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strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
It’s the "soup and two cooks" scenario: one oversalts it while the other keeps diluting it with water. The result? To the first cook, it always tastes bland; to the second, it’s always tasteless. The concoction just swells to absurd proportions without ever actually cooking, while the person waiting to eat just wants to walk out of the café. -
strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
Let me clarify and repeat (I’m using a translator, and it seems to be phrasing my answers imprecisely): right now, I’m being bounced from a region where I don’t fit the criteria to another one with very similar players. As I understand the algorithm's logic, there are two possibilities: either the game moves me to yet another region because my level still doesn't fit, or the players who didn't fit the criteria in the previous region moved to the new one along with me—but our levels still don't match, And—I don’t even understand how the game decides who stays in the zone when players are at different levels—the very same people who were with me move on to the next one, while I get sent back to the start; we’re all just spinning on this carousel that never balances out, thanks to the algorithm’s flawed logic. What's the principle behind keeping people in the region? Are the majority of them a certain skill level? Donation amount? Account creation date? Server login time? Combinations? So, the situation, ignoring the above assumed conditions, I'll point out a moment: in District A, there are four players of different skill levels, ranked 1, 2, 3, and 4, where 1 is Gold, 3 is Bronze, etc. Player 3, who lost a battle against 1, is kicked. He moves to District B, where there are three level 4 players who are losing to player 3, or three level 2 players to whom he loses. Player 3 (or 4, it doesn't matter) is kicked from one district to another. If there are only two districts on the server, this process never ends. So what's the point of this system compared to the previous one? On the Admin's side, it's understandable to pretend that cheaters or strong players don't interact with weaker players, but what about the weaker players? Besides constantly losing, they're also endlessly moved around. This is crazy. -
I agree but his passion project could be "make as much money as possible while i -- i mean we, we can" lol.. And besides everyone knows buy a 3d printer you can "develop" anything you want, they have the printer what they lack is the imagination and skill.. We need a company that still has ambition..
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Mate i hear what you're saying but either way old or new it is what it is, I get frustrated with the moving district crap myself but it happens for a reason.. The match making isn't based on threat or skill its based on whats available at the time of readying up after that it rounds out based on who else is waiting for a mission vs groups of people.. Threat level districts were easily manipulated by detreating and getting in to a lesser threat district where you wouldnt even get moved if you gained the higher threat level back, it was torture so bringing that back wont solve nothing either.. The is simply no possible way to make the game "fair" to every single person.. And on the subject of being pushed to buy Armas guns i think its still as much of a choice we make instead of a company holding a gun to our heads.. you can [through time] match any armas bought weapon with an ingame "F2P" weapon and mods, hell a T can even play during bonus jkt events\days and buy open slot weapons from the joker store the day they join and never have to buy a gun from armas..
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Its Time To Show Us You Are Doing Something
raging replied to Darkzero3802's topic in Social District (General Discussion)
Its not that Lo\Supp\Admin cant tell its because they still make money banning or not, but they lose an income if they do ban said cheater. Also if they ban wave and took a good few seasoned cheaters out then the pop would suffer more and therefor so would their pocket.. Imo i miss the days of G1st and FF.. -
Bought a bunch of stuff from armas and redeemed coupons unlocked by purchases. None of the items appear in my mail, the premium is active on the armas page but not in game, and I sent in a ticket with all the necessary information. My question is literally how long after 24 hours do people usually have to wait to claim if they even do? My big worry is i just bought something for a game that doesn't even sell it anymore.
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You shouldn't do that; some people might want to play without sniper rifles or machine guns—or, ultimately, play without you. Always, and for everyone. You’ll never be able to assemble an opposing team for a match. It’s still possible today; I’ve made a habit of staying in the match when faced with those "golden boys" marked with "X"s (teammates who quit right after the match started). This doesn't happen because of the current system itself, but—I suspect—due to the script, courtesy of that "beloved" Artificial Intelligence (as I mentioned in another thread). One thing makes me happy here: like you, I resort to a war of attrition—going AFK and ignoring the opponent while sitting in a truck (the Balkan Kolva, "Killva", ...which became a particular favorite (with the morons riding on the roofs of their Mustangs all over the neighborhood—they explode so beautifully) during the Zombie City event) beforehand (sometimes even winning). I just run the scumbags over without wasting bullets on them (I’m no cheater and don't have 100% accuracy, heh-heh). Of course, an opponent's patience isn't infinite, and a player's reputation tends to spread via word-of-mouth among those who face off against them.
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Oh, that kind of talk sounds all too familiar to me from *GTA Online*, with its massive open map and countless spots for tactical maneuvering. In the user's defense, that phrase makes sense within the context of "stereotypical" psychology—what some here called "newbie" thinking. But even newbies vary; they might come to *APB* from other shooters that don't rely on such cramped, trap-filled combat zones and spawn points. I’ve spent a long time playing solo against teams (1v2, 1v3, 1vMany), relying on my own logic and tactics, yet today’s "legit skilled players" somehow know exactly where I’ll be, when I’ll be there, and even how much ammo is left in my magazine... STOP TALKING NONSENSE. You don't seem to be part of the "interested parties" crowd—or maybe you're just hiding it really well while playing the "good cop" (which is a shame).
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strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
A sad reality of our times is that Artificial Intelligence has suddenly crept into the online sphere—sneaking in through seemingly harmless pathfinding algorithms and the kinds of mechanics cruel children enjoy in games. It is what makes such nonsense—like the automated selection of teams and the like—possible. -
strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
And just to set the record straight—dispelling any notion that I’m some greedy noob constantly getting fragged by "guys with gold guns"—here is my purchase history; I’ve been showered with various weapons for leveling up, yet I don’t even use them. The point I want to get across is this: even though people here might say, "Hey, you broke loser, you have no right to want anything," I *do* have that right. -
strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
As for the money—I was never interested in the so-called "dominating" of other players; I spent it to enhance the aesthetics of my character—my virtual projection. I think there are quite a few people who value in-game aesthetics. In fact, I believe many players joined and stayed precisely because of the features available *at the time*—such as the image editor for clothing and vehicles (even if it was somewhat limited, which actually added an incentive to get creative) and the really solid character editor. Even many modern social games—like *Second Life*-style projects—don't offer the same level of customization for height, body width, and so on. Someone is composing music, creating themes—in short, like many others back then, I hoped this game would be more than just a shooter; I hoped it would be a *stylish* shooter. Nowadays, as you’ve probably noticed, we can’t even chat in the district lobby between missions; the game kicks us to a different one, and after a couple of rotations, it dumps us back—only for the people we were talking to (who might have become friends) to get booted off somewhere else entirely. If such an award existed, I’d give this game the prize for "Best Asocial Project of the Year" (or ever). Knowing the kind of people who add these sorts of features to projects—and having served as a tester for several of them (specifically the kind of tester who analyzes the game’s adaptability at "level zero," so to speak—viewing it through a newcomer's eyes)—and having witnessed their collapse either right before or shortly after release, I don't just doubt it; I know from experience that such games simply get stolen or bought up after going bankrupt (having failed to stay afloat amidst the demands of marketers who frankly couldn't care less about the game's future). I increasingly suspect that APB is one of these cases; none of the original owners or team members remain involved. -
strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
Unfortunately—I’m afraid it’s a global conspiracy by marketers—I only have faith in games released on CD (With very rare exceptions: I happen to know a game designer from a long-running Russian-language project whose team—including outside volunteers like programmers, artists, and so-called alpha testers—truly "polishes" every single change. They test for suitability—including the psychological impact on the player—and, to put it bluntly, for how engaging and playable it is, and how it affects the feel of the game compared to previous versions or—in the case of new features—the original, initial experience that is so crucial for a newcomer), —back when it was very difficult to burn copies, and when every link in the chain (developers, designers, artists, and those handling physical production), as well as suppliers and retailers, faced real financial losses if a game flopped; errors hit the organization right in the wallet. -
Its Time To Show Us You Are Doing Something
Jilleroo replied to Darkzero3802's topic in Social District (General Discussion)
Bruh, APB is not a complex game to do this stuff in due to lack of interiors and flanking opportunities; ~3 people can easily corner spawns. Quite frankly, many of the points are absolute death traps and funnel you in from a couple directions to begin with. New players won't know this though and even experienced players become very predictable. Ranting at Revo isn't going to change the fact that APB has a niche market, and therefore will have niche gamers who spend most of their time in it and learn these things. Even to this day, I'm not really sure there's a game quite like it, which is kind of shocking, tbh... - Last week
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strange logic
MACKxBOLAN replied to gypexa cynepcmap's topic in Social District (General Discussion)
Mack Approves of this reference. They removed threat segregation years ago, putting the top performers vs bronze and low ranks. Not only did this ruin it for casual and or lower performance players, but it changed the social nature of the game in the district. Changed the Pecking order. Took our hang out spots, the chat box became a troll box and a battle of who said what about someone's mother. It is as if LO dislikes new comers and casuals no matter how money you spent. -
There is no logic in this game. Only chatterbox Matt and his entourage sang along. This game has long been a garage project developed by a couple of dudes drinking beer. I draw such conclusions by watching the news, studying new content. Everything that is being done to develop this game is done carelessly. Don't you agree with me? I advise you to evaluate the quality of the manufacture of a new body kit for a new car. Working at the high school level as a hobby on a winter evening. I can also give you an example of the meaningless result of months of work on matchmaking. What was the purpose of all this? What did it do? It's not clear to me. For the first time in a long time, I decided to spend money on this game and buy a new body kit for a car. To do this, I deposited a small amount into a Steam account. Then I added this game to the library. But it just refuses to start. The anti-cheat cannot run its driver. I've been messing with this problem for 5 hours. I learned a lot about the operating system devices, drivers, registry reading, and system kernel protection. Thanks for that. But I still couldn't launch the damn game via Steam. I think I'll spend this money on some game whose developers really love their creation and respect the community of players.
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Ardita changed their profile photo
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See you in the next 15 years then.
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LeviAnderson joined the community
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strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
I understand the underlying reason for the changes: people were used to playing without spending money, but now they’re being forced to use weapons that "forgive mistakes" and offer a chance to hold your ground thanks to guaranteed damage against *any* opponent. BUT, I feel that players like me—who actually utilize the game's intended tactics and weaponry—have the right to play how we want; we might lose, sure, but we get to experience interesting gameplay situations rather than just a *Counter-Strike* clone. It would have been far more honest to just come out and say it: "Folks, the only way to play this game is with an assault rifle; otherwise, you'll be hopping around different zones"—kind of like those mobile games where you have to pay to remove ads or else you're stuck watching garbage between levels forever. -
strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
I’ve never liked easy games; what I loved about this one was the chance to take on multiple opponents at once while using a weaker weapon—that was the fun of it. First, they removed that option, and now they’ve taken away the ability to "get to know the opponents" on the server (or district) where I play; instead, I constantly find myself dropped into random locations against unknown players, often right in the middle of hopeless mission situations. If I get "killed a lot" (according to the admins), that’s my problem—if I get fed up, I’ll just leave or switch servers. If an opponent sees I’m a weak player, they can move wherever they want, too. THAT WAS THE WHOLE POINT OF THE DISTRICT COLOR SYSTEM. WHAT WE HAVE NOW IS TOTAL NONSENSE. -
wtong chat..
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this is only visible thinks
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strange logic
gypexa cynepcmap replied to gypexa cynepcmap's topic in Social District (General Discussion)
1. If there are two districts on the server—both filled with pro players while I’m weaker—the game keeps bouncing me back and forth between them after every mission. What is the point of this masochism, admins? 2. Moreover, towards the end of the mission—where there’s nothing left to do and all the enemies are just sitting in their positions—it stands to reason that your skill rating (stats) will drop further by the time the battle ends. 4. Do you even grasp the point of games like this? A weaker player competes against stronger ones and learns in the process; but if—ideally (though in reality, it doesn't work that way)—they get moved (as the system dictates) to a location matching "their skill level," how are they supposed to learn when pitted against even stronger opponents? RESUME. BRING EVERYTHING BACK THE WAY IT WAS; YOU GUYS HAVE NO CLUE WHAT YOU'RE DOING—SERIOUSLY. -
This has been APB since it's release, sorry bubbs. Game sucks, throws vets vs noobs, and vets never play fair/easy to maybe help make the game enjoyable for new players. The new player leaves, and then we're down more opp and it gets harder to get fun matches. It's a snake eating itself.
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Then there’s the issue—let's call it "0" (or maybe "29," I'm not sure which fits better)—of being abruptly dumped from your current server into a match on another one (filled with 100% pro players or cheaters). You spend about two minutes running around "in the fog"—unable to see targets or other players due to the game's mechanics—only to get instantly killed by campers guarding the spawn point. This happens once per mission, or even every few minutes, whenever you happen to land a hit on a cheater or pro player, causing the game's "balancer" to suddenly perceive you as an elite-level player. Another scenario is when you’re using a long-range weapon and accidentally hit a teammate who’s darting across your line of fire with their little minigun—resulting in you getting kicked from the match.
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maybe if there was a reason to do missions id leave asylum for once :shrug: https://youtu.be/NVy0Tu
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strange logic
Queen of Love replied to gypexa cynepcmap's topic in Social District (General Discussion)
APB needs a revamp, completely.
