
BlatMan
Members-
Content Count
5774 -
Joined
-
Last visited
Everything posted by BlatMan
-
Reseat, not reset. I meant reinstall it in the socket.
-
I know this wasn't directed at me, but I feel like I need to speak. I've talked about these file modifications too many times. I report Twitch and Youtube channels for aimbotting, using videos on their own channels as evidence. LO's support is useless as far as handling cheating. They seem to only care about words people say in district chat. On the flip side, LO added some features to negate the need for some file modifications, like mute death themes and disable fog. I wish all the options would have been added to the graphics menu, because some of those settings I was unaware of, like disabling garbage collection during missions. These anti-cheats usually kick, not ban, for known problematic software that has legitimate use. I If it hooks into the game in a way that's often used by cheats, then I can see it triggering a ban. Ideally, besides players not cheating, these anti-cheats would favor kick rather than ban, even if it detects a known cheat. This would cause the least impact for legit players, but it would make it easy for cheaters to test their cheats. Regardless, reaching out to EAC is probably the best thing to do if this really is a false ban. Spamming each ban thread with the same thing makes me think you're lying, but that's my bias from irl experiences.
-
That is most likely a hardware or driver problem. For me, closing without an error message is usually CPU or RAM instability. It can be anything. The first thing I would do is unplug and re-seat every component. CPU, RAM, GPU, SSD, Power Connectors, etc. I went down a rabbit hole of troubleshooting, and the fix was to re-seat my GPU.
-
1. This will make it even easier for the toxic players to farm lower threat players. They will abandon the mission when they get tougher gold opposition. This contradicts your threat segregation suggestion. 2. Player population was steadily dropping since 2012 or so. Currently there's 1 action district filled. There's not enough players to split between threat levels. 3. People have been complaining about cheaters since online gaming existed. I understand its frustrating, but this is an industry wide problem. It doesn't help that we have max rank Bronze players flooding every cheat discussion thread with their conspiracy theories. "Broken" guns isn't a cheater problem. It's a weapon balance problem. It's unrelated. EAC does not seem to affect performance, at least not enough for me to measure. 4. Those ban threads seemed suspicious. They had multiple people claiming to have been falsely banned, who have never posted on the forums prior. I couldn't find much info on some of the artists who were banned. The one I could find info on was banned on another APB account in 2014. Seems weird that they would get false banned two times.
-
WHY IS THIS NOT SET BY DEFAULT? Seriously. The devs have added other options to the in-game menu. Why the hell are the more important options, like fps limit and garbage collection, hidden in a config file that no one will know exists without finding some random forum post?
-
New Clothing Content Survey
BlatMan replied to Ritual's topic in Social District (General Discussion)
Loooooong Hat https://www.ownaj.com/cdn/shop/files/1_f9b5f05c-202a-43a6-81a7-44be24330546_1024x1024@2x.png?v=1687478069 -
Adding more garbage is not going to bring back old players. This game had it's peak population when we had the least amount of content. Why? The shooting mechanics functioned properly. You pointed at a player, you hit the player. It still had the lag compensation problem, but it didn't have this broken processing of network traffic that causes some players to have bad hit registration on random servers regardless of latency. When old players come back, they experience the same nonsense and don't bother playing again. The average player doesn't give a damn about the financial state of the company. They want the game to function For example, the last few times I played on EU, my latency was fluctuating between 90-300ms, but all of my shots that looked like they should hit, did hit. Meanwhile on US East with less than 30ms, most of my shots do not register. Also, whenever I have good hit registration on US West, the server crashes within a few hours. The 64bit upgrade brought back some players, but they didn't stay because the game still does not function properly. The garbage collection stutters are terrible even with AMD's 3d cache CPUs and DDR5. Textures pop in with a PCIe NVMe SSD. High FPS causes your character to slide. They can polish the outside all they want, but like with a car, no one is going to daily drive a car that misfires on half it's cylinders.
-
Manually install all of the vc20XX_redist located in the folder APB Reloaded\TPI Alternatively, use TechPowerUp's all-in-one. These are probably newer than APB's. https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
-
It's about the same. Some weapons and vehicles were changed but nothing game breaking. Cheating is less since EAC came out. but LO still ignore cheat reports. TBF, they get a lot of spam reports from lower threat players, and the legit reports get overlooked because support just wants to clear the ticket queue.
-
New Clothing Content Survey
BlatMan replied to Ritual's topic in Social District (General Discussion)
I'd like a matte texture for everything at some point. The IO Growl has a matte option, why can't other vehicles and items have it too? -
They should temp ban max threat bronze players until they can pass a roadside sobriety test.
-
how to improve the matchmaking and decrease the toxicity
BlatMan replied to TheMessiah's topic in Game
You're basically suggesting what open conflict was. I loved that district type. You got opposition immediately, and it didn't force you to fight the same group over and over due to threat matching. I wasn't expecting a balanced match, so I didn't feel screwed when it was lop sided. With the current matchmaking, it feels like it's screwing everyone. Most of the time it 3v4. 3 high threat golds vs 3 silvers/bronzes and 1 high threat gold. I understand there's a small player pool to pick from, so I rather have it favor quick matchmaking than try to balance what it can't. -
There should be a way to type in different chat channels, without having to using /s, /g, /d, etc, to switch to what channel you're typing to. We have chat tabs. Add default chat channels for tabs. For example, I have [Team] in Tab 1, and [Group][Clan] in Tab 2, and [District] in Tab 3. I would like Tab 1 to default to typing in /t, Tab 2, to /g, and Tab 3 to /d. It's really annoying with Team chat. It auto switches from Team to District at the end of the mission. I want it to stay in Team after mission ends, so I don't have to switch again in the next mission. It would also be a huge QoL improvement if Team chat continued to work for a minute or so after mission ends, or until you get a new mission.
-
Same happens on US servers. The only teammates who stick around are new players, and the max rank silvers who use a volcano in cqc.
-
Start Eyballing cheaters please.
BlatMan replied to Y2Venom's topic in Social District (General Discussion)
There's a big difference between someone performing on par with your average gold veteran, and someone out running your Vegas G20. -
They're soft limits for no reason. The smallest limit should be 255. Than again, there shouldn't be hundreds of variants of the same weapon. Instead, they should have had the base weapon unlocked for free, and sold the variations as skins and loadouts, with the option to have a custom loadout. You select them by using a drop down menu. The mod inventory system would need an overhaul, but it should perform better than having a giant list of weapons and mods with individual IDs that are unique for each character. I'll try to demonstrate what I mean using text: Weapon: Carbine Loadout: 1 - Loadout 1 (Custom) Skin Variant: STAC 10 Tactical Mod Slot 1: Improved Rifling 3 Mod Slot 2: Tagger Mod Slot 3: Extended Mag 3 - Loadout 2 (Joker Carbine "Punchline") Skin Variant: Joker Carbine Mod Slot 1: Reflex Sight 3 Mod Slot 2: Cooling Jacket 3 Mod Slot 3: Mag Pull 3
-
It's APB, not crack.
-
Unable to entre into game after login in
BlatMan replied to Yamdoot's topic in Social District (General Discussion)
You might have the wrong address. It times out for me as well. There should be 3 or 4 addresses listed. I don't know which one APB uses for logging in. -
Unable to entre into game after login in
BlatMan replied to Yamdoot's topic in Social District (General Discussion)
Here's how to get the IP addresses APB is trying to connect to: - Launch APB, but do not login yet. - Run Resource Monitor. Open the network tab. Check APB.exe. - Login to APB. Don't connect to a district yet. - Check the IP addresses and ports. One of these should be the login server. The ports are not needed for the trace route, but your ISP may want them to troubleshoot. For me I see: 205.220.229.39; Local: 2899, Remote: 1001 54.173.179.85; Local: 2900, Remote: 443 3.225.184.84; Local: 2898, Remote: 443 34.237.217.247; Local: 2902, Remote: 443 Now open Command Prompt, and run the tracert command for each IP address. For my example, here's 205.220.229.39: tracert 205.220.229.39 Tracing route to 205.220.229.39 over a maximum of 30 hops 1 <1 ms <1 ms <1 ms 192.168.1.1 2 2 ms 6 ms 6 ms lo0-100.CMDNNJ-VFTTP-325.verizon-gni.net [72.82.234.1] 3 13 ms 15 ms 15 ms B4325.NWRKNJ-LCR-21.verizon-gni.net [100.41.3.250] 4 * * * Request timed out. 5 8 ms 12 ms 12 ms customer.alter.net [152.193.0.114] 6 61 ms 63 ms 70 ms ae12.cr4-lax1.ip4.gtt.net [89.149.128.174] 7 * * * Request timed out. 8 62 ms 63 ms 63 ms 205.220.229.39 Trace complete. You can ignore the * * * Request timed out if it continues to the next hop. If you reach 30+ hops and it's still only giving you * * *, then you know the issue is at the last hop that replied. For example, if mine looked like this, it would mean there's an issue at hop 3, IP address 100.41.3.250. tracert 205.220.229.39 Tracing route to 205.220.229.39 over a maximum of 30 hops 1 <1 ms <1 ms <1 ms 192.168.1.1 2 2 ms 6 ms 6 ms lo0-100.CMDNNJ-VFTTP-325.verizon-gni.net [72.82.234.1] 3 13 ms 15 ms 15 ms B4325.NWRKNJ-LCR-21.verizon-gni.net [100.41.3.250] 4 * * * Request timed out. 5 * * * Request timed out. 6 * * * Request timed out. 7 * * * Request timed out. 8 * * * Request timed out. ... -
I appreciate the gifts, but I'll stick to my 3+ syllable names.
-
Giving any player GM responsibility is going to create problematic behavior. They're going to ignore suspicious activity from their friends, and put more effort into creating a report on players they do not like. Having them handle events is fine, but they shouldn't be placed at a higher authority form the rest of the community. Besides, no normal player is going to want to volunteer their free time to do Little Orbit's job without compensation. You're going to get the equivalent of Reddit mods applying for those positions. Going by the GMs in district chat, that seems to be the case.