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APB: RELOADED AMA IS COMING!
purpleHorizons replied to Emily's topic in Social District (General Discussion)
mispost, cant delete anymore -
APB: RELOADED AMA IS COMING!
purpleHorizons replied to Emily's topic in Social District (General Discussion)
TLDW of the AMA: - Engine upgrade V2 They're remaking APB in UE5. You can estimate how well this garbage will run, considering the quality of updates we've had the past +5 years) - Some "poor" (clueless) soul decided to scam the dying population of this game by "implementing DX12 or Vulkan" into APB (which is already dreadfully as simple as dropping the appropriate DXVK dll into APB.exe's folder, which GFAC blocks), without realising that those 2 APIs are a detriment to performance and not a benefit. My assumption is that they plan on implementing Microsoft's D3D9onD12 layer to APB, which is a performance detriment in terms of overall throughput. - "GFAC2", which will allow Linux support - Random ramblings about FTUE / PvE... again. Once again, empty promises and completely ignorant on the actual issues this game has. Which AMA in sequence is this which completely fails at targetting the actual issues? I lost count at this point. 3rd party projects have done more than what this administration has done in their entire time at the wheel. Impressive. - Today
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APB: RELOADED AMA IS COMING!
cowhorseman replied to Emily's topic in Social District (General Discussion)
The max rank for enfo is suppose to be a wolf as for cheats so far it's been confirmed that people are using trigger bots to cap fire rates. mostly on FBW cr762 and 45. People are using aimbots and wall hacks to find players, even before they spawn, I know this from playing a match with several known cheaters on my team, while a friend of mine was on the other and i could tell them that a cheater was coming to them, and they would die around 1-2 seconds after spawning. we are talking 100M+ at times too. There also using lag switches to make so they take less damge or outright avoid damage. lost track of how many "really good" players who can face tank 2-3 osmaw rockets without kev or flack and then kill 4 people with a 45. Also noted from talking to people every cheater has the same booklet of excuses. It basically goes like this I'm not cheating, i'm just from (pick a year between 2011-2013.) and i have WAY MORE HOURS THEN YOU. or I'm not cheating, i'm just WAY BETTER THEN YOU with (pick gun) because i have SO many hours (see the year they picked that they "started in" which is why they never miss a single shot up to 90M even with guns that can not hit up to 90M like ntec, or land all shots perfectly with a gun like alig. also bare in mind all guns hit on a circle based on the outside of the heir. Another one is I'm not cheating. i JUST HAPPEN to know EXACTLY were you are at ALL TIMES because you are just SO PREDICTABLE so i just HAPPEN to always know were you will be. Right bud this is the very first match we have had each other. not fishy at all you manged to know i would walk 80M around a whole building to get behind while my team is up front and you happen to be waiting for me then kill in 0.1 of a second If you don't think theres a cheating issue, then why am i able to make a list of the excat same thing i have seen time after time from confirmed hackers? Also FC is unplayable due to them, any time a FC starts roughly 2-6 known cheats will come in and spawn camp until we all get fed up and leave. -
APB: RELOADED AMA IS COMING!
MACKxBOLAN replied to Emily's topic in Social District (General Discussion)
I would ask: What is the status of the gfac, is it on? Not only is there a big increase in perceived aim assist or full bots, but the fact that several players could go out of bounds without a server kick in the event dist. Cheating is so rampant that if LO wont do anything, more player will choose to cheat. I would also say that the current max rank symbols are so unwanted that they should be trashed and redone, We should have the option to pick our rank symbol, the crim max snake is acceptable but not the enforcer's Alligator or what ever animal you are trying to depict. We still have the case of not being able to work a contact in fin from wf or visa versa. This among other things will reduce your revenue because most days of premium are lost due to players going to wf, and likewise for those still needing wf when we are in fin. Now it's no secret that Matt unbanned some 1000 players, and the results are fewer honest players. I feel that Lo's bias in discipline is unacceptable, rules in discord that are feverishly enforced especially toward legits, are not enforcing anything behavior wise in game. So the question is would LO be willing to do the same for discord, unbanning the shamed legits. I feel its only right to extend the same second chance to legits pushed out of discord. I feel that LO is very bias if they dont do this, either you unban those from discord wrongfully banned, or you extend the same enforcement to In Game, which would mean many perm bans and silencing's -
h13tcom joined the community
- Yesterday
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Got questions about APB: Reloaded? Now's your chance to get some answers! Join Matt Scott for a special Ask Me Anything (AMA) livestream, where he'll be answering questions from the community and talking all things APB! November 1, 2026 (Tomorrow), 11am Pacific Twitch: https://www.twitch.tv/littleorbit Bring your questions, your curiosity, and maybe a few tough ones. See you live, enforcers and criminals!
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uu88shcom joined the community
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Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
This game has gotten so boring to play. The players here need to stop sweating so hard and trying to mid max every match or run every match. it's very very very veryx4309858734583457 boring when i see a name and the first thought is "oh boy, this silly person is going to spend the whole match hiding, trying to get behind me and shoot me in the back." then he gets mad and says i'm hacking because i kill him every time. because learning to use an OCA is not hard, unless purple is your favorite crayon to munch on. this is the question i have heard. why do people think this game is hard. around 6 hours of a single gun without mods and you should be getting kills with it, hell thats over doing it. Don't even get me started on the cheaters. legit every fight club i have seen in the last 3 months ends the same. were having fun doing our thing. 2-6 people join. we know these names, there fucking cheaters. sure enough it turns into a spawn camp fest and you can't play because they can always clear 100M like nothing and kill you. No really why do you cheat here? everyone i talk to here does not get mad, or upset, or any form of anger. you know what they get? bored. like we are talking rather get up and clean the house over video games levels of bored. not even a hint frustrated or annoyed just flat bored. SO if you are cheating, and see this keep that in mind anyway i felt like ranting because i'm tired i have a migrand and my neighbors are having a who can be loudest contest -
Halloween 2026: Apocalypse 15/10 - 3/11 UTC
cowhorseman replied to MattScott's topic in Social District (General Discussion)
If your going to add so many green pumpkinss why didn't you make a repeating quest at the end of it. Something like 50 greens is worth 100 JT something small but makes it worth more then small cash and standing. -
Enwarust joined the community
- Last week
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Going to Windows 11 home from pro and same error, but did notice that only crashed after updating AMD board drivers. Turned off the software and will update after a few days if it fixes it or If I'll remove it and go from there.
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Songs made by myself.
Pekausis_ replied to Pekausis_'s topic in Fan Sites & Communities & Promotions
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Halloween 2026: Apocalypse 15/10 - 3/11 UTC
Westford replied to MattScott's topic in Social District (General Discussion)
I too missed the Pumpkins "cackling" as you got near.. I did want to give a Big Thumbs up to the new Launcher. Nicely done. Very fast.. and the player pop display is a nice added feature. -
One small problem, before at least 1/4 of all the pumpkins were above the sight line, on ledges, balcony, roofs, ext... that the only way to destroy them was with a grenade. And the only way you could known where to throw the grenade was by the sound. Some there decided, while never understand the game mechanics, Hey lets make this harder by breaking the game and making this an almost imposable quest. Oh, using a GL to spam defend an area I destroyed 12 pumpkins in 7 different areas. those pumpkins were not visible. it was just bad (or lucky) bounces missing the encamped enemy . You do not need a mini map, just for the sound to work as designed and intended.
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The reason why the Green Pumpkins do not have sounds is because the system gardually ramps more and more pumpkins to spawn every day until eventually ALL green pumpkins are active at the same time which as you pointed out above would create a crap ton of noise with dozens of pumpkins in every block emitting the audio. This would work on paper but we decided during testing that it was simply too obnoxious.
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to under stand this you need to have a basic understanding of the game engine and assets. also you need to have a little history with the development APB. Before the green pumpkins are originally only 120 in the event. in this years event there are more than 600 green pumpkins. Why does that matter. The are two (2) basic elements to pumpkins. 1 a model assent and 2 a sound node. to explain this simply we can use a ( o ) to represent the sound node around the pumpkin. So before the pumpkins were placed similar to this .. ( o ) ( o ) ( o ) ( o ) ( o ) etc... meaning there was no overlap of the sounds and if there was the game was coded to take the distance from the player and mute (slightly) the more distance sounds. Which it was able to do. In this event (2026) the pumpkins were increased from 120 to 600+ so now the effect is this ( (o o ) )( ( ( oo ) )) ( o( ) o ( )(o ) ).... etc. thus the code cannot play because there is a logic error to the sound node. So to fix the problem, simply change the number of green pumpkins back down to under 180 and they will sound off again.
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the point is it is too easy to stun and it is not crims have a similar item (poison) so to play on a level field the devs made the anti-stun mod. If it is brought back then it does not matter if the enforcer is close or far. they will have to actually work for the stuns not automatically get free kills. PS. the game is based on game units and the units are not in meters. But also not in feet 12" .
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Windows 11 Pro 4090 Tuf 24GB 64gig 6400 (locked at 2400, profile turned off) M.2 Samsung 990 Evo 4tb M.2 Samsung 990 Evo 4tb HDD 8tb HDD 16tb MSI 870E Carbon Wifi AMD 9900x3D Anyone have any ideas on what's going on?
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Setting apps for Launcher/apb.exe as admin in propitiates -Didn't work Doing memory leak fixes -Didn't work DX Fixes -Didn't work GFAC fixes -Didn't work Default settings set in game files -Didn't work Everything Updated -Didn't work Closed all programs in background -Didn't work Deleted AppDatas -Didn't work No over clocks of any type (gpu, amp/xmp, cpu) still reset anyway -Didn't work Game repair -Didn't work New install of game (deleting apb reg, appcashe, and so on - so it's a clean install) -Didn't work Hard Drive scan to see if it's failing -GOOD C++ repair and installed (tried both) -Didn't work .Net frame work repaired/installed (did both) -Didn't work Memory test to see if ram is failing -GOOD Windows scan to see if it's Corrupted -GOOD ran the repair anyway -Didn't work Restarted after every step/repair/re-install. -Didn't work Throwing crap at the wall and seeing what sticks -Didn't work
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sfc /scannow - DISM /Online /Cleanup-Image /RestoreHealth Didn't work.
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23:51:22 - Log: Exception handler starts. 23:51:22 - Log: Main thread is suspended. 23:51:22 - Log: UE3 memory allocator is unlocked. 23:51:22 - Log: Memory freed for exception handler. 23:51:22 - Log: ErrorCode : 0xC0000005 23:51:22 - Log: ErrorLocation : 0xC0000005 23:51:22 - Log: Create minidump. Found in the dump, working on fix. It's APB_Audio: cAudioEngine.
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https://imgur.com/a/UWgr9Vz Launching from steam or ExE. No error pops up. 23:51:22 - Log: Log file open, 25/10/26 19:51:22, PID 6400. 23:51:22 - hosting: BugReport.exe -url "http://apb.crashreport.gamersfirst.com" -type "crash" -reporter "Client" -summary "General protection fault: " -showbugreference -log "D:\Steam\steamapps\common\APB Reloaded\APBGame\Logs\2026.10.25-19.51.20-6400.log" -file "D:\Steam\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2026.10.25-19.51.20-6400_Catcher.dmp" -dxdiag -errorcode "0xC0000005" -user 23:51:22 - Exit: Executing UObject::StaticShutdownAfterError 23:51:22 - DevNet: Closing connection Default__NetConnection due to shutdownaftererror 23:51:22 - DevNet: Closing connection Default__ChildConnection due to shutdownaftererror 23:51:22 - DevNet: Closing connection Default__TcpipConnection due to shutdownaftererror 23:51:22 - Exit: Executing UWindowsClient::ShutdownAfterError 23:51:22 - Exit: Executing UWindowsClient::ShutdownAfterError 23:51:22 - Log: Exception: Starting StaticShutdownAfterError()... 23:51:22 - Exit: Exiting. 23:51:24 - APB_Steam: EOS shutdown completed 23:51:24 - Log: Log file closed, 25/10/26 19:51:24 GFAC initilization started! GFAC DLL module succesfully found! GFAC Initialize function found! GFAC Initializion completed! GFAC DLL file found! GFAC Finalize function found! GFAC Finalization completed! [ELEVATION] CheckElevation() called! [ELEVATION] CheckElevation: IsProcessElevated() = 1 [ELEVATION] CheckElevation: IsRunAsAdmin() = 1 [ELEVATION] CheckElevation: passed -> returning 0 [ELEVATION] RequestPrivilege() called! Priv: 20 [ELEVATION] CheckElevation() called! [ELEVATION] CheckElevation: IsProcessElevated() = 1 [ELEVATION] CheckElevation: IsRunAsAdmin() = 1 [ELEVATION] CheckElevation: passed -> returning 0 Finalize routine started! Error: 0 InitRet: 1 [FINAL] Finalization completed!