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- Yesterday
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For how long can they keep having server problems?
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07/01 MAINTENANCE ANNOUNCEMENT
Toolmaker replied to MageLO's topic in Social District (General Discussion)
Financial keep crashing.... -
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cowhorseman replied to ch4ncer's topic in Off-Topic Section
why are you shocked? there suppose to be contracted to keep the IP up, but according to LO "we are having server problems" and then nothing for several months This isn't the first time - Last week
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Is FE not back online yet? Wadafeck?
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cowhorseman replied to ch4ncer's topic in Off-Topic Section
ah crap. can i pick fallen earth being back online and stable? -
woah that's too much to ask for horseman, pick one and wait till next year >_<"
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cowhorseman replied to ch4ncer's topic in Off-Topic Section
or the parking garge being glitched making cars objectives blowing up in fin. across from ty Or fixing your mouse or ADS not working randomly Or fixing the many many exploit spots -
07/01 MAINTENANCE ANNOUNCEMENT
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
LOL @Whales Bronze Whales don't spend now, as of the last ama. Matts reference to being gold or getting gold considered unimportant or nominal. spend well over 4 grand and years trying to make gold, it is part of the tutorial and an achievement. This after he desegregated and ruined the game years back. He's never had respect for the common man. at present i have bout 450.00 into my new games and thats within a 3 months time i played em. That coulda been money for apb, thats ok though, let his golds put the bacon on the table. -
maybe they will fix the parked vehicles car alarm that goes off randomly without hit or breaking into the car, before about 5-6 years roadmap
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07/01 MAINTENANCE ANNOUNCEMENT
raging replied to MageLO's topic in Social District (General Discussion)
Why not legendary open slots.. they are only legendary because of the unique mods.. i say make all bought weapons three open slots and release all mods from legendary weapons.. -
07/01 MAINTENANCE ANNOUNCEMENT
BlatMan replied to MageLO's topic in Social District (General Discussion)
It will upset the whales, but I'd remove preset purchasable weapons. Make all purchasable weapons 3 open-slots. Convert all purchased preset weapons to 3 open-slot, except legendary weapons and event or special weapons, like the personalized tagger a few players got. -
07/01 MAINTENANCE ANNOUNCEMENT
cowhorseman replied to MageLO's topic in Social District (General Discussion)
So which one of you thought it was a great idea to sell a 1 slot 20GA shotgun on armas under premium for 30 USD not including discounts. you know people will just put IR 3 on it and call it a day right? right? you do play this game while your the owners of it's ip right? well clearly not as theres not one, but TWO whole patootie shotguns that do that for cheaper. make it a 3 slotter so we can finally have a 3 slot 20GA -
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cowhorseman replied to ch4ncer's topic in Off-Topic Section
we already know the next "road map" will take 5-6 years and they will nerf a bunch of stuff that does not need to be nerf. -
07/01 MAINTENANCE ANNOUNCEMENT
Ardita replied to MageLO's topic in Social District (General Discussion)
We been waiting for this approve .... -
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07/01 MAINTENANCE ANNOUNCEMENT
EC2Jonathan replied to MageLO's topic in Social District (General Discussion)
MCD APPROVES OF THIS POST!! - -
vergervan changed their profile photo
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Hello everybody, Our standard weekly maintenance will be held this Wednesday (07/01) starting at 9:00 AM UTC. The game should be back up and running in 4 to 8 hours. As mentioned in our recent newsletter we have decided to extend the ongoing Heatwave event by another week now ending on the 15th of July. Thank you for your patience.
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- Earlier
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What are we waiting for? -except of motorcycles and a roadmap then... :C
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cowhorseman replied to ch4ncer's topic in Off-Topic Section
we could do cool jumps and drive bys -
roadmap with motorcycles!
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06/24 PATCH ANNOUNCEMENT
cowhorseman replied to MageLO's topic in Social District (General Discussion)
lets have a week of tick test. lets see what this engine can really do. can not wiat for thing such as players moving at light speed. flying vegases and guns firing fast enough to break the sound barrier -
I watch my ammo count. If it goes down it means the server processed the shot. If it doesn't change, it means the server didn't process the shot. I'm not going by hit registration, just the ammo count. I can't tell what caused the shot to not count. There's no way to monitor what happens to your upload data. I think the main issue is lack of action queuing, as in the server should hold the shot until it's ready to shoot, instead of dropping it if it arrives a little too early. As Frosi pointed out, it's probably the DDoS mitigations affecting hitreg, and it's most likely contributing to the ghost shot issue. I also wonder if the server tickrate itself is causing issues. I remember when we couldn't have the server run faster than 25tps, because it would cause odd physic behavior, like the ambulance doing a front flip when going in reverse.
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5/23 AMA with Matt Scott
Revoluzzer replied to MageLO's topic in Social District (General Discussion)
I think if Matt truly didn't care about APB, he would've pulled the plug a long time ago. Seems to me this game is mostly a passion projects of his by now. Because I doubt it's actually profitable to still pour money for development into it.
