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  1. Today
  2. why are you shocked? there suppose to be contracted to keep the IP up, but according to LO "we are having server problems" and then nothing for several months This isn't the first time
  3. Yesterday
  4. ah crap. can i pick fallen earth being back online and stable?
  5. Last week
  6. woah that's too much to ask for horseman, pick one and wait till next year >_<"
  7. or the parking garge being glitched making cars objectives blowing up in fin. across from ty Or fixing your mouse or ADS not working randomly Or fixing the many many exploit spots
  8. LOL @Whales Bronze Whales don't spend now, as of the last ama. Matts reference to being gold or getting gold considered unimportant or nominal. spend well over 4 grand and years trying to make gold, it is part of the tutorial and an achievement. This after he desegregated and ruined the game years back. He's never had respect for the common man. at present i have bout 450.00 into my new games and thats within a 3 months time i played em. That coulda been money for apb, thats ok though, let his golds put the bacon on the table.
  9. maybe they will fix the parked vehicles car alarm that goes off randomly without hit or breaking into the car, before about 5-6 years roadmap
  10. Why not legendary open slots.. they are only legendary because of the unique mods.. i say make all bought weapons three open slots and release all mods from legendary weapons..
  11. It will upset the whales, but I'd remove preset purchasable weapons. Make all purchasable weapons 3 open-slots. Convert all purchased preset weapons to 3 open-slot, except legendary weapons and event or special weapons, like the personalized tagger a few players got.
  12. So which one of you thought it was a great idea to sell a 1 slot 20GA shotgun on armas under premium for 30 USD not including discounts. you know people will just put IR 3 on it and call it a day right? right? you do play this game while your the owners of it's ip right? well clearly not as theres not one, but TWO whole patootie shotguns that do that for cheaper. make it a 3 slotter so we can finally have a 3 slot 20GA
  13. we already know the next "road map" will take 5-6 years and they will nerf a bunch of stuff that does not need to be nerf.
  14. Hello everybody, Our standard weekly maintenance will be held this Wednesday (07/01) starting at 9:00 AM UTC. The game should be back up and running in 4 to 8 hours. As mentioned in our recent newsletter we have decided to extend the ongoing Heatwave event by another week now ending on the 15th of July. Thank you for your patience.
  15. Earlier
  16. What are we waiting for? -except of motorcycles and a roadmap then... :C
  17. lets have a week of tick test. lets see what this engine can really do. can not wiat for thing such as players moving at light speed. flying vegases and guns firing fast enough to break the sound barrier
  18. I watch my ammo count. If it goes down it means the server processed the shot. If it doesn't change, it means the server didn't process the shot. I'm not going by hit registration, just the ammo count. I can't tell what caused the shot to not count. There's no way to monitor what happens to your upload data. I think the main issue is lack of action queuing, as in the server should hold the shot until it's ready to shoot, instead of dropping it if it arrives a little too early. As Frosi pointed out, it's probably the DDoS mitigations affecting hitreg, and it's most likely contributing to the ghost shot issue. I also wonder if the server tickrate itself is causing issues. I remember when we couldn't have the server run faster than 25tps, because it would cause odd physic behavior, like the ambulance doing a front flip when going in reverse.
  19. puts up market shuts down game gives apb TWO whole fucking events. imma challenge matt to a fist fight. if i win FE stays on FOREVER
  20. I think if Matt truly didn't care about APB, he would've pulled the plug a long time ago. Seems to me this game is mostly a passion projects of his by now. Because I doubt it's actually profitable to still pour money for development into it.
  21. You're talking about the end-user problem, not the actual reason why this is occurring. Which is what my question was asking. Especially the fact that they've seemingly nerfed the RoF twice on 2 guns to "reduce ghost shots"? This would imply that the .45 AP was ghostshot gallore pre-nerf. Is it because specific RoF values (being below or above a certain threshold) are "incompatible" with some network-related construct? Is it because of the low tickrate? Is it because of insufficient server hardware? These are questions which I'd like to see answered. How are you evaluating whether a shot was registered on client-side or server-side? Do you have the tools which would enable you to have such insight? If not, all of what you're mentioning is just your guess. For instance, such as the game designer's developer tools, where you see the client-side and server-side bullets. https://imgur.com/a/apb-bullet-spread-change-26th-july-2025-XzaFFL0 This was to showcase the supposed hit registration fix applied around July 2025 (the game was "broken" for +3 years prior to that) The more you write about this though, the more it seems to be tick rate related....
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