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- Today
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A small idea to reduce toxicity
lesbianrus replied to Mercedeez's topic in Social District (General Discussion)
If anyone kills more than 15 times, it's a cheater.I'm sorry that I have a trigger, a cheat, and the devil knows what else is in the game. Understand and forgive -
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- Yesterday
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KittyYekaterina changed their profile photo
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A small idea to reduce toxicity
MACKxBOLAN replied to Mercedeez's topic in Social District (General Discussion)
first you would have to code that in, be time and sweat on LO, secondly it's really worthless. specially when they gonna curse your mother, and your threat color, and demand you Uninstall. Aint nobody 'Sorry' in apb, I might crash u by accident otw to a mission n say, I dint mean it but I aint sorry, in chat. -
A small idea to reduce toxicity
BlatMan replied to Mercedeez's topic in Social District (General Discussion)
It's called chat. How did you manage to login to APB being illiterate? -
I think APB should have a way to apologize to the enemy after the mission. There is already a lot of toxicity in competitive games and I think more games should have systems that encourage positive behavior. So after a mission you should be able to press APOLOGIZE and send a message to the other team. I think it should also count how many times you killed the player. If you killed them 1-5 times it says “sorry”. 5-15 times it says “really sorry”. More than 15 should say “I apologize for my behavior”. This could make APB more friendly without removing the competitive part of the game. sorry i used help from ai to help write this because my english isnt so good, thank u for understanding
- Last week
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as we have seen they will nerf the non used guns. take example the Coroner. maybe 3 people used it? but it rivaled the CR762, so LO nerfed it into the floor so you would use the cr762 over that gun. Or the dog ear change, then semi revert. which didn't do anything But yes it's kinda old. since every match is basically ntec 762 oca/pmg and rarely a shotgun or hvr. Tryhards also love kingdom and condor
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APB 1.33 “Loud and Clear”
cowhorseman replied to Emily's topic in Social District (General Discussion)
LO throws darts at a wall. darts from about a mile away on a board that is about 3 feet circule. Theres a second board thats a 2x2 CM square for fallen earht too. it's placed about 50 feet from APBs circle. were ever the dart ladnms becomes the first thing LO works on. Sure APB has cheaters, broken guns. horrible missions (looking at you pick up pickup) and horrible spawns compounded with hackers using them to spawn camp. But nah lets take care of a random issue that can be solved by running an emulated verison of windows on your linux, or just having a second hard drive for APB or hell if you want a laptop just for apb. -
Afr0Mang started following All these weapon nerfs
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Please revert back the weapons back to where it was. I only see people using hvr, nerfed ntec, pmg, and cr76. There were lots of option back in the day. Stop nerfing the weapons instead buff the unused guns.
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Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
what are we doing with our lifes -
For some odd reason, ever since LO switched to GFAC, one cannot use external frame rate limiters such as: AMD Chill, AMD Frame Rate Target Control, RTSS Async, RTSS Backedge, RTSS Frontedge, RTSS Reflex It simply won't cap it. Not to mention that overlays such as: MSI AfterBurner, RTSS overlay (it's distinct), FrameView are all also not functional. However, NVidia's "Max Frame Rate" limiter (NvLimiterV3) works fine. The implications of this are very grim... even Valorant's Vanguard isn't as aggressive as this.
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Maggie started following lesbianrus
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Speaking about "loud and clear", when and where is that Matt Scott blog post with ama questions?
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It sounds like a waste of time, but it does help standardize how APB runs. But like Ketog pointed out, GFAC is the current problem, so the other work is kinda pointless. I noticed GFAC allows NinjaRipper. I wonder what other modified DX9 libraries it allows?
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APB 1.33 “Loud and Clear”
purpleHorizons replied to Emily's topic in Social District (General Discussion)
Once again, a example of the developers using their resources (developer time) into features a small minority (that doesn't even play the game) asked for. Of course, one has to visit Discord to get this information... forums have been relegated into irrelevancy. Once again, the population is <200 players. Linux players make up <10 players. This is another example of a "(very) low priority" task taking precedence over much more major issues this game has. Why? - Earlier
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Expect around 10–15 minutes of downtime; you'll get an in-game countdown starting 15 minutes before. When we're back, your launcher will pick up a small client update. Steam users: the Steam version follows shortly after. Patch notes: Matchmaking - Groups are no longer split when members ready up at different times. A group now queues as a whole once everyone who is available has readied up, so you won't see one teammate pulled into a mission while the rest are still pressing K. - A group member who is AFK or on Do Not Disturb no longer shows as "ready" in the ready-check and no longer receives the matchmaking HUD. Stability - Fixed a client crash that could happen at the login screen or when the HUD first opened. - Fixed a client crash on the district selection screen. - Fixed a district server crash that could occur when a group changed leader right as the group ended. UI - The "Above chat" subtitle/voice-talkers position now follows the normal in-game chat window, not just the enlarged one. - Clearer login message when an account isn't permitted on a world (instead of a generic "servers unavailable" text). Behind the scenes - Fixed an issue that would have caused future bonus events (like Double XP) to be ignored by the servers. - Groundwork for "graceful" server maintenance that moves players instead of disconnecting them.
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APB Reloaded will be taken offline for scheduled maintenance at 6:00 AM UTC. The expected downtime is approximately 1 hour. Thank you for your patience and understanding.
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APB 1.33 “Loud and Clear”
MACKxBOLAN replied to Emily's topic in Social District (General Discussion)
All their guns deserve more range, not just the comparison to real life guns, but the view or perception of distance in game. for instance a sniper is ranged at 100 meters. so 250 feet, this is the outside range of most pistols except .22's, Effective range being about 200 feet, but 200 feet in apb is across the street, so in game you're already outranged with any gun type if they're across the street. So you would have to shrink the game and environment down to a point where the view was the same as if you looked outside to see the grass, and it matched the actual footage relative to the guns range. I just think these kids have wall sized screens to make such quick aim. -
APB 1.33 “Loud and Clear”
koenyboy500 replied to Emily's topic in Social District (General Discussion)
I've made a post stating that the Scoped Scepter was underpowered for a while. It removes your ability to be mobile but it has zero range advantage other then a SLIGHT SLIGHT SLIGHT bonus to ADS accuracy. The gun deserves more range. -
Well I'll be dammed. That was done back in 2020. Also noticed they changed the CR762's max damage back to normal, but the minimum is still low, so it's still in the back of locker collecting dust.
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Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
Can we nerf kingdom. that would be nice. tired of people using it then claiming i'm trash. becuase using a 3 shot gun is fair. becuase some numbskull at LO said "hey lets make a 4 burst gun that does 400 damage per a burst and can kill up to 60m away. that soudns fair" also i have a lemon tree. it just appered in my back yard. and it has flesh FLESH, not bark -
Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
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APB 1.33 “Loud and Clear”
ColorBauss replied to Emily's topic in Social District (General Discussion)
I don't have an opinion on this topic really, but I had a good chuckle reading "even the ntec has been molested" and then reading that it happened like 14 years ago. -
APB 1.33 “Loud and Clear”
purpleHorizons replied to Emily's topic in Social District (General Discussion)
HB2 is 6STK in live right now. Yes, scoped NTEC always had a higher walk modifier. -
Last person to reply to this thread wins.
cowhorseman replied to ch4ncer's topic in Off-Topic Section
Raccoons do not pay bills. -
Even the N-TEC 5 has been molested, although I forget if Little Orbit owned APB at the time. - Bloom changed from linear to exponential. - Base damage reduced to make Heavy Barrel II less viable, from 6 shot kill to 7 shot kill. - Reloaded added the minimum damage drop off, reducing it's effective range. I'm not sure if this counts since most weapons were nerfed with this change. Did the scoped N-TEC 5 always have the accuracy penalty while walking? I didn't use it until after the VAS weapon series was released. Archive.org seems to have wrong data, since it's showing min damage range in December 2013.
