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Posted

Grenades and vehicle explosions I feel are within proportion.

By design of real work rocket launchers, the launcher fires a projectile which is meant to partially or fully penetrate a surface during or after explosion. A projectile that explodes in mid air would still have a forward moving explosion, partly because of momentum but again also by design of the projectile.

 

APB does not have the physics mechanics or understanding of small hard enclosed spaces would amply explosions such as a grenade.

 

This is one of those times where I find myself going "10/10 suggestion, the OP's context is absolutely clear!".

Without elaboration as to the whys and hows, it doesn't seem to make much sense when it all seems balanced as it is.

Posted
On 5/17/2019 at 10:03 AM, virginiavirgin said:

Some grenade launchers and rocket launchers need their blast radius improved

stun launcher has 10 meters radius *or was it 13?. That's plenty.

Posted
On 5/17/2019 at 2:03 AM, virginiavirgin said:

Some grenade launchers and rocket launchers need their blast radius improved

No thank you!, Any rocket launcher or grenade launcher in the hands of a average player is already more than dangerous

  • Like 2
Posted (edited)

i will just say...
OPGL and STUN OPGL ...

but concusion granades are broken ... (after bouncing from moving object)

Edited by TheSxW
Posted (edited)

Red mods should be made useable for explosive weapons, maybe improved rifling should increase max damage radius, right now there's 0 benefits of having red mods on explosive weapons, i've tried HB3 on OPGL and it's still 1 shot kill.

Edited by xHenryman90x

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