-
Content Count
7902 -
Joined
-
Last visited
Everything posted by SkittyM
-
La Rochas gun will never happen since its hot garbage. Rest have been suggested recently though.
-
June 2019 - Engine Upgrade progress (screenshots & video)
SkittyM replied to MattScott's topic in General Discussion Archive
He already knows and has expressed interest in bringing it back. There's more important things happening however. -
Does Leaning change the hit box size?
SkittyM replied to Seedy's topic in General Discussion Archive
It does affect gun position so leaning around corners is useful. But leaning in the middle of the open is some weird Siege or COD tactic since those games have shifting hitboxes. If you aim COM (just above the groin) you'll land shots even if the person crouches, rendering most meme tactics useless. -
Does Leaning change the hit box size?
SkittyM replied to Seedy's topic in General Discussion Archive
You mean models. Textures are purely visual aesthetic. -
Jericho Emergency Maintenance 8/5
SkittyM replied to MattScott's topic in General Discussion Archive
Can also add, it takes forever to get to district select and will then hang at entering district. -
Does Leaning change the hit box size?
SkittyM replied to Seedy's topic in General Discussion Archive
Resupplying im pretty sure is because the player origin point drops lower, not because of the hit box. There was a blog post long ago where they showed off the debug mode for hit boxes when they added in the 3rd height mode for it and i recall nothing clipping through the ground. But at the same time there are microholes in the map that allow stuff to go both ways. -
Does Leaning change the hit box size?
SkittyM replied to Seedy's topic in General Discussion Archive
There's only one and it changes height between "normal", crouched while moving, and crouched while static. -
If you read that sentence slower, there's a preset mod ALONG WITH the silencer. so basically something like Mag Pull 3, Integrated Rifle Suppressor, and an open slot. So it would include SD and PR because it has both. So STAR 556 SD R&D I PR1 would be correct, but a mouthful. The order of the tags can be whatever but the point is to reflect how the gun is setup.
-
I understand the JT - PR thing but it simply convolutes everything with how it is. Misc labels: PR = PReset, Basically everything but unique mods like Legendary weapons and Silencers. JT = This is just to denote the weapon is from the Joker store and how many slots. Personally i think the JT tag should have the number removed and tacked onto items sold via the JT store to denote its a JT item. SD = This denotes the weapon has a preset silencer mod. The Exception to this is the DMR SD for balancing reasons. Slot counts: R&D I-III = Somatic and Agrotech slot naming convention. Nol/Adeen/ Dvah = Nekrova slot naming convention. NFCP 1-3 = Obeya slot naming convention. Mk 1-3 = Colby slot naming convention. 940/1040/1140 = Is Joker Gun Works slot naming convention. It changes per gun but the idea is either an addition number that scales with slots (Carbine SR 115-415) or the first number scaling up with slot counts. The slot count naming conventions should appear on any weapon with an open slot(s). So for example a STAR 556 with a preset mod, a silencer, and an open mod slot should read as STAR 556 SD R&D I PR1 or similar. In my opinion weapon names are a part of lore and not having a weapon names be consistent with each other just makes things look strange as well as adding confusion. Would also be nice if all weapons had proper names, like N-HCSMG 9 'Norsemen' Adeen or N-HC 9 Adeen 'Hoenir', Colby RSG 10 'Showstopper'. Stuff like that. I get its not as important as stuff like the Engine upgrade but it would definitely spice up how things look.