significantly better than the other grenades for taking out players. Lower throw delay, faster velocity, lower fuse time, and you can hold 3 in your inventory.
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Weapon Balance OTW Tweaks - E Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
Seriously, stop messing with IR. It didn't need a change,