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SkittyM

SPCT
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Everything posted by SkittyM

  1. Focusing on the clothing stuff. Why not place per-item links on the clothing pack pages instead of cluttering up sections with a million separate clothing items? It's not a bad idea but it's execution needs serious work beforehand.
  2. The N-TEC 5 (and 7?) is better WITH these changes than without. At least from what i have been told. The N-SSW also seems to benefit from the reduction as its like having HB2 but with a range increase.
  3. Tested a bunch of often IR3 equipped weapons and weapons not often equipped with IR3 out of curiosity. And i must say: WHAT the literal fuzzy bunny happened that made the IR3 changes a GOOD idea? And all because of SHOTGUNS, really? The only thing i do like about it is the 3 > 6 > 9 range scales, and of course the 18% reduction on the Norsemen weapons feels oddly pleasant to me. A lot of weapons otherwise get hurt by this change, some actually get even better. The only problem Improved Rifling even had was that its downside never seemed to exist so it was really just a straight upgrade on all weapons, now it's a downgrade for most. Showstopper is nice, IR range scale is nice. IR decreasing fire rate is the farthest thing from nice. And where are my contacts and spawns? I kinda tried the Shredder, its arguably worse with IR3 than without it, the reticle doesn't close at all between shots so while it has great range, the accuracy still worsens unlike some weapons. As for the LCR, it was actually buffed so its fire rate with IR3 is the same as it used to be without, making the Old Glory model way more powerful with its CJ2.
  4. Sorry for being late but im personally curious if a base version will available through ARMAS. I kinda have an odd disdain for having to lease base weapons sometimes. Colby RSA on ARMAS when, too?
  5. I wouldn't say they're a waste of money but they are a bit sub par compared to everything else. Literally the only automatic secondaries in the game that are locked to 1 kill per mag, save for the Nunavut.
  6. The Mounties are all CQB oriented weapons and the Nano roughly tries to be a jack of all trades secondary but easily gets beat by everything else. Also note that the Yukon is still bugged and its supposed to be more like the Nunavut/Northwest.
  7. This is what the OTW version of the game is for, which is also open to free players.
  8. Its funny that you say that cause the Anubis sight will appear differently on other weapons. Making it the only other sight with a center dot. Odds are it would gain popularity on other weapons.
  9. Okay so first of all, why touch the H-9 AT ALL, its perfectly fine as it is. Why is this gun even being touched over the current problematic SMG, the OCA EW 626? All you need to do is revert its stats to its previous ones(Mid-early 2017 or prior) and SMGs will be fine. The S-247 im curious about, one of its problems is that it suffers from a strangely low movement modifier whereas weapons like the Scout and NCR move at normal running speeds. Maybe a fire rate buff as well or something, It feels like a worse version of the ISSR-B. And the NCR-762... For the love of god PLEASE make the current sight mod a mod everyone can get on the JT store. I personally love it and seriously don't want to see it just disappear like that. Really the first priority should've been the OCA EW 626 as im sure a lot of us are tired of seeing everyone use that gun like their life depends on it. I miss the Yin-Yang of the OCA/PMG.
  10. "Creatively Disturbing" if you would, mother...
  11. It has always been a burst fire SMG, its really the only effective way to use it. The H-9 was released after the OCA buff so no clue how much better it could've been before the OCA buff.
  12. The H-9 is pretty much a pre-buff OCA but with miles better accuracy. The only kink in it is that the reticle gets pretty big after 5 rounds. But that's also its strength as you can slap CJ3 on it and only experience the increased fire rate with crazy accuracy. It's more intended for medium-ish range battles due to its unique mechanic but will often hold its own against the current OCA spam. Odds are it'll probably become pretty strong once they revert the OCA changes back.
  13. If this is what i think it may be, can we not? As much as i hate ARMAS clutter i also am not a fan of just never obtaining some items cause i waited so long. If they could be pushed to the JT store or some other section of ARMAS, that would be cool. I still wish we had a 2 slot N-HVR 762 SD that wasn't perma gold skin. On the note of the JT store, can that also get a serious reorganizing? Idk why Wilde sells cars when that's Ophelias area.
  14. No doubt only available as a physical only thing since that's what they were originally. Likely a pile the size of a smart car of discarded APB:R discs in a landfill somewhere... Good luck getting anything though, likely wind up extinct in the next year and the next best thing are the Steam/Amazon retail packs.
  15. Since i cant put quotes in my post, GTA V is entirely client sided, severs only control things like what spawns, weather, time, etc. Weapons, vehicles, stats, etc are client with some crap server verification. Idk how but some mod menus can override the server cause, LOL Rockstar.
  16. Any clues on when the next APB patch will roll out? Hoping the spawn icons get fixed.
  17. Driving should honestly never ever be client sided. So many problems would arise from that, plus its aesthetically pleasing to see vehicles not warp around like crazy cause some people are at 100ms. God i hate that shit so much in GTA O.
  18. Maybe some bugged spam filter. but i doubt it. It used to randomly appear when joining a district.
  19. Summary: The initial spawn points for districts appear on the ingame map. Description: The spawn points that appear on the spawn select screen are also visible on the ingame district map when you press M Steps to Reproduce: Spawn into the game and press M to bring up the district map. When trying to click on one: How many times have you recreated this bug: 2/2 times. Expected Results: The spawn points should only be visible on the spawn selection screen, not the district map.
  20. Yeah, i had that with an asylum role on my alt one time. Seems like it just toggles a random role but doesn't actually affect the role.
  21. Sometimes random roles will toggle after patches, might be some derpy code. It usually doesn't actually do anything however, the role should still be at whatever level it was last at. Simply a display bug.
  22. Felt like bringing this old thing back. Very fitting me thinks.
  23. You guys must be spending arms and legs on this game at this point, and we haven't even had a game update yet. Wild stuff.
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