BlatMan
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Everything posted by BlatMan
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I'm trying to mitigate the lag compensation between players to reduce hitreg problems. Ideally we'd have matching phasing, migrating players to the closest server between matches, but the playerbase is too small for that to work.
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I don't get the current server location. It's the worst location latency wise for the majority of the playerbase. It's mostly USA and Brazil, then the rest of the countries in North and South America, then the SEA area. There's also a lot of players from EU who play on NA during EU's off hours. The best location is Florida. It's just about center between the majority of the players geologically. It should provide the lowest average player to player latency, and reduce the maximum latency a single player will most likely have. This will reduce the lag compensation issues between NA and SA players.
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The 'IRS' was in a good spot balance wise. This chance is going to make it a little too good. The whole point of it dealing only 350 damage was so the player had to choose a mod to suit how they use the weapon, and to make it risky to miss a shot since a player with CA3 will out heal it. CJ3's bloom downside isn't as much of an issue since waiting that extra few milliseconds no longer means the player will heal enough to become a 4 shot kill. There's not much point to IR3 now. HB3 is going to deal 360 damage, which is more than 350. There's also something really satisfying about the loud BANG with the high recoil. Making it like the DMR is going to make it feel boring. The ACES SMG didn't need more ammo in the magazine. Now EM3 will have 52 rounds, or 3 potential kills. Seems overpowered. I use both weapons regularly, that's why I think these changes will make them overpowered. I rarely see other players using them. Eh, I'll abuse them till they get nerfed, or some other weapon gets overbuffed again.
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streamer against a speedhacker.
BlatMan replied to Uhtdred's topic in Social District (General Discussion)
I can't blame SARD on this one. It doesn't know what movement is allowed since every game is different. The server code should detect the abnormal high send rate from the player and disconnect them. -
The Harbinger needs the 65M, otherwise it's pointless to equip over the ACT 44 and RSA. The only reason to equip it is if your primary weapon has less range. There's an over saturation of secondary choices for cqc.
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I would have kept the Corsair's minimum damage at 45%. Otherwise, no complaints about the weapon changes. Actually, I take that back. The R2 'Harbinger' Effective range needs to be changed back to 65M. There's no point in this weapon existing if it's limited to 50M. The ACT44 has 60M, and the RSA has 70M. 65M for the R2 seems like a good spot. I rarely used the weapon due to the bloom. Now I have no reason to use it.
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My friend's ban was back when Tiggs was still the community manager. My friend shared the messages. I didn't talk to support. I don't remember any manual bans that seemed unfair under Little Orbit after some context. There was one where the person claimed it was due to a symbol, but that person was extremely toxic in district chat after they were unbanned. I think the symbol was the lesser but easy to show violation. The EAC bans don't count since that's EAC, not LO. I've heard a few people claim they were forced to have a name change, but they also just happened to have drastically different looking characters afterwards, so I think they got banned and didn't want anyone to know. I also saw one of them on with the same name that they supposedly weren't allowed to have. It is a problem that GMs are not associated with LO. At the very least, it gives other players the false sense that the GM's personal beliefs are LO's rules. At worst, the GM will show favoritism towards some players since they know them, and choose to report or not report the player when they see ToS violations.
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Who knows. I've seen GMs mute people simply because they didn't like them. A friend got banned for messaging the GM in district chat about another team who were afk for every mission. We couldn't message the GM with whispers, because they had it disabled. Support didn't give a reason for the ban. I bet their ban was one of the many Matt was talking about when he did the first unban wave. Once one false ban happens, then everyone screams their ban was also false. Then everyone gets unbanned. Although, I think Matt unbanned everyone not out of kindness or uncertainty, but because of problems internally. He probably couldn't filter EAC bans from manual bans. Then again, his office is in area that likes letting shoplifters go if they don't steal too much. Maybe it's a learned behavior.
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My issue with the character collision is when there's a significant latency difference between the two players. I'll get locked in place because the other player is running into me, but on their side they ran around me. Giving the characters soft physics, like they're able to phase through each other if moving fast enough, would feel less clunky.
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Pros? There's pros? Do people even make a penny playing APB?
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https://web.archive.org/web/20150309022947/http://apbdb.com/items/Weapon_AssaultRifle_COBR-A/ That's from 9 Mar 2015. It's been 195hp for quite a while. Maybe Innova had different damage.
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Even at 1024x768, the crosshair is only accurate at 10M. I wish the crosshair would scale with resolution, but remain 2 pixels thick. It's like 4 or 6 pixels thick when setting scaling to 1. It makes it hard to tell if you're aiming center or to the side of a player at 90+ meters.
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It should be 7 shots with HB3. Did they change the damage and forgot to include it in the patch notes? I'd test how much damage a 4 shot assist gives you.
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Heavy Barrel makes sense on the COBR-A since it's more accurate firing those first 7 shots than firing the 6. The 'Frenzy' doesn't seem to benefit the accuracy enough to justify the ttk loss. If I'm often shooting over 50M, I rather have Long Range Rifling. Less effect on TTK up close than HB2, and more range than IR3, without the max bloom downside.
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It was nerfed, then people stopped using. The jump accuracy penalty and max bloom multipliers were increased. Now it's similar to the way it used to be, Current: From APBDB:
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They've buffed so many secondaries the last few weeks. I'd say leave it as is, maybe even buff the range by increasing the minimum damage range from 45M to 50M. Not a huge change, but enough to make it feel worth using over the FBW in some scenarios.
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1. That sounds like a bug. Random mission rewards have been messed up since the Joker ticket bonus was added. Try pledging to a different contact. Maybe it will temporarily fix it. 2. This is most likely a limitation of the character encoding and fonts used. I don't know which encoding APB uses.
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Dark, have you even played this game in the last 10 years? Threat hasn't been determined by wins for a long time. It goes by score. There's a bonus for winning, but it's barely enough to affect threat. Same with the team lead kicking you talk about in this thread. That hasn't been a thing for a while. You need a demerit to get kicked, long before we had the option to vote for team leader. If you get kicked, it means you team killed, suicide multiple times, or went afk. There's a few people who will try to get you to team kill so they can kick you, but usually they end up team killing first and throwing the mission for themselves.
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Are you suggesting we remove weapons that are less affected by server lag? The better thing to do is buff weapons so they're all less effected by server lag. I'd start with getting rid of the exponential bloom curve, and switch it linear, that way there's less variance between the client's visual bloom and the server's bloom when there's lag.
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The DMR should have never had damage ramp-up. Doing a flat 400 damage from 0-100M would have been fine.
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TF2 is a terrible example. It's flooded with bots. Technically, LO do issue HWID and IP bans. The way they get a unique ID is useless for ban purposes, it only screws over legit players. IP bans don't work, because it's too easy to get a new IP address. Trade lock uses HWID and IP addresses. So far, I have been trade locked when the following occurred: - Swap RAM. - Add or remove internal storage. - Add or remove external USB storage. - Windows Update. - Receive a new public IP address from my ISP. None of those things should trigger a trade ban on their own, but they do. There's still enough information to identify you, but LO can't seem to do that. Most home users can get a new IP by restarting their router, or worst case, play with a VPN. Due to the poor service the APB servers rely on, a VPN is often needed to get the best routing to the servers. If you ban a VPN IP address, you've just banned everyone who uses that service and happens to get that shared IP. Same with people who share internet service through their school, landlord, or other type of multifamily housing. What if you get a banned IP address out of pure luck? It's happened to me on community hosted servers with their own private IP ban list.
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It's not the weapon, it's LO's fault for going with a garbage tier service provider for their servers. By the time you see the other player shooting, they've put half a mag into you.
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Troll power? The starter car will be the most expensive vehicle to spawn. That thing fits everywhere.