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DouglasFalcon

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Everything posted by DouglasFalcon

  1. I'll try your loadout the next time I'll be using it! Maybe I'll go magpull tho since I find reload time a bit too long Thx for your info anyways ^^
  2. While I agree Oblivion's stats seem pretty good in paper, I feel like they don't work well together. Equip time is too long to make any use of Mob Sling, which means that it can't take full advantage of its accuracy gimmick, which results in a frustrating "must do" thing that is very often unwelcome (like when shooting under cars). And in this regard, you could forego HS3, but said issues will become even worse and it's not like Oblivion benefits from many other mods whatsoever, so to me it feels pointless to do so. You're basically forced to use 3PS3 alongside HS3 and CJ3, and at that point it's useless to have slightly better equip time than average if your loadout is gonna be the same thing. Speaking of TTK, while it's definitely pretty good for a sniper (although nothing huge imo), it's pretty hard to land all 4 shots in a row, and you'll be forced to aim more carefully and slowly, else you'll most likely leave the opponent alive behind a cover/inside a car. All in all I feel Oblivion fails to fill its niche because of it not being polarized enough. On a side note, Oblivion's crazy good at jumpshooting. Too bad its shots don't deal enough damage to make it significant
  3. The girl really is poorly dressed, she looks like one of those rookies that still lack their own fashion and personality and is always uncomfortable when around people
  4. So many people like same weapons I like, but they also think they're shit just like I do! Not sure if I should be happy or sad lol, let's just hope LO gives some underused weapons some love
  5. It would be nice if there was a way to keep track of each weapon's changes since years ago. I've only recently discovered that some weapons used to be insane (no windup on OSMAW???? lol) or trash.
  6. Never thought of those weapons that way lmao premium legal dethreat
  7. "I want other people, newcomers included, to experience the same long, boring, unrewarding experience I've been through because I'll be angry if they don't!" This is basically what you're saying. And people blame the company if the game is dying. (Just to make things clear: I also ranked all the way to 16 and I'd still be super happy if the kill requirement got lowered) Imo currently progression has this big issue where it's kinda fast to reach around R100 (esp with premium) but it becomes way too slow afterwards. Weapon roles share the same issue, except you'll be forced to play weapons you don't like/suck with in order to unlock weapon mods that are mandatory for other categories as well. And on top of that, you'll be forced to use SHITTY version of those weapons (either not/1 slotted or the usually terrible preset lease weapons the contacts sell). Final thing I'm gonna say is there's no reason to make Car Surf Valzipram Tablets and the likes of only usable after R195. It's super unrealistic for a newbie to reach that rank and those mods can be extremely game changing in some scenarios.
  8. I'm sure all of us like a weapon that unfortunately happens to be bad or even terrible. What is yours? Why do you like it? Why is it so bad? Which buffs would make it playable in your eyes? Let's have a discussion:) Personally it's S-247 "Oblivion", its stats are way too mediocre but I love the sound and the looks, so I try to use it a lot anyways (with terrible results usually lol) I'd like to see some small buffs across all stats (better equip time and car damage in particular), and its weird accuracy gimmick either removed or reworked
  9. If bloom bothers you so much just play snipers, I've personally never had a problem with it lol
  10. Fireball on my Enforcer since it's a themed character and than skin blends perfectly. My crim isn't really themed at all so I just go for glowing skins as I have a soft spot for them.
  11. I think many people underestimate how much CJ3 worsens DMR's RoF, compared to CJ2. CJ2 sits at the perfect spot where you can fire at full rate without ever having to wait, while CJ3 forces you to either wait for the crosshair to close or take an RNG guess after 70 metres of distance. While this barely affects your aim while shooting at cars, it's a huge issue for precision shots (like below a car or a half hidden target), and what would be a guaranteed, unreactable 2shot kill turns into a super frustrating 60 tag into "he's tagged and running in X direction" sentence on the mic. When I said DMR SD has better TTK I was referring to its ability to hold CJ2, something PR variants lack. Should have worded myself more correctly, apologies.
  12. From my experience, most people use CJ3 over 3PS3 because of higher versatily. You can still qs very effectively even without it, esp with any sort of cover, and bringing down Scout's TTK can be huge in situations where your secondary is basically useless. Imma just briefly explain why I think that way of the 3 DMR variants. -DMR AV PR1 is basically a jack of all trades. Good at taking down cars and car spawners, you can camp/spawn camp pretty effectively with it, acceptable TTK when in 2shot range (.8 seconds). Not great at anything, but can do all of the above with good results. -DMR SD has far better TTK and other "minor stats" depending on your mods, but to me what sets apart DMR from other snipers is its hard damage, something DMR SD somewhat lacks. It's still a great weapon (and actually my mainly used sniper), but I'm oftentimes forced to switch to AV due to circumstances requiring it. Still by far the superior one to use in Baylan Shipping, and I wouldn't mind pushing it in the upper tier that much all things considered. -DMR AV PR2 focuses on taking down cars as fast as possible, but it's only slightly more effective than PR1 at doing so (there's a ton of issues regarding car health, as the most popular cars atm don't blow up to a DMR AV full mag), but this greatly hampers DMR accuracy against human targets over distance, something this rifle is basically intended for. Again, it could easily go up by one tier, but I still feel like it's the worst of the 3 because it doesn't even do its job too well. Again, this is personal opinion and if you don't agree with me that's fine, I made this tier list for understanding different points of view and opinions so it's all good to me:) While I also think HVR's soft damage is super cringe worthy and extremely oppressive, I think its many flaws are notable enough to bring it down to A tier. Requiring way more team support than Sitting Duck and DMR AV is what made me decide to move it below them. I'm also glad the Silencer thing was discussed as I was typing, I really wish they worked in this game but currently they're just wasted mods altoghether
  13. Sorry, you're right! It actually worsens minimum accuracy (aka how big the crosshair gets after you shoot with most sniper rifles), which is a very similar thing all things considered! Try CJ3 and CJ2 on a DMR, you'll notice the difference I'm talking about!
  14. Heya! Didn't really feel like playing APB today, so instead I wanna create a bit of discussion in the forum regarding my absolute favourite weapon cathegory, sniper rifles! Before you guys flame me, keep in mind that this will be 100% personal opinions and not to be taken too seriously, just let me know your own opinions instead! Shit quality pic made for this topic by me here Just one last thing before we start: I won't include reskins (like PSR) or locked variants (like N-HVR 762 Akula) because of redundancy, unless there's a big difference between them (like DMR AV / DMR SD). So, let's start from S tier! N-ISSR B "Dog Ear" - Right off the bat we start off with N-ISSR B, a very complete weapon capable of being threatening in a multitude of scenarios and distances. Boasting one of the best TTK out of all snipers, Dog Ear also allows for unrestricted movement when equipped, meaning you can be very mobile and difficult to track down. It also deals respectable damage to cars, has good equip time and generous magazine capacity. Some of his (minor) weaknesses are: poor customization options, due to HS3 being basically mandatory); quick loss of damage past 80 metres (meaning most other snipers will beat it at that point); and somewhat low DPShot that can turn its 4 shots to kill into 5. In the post-HVR era, Dog Ear is definetely the go-to sniper rifle for most people! Now for A tier! N-HVR 243 "Sitting Duck" - A very versatile weapon that takes full advantage of its mobility, DPS and accuracy gain; being able to shine even in CQC scenarios due to its good QS capabilities. Its exceptional base accuracy allows Scout to forego HS3 in favor of CJ3 to mitigate his main issue: inconsistency. N-HVR 243's 2 STK will turn into 3 against CA3 users as soon as you miss your second shot, which coupled to slow refire rate can quickly speel doom should you be against a competent player. All in all the second best sniper, albeit having a much bigger weakness the Dog Ear. Agrotech DMR-AV PR1 - An exceptionally strong rifle against cars, DMR-AV's main niche is defending spots from very far distances, where it can abuse its insane reverse dropoff mechanic to the fullest and deal massive amounts of damage to both enemies and vehicles in the span of a few moments. All this power comes with a downside, though: DMR-AV has one of the longest equip times of the entire game, locked slots aside from a preset HS3 and below average TTK outside of its preferred range. This makes it an overspecialized weapon that utterly destroys anyone when at full potential, but quickly becomes less threatening as distances reduce. N-HVR 762 Dvah - A shadow of its former self, HVR 762 deals a massive 850 soft damage when fully accurate, ensuring anyone hit by it will fall to the lightest of hits. This, however, is all HVR 762 has left to offer to a player that decides to use it. HVR 762 was taken away its ability to quickswitch (despite some fools still trying to prove a point in this regard), its refire rate is on of the slowest in the entire game (making it VERY unforgiving when you miss your shots), and it auto-loses to any other ranged rifle should you have no cover due its super slow TTK. A very good weapon for confident players that play in particularly well sinergized teams, but tends to show its weaknesses otherwise. Let's take a look at B tier now. Agrotech DMR-SD R&D III - Despite being not as brutal as DMR-AV against cars, DMR-SD compensates that with 3 open slots on mods, which are super useful on this weapons due to its customization potential. Aside from "mandatory" mods like HS3 and CJ2, DMR-SD can make great use of 3PS3, Tagger, Mag Pull 3 and even Mob Sling or High Mag Scope, making it way more versatile than its louder counterpart. 400 stamina damage per shot ensures that even CJ3 and Kevlar 3 users will die no matter how many shots you miss (as they'll get stunned rofl). CJ2 helps reducing its shaky TTK when closer than 88 metres to an acceptable level, but overall DMR-SD's lack of hard damage hurts a lot its viability over DMR-AV and some of those shared weaknesses will show as well, eventually. N-HVR 243 "Scout" Nol - Basically the same as Sitting Duck, but the lack of a preset purple mod allows you to use 3PS3 and give Scout even better quickswitch potential. However, the lack of a Tagger can hurt more than expected, so you might prefer slower equip time in exchange for better team sinergy and faster RoF. NCR-762 "Anubis" - While many people consider this weapon to be bordeline unusable due to its weird crosshair and consistency issues, I personally believe that Anubis' strenghts make up for it enough to compete with meta weapons under the right hands. Anubis sports a good combination of accuracy on the move and in the air (it's surprisingly good at jumpshooting), great accuracy gain, good TTK for a Sniper and enough DPS and fire rate to ensure your 3 STK won't go higher most of the times. Unfortunately, said weaknesses are undeniably present: the special crosshair is annoyingly large for a precision rifle, making it inconsistent at further distances. The 2nd and 3rd shots also tend to be inconsistent due to a weird inner mechanic that makes it more accurate as you fire, making it a gimmicky sniper that very few people enjoy using. Now for C tier... S-247 "Oblivion" - While I don't think this weapon is inherently bad, I think it doesn't have a consistent enough niche to be meta relevant. Its inteded to be a mobile sniper that's fully accurate on the move, but it can't take advantage of Mobility Sling due to equip time becoming very long; on top of always having to move being kinda awkward for a sniper. It has good TTK, esp with CJ3, but it doesn't singergize that well with secondaries or teammates like Scout or HVR, and doesn't particularly shine at any range like DMR. Lastly, it deals absolutely 0 damage to vehicles. meaning that a lot of people will be able to rush you inside a car, forcing you to retreat. At least, its mobility is pretty good for its class, even allowing for decent jumpshot capabilities. Usable, but far from ideal. Agrotech DMR-AV PR2 - While one might think having better TTK always helps, this isn't the case for DMR-AV PR2. CJ3 gives the weapon too much recoil. which ultimately ruins its accuracy, especially at its 2-shot range, making it better than DMR-AV PR1 only in certain scenarios against cars. Usable, but incredibly frustrating due to its inconsistency issues. Could be easily fixed by giving it CJ2 (which would push it quite a lot in the meta lol) N-HVR 243 "Reaper" - Basically a nerfed Sitting Duck/Scout Nol. Unable to hold both red and purple mods due to its presets, Reaper even has less effective range than its higher tier siblings due to how the Sniper Silencer mod works. And as we all know, silencer are pretty useless in APB as of now, so it's not like it has any benefits over its counterparts. Again, a usable sniper but extremely overshadowed. Only use it if you like the edgy tagger symbol. And finally, we have D tier! SBSR "IRS" - Honestly, this weapon is just bad. I always try to find good things even in the worse looking guns, but SBSR "IRS" is a pathetic excuse of a sniper with a terrible "fully automatic" gimmick attached to it. It has bad TTK (using CJ isn't really an option because it kills its normal recoil system making the "auto sniper" more of a liability than a benefit), average-to-mediocre stats all around, and basically anything this rifle could be good at doing, there's at least another sniper that does it better. Please buff this gun, it's literally the only one I'm never using. Even troll setups aren't fun, it just gives you depression. Never seen anyone successfully using this, either. This wraps it up for my tier list! I'd really love to hear about your opinions, and why you think I'm terribly wrong and I suck at this game Also, I really hope someone from LO reads this so they can understand the general feeling of the community towards the sniper meta (so please DO write your opinions down lol)
  15. It's on par with the likes of Raptor Condor imo. Not amazing but definetely not a "needs to be buffed" weapon. People just get scared of the weird crosshair
  16. People out there really wanting Anubis to be buffed? Oh well, guess I'll be ready to embrace the hate once it gets buffed into being too good lol
  17. I've only played a bunch of Legendaries so I'll share my opinions on those (can't speak for stuff I haven't tried firsthand) - NCR Anubis is good, it's actually my 2nd most used weapon and I think it's a great sniper. It's also pretty versatile as it can benefit from many mods. It just need a bit of dedication to get used to the weird crosshair (which isn't TOO bad after LO reworked it). Good at jumpshooting, can lean out of cars with it, super generous magazine, good range and TTK is pretty fast (esp with CJ2, imo the best mod on it) Lowkey one of the most underrated weapons rn - Nano is my go-to secondary, as my aim's too bad for using .45 AP lol. It's a good jack of all trades, master of none secondary, with average stats all across and none being outstanding in any way. As such, it can win or lose against any other secondary in the game lol. It's good for picking off weakened targets, but it struggles A LOT in a 1v1 full health no cover scenario. It could use a small buff but imo it should be a really small one (like a better equip time or something) because it would make it too good afterwards - N-TEC Ursus isn't called broken by noobies just because regular NTEC exists haha. It's a very easy to use full auto gun with no really bad stat imo, especially when you combine them toghether. Could see a small nerf but honestly I wouldn't agree with it, it's a healty but strong weapon and I'd actually be happy if every weapon in the game was similar to Ursus in terms of viability and strenghts/weaknesses balance - EOL Kickback is underwhelming to say the least. I love using it, but I gotta admin it just doesn't work. OPGL straight up outclasses it and it's not even close, unfortunately. Imo they should remove the (super) unnecessary windup time on all EOL so that they'll become a bit more useful in CQC-ish situations (I think they were intended to be a CQC variant of OPGL so it would make sense... I guess?) - Raptor Condor is MEH. Good for not getting caught when many people are around, but extremely unimpressive otherwise. Not sure how to buff it without making it over-centralizing though, so I guess it's fine as it is. Haven't used it much. - Colby Commander is a russian roulette: the experience. It WILL miss at the most random and crucial times, and its low damage per-shot means it will turn into a 4 STK weapon, aka it's useless because of how slowly it fires. ACT 44 is far better imo, RSA needs more base accuracy; fine otherwise though - Sitting Duck/Reaper. While Duck is fine to me (ok, no gimmicky mod, but it doesn't need it), Reaper is far inferior to Duck in almost any way. Either make it more accurate in the air (not too broken due to how bad its range is) or slap it Condor's silencer on it to make it a 100% untraceable sniper. It will still be bad, but at least it has a niche to justify its use - Firework Launcher is a pocket OSMAW that acts as a wallhack if it doesn't kill. Please don't touch it lol Last thing I wanna address: S-247 Oblivion is GOOD! CJ3 and HS3 are kinda mandatory but aside from that you can toy with mods quite a bit. I get that its gimmick can be a bit annoying but it's accurate enough even while still and with mob sling it becomes the ultimate corner popping sniper in the game lol, it's actually quite funny. TTK and range are quite ridiculous too haha
  18. Il punto è che in un gioco che è letteralmente guardie e ladri dal 2008 non puoi lamentarti se, mentre STAI RUBANDO, viene un POLIZIOTTO a cercare di impedirtelo confiscandoti tra l'altro quel che avevi rubato. Non mi pare molto difficile da capire. Che sia una grossa sega quando perdi il lavoro di un'ora nessuno lo nega, ma prova a farlo nella vita vera e dimmi se va tanto meglio lol
  19. Who would've thought that doing something explicitly against the rules would have had such consequences! How come??? Must blame Little Orbit on the forums for my own negligence immediately!!
  20. The thing is, corner camping is pretty cancerous and it happens that Ogre is only viable as a corner camping weapon due to windup time. Also ridiculous TTK and huge bullet spread makes it a 100% braindead weapon to use in a cornercamp situazion, while many other weapon at least do have some type of counterplay/unreliability factor
  21. Wow you guys corner camping with Ogre sure do get mad when they touch your toy lmao
  22. Creme de la crime is also bugged. Happened to me yesterday, I was so confused lol I guess that's what I deserve for not playing Fight Club.
  23. I'm sorry to say that the cheating issue has represented. I used to say that cheaters were no longer a problem but tonight, a few minutes ago, I saw them with my own eyes. The cheaters even wrote down in chat the site they (possibly) got them from, but I'll not post it here since idk I don't wanna violate any weird rule. I got a screenshot of the site in case anybody's wondering. Just trust me: at least 2 people, including a max rank criminal, were clearly speedhacking around Citadel Financial. I really hope this gets fixed ASAP, we don't really wanna go back in pre-BattleEye APB.
  24. It makes your character phisically disappear when you're shooting
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