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06/18 HEATWAVE PATCH ANNOUNCEMENT
PonuryZniwiarz replied to MageLO's topic in Social District (General Discussion)
Testing of this changes was like lets equip only pistols and make 1vs1, no weapons combintation, they didnt think about diffrent situations or enviroument -
06/18 HEATWAVE PATCH ANNOUNCEMENT
PonuryZniwiarz replied to MageLO's topic in Social District (General Discussion)
They could just lower time to equip or movement speed with colby and thats it, they just did mess with this changes, one good thing they did is fire interval in yukon brus, mayby someone will use it now -
06/18 HEATWAVE PATCH ANNOUNCEMENT
PonuryZniwiarz replied to MageLO's topic in Social District (General Discussion)
go to game and try to use it now, what's good on paper doesn't always reflect how a weapon performs in practice, its definitely much worse, ofc we have experts which dont even use some type of guns and know everything about it (probably ntec plus colby user), nothing changed about colby they tag u 2 times with colby and switch to ntec, try to kill anyone with oca with cj3, mayby if he is afk. They should leave it without changes same as pdw, nothing changed about colby and ntec all this changes are uselles -
06/18 HEATWAVE PATCH ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
I don't need to log in to know that the trivial TTK difference still makes it one of the lowest TTK's in the game and that the lower recoil & increased ammo size is just a benefit. Sadly, now it's higher TTK than the OCA with CJ3. The NFA9 was capable of shredding OCA with CJ3 relatively easy when played correctly (crouch and ADS, never hipfire) In terms of where it stacks up now: SHAW 0,56s TTK [CJ3 possible] NFAS 0,56s TTK [CJ3 possible] AMG 0,585s TTK [CJ3 possible] S1-TIC RABID 0,6s TTK [CJ3 possible] DOW 0,6s TTK [CJ3 possible;] --previous NFA9-- VAS C2 0,63s TTK [no CJ3 possible] ACES 0,63s TTK [no CJ3 possible] VBR HUNTRESS 0,65 [no CJ3] JG 0,65 [CJ3 possible] --NFA9 new, live-- M1922 0,675s [cj3 possible] NTEC-7c 0,68s [cj3 possible] S1-FA 'Frenzy' 0,69s [cj3 possible] CAP40 0,696s [cj3 possible] OCA 0,7s [CJ3 possible, went to ~0,65s afterwards] It was the 6th fastest gun in the game. I don't see a point of them changing it. Barely anyone out of the 300-500 people still playing the game used it during the last 4-5 years. In fact, I don't recall the NFA9 being touched in years at this point. I assume the game designer got some complaints of the lower skilled players in this game and succumbed to their requests Sad how simple peer pressure impacts weapon balancing decisions. I'd have rather seen them buff the "Crouch Modifier" & "ADS Modifier" or change the "Accuracy @ 10m" statistic, while keeping the TTK unchanged. -
kuwinafrica1 joined the community
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06/18 HEATWAVE PATCH ANNOUNCEMENT
raging replied to MageLO's topic in Social District (General Discussion)
Ok one question, on the thumb nail it shows the mirage crim and enforcer versions but its notable that the enforcer version seems to have new wheel option and kit.. When will these new options be available to purchase.. - Yesterday
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06/18 HEATWAVE PATCH ANNOUNCEMENT
PonuryZniwiarz replied to MageLO's topic in Social District (General Discussion)
DId you tested any gun first?You should check first any of this guns in gamplay then say anything, its seems u have no idea what you talking about, buffed nfa9 go to game and check it, it was bad before now its useless -
06/18 HEATWAVE PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
I like events. I like participating in events. But 100 missions for a skin is a lot. I don't really care about titles anyway as I can only carry one at any time. Weapon skins however can fit the bill real nicely on a mulititude of weaponry. However, if the goal is to play 100 matches to get that skin WITHIN the timeline of 18 June - 8 July then I would have to commit on such a level for A SKIN that I don't even wanna commit at all. -
06/18 HEATWAVE PATCH ANNOUNCEMENT
PonuryZniwiarz replied to MageLO's topic in Social District (General Discussion)
I need to make break from game and wait till they test their changes first, why nerf bad guns used by 1% of player base. Please NERF NFAS is too good and ISSR-A and DOW thumper its little op please make it 4 shoots to kill. Definnitely NFA with 3m range was too good in compare to colby ap now players just hit u 2 times rune like crazy to u run out of ammo and shoot rest of bullets. Remove that changes u make it even worse -
06/18 HEATWAVE PATCH ANNOUNCEMENT
PonuryZniwiarz replied to MageLO's topic in Social District (General Discussion)
Personally i used ofet UL-3 jersey devil and NFA - theyy weerent good before but kind funny to use u could get some kill in very close range like face to face, but hand no chance vs colby/ fbw and other semi auto in over 5m range, now its even hard to kill with it when u camp behind corner, best change at all is colby ap, yukon brust and m9 nerf. rest is like make bad gun even worse, i want to say i have all of them pulse check was kind of easy to use its good that they all semi got nerf, but nfa and ul-3 /pdw/mountie changes should be done by other way? Do you even check other guns in test? its like finnally we nerf ap but other guns also XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD -
06/18 HEATWAVE PATCH ANNOUNCEMENT
cowhorseman replied to MageLO's topic in Social District (General Discussion)
you guys going to roll over the premium line on armas any time soon? been the same thing since feb. put some guns up that are rare or can not be obtained in game normally. in fact be funny put the FFA up for sale -
06/18 HEATWAVE PATCH ANNOUNCEMENT
Darkzero3802 replied to MageLO's topic in Social District (General Discussion)
SoonTM -
06/18 HEATWAVE PATCH ANNOUNCEMENT
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
Well U kids finally got your way, .45 was already a nerf with STK of 5 close range and 15 shots at range. Somebody probley shot a gold with it so they nerfed it, So now my spring action bb gun firing a 4.5 mm round, firing when new bout 380 fps, and is old so 100 fps, is now more deadlier and has a lower ttk/stk than any apb pistol. -
rtc1995 joined the community
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06/18 HEATWAVE PATCH ANNOUNCEMENT
TheMessiah replied to MageLO's topic in Social District (General Discussion)
nice event - 0 interest (240-270) nobody expect this secondary changes..why dont you focuse on improving the missions for example? theres so much work to be done -
HazleMazle joined the community
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06/18 HEATWAVE PATCH ANNOUNCEMENT
MidnightQ replied to MageLO's topic in Social District (General Discussion)
Release this... -
06/18 HEATWAVE PATCH ANNOUNCEMENT
BlatMan replied to MageLO's topic in Social District (General Discussion)
- The .45 is dead to me. Restore it to it's release stats. I think I'm the only person who doesn't have hatred towards others using the .45. - I like the Nano change. It's slow draw time made it useless in most situations. - I like the RFP-9 changes. Maybe it will be usable again. - I don't know how I feel about the FBW change. It's the starting weapon. It's suppose to be not quite good enough at everything. This might make it too accurate, indirectly decreasing it's ttk. - The UL-3 changes don't make sense. The problem with the UL-3 is the slow draw time. It's a secondary designed to be used in close range, but only 1 variant is capable of that. It should be changed to 0.35s, like the FR0G and RFP-9. It doesn't matter though. There's no point in signing in when there's still server sided network problems. This is a shooter, the bullets need to hit where the game says they will hit. You seem to have forgotten that. - Last week
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06/18 HEATWAVE PATCH ANNOUNCEMENT
EC2Jonathan replied to MageLO's topic in Social District (General Discussion)
MCD APPROVES THIS POST!!! Players can thank MCD for the .45 changes. - -
06/18 HEATWAVE PATCH ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Balancing TTK by changing rate of fire (affecting tapping muscle memory) is a large mistake. - Why would they nerf the S-AS PDW?.... It was completely fine. I would have lowered made these changes: Run Modifier=1; ShotModifierCap<1,01; CrouchModifier≤0,7; Maybe even adjust the "Accuracy Radius @ 10m" statistic. - The .45 got a indirect buff.... why? Why would they change SprintModifier=1,5 to something lower?.... You are indirectly buffing it's total accuracy during gameplay. The 60ms difference in TTK is not enough to offset it... - RFP & FBW buffs are going to be a good buff. I don't see the necessity of it though. - NANO got unnecessarily buffed, but it'll still be mediocre. It's close to FR0G Kokoe levels of Equip Time - The NFA9 got a buff... regardless of this trivial +45ms TTK difference. I'd have rather seen them change the "Accuracy Radius @ 10m" statistic to ≤35cm and buff the CrouchModifier<0,8, set WalkModifier=1 & RunModifier=1 and set Marksman Modifier<0,9 - Buffing FR0G to the extents mentioned in this patch are going to be a slight issue, as it's already top 3 in terms of bullet spread secondaries while hipfiring or walking. Changing the values from WalkModifier=1,2 & RunModifier=1,3 is bound to create even more issues... I dislike the fact that they're omitting exact weapon stats again on some of these weapons. A overall trivial weapon balancing patch, but better than doing nothing I suppose... I'd rather see them balance the districts, add a internal frame rate limiter, get away from Scaleform & add a map notification pinging system (without entering the map for it). What's also hillarious to me is that ARMAS still isn't account lifetime only, which is the vision Matt has for ARMAS as per the last AMA. What's the point of sales if the interface of ARMAS, the main income source of this game, still isn't solved? -
06/18 HEATWAVE PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Here's to hoping the S-AS PDW nerf makes the gun better at keeping up with it's own bloom thus making it more accurate. Fr0g looking extremely favourable now which is personaly something I enjoy but in the grand scheme I'm unsure of. RFP, oh man. I used to play entire matches with that alone with a buddy of mine. I quite enjoyed that but it was a bit rediculous. Still hating the Nano. A VERY personal issue with that thing CONSISTENTLY being whipped out a snipers arse to then have a pocket SMG. AND it was something money couldn't buy (directly)... makin' me jealous >: ( -
06/18 HEATWAVE PATCH ANNOUNCEMENT
a Pair of Socks replied to MageLO's topic in Social District (General Discussion)
Im sure the 0.06ms TTK increase will surely fix the 45 as that's precisely why everyone thinks the 45 is overpowered. -
farnertime joined the community
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06/18 HEATWAVE PATCH
EC2Jonathan replied to Victoria97's topic in Social District (General Discussion)
MCD APPROVES THIS POST!!! THE RFP WAS ALREADY OP.......WHY DIDNT MCD EXECUTIVES LIKE ANIMATOR OR EMCITEMENT TEST THESE CHANGES? - -
06/18 HEATWAVE PATCH
purpleHorizons replied to Victoria97's topic in Social District (General Discussion)
snip. -
So firstly at your site you announced everything: link then at the end of a page you said: "Got any questions? Then discuss this article in our Forums!" Why do you lock the thread on the forums if we are suppose to give you feedback about pistol changes? Let it set there a bit. Very illogical thing to do. So lets discuss balance changes, let the player base tell you here their opinions. I will start. Balance changes Colby .45 AP Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.86s. Improved accuracy when coming out of sprint. FR0G Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.86s. Improved accuracy when walking and running. Decreased Bloom per Shot. Joker M9 Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.9s. Mountie Rate of Fire decreased to increase its Time to Kill from 0.78s to 0.82s. Burst Interval decreased from 0.45s to 0.35s. N-FA 9 Health damage decreased from 70 to 66 to increase its time to kill from 0.63s to 0.675s. Increased magazine capacity from 28 to 31. Increased reserve ammo from 168 to 186. Reduced Horizontal Recoil by 16%. Reduced Vertical Recoil by 5%. S-AS PDW Rate of Fire decreased to increase its Time to Kill from 0.84s to 0.876s. UL-3 Rate of Fire decreased to increase its Time to Kill from 0.84s to 0.876s. Decreased maximum bloom. OCA 'Nano' Decreased equip time from 0.8s to 0.4s. RFP-9 Reduced sprint delay from 0.525s to 0.425s. Improved accuracy when walking, running and sprinting. Obeya FBW Improved base accuracy from 19cm to 18cm. Imo only thing I care for is .45 nerf, for entire year already. The only thing that made me somewhat able to kill .45 users, is the joker m9. Ever since i purchased pulse check, I started to win 1v1 vs 45 users. So what you did? You nerfed bullets from 16 to 12. Okay. It was said it is probably one of last nerfs. Now we got another nerf. I am not pro with stats nor with ttk miliseconds, but even I can notice that again 45 was less nerfed than pulse check. You nerf 45 with 0.8s to 0.86s but pulse check gets entire milisecond. 0.8 to 0.9. Why was such an issue to nerf 45 identical to pulse? why not from 0.8 to 0.9 for 45 as well? But again 45 now gets 0.04 better ttk than pulse. Thats just wild. Again 45 kills faster at the end of a day, and whole idea was to nerf 45. You created pulse check to beat the 45 or give us other common mortal users a chance vs 45 gods, and then you make pulse check longer time to kill. and again you nerf pulse check MORE than 45. ..............like.. why? Lemme see what other ppl think.
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