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Everything posted by magik
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Districts are almost full, 40 enf, 39 crims, and I switch to crim, come back to load screen 37 enf, 40 crim. Switch back, and wait because 3 people joined again. Wish there were more mission districts. Also, capturing a point for the final stage of the mission, literally on the obj, not being shot at, and at 1 sec left, lag teleports you off the point.
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Fair Matchmaking is part of the thread, the rest of the thread are suggestions on ways to improve the measurement and scales for player's skill, as well as ways to retain, and encourage players to progress and improve.
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San Paro stop talking about weapon balancing. Please!
magik replied to Rumple's topic in General Discussion Archive
First, I wanna like the OP, but ran out. Second, I can't stand Asylum, they should implement a map rotation between Asylum, Baylan, and Beacon, if possible, more Third... Colby > Joker -
I'll respond in blue, because I like it, and you already used red ;-;
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I have to agree with you on factoring hours.
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I would still hide your threat.
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🌎 The Sky is the limit - Thank you LO 💕
magik replied to Tigrix's topic in General Discussion Archive
Out of curiosity, how long did it take to render and export? and if so can I know your specs? I got Sony Vegas 14 from a Humble bundle, and am learning it... -
Asking Little Orbit to clarify an uniform question.
magik replied to AbuMohammad's topic in General Discussion Archive
I have yet to see any common sense replies, only posts relating to how you feel about the topic, and what you think, which, isn't against forum rules, and isn't bad; This man is asking a question to the devs, and honestly wants a reassurance it's okay, or a denial because of the game's new policy. First, Ad Hominem, you're attacking the person, not the argument. Second, you don't have to mention something affects your emotions, as the way you write can reveal the intentions, and meanings behind words. Third, Non-Sequitur, if any question is seriously asked, why bother even asking, why bother finding out information for anything? Because the OP has a lack of information presented. He has asked for a clarification of rules. Simple. His reason has been stated. -
I personally liked the uniqueness of the game, especially with collision. The ability to collide with a person outside the mission makes it feel more alive, that the game has people. However, griefing, imo can be handled with in game GMs that actually pose a presence. If someone is griefing, and the report system improves, alongside the increased 'authority' then I see griefing dying down.
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This is L.O.'s stance on the issue, only no genitalia. Which is fine. They are allowing the symbols... Can we stop reposting new threads about this? It's already been answered and locked. If you want clarification, here: It's locked, MattScott already made his decision, stop asking for more.
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Game is nearly unplayable with this lag...
magik replied to Jilleroo's topic in General Discussion Archive
It wasn't totally unplayable for me, but mildly aggravating. I just went to Social district and made themes... Baylan FC wasn't bad either. However, the lag was keeping me from playing my best in missions... I also hate that mess known as PUBG, Fortnite is better, but I prefer non-battle royal multiplayer... -
Make the Open conflict district the current default, and add matchmaking. You get a fuller district, and no limitations on being able to play. Right now, if you're gold, you want to do missions, unless you're getting on in off hours, you have to wait for a while to get into a district, it's not really easy to do missions in gold districts when everyone's playing in silver. Desegregating the community, not broadcasting your threat to other players will reduce the stigma of threat, or even not showing it at all; It should be a background process. When you remove these threat locked districts, have multiple open districts, and improve matchmaking, or allow for matchmaking in the Open Conflict districts, the population won't cripple itself, as was not maintained by G1. Dethreating was a huge problem. I haven't seen it occur much recently, but that doesn't mean it's not happening. The reason to dethreat was to enter the locked lower threat districts. The desegregation, and changes to matchmaking, whilst solely having open districts, will hurt the sole reason to dethreat. The only one left would be to get less skilled opposition in missions. In doing so, make threat invisible, and then you don't know your matchmaking "level" you can't "dethreat" when unable to see your threat. If Little Orbit change the algorithms or the entire system all together for threat as was discussed in the Q&A, then the solutions have already been discussed.
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Herpy Bertdey
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Tember's legendary guide of legendary guns!
magik replied to TheHidden-Tember's topic in Tips & Strategy
Glad to see this again, thanks for bringing it over! -
Also, my bad, I forgot to read the Suggestions Forum Rules before posting... sorry... If a GM could correct my Title to clarify that this is for the game, that would be great.
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We are not making changes to Joker Boxes
magik replied to MattScott's topic in General Discussion Archive
Thank you @MattScott!! -
While the 2014 Halloween event and new Asylum map was nice, I was sad to see Beacon removed from Fight Club. For those newer players, Asylum, the wholly unoptimized mess it is, was brought to APB as an event for Halloween, and it never left. The map itself has many areas where the game can drop 10 or 20 frames/second for some rooms and hallways, then adding explosions, and firefights, it doesn't end well for many users. I know plenty of veterans that have asked for Beacon to be brought back, and it has, a couple times for a few events, and only temporary. While Asylum was a shiny new map, it has since lost it's shine, and now, in my opinion, just been a shiny turd since being implemented into APB. Beacon was a much better map, and ran significantly better on lower end hardware, with more people in a single map than Asylum has. The height differences, tight spaces, and open roof has allowed for much more diverse experiences than the tight hallways, and cramped rooms of Asylum. Sure there are the few open areas where a long range tactics could be used, the stale gameplay in Ablington Towers will continuously force players to either camp, or exclusively rush into halls of dozens of enemies. I'd like to poll the playerbase as to see how many people actually want to bring back Beacon permanently, or rotate the maps biweekly, or monthly; everyone can enjoy their favorite map. I would very much like to hear the opinions the rest of you guys have about the two (and I guess Baylan, so three... since that's a thing) maps. Thanks, Serg
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As I have talked on this subject in the past many a time, I have personally liked @Noob_Guardian's suggestion on the old forum, I'll link if I find it. I think that the threat system needs to change, just as most of everyone else does. If threat changes, matchmaking should change, and the districts should hide your threat from other players, or even yourself. (I do like seeing my threat above myself to keep tabs on whether or not I'm doing good, but I can give that up for improved matchmaking) Similar to open conflict, all districts should be threat unlocked, and the addition of a tutorial district like the past for players under a certain rank on NEW accounts, not reroll characters. (Hard to enforce reroll accounts). Now, while moving current players threat levels to the corresponding new system would be ideal, in a sense, the game should allow for slightly more adjustment in the beginning, as it fine tunes everyone's 'skill measurement' (as for those who don't know, is what threat is). So... in a sense, a reset that allows for fluctuation when first implemented, and a character is created, but stabilizes over time. Link to thread: https://forums-old.gamersfirst.com/topic/326688-remove-the-barriers/ Wow that link took a while to find, at least the old forums were saved, makes me finding it easier.
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ban pls.
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Clarification on Nudity (updated policy)
magik replied to MattScott's topic in General Discussion Archive
if you're in Europe, Steam will display a Pegi rating, not the ESRB, which is U.S. only. -
Clarification on Nudity (updated policy)
magik replied to MattScott's topic in General Discussion Archive
If they allowed Nudity in the game, whilst it is under the ESRB rating system, they would be sued, that is on console. PC, they don't necessarily have to follow as strictly. PC games still have ESRB ratings, they're not excluded. But, in order to make and sell a game on PC, you don't 'need' one. PlayStation and Xbox won't let you sell a game on their marketplace without one iirc. -
They did, but it's not because they were cheating, Matt Scott said that he was on the support lines with a few people, and provided details that many FairFight bans were unjust, and not fair (ironic). Because of this, he said that, because of the issues with FairFight, and the community's problems with it being the forefront anti-cheat, he will unban people that cheated, and were unfairly banned. Not unbanning people who actually broke parts of the ToS not related to cheating.
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Clarification on Nudity (updated policy)
magik replied to MattScott's topic in General Discussion Archive
It's not the Pegi 18 rating, but the U.S.'s ESRB rating system. APB if it allowed nudity, would be sued and lose the M rating for an Adults Only rating (which would severely diminish the marketing of the game) But, since I'm not on PS4 or Xbox One, I'm happy to see non-genitalia nudity return. -
Okay, America might have the weirdly placed lights, but in the game, if you were sitting in the vehicle, in the game mind you, you could not see the lights at all if you stopped at the 'stop line' as is the law in I believe every state in the Union. It shouldn't matter if the game studio is in the U.K., the game is based in a city in Southern California. Just as Ubisoft Montreal made a game about Egypt, you don't see old European styled characters, architecture, or inspirations in the game.