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Expect around 10–15 minutes of downtime; you'll get an in-game countdown starting 15 minutes before. When we're back, your launcher will pick up a small client update. Steam users: the Steam version follows shortly after. Patch notes: Matchmaking - Groups are no longer split when members ready up at different times. A group now queues as a whole once everyone who is available has readied up, so you won't see one teammate pulled into a mission while the rest are still pressing K. - A group member who is AFK or on Do Not Disturb no longer shows as "ready" in the ready-check and no longer receives the matchmaking HUD. Stability - Fixed a client crash that could happen at the login screen or when the HUD first opened. - Fixed a client crash on the district selection screen. - Fixed a district server crash that could occur when a group changed leader right as the group ended. UI - The "Above chat" subtitle/voice-talkers position now follows the normal in-game chat window, not just the enlarged one. - Clearer login message when an account isn't permitted on a world (instead of a generic "servers unavailable" text). Behind the scenes - Fixed an issue that would have caused future bonus events (like Double XP) to be ignored by the servers. - Groundwork for "graceful" server maintenance that moves players instead of disconnecting them.
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APB Reloaded will be taken offline for scheduled maintenance at 6:00 AM UTC. The expected downtime is approximately 1 hour. Thank you for your patience and understanding.
- Yesterday
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APB 1.33 “Loud and Clear”
MACKxBOLAN replied to Emily's topic in Social District (General Discussion)
All their guns deserve more range, not just the comparison to real life guns, but the view or perception of distance in game. for instance a sniper is ranged at 100 meters. so 250 feet, this is the outside range of most pistols except .22's, Effective range being about 200 feet, but 200 feet in apb is across the street, so in game you're already outranged with any gun type if they're across the street. So you would have to shrink the game and environment down to a point where the view was the same as if you looked outside to see the grass, and it matched the actual footage relative to the guns range. I just think these kids have wall sized screens to make such quick aim. -
APB 1.33 “Loud and Clear”
koenyboy500 replied to Emily's topic in Social District (General Discussion)
I've made a post stating that the Scoped Scepter was underpowered for a while. It removes your ability to be mobile but it has zero range advantage other then a SLIGHT SLIGHT SLIGHT bonus to ADS accuracy. The gun deserves more range. -
Well I'll be dammed. That was done back in 2020. Also noticed they changed the CR762's max damage back to normal, but the minimum is still low, so it's still in the back of locker collecting dust.
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Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
Can we nerf kingdom. that would be nice. tired of people using it then claiming i'm trash. becuase using a 3 shot gun is fair. becuase some numbskull at LO said "hey lets make a 4 burst gun that does 400 damage per a burst and can kill up to 60m away. that soudns fair" also i have a lemon tree. it just appered in my back yard. and it has flesh FLESH, not bark -
Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
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APB 1.33 “Loud and Clear”
ColorBauss replied to Emily's topic in Social District (General Discussion)
I don't have an opinion on this topic really, but I had a good chuckle reading "even the ntec has been molested" and then reading that it happened like 14 years ago. - Last week
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APB 1.33 “Loud and Clear”
purpleHorizons replied to Emily's topic in Social District (General Discussion)
HB2 is 6STK in live right now. Yes, scoped NTEC always had a higher walk modifier. -
Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
Raccoons do not pay bills. -
Even the N-TEC 5 has been molested, although I forget if Little Orbit owned APB at the time. - Bloom changed from linear to exponential. - Base damage reduced to make Heavy Barrel II less viable, from 6 shot kill to 7 shot kill. - Reloaded added the minimum damage drop off, reducing it's effective range. I'm not sure if this counts since most weapons were nerfed with this change. Did the scoped N-TEC 5 always have the accuracy penalty while walking? I didn't use it until after the VAS weapon series was released. Archive.org seems to have wrong data, since it's showing min damage range in December 2013.
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I'm playing from Russia.Every other day, I can only log in via VPN.The game started to freeze, it can be thrown off the server.In general, as luck would have it.But they created their own anti-cheat, which I call "THERE ARE NO ANALOGUES IN THE WORLD"
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Wrong, seriously bro after all these years even that would be too much effort.. come on the only other gaming company with a bad rep like Lo would be EA..
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Login server is unreachable by most of the world that i can find. error 8. so this game is just completely dead? apb fires up and starts trying to login to..... ## Global Traceroute Test ## Target: 205.220.229.39 # Location 1: New York, NY, US (US) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (162.243.189.148) 1.867 ms 1.817 ms 2 143.244.192.172 (143.244.192.172) 1.507 ms 1.501 ms 3 ae29.sdr1.us-mnh1.as14061.net (143.244.225.212) 1.818 ms 1.854 ms 4 ae5.iar2.us-mnh1.as14061.net (143.244.225.139) 1.754 ms 1.750 ms 5 ix-be-11.ecore1.n75-newyork.as6453.net (66.110.100.140) 2.191 ms 2.187 ms 6 if-bundle-5-2.qcore2.nto-newyork.as6453.net (66.110.96.63) 7.114 ms * 7 * * 8 * * 9 * * 10 * * 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 2: London, GB (GB) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (140.91.201.72) 0.278 ms 0.222 ms 2 ae-0.oracle-oci.londen14.uk.bb.gin.ntt.net (82.112.115.214) 1.373 ms 1.365 ms 3 ae-19.a02.londen14.uk.bb.gin.ntt.net (82.112.115.213) 1.196 ms 1.186 ms 4 ae-16.r23.londen12.uk.bb.gin.ntt.net (129.250.3.56) 2.252 ms 2.333 ms 5 ae-6.a03.londen12.uk.bb.gin.ntt.net (129.250.5.57) 2.075 ms 2.057 ms 6 193.251.152.61 (193.251.152.61) 2.452 ms 2.445 ms 7 * * 8 * * 9 * * 10 * * 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 3: Frankfurt, DE (DE) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (140.91.198.128) 0.239 ms 0.181 ms 2 oracle-ic-357467.ip.twelve99-cust.net (213.248.86.97) 0.553 ms 0.541 ms 3 ffm-b23-link.ip.twelve99.net (213.248.86.96) 4.150 ms 4.145 ms 4 ffm-bb1-link.ip.twelve99.net (62.115.137.76) 17.799 ms 17.833 ms 5 ffm-b5-link.ip.twelve99.net (62.115.114.89) 2.672 ms 2.662 ms 6 orange-ic-325004.ip.twelve99-cust.net (62.115.155.29) 2.625 ms * 7 * * 8 * * 9 * * 10 * * 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 4: Tokyo, JP (JP) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (140.91.207.50) 0.307 ms 0.256 ms 2 ae-0.oracle-oci.tokyjp10.jp.bb.gin.ntt.net (61.200.80.62) 1.033 ms 1.026 ms 3 ae-33.a01.tokyjp10.jp.bb.gin.ntt.net (61.200.80.61) 1.062 ms 1.056 ms 4 ae-17.r34.tokyjp05.jp.bb.gin.ntt.net (129.250.6.45) 1.234 ms * 5 ae-0.a00.tokyjp09.jp.bb.gin.ntt.net (129.250.7.14) 1.319 ms 1.313 ms 6 193.251.150.119 (193.251.150.119) 49.293 ms 49.332 ms 7 * * 8 * * 9 * * 10 * * 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 5: Singapore, SG (SG) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (45.66.128.1) 16.570 ms 16.605 ms 2 185.248.87.202 (185.248.87.202) 1.640 ms 1.653 ms 3 185.248.87.206 (185.248.87.206) 8.969 ms 9.117 ms 4 r1.c1e19.sg1.xtom.sg (185.248.87.254) 0.372 ms 0.368 ms 5 c2.c1e19.sg1.xtom.sg (185.248.87.253) 6.916 ms 6.910 ms 6 63.222.112.157 (63.222.112.157) 0.466 ms 0.721 ms 7 BE9-114.br03.frf06.as3491.net (63.222.112.156) 0.882 ms 1.006 ms 8 Hu0-0-0-3.br05.lax04.as3491.net (63.218.50.245) 166.885 ms 166.979 ms 9 81.52.170.53 (81.52.170.53) 166.877 ms 166.971 ms 10 193.251.133.3 (193.251.133.3) 241.758 ms 241.861 ms 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 6: Sydney, AU (AU) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (140.91.212.42) 0.164 ms 0.133 ms 2 154.18.99.75 (154.18.99.75) 1.088 ms 1.086 ms 3 * * 4 be3588.ccr51.pdx02.atlas.cogentco.com (154.54.47.230) 134.137 ms 134.245 ms 5 be2467.ccr22.pdx01.atlas.cogentco.com (154.54.46.161) 134.846 ms 134.923 ms 6 be3160.ccr22.sfo01.atlas.cogentco.com (154.54.89.142) 148.422 ms 148.420 ms 7 * * 8 be5992.ccr42.lax01.atlas.cogentco.com (154.54.169.2) 160.771 ms 160.767 ms 9 be3359.ccr41.lax05.atlas.cogentco.com (154.54.3.70) 160.661 ms 160.675 ms 10 orange.lax05.atlas.cogentco.com (154.54.11.190) 160.327 ms 160.324 ms 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 7: Sao Paulo, BR (BR) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (140.91.208.120) 0.292 ms 0.144 ms 2 81.173.106.130 (81.173.106.130) 0.482 ms 0.491 ms 3 81.173.106.129 (81.173.106.129) 0.668 ms 0.644 ms 4 213.140.36.16 (213.140.36.16) 2.310 ms 2.276 ms 5 94.142.99.175 (94.142.99.175) 106.023 ms 105.999 ms 6 84.16.15.67 (84.16.15.67) 110.498 ms 110.477 ms 7 193.251.143.67 (193.251.143.67) 111.051 ms 111.113 ms 8 193.251.133.3 (193.251.133.3) 199.607 ms 199.582 ms 9 * * 10 * * 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 8: Mumbai, IN (IN) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (140.91.204.54) 0.419 ms 0.265 ms 2 125.17.12.178 (125.17.12.178) 1.145 ms 1.112 ms 3 125.17.12.177 (125.17.12.177) 14.159 ms 14.176 ms 4 116.119.106.214 (116.119.106.214) 1.860 ms 1.835 ms 5 * * 6 if-bundle-47-2.qcore2.mlv-mumbai.as6453.net (116.0.84.163) 126.248 ms 126.221 ms 7 if-bundle-2-2.qcore1.mlv-mumbai.as6453.net (209.58.105.1) 128.238 ms * 8 if-bundle-26-2.qcore1.emrs2-marseille.as6453.net (216.6.13.193) 132.600 ms * 9 * * 10 * * 11 * * 12 80.231.246.27 (80.231.246.27) 218.971 ms 219.027 ms 13 193.251.133.3 (193.251.133.3) 140.813 ms 140.758 ms 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 9: Toronto, CA (CA) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (167.160.188.1) 0.959 ms 0.941 ms 2 10.15.18.169 (10.15.18.169) 4.024 ms 4.049 ms 3 10.15.16.25 (10.15.16.25) 5.633 ms 5.650 ms 4 toro-b5-link.ip.twelve99.net (80.239.195.168) 0.807 ms 0.878 ms 5 toro-b4-link.ip.twelve99.net (62.115.141.34) 1.938 ms 1.957 ms 6 ewr-bb2-link.ip.twelve99.net (62.115.141.36) 20.849 ms 20.875 ms 7 ewr-b14-link.ip.twelve99.net (62.115.113.65) 32.352 ms 32.446 ms 8 193.251.156.113 (193.251.156.113) 11.887 ms 12.054 ms 9 * * 10 * * 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * --- # Location 10: Amsterdam, NL (NL) Target: 205.220.229.39 Resolved to: 205.220.229.39 traceroute to 205-220-229-39.orange.de (205.220.229.39), 20 hops max, 60 byte packets 1 _gateway (141.11.167.129) 0.440 ms 0.506 ms 2 172.16.253.140 (172.16.253.140) 22.464 ms 22.453 ms 3 pletx-cr1-egh.cr1.egh.as49581.net (185.91.127.79) 4.319 ms 4.312 ms 4 ae1.986.edge1.egh.as49581.net (146.19.191.175) 4.153 ms 4.145 ms 5 195.219.89.22 (195.219.89.22) 4.286 ms 4.223 ms 6 if-bundle-3-2.qcore1.ad1-amsterdam.as6453.net (195.219.150.167) 15.823 ms 15.817 ms 7 * * 8 if-bundle-9-2.qcore1.fnm-frankfurt.as6453.net (195.219.138.31) 15.837 ms * 9 * * 10 193.251.156.87 (193.251.156.87) 10.025 ms 10.105 ms 11 * * 12 * * 13 * * 14 * * 15 * * 16 * * 17 * * 18 * * 19 * * 20 * * it's been like 7 years since i last looked into apb. and i vaugely remember this, yeah. login. this was a major problem back then and why i never reinstalled on the new pc. so this game is just dead and abandoned and i should just delete it again yes? anyone out there?
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#Accurate
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laithmalkawi started following AntiCross
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They ended all right here ^...^
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You'll have to pay the bills too then!
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APB 1.33 “Loud and Clear”
Symphyotrichum replied to Emily's topic in Social District (General Discussion)
Super excited to return to the days when people drove around blasting Hitler speeches or troll music from their cars, and shouted racist or other forms of unhinged rage at teammates, all with impunity. It'll compliment all the swastikas and other racist graffiti and car decorations I see nearly every time I log in. This will be a huge boost to the fatooey (d/b/a "First Time User Experience") too. -
APB 1.33 “Loud and Clear”
explosiveUA replied to Emily's topic in Social District (General Discussion)
Its still not engine update. skip - Earlier
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Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
These are my walls, and the raccoons too, you are in OUR property. we out number you by 50 and are heavily armed and dangerous. And besides i walk where i please, go where i want, and do what i want! your house is now forfeit! -
Do not enter my property without permissions! Get out of my walls too >_> ........... <_<
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APB 1.33 “Loud and Clear”
SixxstagesofMajik replied to Emily's topic in Social District (General Discussion)
There is a bug in which if you get called to another district for a mission it just does not move you at all and you are stuck with "moving to mission" , can't ready up nor switch districts as says "moving you to mission" tho it is not , only way out is to exit apb or return to lobby -
Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
I feel like ardita is trying to make this her home. but i am in the walls already
