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The reason why the Green Pumpkins do not have sounds is because the system gardually ramps more and more pumpkins to spawn every day until eventually ALL green pumpkins are active at the same time which as you pointed out above would create a crap ton of noise with dozens of pumpkins in every block emitting the audio. This would work on paper but we decided during testing that it was simply too obnoxious.
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to under stand this you need to have a basic understanding of the game engine and assets. also you need to have a little history with the development APB. Before the green pumpkins are originally only 120 in the event. in this years event there are more than 600 green pumpkins. Why does that matter. The are two (2) basic elements to pumpkins. 1 a model assent and 2 a sound node. to explain this simply we can use a ( o ) to represent the sound node around the pumpkin. So before the pumpkins were placed similar to this .. ( o ) ( o ) ( o ) ( o ) ( o ) etc... meaning there was no overlap of the sounds and if there was the game was coded to take the distance from the player and mute (slightly) the more distance sounds. Which it was able to do. In this event (2026) the pumpkins were increased from 120 to 600+ so now the effect is this ( (o o ) )( ( ( oo ) )) ( o( ) o ( )(o ) ).... etc. thus the code cannot play because there is a logic error to the sound node. So to fix the problem, simply change the number of green pumpkins back down to under 180 and they will sound off again.
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the point is it is too easy to stun and it is not crims have a similar item (poison) so to play on a level field the devs made the anti-stun mod. If it is brought back then it does not matter if the enforcer is close or far. they will have to actually work for the stuns not automatically get free kills. PS. the game is based on game units and the units are not in meters. But also not in feet 12" .
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Windows 11 Pro 4090 Tuf 24GB 64gig 6400 (locked at 2400, profile turned off) M.2 Samsung 990 Evo 4tb M.2 Samsung 990 Evo 4tb HDD 8tb HDD 16tb MSI 870E Carbon Wifi AMD 9900x3D Anyone have any ideas on what's going on?
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Setting apps for Launcher/apb.exe as admin in propitiates -Didn't work Doing memory leak fixes -Didn't work DX Fixes -Didn't work GFAC fixes -Didn't work Default settings set in game files -Didn't work Everything Updated -Didn't work Closed all programs in background -Didn't work Deleted AppDatas -Didn't work No over clocks of any type (gpu, amp/xmp, cpu) still reset anyway -Didn't work Game repair -Didn't work New install of game (deleting apb reg, appcashe, and so on - so it's a clean install) -Didn't work Hard Drive scan to see if it's failing -GOOD C++ repair and installed (tried both) -Didn't work .Net frame work repaired/installed (did both) -Didn't work Memory test to see if ram is failing -GOOD Windows scan to see if it's Corrupted -GOOD ran the repair anyway -Didn't work Restarted after every step/repair/re-install. -Didn't work Throwing crap at the wall and seeing what sticks -Didn't work
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sfc /scannow - DISM /Online /Cleanup-Image /RestoreHealth Didn't work.
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23:51:22 - Log: Exception handler starts. 23:51:22 - Log: Main thread is suspended. 23:51:22 - Log: UE3 memory allocator is unlocked. 23:51:22 - Log: Memory freed for exception handler. 23:51:22 - Log: ErrorCode : 0xC0000005 23:51:22 - Log: ErrorLocation : 0xC0000005 23:51:22 - Log: Create minidump. Found in the dump, working on fix. It's APB_Audio: cAudioEngine.
- Last week
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https://imgur.com/a/UWgr9Vz Launching from steam or ExE. No error pops up. 23:51:22 - Log: Log file open, 25/10/26 19:51:22, PID 6400. 23:51:22 - hosting: BugReport.exe -url "http://apb.crashreport.gamersfirst.com" -type "crash" -reporter "Client" -summary "General protection fault: " -showbugreference -log "D:\Steam\steamapps\common\APB Reloaded\APBGame\Logs\2026.10.25-19.51.20-6400.log" -file "D:\Steam\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2026.10.25-19.51.20-6400_Catcher.dmp" -dxdiag -errorcode "0xC0000005" -user 23:51:22 - Exit: Executing UObject::StaticShutdownAfterError 23:51:22 - DevNet: Closing connection Default__NetConnection due to shutdownaftererror 23:51:22 - DevNet: Closing connection Default__ChildConnection due to shutdownaftererror 23:51:22 - DevNet: Closing connection Default__TcpipConnection due to shutdownaftererror 23:51:22 - Exit: Executing UWindowsClient::ShutdownAfterError 23:51:22 - Exit: Executing UWindowsClient::ShutdownAfterError 23:51:22 - Log: Exception: Starting StaticShutdownAfterError()... 23:51:22 - Exit: Exiting. 23:51:24 - APB_Steam: EOS shutdown completed 23:51:24 - Log: Log file closed, 25/10/26 19:51:24 GFAC initilization started! GFAC DLL module succesfully found! GFAC Initialize function found! GFAC Initializion completed! GFAC DLL file found! GFAC Finalize function found! GFAC Finalization completed! [ELEVATION] CheckElevation() called! [ELEVATION] CheckElevation: IsProcessElevated() = 1 [ELEVATION] CheckElevation: IsRunAsAdmin() = 1 [ELEVATION] CheckElevation: passed -> returning 0 [ELEVATION] RequestPrivilege() called! Priv: 20 [ELEVATION] CheckElevation() called! [ELEVATION] CheckElevation: IsProcessElevated() = 1 [ELEVATION] CheckElevation: IsRunAsAdmin() = 1 [ELEVATION] CheckElevation: passed -> returning 0 Finalize routine started! Error: 0 InitRet: 1 [FINAL] Finalization completed!
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LO needs to bring back a needed item.
koenyboy500 replied to AveragePlayer's topic in Social District (General Discussion)
What even is this discussion and why are people saying stabba is 'good' again. Lol. People will literally teamkill you or yell at you for just trying to playstyle. That's not some random effect, that's a statement. -
LO needs to bring back a needed item.
cowhorseman replied to AveragePlayer's topic in Social District (General Discussion)
Stabba is stupid easy to use. Theres a high chance you can stun someone even in CQC. The n9 only needs 3 shots and yo ucan stun someone with it at the same range as a base ntec with both guns. Direct hits with stun opgl or stun nades will result in being instantly stun. You can also go for the classic perc and pig to stun people quickly if you do it correctly. No one who mains crim enjoys fighting LTL weapons, And they hate LTL hackers even more. Since i almost forgot the ltl pistol can also stun quickly it's basically an FBW with stuns. the HB version is a nightmare to face. Also mods do not really help. kev makes it easier to stun you. fragile means one of there friends will just osok you with an HVR flak can stop instant stuns from nades but they spam them so much it's going to barely help. compound all of this with LTL slowing you down and making it hard to see/hear means your almost always going to lose the fight. Crims needs anti stun equipment -
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LO needs to bring back a needed item.
BlatMan replied to AveragePlayer's topic in Social District (General Discussion)
Do you mean meters, not feet? 60 feet is only 18.3 meters. The Stabba CCG damage drops off at 50 meters and reached minimum damage at 60 meters.. The Stabba NL9 has a max range of 50 meters. -
LO needs to bring back a needed item.
MACKxBOLAN replied to AveragePlayer's topic in Social District (General Discussion)
Ya sounds like a hack, guns that outrange their design, fire faster than the one you have, kill almost instantly. I figure the anticheat has been off since the last event at least in na. I got more proof of that in this event when i saw numerous players in out of bounds areas, so I knew the ac was off. Yes I call them special people too, cuz they get away with everything. They're not even shadow banning. The only discipline they seem to be good at is taking anyone not special out of discord. thus they are very bias toward legit players. -
A small idea to reduce toxicity
CookiePuss replied to Mercedeez's topic in Social District (General Discussion)
good point -
LO needs to bring back a needed item.
Darkzero3802 replied to AveragePlayer's topic in Social District (General Discussion)
You do realize thats someone using a bot in order to get an unfair advantage right? A stabba normally doesnt 2 tap someone especially at range and how this games spechul hitreg goes if someone has perfect aim or a weapon is acting differently then they have an aimbot. The game registers bots without issue while those who are legit have no hitreg at all. -
Halloween 2026: Apocalypse 15/10 - 3/11 UTC
Darkzero3802 replied to MattScott's topic in Social District (General Discussion)
You guys gave this event only 2 weeks when the population is dead. You maby get an hr or 2 a day to actually play the event otherwise nobody is playing it. This event should of started afew weeks ago and ran all oct long. You then brought about green pumpkins when nobody liked chasing the ones we had to begin with, its tedious and not very fun. Then you make it 600 pumpkins in order to get the skin. Who thought this would be a good idea? -
A small idea to reduce toxicity
Darkzero3802 replied to Mercedeez's topic in Social District (General Discussion)
That requires doing the work to click extra buttons tho -
The anti-stun item for crims. It was pulled because too many enfs were complaining that they could not stun crims. But now days the ""special" enfs are using a lvl1 stabba to snipe crims at 50+ feet then throw a grenade 50 or 60 ft to kill the stunned crim. What worse is they are using a base stabba to stun crims in less than 2 sec. Bring back the anti-stun equipment to give players a chance to make it to 4 sec. (or even take cover)
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Halloween 2026: Apocalypse 15/10 - 3/11 UTC
MidnightQ replied to MattScott's topic in Social District (General Discussion)
Frosi said they are aware of it they gonna fix it. without the sound its much harder to farm and longer -
A small idea to reduce toxicity
CookiePuss replied to Mercedeez's topic in Social District (General Discussion)
Cant you just type in chat? -
Halloween 2026: Apocalypse 15/10 - 3/11 UTC
MACKxBOLAN replied to MattScott's topic in Social District (General Discussion)
Yes I am also Not hearing them, which is the best thing because they are annoying especially in mission area's. I thought LO removed the sounds, as opposed to it being a glitch. Not just the pumpkin laugh its that bass background sound that bothers your battle senses in combat, or is so much louder than the environment you need to adjust your volume.