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06/18 HEATWAVE PATCH ANNOUNCEMENT
Darkzero3802 replied to MageLO's topic in Social District (General Discussion)
SoonTM - Today
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06/18 HEATWAVE PATCH ANNOUNCEMENT
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
Well U kids finally got your way, .45 was already a nerf with STK of 5 close range and 15 shots at range. Somebody probley shot a gold with it so they nerfed it, So now my spring action bb gun firing a 4.5 mm round, firing when new bout 380 fps, and is old so 100 fps, is now more deadlier and has a lower ttk/stk than any apb pistol. -
rtc1995 joined the community
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06/18 HEATWAVE PATCH ANNOUNCEMENT
TheMessiah replied to MageLO's topic in Social District (General Discussion)
nice event - 0 interest (240-270) nobody expect this secondary changes..why dont you focuse on improving the missions for example? theres so much work to be done -
HazleMazle joined the community
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06/18 HEATWAVE PATCH ANNOUNCEMENT
MidnightQ replied to MageLO's topic in Social District (General Discussion)
Release this... -
06/18 HEATWAVE PATCH ANNOUNCEMENT
BlatMan replied to MageLO's topic in Social District (General Discussion)
- The .45 is dead to me. Restore it to it's release stats. I think I'm the only person who doesn't have hatred towards others using the .45. - I like the Nano change. It's slow draw time made it useless in most situations. - I like the RFP-9 changes. Maybe it will be usable again. - I don't know how I feel about the FBW change. It's the starting weapon. It's suppose to be not quite good enough at everything. This might make it too accurate, indirectly decreasing it's ttk. - The UL-3 changes don't make sense. The problem with the UL-3 is the slow draw time. It's a secondary designed to be used in close range, but only 1 variant is capable of that. It should be changed to 0.35s, like the FR0G and RFP-9. It doesn't matter though. There's no point in signing in when there's still server sided network problems. This is a shooter, the bullets need to hit where the game says they will hit. You seem to have forgotten that. - Yesterday
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06/18 HEATWAVE PATCH ANNOUNCEMENT
EC2Jonathan replied to MageLO's topic in Social District (General Discussion)
MCD APPROVES THIS POST!!! Players can thank MCD for the .45 changes. - -
06/18 HEATWAVE PATCH ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Balancing TTK by changing rate of fire (affecting tapping muscle memory) is a large mistake. - Why would they nerf the S-AS PDW?.... It was completely fine. I would lower the total bullet spread of the gun (Shot Modifier Cap) instead. - The .45 got a indirect buff.... why? Why would they change SprintModifier=1,5 to something lower?.... You are indirectly buffing it's total accuracy during gameplay. The 60ms difference is not enough to offset it... - RFP & FBW buffs are going to be a good buff. I don't see the necessity of it though. - NANO got unnecessarily buffed, but it'll still be mediocre. It's close to FR0G Kokoe levels of Equip Time - The NFA9 got a buff... regardless of this trivial +45ms TTK difference. I'd rather see them touch the Shot Modifier Cap instead. - Buffing FR0G to the extents mentioned in this patch are going to be a slight issue, as it's already top 3 in terms of bullet spread secondaries while hipfiring or walking. Changing the values from WalkModifier=1,2 & RunModifier=1,3 is bound to create even more issues... I dislike the fact that they're omitting exact weapon stats again on some of these weapons. A overall trivial weapon balancing patch, but better than doing nothing I suppose... I'd rather see them balance the districts, add a internal frame rate limiter, get away from Scaleform & add a map notification pinging system (without entering the map for it). What's also hillarious to me is that ARMAS still isn't account lifetime only, which is the vision Matt has for ARMAS as per the last AMA. What's the point of sales if the interface of ARMAS, the main income source of this game, still isn't solved? -
06/18 HEATWAVE PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Here's to hoping the S-AS PDW nerf makes the gun better at keeping up with it's own bloom thus making it more accurate. Fr0g looking extremely favourable now which is personaly something I enjoy but in the grand scheme I'm unsure of. RFP, oh man. I used to play entire matches with that alone with a buddy of mine. I quite enjoyed that but it was a bit rediculous. Still hating the Nano. A VERY personal issue with that thing CONSISTENTLY being whipped out a snipers arse to then have a pocket SMG. AND it was something money couldn't buy (directly)... makin' me jealous >: ( -
06/18 HEATWAVE PATCH ANNOUNCEMENT
a Pair of Socks replied to MageLO's topic in Social District (General Discussion)
Im sure the 0.06ms TTK increase will surely fix the 45 as that's precisely why everyone thinks the 45 is overpowered. -
farnertime joined the community
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06/18 HEATWAVE PATCH
EC2Jonathan replied to Victoria97's topic in Social District (General Discussion)
MCD APPROVES THIS POST!!! THE RFP WAS ALREADY OP.......WHY DIDNT MCD EXECUTIVES LIKE ANIMATOR OR EMCITEMENT TEST THESE CHANGES? - -
06/18 HEATWAVE PATCH
purpleHorizons replied to Victoria97's topic in Social District (General Discussion)
snip. -
So firstly at your site you announced everything: link then at the end of a page you said: "Got any questions? Then discuss this article in our Forums!" Why do you lock the thread on the forums if we are suppose to give you feedback about pistol changes? Let it set there a bit. Very illogical thing to do. So lets discuss balance changes, let the player base tell you here their opinions. I will start. Balance changes Colby .45 AP Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.86s. Improved accuracy when coming out of sprint. FR0G Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.86s. Improved accuracy when walking and running. Decreased Bloom per Shot. Joker M9 Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.9s. Mountie Rate of Fire decreased to increase its Time to Kill from 0.78s to 0.82s. Burst Interval decreased from 0.45s to 0.35s. N-FA 9 Health damage decreased from 70 to 66 to increase its time to kill from 0.63s to 0.675s. Increased magazine capacity from 28 to 31. Increased reserve ammo from 168 to 186. Reduced Horizontal Recoil by 16%. Reduced Vertical Recoil by 5%. S-AS PDW Rate of Fire decreased to increase its Time to Kill from 0.84s to 0.876s. UL-3 Rate of Fire decreased to increase its Time to Kill from 0.84s to 0.876s. Decreased maximum bloom. OCA 'Nano' Decreased equip time from 0.8s to 0.4s. RFP-9 Reduced sprint delay from 0.525s to 0.425s. Improved accuracy when walking, running and sprinting. Obeya FBW Improved base accuracy from 19cm to 18cm. Imo only thing I care for is .45 nerf, for entire year already. The only thing that made me somewhat able to kill .45 users, is the joker m9. Ever since i purchased pulse check, I started to win 1v1 vs 45 users. So what you did? You nerfed bullets from 16 to 12. Okay. It was said it is probably one of last nerfs. Now we got another nerf. I am not pro with stats nor with ttk miliseconds, but even I can notice that again 45 was less nerfed than pulse check. You nerf 45 with 0.8s to 0.86s but pulse check gets entire milisecond. 0.8 to 0.9. Why was such an issue to nerf 45 identical to pulse? why not from 0.8 to 0.9 for 45 as well? But again 45 now gets 0.04 better ttk than pulse. Thats just wild. Again 45 kills faster at the end of a day, and whole idea was to nerf 45. You created pulse check to beat the 45 or give us other common mortal users a chance vs 45 gods, and then you make pulse check longer time to kill. and again you nerf pulse check MORE than 45. ..............like.. why? Lemme see what other ppl think.
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Swouhril joined the community
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Siecher joined the community
- Last week
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And they can't even make this forum functional. I DID NOT PRESS THE POST BUTTON. I'm not even going to say what I was going to say at this point.
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sunwinfooo joined the community
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Kinlerrak joined the community
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If someone would believe that they invented "The Big Bang", they would claim they made that too.
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5/23 AMA with Matt Scott
cowhorseman replied to MageLO's topic in Social District (General Discussion)
They have new content coming. by new i mean there dusting off old content in the files and half assing it and claiming they made it. wonder how long it will be before we get all contacts unlocked. 2070? -
They care about the important things.....................
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5/23 AMA with Matt Scott
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
When he desegregated it ruined the game, when he unbanned 1000's of accounts. He put all the golds to stomp lower threats, continues to toy with MM and blaming said MM for all the lob sided matches, when if ya din't desegregate we wouldn't have that problem. Probly the worse thing he did was in this AMA saying that Gold dint matter, that getting gold was a minor thing, and at some point it would be phased out. When getting gold is part of the basic tut and the Big Deal title... So the man has zero empathy for the Bronze having to fight cheaters and or golds. -
5/23 AMA with Matt Scott
cowhorseman replied to MageLO's topic in Social District (General Discussion)
so the cycle can start again! see people who cheat in video games are not very smart, so they THINK the company cares about them. so they get the accounts back, then they get banned again and then they make more and it goes on and forever and entiery and whatever comes after -
This game is just beyond broken and done. Terrible player numbers, broken weapon balance, spawn system is trash and matchmaking is a joke. And the amount of people having super godlike aim and prefire is just hilarious at this point cause they know there is nothing happening. And they are focussing on bringing this unplayable mess back to console..lmao I just cant anymore...I really regret still spending money on this dead horse in the last years. Obviously a few devs only working on this wont be able to ever fix this mess of a game sadly...soooo much wasted potential
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Then why did they have to unban cheaters each time they switched anti-cheats?
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5/23 AMA with Matt Scott
cowhorseman replied to MageLO's topic in Social District (General Discussion)
thats not true. they found a way to make a bunch of money by banning cheaters and getting them to make new accounts to buy JT to buy broken guns so they can ruin the game for people. it's the only reason they can afford one server for a single game
