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Everything posted by SkittyM
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Those aren't supposed to be visible and are likely forgotten about in the Halloween rush. Surprised nobody seemed to notice until a month after they were added.
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Yes.
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Request to Matt to Release the RTW/Early Version
SkittyM replied to LAPDAlonso's topic in General Discussion Archive
Fucking what. There's absolutely nothing fun about a threat system based on Win/Loss. That's literally asking to make people try even harder at missions for a dinky icon next to their name. Literal bruh moment. -
I would guess its cause the only reason to play is for the titles. I think Matt has already confirmed the stuff will be on armas after the event. Grinding 100 kills as a survivor is also nigh impossible.
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Slick work rick.
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Just mute the audio as its a pull from stream. Waterfront starts at 30:45.
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Dollarydoos not supported. Only Pesos.
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You can refer to the first page on this thread to see what you have to do. You just can't track progress is all. Could honestly be worse.
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Those are Achievements and are actually there, they're just hidden. Already known about.
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The purple pumpkins aren't particularly well hidden. Also only the Demoness items are preset, everything else is customizable.
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That was sarcasm.
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Afaik there's a plan for this. Shouldn't be a huge issue this year unlike last year. Look man, that engine upgrade isn't going to finish itself!
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Please, When it comes to new clothing.
SkittyM replied to Goabea's topic in General Discussion Archive
Basically nailed it. The "thing" with making clothing for APB is that you have to hit a good balance between being plain and having some designed elements. Another thing is that season items are generally supposed to be specific. The only "annoying" thing on these pants is the pentagram baked into the metal elements but that's what makes them Halloween themed as well. LO hasn't abandoned the idea of super basic clothing, it's just that these are seasonal items so they're going to be seasonal themed. Also note that LO is still learning how APB clothing works so don't be surprised if stuff is weird or janky. -
Eventually™
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The point he was making was that being arrested increases the time it takes to get to respawn, by sitting you out of a mission as you wait to either be freed or to actually get moved to spawn screen. It's an indirect increase.
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Flak Jacket also reduces the damage taken for stamina as well. It reduces all explosion damage so so you literally couldn't be instantly stunned unless it did an absurd amount of stamina damage. This also means Stun Grenades can't insta stun you and the OPGL CD doesn't hit as hard.
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It would actually be a cool idea but it would require the current system to be changed a bit. I think you lose the ability to sprint after like 800 points of stamina damage. Insanely high for any weapon in a single shot imo.
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It really doesn't. It tries to be a CQB gun with its good mobile accuracy but its high min TTK, slow marksmen movement and slow bloom recovery imply its more of a Marksmen type of gun, which it also kinda fails at. It's a gun that is just "ugh" to use as a result of this mixmash of classes. Both it and the AR-97 are both the bottom of the AR class since they are just not competitive or clunky in a fun way like the SG-21.
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You see how these are all zeros? That states that it does absolutely nothing. Here's Pistol Silencer for reference. It has Type -73 and -79 which also have Multiplier/Add values. Type 0 is Null and doesn't do anything. The effects of the silencer are integrated in the weapon stats. This is why the OCA SD is broken along with the Whisper, but the Whisper has actual different stats besides the silencer.
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Whisper and OCA SD stats should be fixed in the next patch. Random guess though, i only know they know about it. Anyways JOKER SQUAD UP!
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Not really. You seemed to not get the example was entirely centered around Marksmen Movement speed, which the COBR-A has one of the slowest. All in all, the COBR-A does not know what it really wants to be or where it want's to go. It's more of a Median AR if anything but its jank as all hell.
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A min TTK boost is not going to help anyone. That's straight up not how the STAR works or what it's about. Its a starter gun, its meant to show you how gun mechanics work. Until a 0.75 TTK becomes the high end of the AR class, there's zero need or reason to buff the STARs TTK. Perfectly fine as it is. Hard disagree here. The LCR does what it does cause its meant to have more of a P2W aspect to it, much like the OCA Whisper. Buffing the marksmen movement speed would be breaking the classes weapon consistency as the "general" (N-tec, STAR, S1-FA) AR type has a 175cm/s speed. The more "Marksmen" themed ARs (COBR-A, AR-97) have a much slower marksmen speed of 139cm/s. The "CQB" themed ARs (ACES R, Raptor 45, ATAC,) have 225cm/s or greater.